First version of SLA support points generation
This commit is contained in:
parent
c23c09c453
commit
0afe2aec1e
10 changed files with 288 additions and 9 deletions
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@ -139,6 +139,8 @@ add_library(libslic3r STATIC
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Rasterizer/Rasterizer.cpp
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SLAPrint.cpp
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SLAPrint.hpp
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SLA/SLAAutoSupports.hpp
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SLA/SLAAutoSupports.cpp
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Slicing.cpp
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Slicing.hpp
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SlicingAdaptive.cpp
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@ -2561,6 +2561,33 @@ void PrintConfigDef::init_sla_params()
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def->min = 0;
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def->default_value = new ConfigOptionFloat(5.0);
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def = this->add("support_density_at_horizontal", coInt);
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def->label = L("Density on horizontal surfaces");
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def->category = L("Supports");
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def->tooltip = L("How many support points (approximately) should be placed on horizontal surface.");
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def->sidetext = L("points per square dm");
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def->cli = "";
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def->min = 0;
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def->default_value = new ConfigOptionInt(500);
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def = this->add("support_density_at_45", coInt);
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def->label = L("Density on surfaces at 45 degrees");
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def->category = L("Supports");
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def->tooltip = L("How many support points (approximately) should be placed on surface sloping at 45 degrees.");
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def->sidetext = L("points per square dm");
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def->cli = "";
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def->min = 0;
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def->default_value = new ConfigOptionInt(250);
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def = this->add("support_minimal_z", coFloat);
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def->label = L("Minimal support point height");
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def->category = L("Supports");
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def->tooltip = L("No support points will be placed lower than this value from the bottom.");
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def->sidetext = L("mm");
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def->cli = "";
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def->min = 0;
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def->default_value = new ConfigOptionFloat(0.f);
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def = this->add("pad_enable", coBool);
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def->label = L("Use pad");
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def->category = L("Pad");
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@ -955,6 +955,11 @@ public:
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// and the model object's bounding box bottom. Units in mm.
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ConfigOptionFloat support_object_elevation /*= 5.0*/;
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/////// Following options influence automatic support points placement:
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ConfigOptionInt support_density_at_horizontal;
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ConfigOptionInt support_density_at_45;
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ConfigOptionFloat support_minimal_z;
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// Now for the base pool (pad) /////////////////////////////////////////////
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// Enabling or disabling support creation
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@ -987,6 +992,9 @@ protected:
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OPT_PTR(support_base_height);
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OPT_PTR(support_critical_angle);
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OPT_PTR(support_max_bridge_length);
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OPT_PTR(support_density_at_horizontal);
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OPT_PTR(support_density_at_45);
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OPT_PTR(support_minimal_z);
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OPT_PTR(support_object_elevation);
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OPT_PTR(pad_enable);
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OPT_PTR(pad_wall_thickness);
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155
src/libslic3r/SLA/SLAAutoSupports.cpp
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155
src/libslic3r/SLA/SLAAutoSupports.cpp
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@ -0,0 +1,155 @@
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#include "igl/random_points_on_mesh.h"
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#include "igl/AABB.h"
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#include "SLAAutoSupports.hpp"
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#include "Model.hpp"
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#include <iostream>
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namespace Slic3r {
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SLAAutoSupports::SLAAutoSupports(ModelObject& mo, const SLAAutoSupports::Config& c)
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: m_model_object(mo), mesh(), m_config(c)
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{}
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float SLAAutoSupports::approximate_geodesic_distance(const Vec3f& p1, const Vec3f& p2, Vec3f& n1, Vec3f& n2)
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{
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n1.normalize();
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n2.normalize();
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Vec3f v = (p2-p1);
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v.normalize();
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float c1 = n1.dot(v);
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float c2 = n2.dot(v);
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float result = pow(p1(0)-p2(0), 2) + pow(p1(1)-p2(1), 2) + pow(p1(2)-p2(2), 2);
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// Check for division by zero:
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if(fabs(c1 - c2) > 0.0001)
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result *= (asin(c1) - asin(c2)) / (c1 - c2);
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return result;
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}
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void SLAAutoSupports::generate()
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{
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// Loads the ModelObject raw_mesh and transforms it by first instance's transformation matrix (disregarding translation).
