Add private member prefix m_

This commit is contained in:
Filip Sykala 2021-08-17 08:58:45 +02:00
parent c04856e049
commit 090728b9d5
2 changed files with 142 additions and 136 deletions

View file

@ -18,17 +18,17 @@ GLGizmoSimplify::GLGizmoSimplify(GLCanvas3D & parent,
const std::string &icon_filename,
unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, -1)
, state(State::settings)
, is_valid_result(false)
, progress(0)
, volume(nullptr)
, obj_index(0)
, need_reload(false)
, m_state(State::settings)
, m_is_valid_result(false)
, m_progress(0)
, m_volume(nullptr)
, m_obj_index(0)
, m_need_reload(false)
{}
GLGizmoSimplify::~GLGizmoSimplify() {
state = State::canceling;
if (worker.joinable()) worker.join();
m_state = State::canceling;
if (m_worker.joinable()) m_worker.join();
}
bool GLGizmoSimplify::on_init()
@ -60,34 +60,34 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
// Check selection of new volume
// Do not reselect object when processing
if (act_volume != volume && state == State::settings) {
bool change_window_position = (volume == nullptr);
if (act_volume != m_volume && m_state == State::settings) {
bool change_window_position = (m_volume == nullptr);
// select different model
if (volume != nullptr && original_its.has_value()) {
set_its(*original_its);
if (m_volume != nullptr && m_original_its.has_value()) {
set_its(*m_original_its);
}
obj_index = object_idx; // to remember correct object
volume = act_volume;
original_its = {};
const TriangleMesh &tm = volume->mesh();
c.wanted_percent = 50.; // default value
c.update_percent(tm.its.indices.size());
is_valid_result = false;
m_obj_index = object_idx; // to remember correct object
m_volume = act_volume;
m_original_its = {};
const TriangleMesh &tm = m_volume->mesh();
m_configuration.wanted_percent = 50.; // default value
m_configuration.update_percent(tm.its.indices.size());
m_is_valid_result = false;
if (change_window_position) {
ImVec2 pos = ImGui::GetMousePos();
pos.x -= gui_cfg->window_offset;
pos.y -= gui_cfg->window_offset;
pos.x -= m_gui_cfg->window_offset;
pos.y -= m_gui_cfg->window_offset;
// minimal top left value
ImVec2 tl(gui_cfg->window_padding, gui_cfg->window_padding);
ImVec2 tl(m_gui_cfg->window_padding, m_gui_cfg->window_padding);
if (pos.x < tl.x) pos.x = tl.x;
if (pos.y < tl.y) pos.y = tl.y;
// maximal bottom right value
auto parent_size = m_parent.get_canvas_size();
ImVec2 br(
parent_size.get_width() - (2 * gui_cfg->window_offset + gui_cfg->window_padding),
parent_size.get_height() - (2 * gui_cfg->window_offset + gui_cfg->window_padding));
parent_size.get_width() - (2 * m_gui_cfg->window_offset + m_gui_cfg->window_padding),
parent_size.get_height() - (2 * m_gui_cfg->window_offset + m_gui_cfg->window_padding));
if (pos.x > br.x) pos.x = br.x;
if (pos.y > br.y) pos.y = br.y;
ImGui::SetNextWindowPos(pos, ImGuiCond_Always);
@ -98,98 +98,100 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
ImGuiWindowFlags_NoCollapse;
m_imgui->begin(on_get_name(), flag);
size_t triangle_count = volume->mesh().its.indices.size();
size_t triangle_count = m_volume->mesh().its.indices.size();
// already reduced mesh
if (original_its.has_value())
triangle_count = original_its->indices.size();
if (m_original_its.has_value())
triangle_count = m_original_its->indices.size();
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Mesh name") + ":");
ImGui::SameLine(gui_cfg->top_left_width);
std::string name = volume->name;
ImGui::SameLine(m_gui_cfg->top_left_width);
std::string name = m_volume->name;
if (name.length() > max_char_in_name)
name = name.substr(0, max_char_in_name-3) + "...";
m_imgui->text(name);
m_imgui->text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, _L("Triangles") + ":");
