Fixed update of sequential print clearance contours when the final result, of manipulating objects with the gizmos, ends up in an identity matrix
This commit is contained in:
parent
2dba40789f
commit
0b20019ff2
@ -3319,6 +3319,18 @@ unsigned int Plater::priv::update_background_process(bool force_validation, bool
|
||||
}
|
||||
else {
|
||||
if (invalidated == Print::APPLY_STATUS_UNCHANGED && !background_process.empty()) {
|
||||
if (printer_technology == ptFFF) {
|
||||
// Object manipulation with gizmos may end up in a null transformation.
|
||||
// In this case, we need to trigger the completion of the sequential print clearance contours evaluation
|
||||
GLCanvas3D* canvas = view3D->get_canvas3d();
|
||||
if (canvas->is_sequential_print_clearance_evaluating()) {
|
||||
GLCanvas3D::ContoursList contours;
|
||||
contours.contours = background_process.fff_print()->get_sequential_print_clearance_contours();
|
||||
canvas->set_sequential_print_clearance_contours(contours, true);
|
||||
canvas->set_as_dirty();
|
||||
canvas->request_extra_frame();
|
||||
}
|
||||
}
|
||||
std::string warning;
|
||||
std::string err = background_process.validate(&warning);
|
||||
if (!err.empty())
|
||||
|
Loading…
Reference in New Issue
Block a user