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// Instances only differ in z-rotation, so it does not matter which of them will be used for the calculation.
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// The supports point will be calculated on this mesh (so scaling ang vertical direction is correctly accounted for).
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// Results will be inverse-transformed to raw_mesh coordinates.
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TriangleMesh mesh = m_model_object.raw_mesh();
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Transform3d transformation_matrix = m_model_object.instances[0]->get_matrix(true/*dont_translate*/);
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mesh.transform(transformation_matrix);
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// Check that the object is thick enough to produce any support points
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BoundingBoxf3 bb = mesh.bounding_box();
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if (bb.size()(2) < m_config.minimal_z)
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return;
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// All points that we curretly have must be transformed too, so distance to them is correcly calculated.
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for (Vec3f& point : m_model_object.sla_support_points)
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point = transformation_matrix.cast<float>() * point;
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const stl_file& stl = mesh.stl;
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Eigen::MatrixXf V;
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Eigen::MatrixXi F;
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V.resize(3 * stl.stats.number_of_facets, 3);
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F.resize(stl.stats.number_of_facets, 3);
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for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) {
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const stl_facet* facet = stl.facet_start+i;
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V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2);
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V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2);
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V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2);
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F(i, 0) = 3*i+0;
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F(i, 1) = 3*i+1;
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F(i, 2) = 3*i+2;
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}
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// In order to calculate distance to already placed points, we must keep know which facet the point lies on.
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std::vector<Vec3f> facets_normals;
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// The AABB hierarchy will be used to find normals of already placed points.
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// The points added automatically will just push_back the new normal on the fly.
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igl::AABB<Eigen::MatrixXf,3> aabb;
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aabb.init(V, F);
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for (unsigned int i=0; i<m_model_object.sla_support_points.size(); ++i) {
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int facet_idx = 0;
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Eigen::Matrix<float, 1, 3> dump;
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Eigen::MatrixXf query_point = m_model_object.sla_support_points[i];
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aabb.squared_distance(V, F, query_point, facet_idx, dump);
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Vec3f a1 = V.row(F(facet_idx,1)) - V.row(F(facet_idx,0));
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Vec3f a2 = V.row(F(facet_idx,2)) - V.row(F(facet_idx,0));
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Vec3f normal = a1.cross(a2);
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normal.normalize();
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facets_normals.push_back(normal);
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}
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// New potential support point is randomly generated on the mesh and distance to all already placed points is calculated.
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// In case it is never smaller than certain limit (depends on the new point's facet normal), the point is accepted.
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// The process stops after certain number of points is refused in a row.
