Changed the "non-uniform scaling is not possible" message.
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parent
f2bb070ab9
commit
0ab96ed6b5
8 changed files with 150 additions and 153 deletions
src/slic3r/GUI
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@ -197,8 +197,10 @@ bool ObjectManipulation::IsShown()
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void ObjectManipulation::UpdateAndShow(const bool show)
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{
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if (show)
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update_settings_value(wxGetApp().plater()->canvas3D()->get_selection());
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if (show) {
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this->set_dirty();
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this->update_if_dirty();
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}
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OG_Settings::UpdateAndShow(show);
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}
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@ -210,41 +212,35 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
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m_new_scale_label_string = L("Scale factors");
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ObjectList* obj_list = wxGetApp().obj_list();
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if (selection.is_single_full_instance() && ! m_world_coordinates)
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if (selection.is_single_full_instance())
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{
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// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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m_new_position = volume->get_instance_offset();
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m_new_rotation = volume->get_instance_rotation() * (180. / M_PI);
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m_new_scale = volume->get_instance_scaling_factor() * 100.;
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int obj_idx = volume->object_idx();
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int instance_idx = volume->instance_idx();
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if ((0 <= obj_idx) && (obj_idx < (int)wxGetApp().model_objects()->size()))
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{
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bool changed_box = false;
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//FIXME matching an object idx may not be enough
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if (!m_cache.instance.matches_object(obj_idx))
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{
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m_cache.instance.set(obj_idx, instance_idx, (*wxGetApp().model_objects())[obj_idx]->raw_mesh_bounding_box().size());
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changed_box = true;
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}
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//FIXME matching an instance idx may not be enough. Check for ModelObject id an all ModelVolume ids.
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if (changed_box || !m_cache.instance.matches_instance(instance_idx) || !m_cache.scale.isApprox(m_new_scale))
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m_new_size = volume->get_instance_transformation().get_scaling_factor().cwiseProduct(m_cache.instance.box_size);
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}
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else {
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// this should never happen
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assert(false);
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m_new_size = Vec3d::Zero();
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}
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// Verify whether the instance rotation is multiples of 90 degrees, so that the scaling in world coordinates is possible.
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if (m_world_coordinates && ! m_uniform_scale &&
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! Geometry::is_rotation_ninety_degrees(volume->get_instance_rotation())) {
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// Manipulating an instance in the world coordinate system, rotation is not multiples of ninety degrees, therefore enforce uniform scaling.
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m_uniform_scale = true;
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m_lock_bnt->SetLock(true);
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}
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if (m_world_coordinates) {
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m_new_rotate_label_string = L("Rotate");
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m_new_rotation = Vec3d::Zero();
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m_new_size = selection.get_bounding_box().size();
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m_new_scale = m_new_size.cwiseProduct(selection.get_unscaled_instance_bounding_box().size().cwiseInverse()) * 100.;
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} else {
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m_new_rotation = volume->get_instance_rotation() * (180. / M_PI);
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m_new_size = volume->get_instance_transformation().get_scaling_factor().cwiseProduct((*wxGetApp().model_objects())[volume->object_idx()]->raw_mesh_bounding_box().size());
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m_new_scale = volume->get_instance_scaling_factor() * 100.;
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}
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m_new_enabled = true;
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}
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else if ((selection.is_single_full_instance() && m_world_coordinates) ||
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(selection.is_single_full_object() && obj_list->is_selected(itObject)))
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else if (selection.is_single_full_object() && obj_list->is_selected(itObject))
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{
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m_cache.instance.reset();
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const BoundingBoxf3& box = selection.get_bounding_box();
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m_new_position = box.center();
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m_new_rotation = Vec3d::Zero();
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@ -253,23 +249,9 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
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m_new_rotate_label_string = L("Rotate");
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m_new_scale_label_string = L("Scale");
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m_new_enabled = true;
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if (selection.is_single_full_instance() && m_world_coordinates && ! m_uniform_scale) {
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// Verify whether the instance rotation is multiples of 90 degrees, so that the scaling in world coordinates is possible.
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// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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// Is the angle close to a multiple of 90 degrees?
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if (! Geometry::is_rotation_ninety_degrees(volume->get_instance_rotation())) {
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// Manipulating an instance in the world coordinate system, rotation is not multiples of ninety degrees, therefore enforce uniform scaling.
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m_uniform_scale = true;
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m_lock_bnt->SetLock(true);
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}
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}
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}
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else if (selection.is_single_modifier() || selection.is_single_volume())
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{
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m_cache.instance.reset();
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// the selection contains a single volume
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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m_new_position = volume->get_volume_offset();
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@ -292,15 +274,16 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
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// assert(selection.is_empty());
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reset_settings_value();
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}
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m_dirty = true;
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}
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void ObjectManipulation::update_if_dirty()
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{
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if (!m_dirty)
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if (! m_dirty)
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return;
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const Selection &selection = wxGetApp().plater()->canvas3D()->get_selection();
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this->update_settings_value(selection);
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auto update_label = [](wxString &label_cache, const std::string &new_label, wxStaticText *widget) {
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wxString new_label_localized = _(new_label) + ":";
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if (label_cache != new_label_localized) {
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@ -330,7 +313,7 @@ void ObjectManipulation::update_if_dirty()
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update(m_cache.rotation, m_cache.rotation_rounded, "rotation_", m_new_rotation);
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}
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if (wxGetApp().plater()->canvas3D()->get_selection().requires_uniform_scale()) {
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if (selection.requires_uniform_scale()) {
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m_lock_bnt->SetLock(true);
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m_lock_bnt->Disable();
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}
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@ -377,8 +360,9 @@ void ObjectManipulation::reset_settings_value()
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m_new_scale = Vec3d::Ones();
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m_new_size = Vec3d::Zero();
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m_new_enabled = false;
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m_cache.instance.reset();
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m_dirty = true;
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// no need to set the dirty flag here as this method is called from update_settings_value(),
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// which is called from update_if_dirty(), which resets the dirty flag anyways.
