Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
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commit
0b935e999b
@ -41,7 +41,7 @@ struct Http::priv
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std::string buffer;
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// Used for storing file streams added as multipart form parts
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// Using a deque here because unlike vector it doesn't ivalidate pointers on insertion
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std::deque<std::ifstream> form_files;
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std::deque<fs::ifstream> form_files;
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size_t limit;
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bool cancel;
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@ -168,19 +168,18 @@ void Http::priv::form_add_file(const char *name, const fs::path &path, const cha
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filename = path.string().c_str();
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}
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fs::ifstream stream(path, std::ios::in | std::ios::binary);
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form_files.emplace_back(path, std::ios::in | std::ios::binary);
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auto &stream = form_files.back();
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stream.seekg(0, std::ios::end);
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size_t size = stream.tellg();
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stream.seekg(0);
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form_files.push_back(std::move(stream));
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auto stream_ptr = &form_files.back();
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if (filename != nullptr) {
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::curl_formadd(&form, &form_end,
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CURLFORM_COPYNAME, name,
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CURLFORM_FILENAME, filename,
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CURLFORM_CONTENTTYPE, "application/octet-stream",
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CURLFORM_STREAM, static_cast<void*>(stream_ptr),
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CURLFORM_STREAM, static_cast<void*>(&stream),
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CURLFORM_CONTENTSLENGTH, static_cast<long>(size),
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CURLFORM_END
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);
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