diff --git a/resources/shaders/printbed.vs b/resources/shaders/printbed.vs index ee19098c1..7633017f1 100644 --- a/resources/shaders/printbed.vs +++ b/resources/shaders/printbed.vs @@ -7,6 +7,8 @@ varying vec2 tex_coords; void main() { - gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0); + gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position.x, v_position.y, v_position.z, 1.0); + // the following line leads to crash on some Intel graphics card + //gl_Position = gl_ModelViewProjectionMatrix * vec4(v_position, 1.0); tex_coords = v_tex_coords; }