Fixed build when tech ENABLE_WORLD_COORDINATE is disabled
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@ -867,7 +867,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
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}
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#else
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if (m_mode == Instance)
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synchronize_unselected_instances((rot_axis_max == 2) ? SYNC_ROTATION_NONE : SYNC_ROTATION_GENERAL);
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synchronize_unselected_instances((rot_axis_max == 2) ? SyncRotationType::NONE : SyncRotationType::GENERAL);
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#endif // ENABLE_WORLD_COORDINATE
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else if (m_mode == Volume)
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synchronize_unselected_volumes();
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