ImGui::SameLine(gui_cfg->top_left_width);
ImGui::SameLine(m_gui_cfg->top_left_width);
m_imgui->text(std::to_string(triangle_count));
ImGui::Separator();
ImGui::Text(_L("Limit by triangles").c_str());
ImGui::SameLine(gui_cfg->bottom_left_width);
ImGui::SameLine(m_gui_cfg->bottom_left_width);
// First initialization + fix triangle count
if (m_imgui->checkbox("##UseCount", c.use_count)) {
if (!c.use_count) c.use_error = true;
is_valid_result = false;
if (m_imgui->checkbox("##UseCount", m_configuration.use_count)) {
if (!m_configuration.use_count) m_configuration.use_error = true;
m_is_valid_result = false;
}
m_imgui->disabled_begin(!c.use_count);
m_imgui->disabled_begin(!m_configuration.use_count);
ImGui::Text(_L("Triangle count").c_str());
ImGui::SameLine(gui_cfg->bottom_left_width);
int wanted_count = c.wanted_count;
ImGui::SetNextItemWidth(gui_cfg->input_width);
ImGui::SameLine(m_gui_cfg->bottom_left_width);
int wanted_count = m_configuration.wanted_count;
ImGui::SetNextItemWidth(m_gui_cfg->input_width);
if (ImGui::SliderInt("##triangle_count", &wanted_count, min_triangle_count, triangle_count, "%d")) {
c.wanted_count = static_cast<uint32_t>(wanted_count);
if (c.wanted_count < min_triangle_count)
c.wanted_count = min_triangle_count;
if (c.wanted_count > triangle_count)
c.wanted_count = triangle_count;
c.update_count(triangle_count);
is_valid_result = false;
m_configuration.wanted_count = static_cast<uint32_t>(wanted_count);
if (m_configuration.wanted_count < min_triangle_count)
m_configuration.wanted_count = min_triangle_count;
if (m_configuration.wanted_count > triangle_count)
m_configuration.wanted_count = triangle_count;
m_configuration.update_count(triangle_count);
m_is_valid_result = false;
}
ImGui::Text(_L("Ratio").c_str());
ImGui::SameLine(gui_cfg->bottom_left_width);
ImGui::SetNextItemWidth(gui_cfg->input_small_width);
const char * precision = (c.wanted_percent > 10)? "%.0f": ((c.wanted_percent > 1)? "%.1f":"%.2f");
float step = (c.wanted_percent > 10)? 1.f: ((c.wanted_percent > 1)? 0.1f : 0.01f);
if (ImGui::InputFloat("%", &c.wanted_percent, step, 10*step, precision)) {
if (c.wanted_percent > 100.f) c.wanted_percent = 100.f;
c.update_percent(triangle_count);
if (c.wanted_count < min_triangle_count) {
c.wanted_count = min_triangle_count;
c.update_count(triangle_count);
ImGui::SameLine(m_gui_cfg->bottom_left_width);
ImGui::SetNextItemWidth(m_gui_cfg->input_small_width);
const char * precision = (m_configuration.wanted_percent > 10)? "%.0f":
((m_configuration.wanted_percent > 1)? "%.1f":"%.2f");
float step = (m_configuration.wanted_percent > 10)? 1.f:
((m_configuration.wanted_percent > 1)? 0.1f : 0.01f);
if (ImGui::InputFloat("%", &m_configuration.wanted_percent, step, 10*step, precision)) {
if (m_configuration.wanted_percent > 100.f) m_configuration.wanted_percent = 100.f;
m_configuration.update_percent(triangle_count);
if (m_configuration.wanted_count < min_triangle_count) {
m_configuration.wanted_count = min_triangle_count;
m_configuration.update_count(triangle_count);
}
is_valid_result = false;
m_is_valid_result = false;
}
m_imgui->disabled_end(); // use_count
ImGui::NewLine();
ImGui::Text(_L("Limit by error").c_str());
ImGui::SameLine(gui_cfg->bottom_left_width);
if (m_imgui->checkbox("##UseError", c.use_error)) {
if (!c.use_error) c.use_count = true;
is_valid_result = false;
ImGui::SameLine(m_gui_cfg->bottom_left_width);
if (m_imgui->checkbox("##UseError", m_configuration.use_error)) {
if (!m_configuration.use_error) m_configuration.use_count = true;
m_is_valid_result = false;
}
m_imgui->disabled_begin(!c.use_error);
m_imgui->disabled_begin(!m_configuration.use_error);
ImGui::Text(_L("Max. error").c_str());
ImGui::SameLine(gui_cfg->bottom_left_width);
