diff --git a/src/slic3r/GUI/Camera.cpp b/src/slic3r/GUI/Camera.cpp
index df3d219b2..3f0e6b891 100644
--- a/src/slic3r/GUI/Camera.cpp
+++ b/src/slic3r/GUI/Camera.cpp
@@ -326,15 +326,17 @@ void Camera::rotate_on_sphere(double delta_azimut_rad, double delta_zenit_rad, b
     m_view_matrix.fromPositionOrientationScale(m_view_rotation * (- m_target) + translation, m_view_rotation, Vec3d(1., 1., 1.));
 }
 
+// Virtual trackball, rotate around an axis, where the eucledian norm of the axis gives the rotation angle in radians.
 void Camera::rotate_local_around_target(const Vec3d& rotation_rad)
 {
-    Vec3d translation = m_view_matrix.translation() + m_view_rotation * m_target;
-    auto rot_z = Eigen::AngleAxisd(rotation_rad(2), get_dir_forward());
-    auto rot_y = Eigen::AngleAxisd(rotation_rad(1), rot_z.inverse() * get_dir_up());
-    auto rot_x = Eigen::AngleAxisd(rotation_rad(0), rot_y.inverse() * get_dir_right());
-    m_view_rotation *= rot_z * rot_y * rot_x;
-    m_view_matrix.fromPositionOrientationScale(m_view_rotation * (-m_target) + translation, m_view_rotation, Vec3d(1., 1., 1.));
-    update_zenit();
+    double angle = rotation_rad.norm();
+    if (std::abs(angle) > EPSILON) {
+	    Vec3d translation = m_view_matrix.translation() + m_view_rotation * m_target;
+	    Vec3d axis        = m_view_rotation.conjugate() * rotation_rad.normalized();
+        m_view_rotation *= Eigen::Quaterniond(Eigen::AngleAxisd(angle, axis));
+	    m_view_matrix.fromPositionOrientationScale(m_view_rotation * (-m_target) + translation, m_view_rotation, Vec3d(1., 1., 1.));
+	    update_zenit();
+	}
 }
 
 double Camera::min_zoom() const
diff --git a/src/slic3r/GUI/GLCanvas3D.cpp b/src/slic3r/GUI/GLCanvas3D.cpp
index 1ccebbabb..a6eee73e8 100644
--- a/src/slic3r/GUI/GLCanvas3D.cpp
+++ b/src/slic3r/GUI/GLCanvas3D.cpp
@@ -3464,13 +3464,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
             // if dragging over blank area with left button, rotate
             if (m_hover_volume_idxs.empty() && m_mouse.is_start_position_3D_defined())
             {
-                const Vec3d& orig = m_mouse.drag.start_position_3D;
-                double x = Geometry::deg2rad(pos(0) - orig(0)) * (double)TRACKBALLSIZE;
-                double y = Geometry::deg2rad(pos(1) - orig(1)) * (double)TRACKBALLSIZE;
+                const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.);
                 if (wxGetApp().plater()->get_mouse3d_controller().is_running() || (wxGetApp().app_config->get("use_free_camera") == "1"))
-                    m_camera.rotate_local_around_target(Vec3d(y, x, 0.0));
+                    // Virtual track ball (similar to the 3DConnexion mouse).
+                    m_camera.rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
                 else
-                    m_camera.rotate_on_sphere(x, y, wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
+                    m_camera.rotate_on_sphere(rot.x(), rot.y(), wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
 
                 m_dirty = true;
             }
diff --git a/src/slic3r/GUI/Mouse3DController.cpp b/src/slic3r/GUI/Mouse3DController.cpp
index 2be017e54..c92557417 100644
--- a/src/slic3r/GUI/Mouse3DController.cpp
+++ b/src/slic3r/GUI/Mouse3DController.cpp
@@ -162,8 +162,8 @@ bool Mouse3DController::State::apply(Camera& camera)
 
     if (has_rotation())
     {
-        Vec3d rotation = (m_rotation_params.scale * m_rotation.queue.front()).cast<double>();
-        camera.rotate_local_around_target(Vec3d(Geometry::deg2rad(rotation(0)), Geometry::deg2rad(-rotation(2)), Geometry::deg2rad(-rotation(1))));
+    	Vec3d rot = (m_rotation_params.scale * m_rotation.queue.front()).cast<double>() * (PI / 180.);
+        camera.rotate_local_around_target(Vec3d(rot.x(), - rot.z(), rot.y()));
         m_rotation.queue.pop();
         ret = true;
     }