Connect infill segments and adjust spacing and flow rate to fill the area completely without leaving gaps. #89
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@ -117,6 +117,7 @@ sub extrude {
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* (($Slic3r::nozzle_diameter**2) / ($Slic3r::filament_diameter ** 2))
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* (($Slic3r::nozzle_diameter**2) / ($Slic3r::filament_diameter ** 2))
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* $Slic3r::flow_speed_ratio
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* $Slic3r::flow_speed_ratio
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* $self->flow_ratio
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* $self->flow_ratio
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* ($path->flow_ratio || 1)
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* $Slic3r::extrusion_multiplier
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* $Slic3r::extrusion_multiplier
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* $path->depth_layers;
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* $path->depth_layers;
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@ -7,6 +7,9 @@ extends 'Slic3r::Polyline';
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# expressed in layers
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# expressed in layers
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has 'depth_layers' => (is => 'ro', default => sub {1});
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has 'depth_layers' => (is => 'ro', default => sub {1});
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# multiplier for the flow rate
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has 'flow_ratio' => (is => 'rw');
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# perimeter/fill/solid-fill/bridge/skirt
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# perimeter/fill/solid-fill/bridge/skirt
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has 'role' => (is => 'ro', required => 1);
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has 'role' => (is => 'ro', required => 1);
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@ -18,7 +18,7 @@ sub add {
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sub endpoints {
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sub endpoints {
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my $self = shift;
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my $self = shift;
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return map $_->endpoints, @{$self->paths};
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return [ map $_->endpoints, @{$self->paths} ];
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}
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}
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sub shortest_path {
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sub shortest_path {
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@ -30,7 +30,7 @@ sub shortest_path {
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CYCLE: while (@{$self->paths}) {
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CYCLE: while (@{$self->paths}) {
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# find nearest point
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# find nearest point
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$start_at = $start_near
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$start_at = $start_near
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? Slic3r::Point->new(Slic3r::Geometry::nearest_point($start_near, [ $self->endpoints ]))
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? Slic3r::Point->new(Slic3r::Geometry::nearest_point($start_near, $self->endpoints))
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: $self->endpoints->[0];
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: $self->endpoints->[0];
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# loop through paths to find the one that starts or ends at the point found
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# loop through paths to find the one that starts or ends at the point found
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@ -60,6 +60,7 @@ sub make_fill {
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$union = diff_ex(
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$union = diff_ex(
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[ map @$_, @$union ],
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[ map @$_, @$union ],
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[ map $_->p, @surfaces_with_bridge_angle ],
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[ map $_->p, @surfaces_with_bridge_angle ],
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1,
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);
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);
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}
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}
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@ -67,6 +68,7 @@ sub make_fill {
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$union = diff_ex(
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$union = diff_ex(
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[ map @$_, @$union ],
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[ map @$_, @$union ],
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[ map $_->p, @surfaces ],
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[ map $_->p, @surfaces ],
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1,
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);
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);
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push @surfaces, map Slic3r::Surface->cast_from_expolygon($_,
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push @surfaces, map Slic3r::Surface->cast_from_expolygon($_,
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@ -103,6 +105,7 @@ sub make_fill {
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density => $density,
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density => $density,
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flow_width => $flow_width,
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flow_width => $flow_width,
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);
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);
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my $params = shift @paths;
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# save into layer
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# save into layer
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push @{ $layer->fills }, Slic3r::ExtrusionPath::Collection->new(
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push @{ $layer->fills }, Slic3r::ExtrusionPath::Collection->new(
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@ -111,10 +114,11 @@ sub make_fill {
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[ @$_ ],
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[ @$_ ],
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role => ($is_bridge ? 'bridge' : $is_solid ? 'solid-fill' : 'fill'),
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role => ($is_bridge ? 'bridge' : $is_solid ? 'solid-fill' : 'fill'),
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depth_layers => $surface->depth_layers,
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depth_layers => $surface->depth_layers,
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flow_ratio => $params->{flow_ratio},
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), @paths,
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), @paths,
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],
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],
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);
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);
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$layer->fills->[-1]->cleanup;
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###$layer->fills->[-1]->cleanup;
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}
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}
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}
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}
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@ -63,7 +63,7 @@ sub fill_surface {
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# paths must be rotated back
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# paths must be rotated back
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$self->rotate_points_back(\@paths, $rotate_vector);
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$self->rotate_points_back(\@paths, $rotate_vector);
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return @paths;
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return {}, @paths;