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Vec3f point;
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Vec3f normal;
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int added_points = 0;
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int refused_points = 0;
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const int refused_limit = std::min(100, (int)(1. / m_config.density_at_horizontal));
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// Angle at which the density reaches zero:
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const float threshold_angle = std::min(M_PI_2, M_PI_4 * acos(0.f/m_config.density_at_horizontal) / acos(m_config.density_at_45/m_config.density_at_horizontal));
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srand(time(NULL)); // rand() is used by igl::random_point_on_mesh
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while (refused_points < refused_limit) {
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// Place a random point on the mesh and calculate corresponding facet's normal:
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Eigen::VectorXi FI;
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Eigen::MatrixXf B;
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igl::random_points_on_mesh(1, V, F, B, FI);
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point = B(0,0)*V.row(F(FI(0),0)) +
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B(0,1)*V.row(F(FI(0),1)) +
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B(0,2)*V.row(F(FI(0),2));
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if (point(2) - bb.min(2) < m_config.minimal_z)
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continue;
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Vec3f a1 = V.row(F(FI(0),1)) - V.row(F(FI(0),0));
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Vec3f a2 = V.row(F(FI(0),2)) - V.row(F(FI(0),0));
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normal = a1.cross(a2);
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normal.normalize();
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// calculate angle between the normal and vertical:
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float angle = angle_from_normal(normal);
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if (angle > threshold_angle)
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continue;
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const float distance_limit = 1./(2.4*get_required_density(angle));
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bool add_it = true;
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for (unsigned int i=0; i<m_model_object.sla_support_points.size(); ++i) {
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if (approximate_geodesic_distance(m_model_object.sla_support_points[i], point, facets_normals[i], normal) < distance_limit) {
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add_it = false;
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++refused_points;
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break;
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}
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}
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if (add_it) {
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m_model_object.sla_support_points.push_back(point);
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facets_normals.push_back(normal);
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++added_points;
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refused_points = 0;
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}
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}
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// Now transform all support points to mesh coordinates:
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for (Vec3f& point : m_model_object.sla_support_points)
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point = transformation_matrix.inverse().cast<float>() * point;
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}
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float SLAAutoSupports::get_required_density(float angle) const
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{
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// calculation would be density_0 * cos(angle). To provide one more degree of freedom, we will scale the angle
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// to get the user-set density for 45 deg. So it ends up as density_0 * cos(K * angle).
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float K = 4*acos(m_config.density_at_45/m_config.density_at_horizontal) / M_PI;
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return std::max(0., m_config.density_at_horizontal * cos(K*angle));
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}
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} // namespace Slic3r
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src/libslic3r/SLA/SLAAutoSupports.hpp
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41
src/libslic3r/SLA/SLAAutoSupports.hpp
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#ifndef SLAAUTOSUPPORTS_HPP_
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#define SLAAUTOSUPPORTS_HPP_
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#include <libslic3r/Point.hpp>
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namespace Slic3r {
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class ModelObject;
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class SLAAutoSupports {
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public:
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struct Config {
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float density_at_horizontal;
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float density_at_45;
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float minimal_z;
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};
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SLAAutoSupports(ModelObject& mo, const SLAAutoSupports::Config& c);
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void generate();
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private:
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TriangleMesh mesh;
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static float angle_from_normal(const stl_normal& normal) { return acos((-normal.normalized())(2)); }
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float get_required_density(float angle) const;
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static float approximate_geodesic_distance(const Vec3f& p1, const Vec3f& p2, Vec3f& n1, Vec3f& n2);
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ModelObject& m_model_object;
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SLAAutoSupports::Config m_config;
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};
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} // namespace Slic3r
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#endif // SLAAUTOSUPPORTS_HPP_
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@ -35,7 +35,7 @@ public:
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void repair();
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float volume();
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void check_topology();
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bool is_manifold() const { return this->stl.stats.connected_facets_3_edge == this->stl.stats.number_of_facets; }
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bool is_manifold() const { return this->stl.stats.connected_facets_3_edge == (int)this->stl.stats.number_of_facets; }
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void WriteOBJFile(char* output_file);
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void scale(float factor);
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void scale(const Vec3d &versor);
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@ -20,6 +20,7 @@
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#include <wx/stattext.h>
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#include <wx/debug.h>
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#include "Tab.hpp"
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#include "GUI.hpp"
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#include "GUI_Utils.hpp"
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#include "GUI_App.hpp"
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@ -1079,7 +1080,7 @@ void GLGizmoScale3D::on_render_input_window(float x, float y, const GLCanvas3D::
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m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
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m_imgui->set_next_window_bg_alpha(0.5f);
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m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
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m_imgui->input_vec3("", m_scale, 100.0f, "%.2f");
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m_imgui->input_vec3("", m_scale * 100.f, 100.0f, "%.2f");
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m_imgui->end();
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}
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#endif // ENABLE_IMGUI
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@ -1782,8 +1783,7 @@ void GLGizmoSlaSupports::set_sla_support_data(ModelObject* model_object, const G
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#else
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void GLGizmoSlaSupports::set_model_object_ptr(ModelObject* model_object)
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{
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if (model_object != nullptr)
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{
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if (model_object != nullptr) {
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m_starting_center = Vec3d::Zero();
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m_model_object = model_object;
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@ -1812,6 +1812,7 @@ void GLGizmoSlaSupports::on_render(const GLCanvas3D::Selection& selection) const
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Vec3d dragged_offset = selection.get_bounding_box().center() - m_starting_center;
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#endif // !ENABLE_SLA_SUPPORT_GIZMO_MOD
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for (auto& g : m_grabbers) {
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g.color[0] = 1.f;
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g.color[1] = 0.f;
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float render_color[3];
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for (int i = 0; i < (int)m_grabbers.size(); ++i)
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{
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// first precalculate the grabber position in world coordinates, so that the grabber
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// is not scaled with the object (as it would be if rendered with current gl matrix).
