Fix undo changes for italic and bold
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378e791b82
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0964c074d9
@ -82,7 +82,7 @@ struct Limit
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struct Limits
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{
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MinMax<float> emboss{0.01f, 1e4f};
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MinMax<float> size_in_mm{1.f, 100.f};
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MinMax<float> size_in_mm{0.1f, 1000.f};
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Limit<float> boldness{{-200.f, 200.f}, {-2e4f, 2e4f}};
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Limit<float> skew{{-1.f, 1.f}, {-100.f, 100.f}};
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MinMax<int> char_gap{-20000, 20000};
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@ -661,12 +661,15 @@ void GLGizmoEmboss::initialize()
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GuiCfg::Translations &tr = cfg.translations;
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tr.type = _u8L("Type");
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tr.style = _u8L("Style");
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float max_style_text_width = std::max(
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ImGui::CalcTextSize(tr.type.c_str()).x,
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ImGui::CalcTextSize(tr.style.c_str()).x);
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cfg.style_offset = max_style_text_width + 3 * space;
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tr.font = _u8L("Font");
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tr.size = _u8L("Height");
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tr.depth = _u8L("Depth");
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float max_text_width = std::max({
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ImGui::CalcTextSize(tr.type.c_str()).x,
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ImGui::CalcTextSize(tr.style.c_str()).x,
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ImGui::CalcTextSize(tr.font.c_str()).x,
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ImGui::CalcTextSize(tr.size.c_str()).x,
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ImGui::CalcTextSize(tr.depth.c_str()).x});
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@ -1383,7 +1386,7 @@ void GLGizmoEmboss::draw_model_type()
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bool is_last_solid_part = is_text_object(m_volume);
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ImGui::Text("%s", m_gui_cfg->translations.type.c_str());
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ImGui::SameLine(m_gui_cfg->input_offset);
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ImGui::SameLine(m_gui_cfg->style_offset);
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if (type == part) {
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draw_icon(IconType::part, IconState::hovered);
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} else {
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@ -1506,7 +1509,7 @@ void GLGizmoEmboss::draw_style_list() {
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trunc_name = ImGuiWrapper::trunc(current_name, max_width);
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}
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ImGui::Text("%s", m_gui_cfg->translations.style.c_str());
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ImGui::SameLine(m_gui_cfg->input_offset);
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ImGui::SameLine(m_gui_cfg->style_offset);
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ImGui::SetNextItemWidth(m_gui_cfg->input_width);
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if (ImGui::BeginCombo("##style_selector", trunc_name.c_str())) {
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m_font_manager.init_style_images(m_gui_cfg->max_style_image_width);
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@ -1862,15 +1865,30 @@ void GLGizmoEmboss::draw_style_edit() {
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if (!wx_font.has_value() && fi.type == WxFontUtils::get_actual_type())
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wx_font = WxFontUtils::load_wxFont(fi.path);
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bool is_font_changed = false;
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bool is_font_face_changed = false;
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bool is_font_style_changed = false;
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if (m_stored_font_item.has_value() && wx_font.has_value()) {
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// TODO: cache wx font inside m_stored_font_item
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std::optional<wxFont> stored_wx_font = WxFontUtils::load_wxFont(m_stored_font_item->path);
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is_font_changed = stored_wx_font->GetFaceName() !=
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is_font_face_changed = stored_wx_font->GetFaceName() !=
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wx_font->GetFaceName();
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const std::optional<float> &skew = m_font_manager.get_font_prop().skew;
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bool is_italic = skew.has_value() || WxFontUtils::is_italic(*wx_font);
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const std::optional<float> &skew_stored = m_stored_font_item->prop.skew;
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bool is_stored_italic = skew_stored.has_value() || WxFontUtils::is_italic(*stored_wx_font);
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bool is_italic_changed = is_italic != is_stored_italic;
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const std::optional<float> &boldness = m_font_manager.get_font_prop().boldness;
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bool is_bold = boldness.has_value() || WxFontUtils::is_bold(*wx_font);
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const std::optional<float> &boldness_stored = m_stored_font_item->prop.boldness;
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bool is_stored_bold = boldness_stored.has_value() || WxFontUtils::is_bold(*stored_wx_font);
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bool is_bold_changed = is_bold != is_stored_bold;
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is_font_style_changed = is_italic_changed || is_bold_changed;
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}
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if (is_font_changed)
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if (is_font_face_changed)
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ImGuiWrapper::text_colored(ImGuiWrapper::COL_ORANGE_LIGHT, tr.font);
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else
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ImGuiWrapper::text(tr.font);
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@ -1882,11 +1900,15 @@ void GLGizmoEmboss::draw_style_edit() {
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exist_change |= italic_button();
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ImGui::SameLine();
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exist_change |= bold_button();
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bool is_font_changed = is_font_face_changed || is_font_style_changed;
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if (is_font_changed) {
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ImGui::SameLine(ImGui::GetStyle().FramePadding.x);
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if (draw_button(IconType::undo)) {
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fi.path = m_stored_font_item->path;
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fi.prop.boldness = m_stored_font_item->prop.boldness;
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fi.prop.skew = m_stored_font_item->prop.skew;
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wx_font = WxFontUtils::load_wxFont(fi.path);
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m_font_manager.wx_font_changed();
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exist_change = true;
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@ -167,15 +167,16 @@ private:
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// Zero means it is calculated in init function
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ImVec2 minimal_window_size = ImVec2(0, 0);
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ImVec2 minimal_window_size_with_advance = ImVec2(0, 0);
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float input_width = 0.f;
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float delete_pos_x = 0.f;
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float max_font_name_width = 0.f;
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unsigned int icon_width = 0;
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float min_style_image_height = 0.f;
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int max_style_image_width = 0.f;
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float input_width = 0.f;
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float delete_pos_x = 0.f;
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float max_font_name_width = 0.f;
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unsigned int icon_width = 0;
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float input_offset = 0.f;
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float min_style_image_height = 0.f;
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int max_style_image_width = 0.f;
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float style_offset = 0.f;
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float input_offset = 0.f;
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float advanced_input_offset = 0.f;
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ImVec2 text_size;
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