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// m_dirty = true;
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}
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void ObjectManipulation::change_position_value(int axis, double value)
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@ -437,12 +421,9 @@ void ObjectManipulation::change_scale_value(int axis, double value)
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return;
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Vec3d scale = m_cache.scale;
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scale(axis) = value;
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scale(axis) = value;
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this->do_scale(scale);
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if (!m_cache.scale.isApprox(scale))
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m_cache.instance.instance_idx = -1;
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this->do_scale(axis, scale);
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m_cache.scale = scale;
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m_cache.scale_rounded(axis) = DBL_MAX;
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@ -460,46 +441,34 @@ void ObjectManipulation::change_size_value(int axis, double value)
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const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
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Vec3d ref_size = m_cache.size;
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if (selection.is_single_volume() || selection.is_single_modifier())
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{
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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ref_size = volume->bounding_box.size();
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}
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else if (selection.is_single_full_instance() && ! m_world_coordinates)
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ref_size = m_cache.instance.box_size;
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if (selection.is_single_volume() || selection.is_single_modifier())
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ref_size = selection.get_volume(*selection.get_volume_idxs().begin())->bounding_box.size();
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else if (selection.is_single_full_instance())
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ref_size = m_world_coordinates ?
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selection.get_unscaled_instance_bounding_box().size() :
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(*wxGetApp().model_objects())[selection.get_volume(*selection.get_volume_idxs().begin())->object_idx()]->raw_mesh_bounding_box().size();
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this->do_scale(100. * Vec3d(size(0) / ref_size(0), size(1) / ref_size(1), size(2) / ref_size(2)));
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this->do_scale(axis, 100. * Vec3d(size(0) / ref_size(0), size(1) / ref_size(1), size(2) / ref_size(2)));
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m_cache.size = size;
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m_cache.size_rounded(axis) = DBL_MAX;
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this->UpdateAndShow(true);
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}
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void ObjectManipulation::do_scale(const Vec3d &scale) const
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void ObjectManipulation::do_scale(int axis, const Vec3d &scale) const
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{
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Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
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Vec3d scaling_factor = scale;
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TransformationType transformation_type(TransformationType::World_Relative_Joint);
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if (selection.is_single_full_instance()) {
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if (m_world_coordinates) {
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// Only a 90 degree rotation is allowed, therefore an axis aligned scaling will
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// be still axis aligned after the instance rotation is applied.
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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scaling_factor = (volume->get_instance_transformation().get_matrix(true, false, true, true) * scale).cwiseAbs();
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// Absolute scaling shall not change.
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assert(std::abs(scale.maxCoeff() - scaling_factor.maxCoeff()) < EPSILON);
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assert(std::abs(scale.minCoeff() - scaling_factor.minCoeff()) < EPSILON);
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assert(std::abs(scale.squaredNorm() - scaling_factor.squaredNorm()) < EPSILON);
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} else
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transformation_type.set_absolute();
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if (! m_world_coordinates)
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transformation_type.set_local();
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}
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if (m_uniform_scale || selection.requires_uniform_scale()) {
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int max_diff_axis;
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(scale - m_cache.scale).cwiseAbs().maxCoeff(&max_diff_axis);
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scaling_factor = scale(max_diff_axis) * Vec3d::Ones();
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}
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if (m_uniform_scale || selection.requires_uniform_scale())
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scaling_factor = scale(axis) * Vec3d::Ones();
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selection.start_dragging();
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selection.scale(scaling_factor * 0.01, transformation_type);
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@ -577,8 +546,10 @@ void ObjectManipulation::set_uniform_scaling(const bool new_value)
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if (! Geometry::is_rotation_ninety_degrees(volume->get_instance_rotation())) {
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// Cannot apply scaling in the world coordinate system.
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wxMessageDialog dlg(GUI::wxGetApp().mainframe,
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_(L("Non-uniform scaling of tilted objects is not supported in the World coordinate system.\n"
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"Do you want to rotate the mesh?")),
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_(L("The currently manipulated object is tilted (rotation angles are not multiples of 90°).\n"
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"Non-uniform scaling of tilted objects is only possible in the World coordinate system,\n"
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"once the rotation is embedded into the object coordinates.\n"
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"Do you want to proceed?")),
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SLIC3R_APP_NAME,
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wxYES_NO | wxNO_DEFAULT | wxICON_QUESTION);
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if (dlg.ShowModal() != wxID_YES) {
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@ -590,6 +561,8 @@ void ObjectManipulation::set_uniform_scaling(const bool new_value)
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(*wxGetApp().model_objects())[volume->composite_id.object_id]->bake_xy_rotation_into_meshes(volume->composite_id.instance_id);
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// Update the 3D scene, selections etc.
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wxGetApp().plater()->update();
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// Recalculate cached values at this panel, refresh the screen.
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this->UpdateAndShow(true);
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}
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}
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m_uniform_scale = new_value;
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