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Eigen::Matrix<GLfloat, 4, 4> glmatrix;
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glGetFloatv (GL_MODELVIEW_MATRIX, glmatrix.data());
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Eigen::Matrix<float, 4, 1> grabber_pos;
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for (int j=0; j<3; ++j)
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grabber_pos(j) = m_grabbers[i].center(j);
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grabber_pos[3] = 1.f;
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Eigen::Matrix<float, 4, 1> grabber_world_position = glmatrix * grabber_pos;
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if (!picking && (m_hover_id == i))
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{
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render_color[0] = 1.0f - m_grabbers[i].color[0];
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@ -1882,9 +1893,10 @@ void GLGizmoSlaSupports::render_grabbers(const GLCanvas3D::Selection& selection,
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::glColor3fv(render_color);
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::glPushMatrix();
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::glTranslated(m_grabbers[i].center(0), m_grabbers[i].center(1), m_grabbers[i].center(2));
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::glLoadIdentity();
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::glTranslated(grabber_world_position(0), grabber_world_position(1), grabber_world_position(2) + z_shift);
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::gluQuadricDrawStyle(m_quadric, GLU_SILHOUETTE);
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::gluSphere(m_quadric, 0.75, 64, 32);
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::gluSphere(m_quadric, 0.75, 64, 36);
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::glPopMatrix();
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}
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@ -1933,7 +1945,7 @@ void GLGizmoSlaSupports::render_grabbers(bool picking) const
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GLUquadricObj *quadric;
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quadric = ::gluNewQuadric();
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::gluQuadricDrawStyle(quadric, GLU_FILL );
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::gluSphere( quadric , 0.75f, 36 , 18 );
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::gluSphere( quadric , 0.75f, 64 , 32 );
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::gluDeleteQuadric(quadric);
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::glPopMatrix();
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if (!picking)
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@ -1992,6 +2004,7 @@ void GLGizmoSlaSupports::update_mesh()
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// we'll now reload Grabbers (selection might have changed):
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m_grabbers.clear();
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for (const Vec3f& point : m_model_object->sla_support_points) {
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m_grabbers.push_back(Grabber());
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m_grabbers.back().center = point.cast<double>();
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@ -2083,7 +2096,6 @@ void GLGizmoSlaSupports::delete_current_grabber(bool delete_all)
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if (delete_all) {
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m_grabbers.clear();
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m_model_object->sla_support_points.clear();
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m_parent.reload_scene(true); // in case this was called from ImGui overlay dialog, the refresh would be delayed
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// This should trigger the support generation
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// wxGetApp().plater()->reslice();
