SLA gizmo clipping plane is now not necessarily perpendicular to camera direction

This commit is contained in:
Lukas Matena 2019-04-17 12:24:46 +02:00
parent 8df2a19974
commit 0c1e223414
4 changed files with 78 additions and 44 deletions

View File

@ -92,28 +92,29 @@ void GLGizmoSlaSupports::on_render(const Selection& selection) const
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
// we'll recover current look direction from the modelview matrix (in world coords):
Eigen::Matrix<double, 4, 4, Eigen::DontAlign> modelview_matrix;
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data());
Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]);
m_z_shift = selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z();
if (m_quadric != nullptr && selection.is_from_single_instance())
render_points(selection, direction_to_camera, false);
render_points(selection, false);
render_selection_rectangle();
render_clipping_plane(selection, direction_to_camera);
render_clipping_plane(selection);
glsafe(::glDisable(GL_BLEND));
}
void GLGizmoSlaSupports::render_clipping_plane(const Selection& selection, const Vec3d& direction_to_camera) const
void GLGizmoSlaSupports::render_clipping_plane(const Selection& selection) const
{
if (m_clipping_plane_distance == 0.f)
return;
if (m_clipping_plane_normal == Vec3d::Zero())
reset_clipping_plane_normal();
const Vec3d& direction_to_camera = m_clipping_plane_normal;
// First cache instance transformation to be used later.
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
Transform3f instance_matrix = vol->get_instance_transformation().get_matrix().cast<float>();
@ -137,9 +138,9 @@ void GLGizmoSlaSupports::render_clipping_plane(const Selection& selection, const
// In case either of these was recently changed, the cached triangulated ExPolygons are invalid now.
// We are gonna recalculate them both for the object and for the support structures.
if (m_clipping_plane_distance != m_old_clipping_plane_distance
|| m_old_direction_to_camera != direction_to_camera) {
|| m_old_clipping_plane_normal != direction_to_camera) {
m_old_direction_to_camera = direction_to_camera;
m_old_clipping_plane_normal = direction_to_camera;
m_old_clipping_plane_distance = m_clipping_plane_distance;
// Now initialize the TMS for the object, perform the cut and save the result.
@ -206,7 +207,7 @@ void GLGizmoSlaSupports::render_clipping_plane(const Selection& selection, const
q.setFromTwoVectors(Vec3f::UnitZ(), up);
Eigen::AngleAxisf aa(q);
::glRotatef(aa.angle() * (180./M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2));
::glTranslatef(0.f, 0.f, 0.1f); // to make sure the cut does not intersect the structure itself
::glTranslatef(0.f, 0.f, 0.01f); // to make sure the cut does not intersect the structure itself
::glColor3f(1.0f, 0.37f, 0.0f);
::glBegin(GL_TRIANGLES);
for (const Vec2f& point : m_triangles)
@ -224,7 +225,7 @@ void GLGizmoSlaSupports::render_clipping_plane(const Selection& selection, const
q.setFromTwoVectors(Vec3f::UnitZ(), up_supports);
Eigen::AngleAxisf aa(q);
::glRotatef(aa.angle() * (180./M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2));
::glTranslatef(0.f, 0.f, 0.1f);
::glTranslatef(0.f, 0.f, 0.01f);
::glColor3f(1.0f, 0.f, 0.37f);
::glBegin(GL_TRIANGLES);
for (const Vec2f& point : m_supports_triangles)
@ -285,16 +286,10 @@ void GLGizmoSlaSupports::render_selection_rectangle() const
void GLGizmoSlaSupports::on_render_for_picking(const Selection& selection) const
{
glsafe(::glEnable(GL_DEPTH_TEST));
// we'll recover current look direction from the modelview matrix (in world coords):
Eigen::Matrix<double, 4, 4, Eigen::DontAlign> modelview_matrix;
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data());
Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]);
render_points(selection, direction_to_camera, true);
render_points(selection, true);
}
void GLGizmoSlaSupports::render_points(const Selection& selection, const Vec3d& direction_to_camera, bool picking) const
void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) const
{
if (!picking)
glsafe(::glEnable(GL_LIGHTING));
@ -313,7 +308,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, const Vec3d&
const sla::SupportPoint& support_point = m_editing_mode_cache[i].support_point;
const bool& point_selected = m_editing_mode_cache[i].selected;
if (is_point_clipped(support_point.pos.cast<double>(), direction_to_camera))
if (is_point_clipped(support_point.pos.cast<double>()))
continue;
// First decide about the color of the point.