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}
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}
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1;
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1;
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@ -3,7 +3,7 @@ use Moo;
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extends 'Slic3r::Fill::Base';
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extends 'Slic3r::Fill::Base';
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use Slic3r::Geometry qw(X1 Y1 X2 Y2 A B X);
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use Slic3r::Geometry qw(X1 Y1 X2 Y2 A B X Y scale epsilon);
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use XXX;
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use XXX;
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sub fill_surface {
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sub fill_surface {
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@ -16,28 +16,61 @@ sub fill_surface {
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$self->rotate_points($expolygon, $rotate_vector);
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$self->rotate_points($expolygon, $rotate_vector);
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my $bounding_box = [ $expolygon->bounding_box ];
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my $bounding_box = [ $expolygon->bounding_box ];
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my $flow_width_res = $params{flow_width} / $Slic3r::resolution;
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$bounding_box->[X1] += scale 0.1;
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my $distance_between_lines = $flow_width_res / $params{density};
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$bounding_box->[X2] -= scale 0.1;
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my $min_spacing = scale $params{flow_width};
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my $distance_between_lines = $min_spacing / $params{density};
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my $line_oscillation = $distance_between_lines - $min_spacing;
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my $number_of_lines = int(($bounding_box->[X2] - $bounding_box->[X1]) / $distance_between_lines) + 1;
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my $extra_space = ($bounding_box->[X2] - $bounding_box->[X1]) % $distance_between_lines;
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$distance_between_lines += $extra_space / ($number_of_lines - 1) if $number_of_lines > 1;
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my $flow_ratio = $distance_between_lines / ($min_spacing / $params{density});
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my @paths = ();
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my @paths = ();
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my $x = $bounding_box->[X1];
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my $x = $bounding_box->[X1];
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my $is_line_pattern = $self->isa('Slic3r::Fill::Line');
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my $is_line_pattern = $self->isa('Slic3r::Fill::Line');
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my $i = 0;
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for (my $i = 0; $i < $number_of_lines; $i++) {
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while ($x < $bounding_box->[X2]) {
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my $vertical_line = [ [$x, $bounding_box->[Y2]], [$x, $bounding_box->[Y1]] ];
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my $vertical_line = [ [$x, $bounding_box->[Y2]], [$x, $bounding_box->[Y1]] ];
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if ($is_line_pattern && $i % 2) {
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if ($is_line_pattern && $i % 2) {
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$vertical_line->[A][X] -= ($distance_between_lines - $flow_width_res);
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$vertical_line->[A][X] -= $line_oscillation;
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$vertical_line->[B][X] += ($distance_between_lines - $flow_width_res);
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$vertical_line->[B][X] += $line_oscillation;
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}
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}
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push @paths, @{ $expolygon->clip_line($vertical_line) };
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push @paths, @{ $expolygon->clip_line($vertical_line) };
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$x += int($distance_between_lines);
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$x += $distance_between_lines;
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$i++;
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}
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# connect lines
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{
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my $collection = Slic3r::ExtrusionPath::Collection->new(
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paths => [ map Slic3r::ExtrusionPath->cast([ @$_ ], role => 'bogus'), @paths ],
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);
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@paths = ();
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my $can_connect = $is_line_pattern
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? sub { $_[X] <= (abs((($_[2][Y] - $bounding_box->[Y1])*(2 * $line_oscillation)/($bounding_box->[Y2] - $bounding_box->[Y1])) - $line_oscillation) + $distance_between_lines) && $_[Y] <= $distance_between_lines * 5 }
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: sub { ($_[X] <= $distance_between_lines) && ($_[Y] <= $distance_between_lines * 5) };
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foreach my $path ($collection->shortest_path) {
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if (@paths) {
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my @distance = map abs($paths[-1][-1][$_] - $path->points->[0][$_]), (X,Y);
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# TODO: we should also check that both points are on a fill_boundary to avoid
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# connecting paths on the boundaries of internal regions
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if ($can_connect->(@distance, $paths[-1][-1])) {
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push @{$paths[-1]}, @{$path->points};
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next;
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}
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}
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push @paths, [@{$path->points}];
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}
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}
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}
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# paths must be rotated back
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# paths must be rotated back
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$self->rotate_points_back(\@paths, $rotate_vector);
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$self->rotate_points_back(\@paths, $rotate_vector);
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return @paths;
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return { flow_ratio => $flow_ratio }, @paths;
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}
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}
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1;
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1;
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@ -272,6 +272,7 @@ sub discover_horizontal_shells {
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my $new_internal_solid = intersection_ex(
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my $new_internal_solid = intersection_ex(
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$surfaces_p,
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$surfaces_p,
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[ map $_->p, grep $_->surface_type =~ /internal/, @neighbor_surfaces ],
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[ map $_->p, grep $_->surface_type =~ /internal/, @neighbor_surfaces ],
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undef, 1,
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);
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);
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next if !@$new_internal_solid;
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next if !@$new_internal_solid;
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