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@ -2159,12 +2171,34 @@ void GLGizmoSlaSupports::on_render_input_window(float x, float y, const GLCanvas
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m_imgui->text(_(L("Right mouse click - remove point")));
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m_imgui->text(" ");
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bool remove_all_clicked = m_imgui->button(_(L("Remove all points")));
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bool generate = m_imgui->button(_(L("Generate points automatically")));
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bool remove_all_clicked = m_imgui->button(_(L("Remove all points")) + (m_model_object == nullptr ? "" : " (" + std::to_string(m_model_object->sla_support_points.size())+")"));
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m_imgui->end();
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if (remove_all_clicked)
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delete_current_grabber(true);
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if (generate) {
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const DynamicPrintConfig& cfg = *wxGetApp().get_tab(Preset::TYPE_SLA_PRINT)->get_config();
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SLAAutoSupports::Config config;
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config.density_at_horizontal = cfg.opt_int("support_density_at_horizontal") / 10000.f;
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config.density_at_45 = cfg.opt_int("support_density_at_45") / 10000.f;
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config.minimal_z = cfg.opt_float("support_minimal_z");
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SLAAutoSupports sas(*m_model_object, config);
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sas.generate();
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m_grabbers.clear();
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for (const Vec3f& point : m_model_object->sla_support_points) {
|
||||
m_grabbers.push_back(Grabber());
|
||||
m_grabbers.back().center = point.cast<double>();
|
||||
}
|
||||
}
|
||||
|
||||
if (remove_all_clicked || generate) {
|
||||
m_parent.reload_scene(true);
|
||||
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_IMGUI
|
||||
|
||||
|
@ -2180,6 +2214,7 @@ bool GLGizmoSlaSupports::on_is_selectable() const
|
|||
}
|
||||
|
||||
std::string GLGizmoSlaSupports::on_get_name() const
|
||||
|
||||
{
|
||||
return L("SLA Support Points");
|
||||
}
|
||||
|
|
|
@ -5,8 +5,10 @@
|
|||
|
||||
#include "../../slic3r/GUI/GLTexture.hpp"
|
||||
#include "../../slic3r/GUI/GLCanvas3D.hpp"
|
||||
|
||||
#include "libslic3r/Point.hpp"
|
||||
#include "libslic3r/BoundingBox.hpp"
|
||||
#include "libslic3r/SLA/SLAAutoSupports.hpp"
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
|
@ -434,6 +436,7 @@ protected:
|
|||
class GLGizmoSlaSupports : public GLGizmoBase
|
||||
{
|
||||
private:
|
||||
SLAAutoSupports* m_sas = nullptr;
|
||||
ModelObject* m_model_object = nullptr;
|
||||
#if ENABLE_SLA_SUPPORT_GIZMO_MOD
|
||||
ModelObject* m_old_model_object = nullptr;
|
||||
|
|
|
@ -403,6 +403,9 @@ const std::vector<std::string>& Preset::sla_print_options()
|
|||
"support_critical_angle",
|
||||
"support_max_bridge_length",
|
||||
"support_object_elevation",
|
||||
"support_density_at_horizontal",
|
||||
"support_density_at_45",
|
||||
"support_minimal_z",
|
||||
"pad_enable",
|
||||
"pad_wall_thickness",
|
||||
"pad_wall_height",
|
||||
|
|
|
@ -3112,6 +3112,11 @@ void TabSLAPrint::build()
|
|||
optgroup->append_single_option_line("support_critical_angle");
|
||||
optgroup->append_single_option_line("support_max_bridge_length");
|
||||
|
||||
optgroup = page->new_optgroup(_(L("Automatic generation")));
|
||||
optgroup->append_single_option_line("support_density_at_horizontal");
|
||||
optgroup->append_single_option_line("support_density_at_45");
|
||||
optgroup->append_single_option_line("support_minimal_z");
|
||||
|
||||
page = add_options_page(_(L("Pad")), "brick.png");
|
||||
optgroup = page->new_optgroup(_(L("Pad")));
|
||||
optgroup->append_single_option_line("pad_enable");
|
||||
|
|
Loading…
Reference in a new issue