ImGui::SetNextItemWidth(gui_cfg->input_small_width);
if (ImGui::InputFloat("##maxError", &c.max_error, 0.01f, .1f, "%.2f")) {
if (c.max_error < 0.f) c.max_error = 0.f;
is_valid_result = false;
ImGui::SameLine(m_gui_cfg->bottom_left_width);
ImGui::SetNextItemWidth(m_gui_cfg->input_small_width);
if (ImGui::InputFloat("##maxError", &m_configuration.max_error, 0.01f, .1f, "%.2f")) {
if (m_configuration.max_error < 0.f) m_configuration.max_error = 0.f;
m_is_valid_result = false;
}
m_imgui->disabled_end(); // use_error
if (state == State::settings) {
if (m_state == State::settings) {
if (m_imgui->button(_L("Cancel"))) {
if (original_its.has_value()) {
set_its(*original_its);
state = State::close_on_end;
if (m_original_its.has_value()) {
set_its(*m_original_its);
m_state = State::close_on_end;
} else {
close();
}
}
ImGui::SameLine(gui_cfg->bottom_left_width);
ImGui::SameLine(m_gui_cfg->bottom_left_width);
if (m_imgui->button(_L("Preview"))) {
state = State::simplifying;
m_state = State::simplifying;
// simplify but not aply on mesh
process();
}
ImGui::SameLine();
if (m_imgui->button(_L("Apply"))) {
if (!is_valid_result) {
state = State::close_on_end;
if (!m_is_valid_result) {
m_state = State::close_on_end;
process();
} else {
// use preview and close
@ -197,35 +199,35 @@ void GLGizmoSimplify::on_render_input_window(float x, float y, float bottom_limi
}
}
} else {
m_imgui->disabled_begin(state == State::canceling);
if (m_imgui->button(_L("Cancel"))) state = State::canceling;
m_imgui->disabled_begin(m_state == State::canceling);
if (m_imgui->button(_L("Cancel"))) m_state = State::canceling;
m_imgui->disabled_end();
ImGui::SameLine(gui_cfg->bottom_left_width);
ImGui::SameLine(m_gui_cfg->bottom_left_width);
// draw progress bar
char buf[32];
sprintf(buf, L("Process %d / 100"), progress);
ImGui::ProgressBar(progress / 100., ImVec2(gui_cfg->input_width, 0.f), buf);
sprintf(buf, L("Process %d / 100"), m_progress);
ImGui::ProgressBar(m_progress / 100., ImVec2(m_gui_cfg->input_width, 0.f), buf);
}
m_imgui->end();
if (need_reload) {
need_reload = false;
if (m_need_reload) {
m_need_reload = false;
// Reload visualization of mesh - change VBO, FBO on GPU
m_parent.reload_scene(true);
if (state == State::close_on_end) {
if (m_state == State::close_on_end) {
// fix hollowing, sla support points, modifiers, ...
auto plater = wxGetApp().plater();
plater->changed_mesh(obj_index);
plater->changed_mesh(m_obj_index);
close();
}
// change from simplifying | apply
state = State::settings;
m_state = State::settings;
// Fix warning icon in object list
wxGetApp().obj_list()->update_item_error_icon(obj_index, -1);
wxGetApp().obj_list()->update_item_error_icon(m_obj_index, -1);
}
}
@ -243,51 +245,53 @@ void GLGizmoSimplify::process()
const char* what() const throw() { return L("Model simplification has been canceled"); }
};
if (!original_its.has_value())
original_its = volume->mesh().its; // copy
if (!m_original_its.has_value())
m_original_its = m_volume->mesh().its; // copy
auto plater = wxGetApp().plater();
plater->take_snapshot(_L("Simplify ") + volume->name);
plater->clear_before_change_mesh(obj_index);
progress = 0;
if (worker.joinable()) worker.join();
worker = std::thread([&]() {
plater->take_snapshot(_L("Simplify ") + m_volume->name);
plater->clear_before_change_mesh(m_obj_index);
m_progress = 0;
if (m_worker.joinable()) m_worker.join();
m_worker = std::thread([&]() {
// store original triangles
uint32_t triangle_count = (c.use_count) ? c.wanted_count : 0;
float max_error = (c.use_error) ? c.max_error : std::numeric_limits<float>::max();
uint32_t triangle_count = (m_configuration.use_count) ? m_configuration.wanted_count : 0;
float max_error = (m_configuration.use_error) ?
m_configuration.max_error : std::numeric_limits<float>::max();
std::function<void(void)> throw_on_cancel = [&]() {
if (state == State::canceling) {
if (m_state == State::canceling) {
throw SimplifyCanceledException();
}
};
std::function<void(int)> statusfn = [&](int percent) {
progress = percent;
m_progress = percent;
m_parent.schedule_extra_frame(0);
};
indexed_triangle_set collapsed;
if (last_error.has_value()) {
if (m_last_error.has_value()) {
// is chance to continue with last reduction
const indexed_triangle_set &its = volume->mesh().its;
const indexed_triangle_set &its = m_volume->mesh().its;
uint32_t last_triangle_count = static_cast<uint32_t>(its.indices.size());
if ((!c.use_count || triangle_count <= last_triangle_count) &&
(!c.use_error || c.max_error <= *last_error)) {
if ((!m_configuration.use_count || triangle_count <= last_triangle_count) &&
(!m_configuration.use_error || m_configuration.max_error <= *m_last_error)) {
collapsed = its; // small copy
} else {
collapsed = *original_its; // copy
collapsed = *m_original_its; // copy
}
} else {
collapsed = *original_its; // copy
collapsed = *m_original_its; // copy
}
try {
its_quadric_edge_collapse(collapsed, triangle_count, &max_error, throw_on_cancel, statusfn);
set_its(collapsed);
is_valid_result = true;
last_error = max_error;
m_is_valid_result = true;
m_last_error = max_error;
} catch (SimplifyCanceledException &) {
state = State::settings;
// set state out of main thread
m_state = State::settings;
}
// need to render last status fn
// without sleep it freezes until mouse move
@ -299,10 +303,10 @@ void GLGizmoSimplify::process()
void GLGizmoSimplify::set_its(indexed_triangle_set &its) {
auto tm = std::make_unique<TriangleMesh>(its);
tm->repair();
volume->set_mesh(std::move(tm));
volume->set_new_unique_id();
volume->get_object()->invalidate_bounding_box();
need_reload = true;
m_volume->set_mesh(std::move(tm));
m_volume->set_new_unique_id();
m_volume->get_object()->invalidate_bounding_box();
m_need_reload = true;
}
bool GLGizmoSimplify::on_is_activable() const
@ -313,13 +317,13 @@ bool GLGizmoSimplify::on_is_activable() const
void GLGizmoSimplify::on_set_state()
{
// Closing gizmo. e.g. selecting another one
if (m_state == GLGizmoBase::Off) {
volume = nullptr;
if (GLGizmoBase::m_state == GLGizmoBase::Off) {
m_volume = nullptr;
}
}
void GLGizmoSimplify::create_gui_cfg() {
if (gui_cfg.has_value()) return;
if (m_gui_cfg.has_value()) return;
int space_size = m_imgui->calc_text_size(":MM").x;
GuiCfg cfg;
@ -337,7 +341,7 @@ void GLGizmoSimplify::create_gui_cfg() {
cfg.input_width = cfg.bottom_left_width;
cfg.input_small_width = cfg.input_width * 0.8;
cfg.window_offset = cfg.input_width;
gui_cfg = cfg;
m_gui_cfg = cfg;
}
} // namespace Slic3r::GUI

View file

@ -10,26 +10,7 @@ namespace Slic3r {
namespace GUI {
class GLGizmoSimplify : public GLGizmoBase
{
enum class State {
settings,
simplifying, // start processing
canceling, // canceled
successfull, // successful simplified
close_on_end
} state;
bool is_valid_result; // differ what to do in apply
int progress;
ModelVolume *volume;
size_t obj_index;
std::optional<indexed_triangle_set> original_its;
std::optional<float> last_error; // for use previous reduction
bool need_reload; // after simplify, glReload must be on main thread
std::thread worker;
{
public:
GLGizmoSimplify(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id);
virtual ~GLGizmoSimplify();
@ -47,6 +28,28 @@ private:
void close();
void process();
void set_its(indexed_triangle_set &its);
void create_gui_cfg();
bool m_is_valid_result; // differ what to do in apply
volatile int m_progress; // percent of done work
ModelVolume *m_volume; //
size_t m_obj_index;
std::optional<indexed_triangle_set> m_original_its;
std::optional<float> m_last_error; // for use previous reduction
volatile bool m_need_reload; // after simplify, glReload must be on main thread
std::thread m_worker;
enum class State {
settings,
simplifying, // start processing
canceling, // canceled
successfull, // successful simplified
close_on_end
};
volatile State m_state;
struct Configuration
{
bool use_count = true;
@ -67,7 +70,7 @@ private:
wanted_count = static_cast<uint32_t>(
std::round(triangle_count * wanted_percent / 100.f));
}
} c;
} m_configuration;
// This configs holds GUI layout size given by translated texts.
// etc. When language changes, GUI is recreated and this class constructed again,
@ -81,8 +84,7 @@ private:
int window_offset = 100;
int window_padding = 0;
};
std::optional<GuiCfg> gui_cfg;
void create_gui_cfg();
std::optional<GuiCfg> m_gui_cfg;
};
} // namespace GUI