@ -387,8 +382,10 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, const Vec3d&
bool GLGizmoSlaSupports::is_point_clipped(const Vec3d& point, const Vec3d& direction_to_camera) const
bool GLGizmoSlaSupports::is_point_clipped(const Vec3d& point) const
{
const Vec3d& direction_to_camera = m_clipping_plane_normal;
if (m_clipping_plane_distance == 0.f)
return false;
@ -458,9 +455,6 @@ std::pair<Vec3f, Vec3f> GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse
const Selection& selection = m_parent.get_selection();
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
// we'll recover current look direction from the modelview matrix (in world coords):
Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]);
point1(2) -= m_z_shift;
point2(2) -= m_z_shift;
@ -487,7 +481,7 @@ std::pair<Vec3f, Vec3f> GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse
a = (m_V.row(m_F(fid, 1)) - m_V.row(m_F(fid, 0)));
b = (m_V.row(m_F(fid, 2)) - m_V.row(m_F(fid, 0)));
result = bc(0) * m_V.row(m_F(fid, 0)) + bc(1) * m_V.row(m_F(fid, 1)) + bc(2)*m_V.row(m_F(fid, 2));
if (m_clipping_plane_distance == 0.f || !is_point_clipped(result.cast<double>(), direction_to_camera))
if (m_clipping_plane_distance == 0.f || !is_point_clipped(result.cast<double>()))
break;
}
@ -592,7 +586,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
::gluProject((GLdouble)pos(0), (GLdouble)pos(1), (GLdouble)pos(2), (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
out_y = m_canvas_height - out_y;
if (rectangle.contains(Point(out_x, out_y)) && !is_point_clipped(support_point.pos.cast<double>(), direction_to_camera.cast<double>())) {
if (rectangle.contains(Point(out_x, out_y)) && !is_point_clipped(support_point.pos.cast<double>())) {
bool is_obscured = false;
// Cast a ray in the direction of the camera and look for intersection with the mesh:
std::vector<igl::Hit> hits;
@ -616,7 +610,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
Vec3f bc = Vec3f(1-hit.u-hit.v, hit.u, hit.v); // barycentric coordinates of the hit
Vec3f hit_pos = bc(0) * m_V.row(m_F(fid, 0)) + bc(1) * m_V.row(m_F(fid, 1)) + bc(2)*m_V.row(m_F(fid, 2));
if (is_point_clipped(hit_pos.cast<double>(), direction_to_camera.cast<double>())) {
if (is_point_clipped(hit_pos.cast<double>())) {
hits.erase(hits.begin()+j);
--j;
}
@ -720,6 +714,11 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
return true;
}
if (action == SLAGizmoEventType::ResetClippingPlane) {
reset_clipping_plane_normal();
return true;
}
return false;
}
@ -803,11 +802,12 @@ ClippingPlane GLGizmoSlaSupports::get_sla_clipping_plane() const
if (!m_model_object || m_state == Off)
return ClippingPlane::ClipsNothing();
Eigen::Matrix<GLdouble, 4, 4, Eigen::DontAlign> modelview_matrix;
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data());
//Eigen::Matrix<GLdouble, 4, 4, Eigen::DontAlign> modelview_matrix;
//::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data());
// we'll recover current look direction from the modelview matrix (in world coords):
Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]);
//Vec3d direction_to_camera(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]);
const Vec3d& direction_to_camera = m_clipping_plane_normal;
float dist = direction_to_camera.dot(m_model_object->instances[m_active_instance]->get_offset() + Vec3d(0., 0., m_z_shift));
return ClippingPlane(-direction_to_camera.normalized(),(dist - (-m_active_instance_bb_radius) - m_clipping_plane_distance * 2*m_active_instance_bb_radius));
@ -966,18 +966,27 @@ RENDER_AGAIN:
m_imgui->text("");
m_imgui->text(m_model_object->sla_points_status == sla::PointsStatus::None ? "No points (will be autogenerated)" :
(m_model_object->sla_points_status == sla::PointsStatus::AutoGenerated ? "Autogenerated points (no modifications)" :
(m_model_object->sla_points_status == sla::PointsStatus::UserModified ? "User-modified points" :
(m_model_object->sla_points_status == sla::PointsStatus::Generating ? "Generation in progress..." : "UNKNOWN STATUS"))));
m_imgui->text(m_model_object->sla_points_status == sla::PointsStatus::None ? _(L("No points (will be autogenerated)")) :
(m_model_object->sla_points_status == sla::PointsStatus::AutoGenerated ? _(L("Autogenerated points (no modifications)")) :
(m_model_object->sla_points_status == sla::PointsStatus::UserModified ? _(L("User-modified points")) :
(m_model_object->sla_points_status == sla::PointsStatus::Generating ? _(L("Generation in progress...")) : "UNKNOWN STATUS"))));
}
// Following is rendered in both editing and non-editing mode:
m_imgui->text("Clipping of view: ");
ImGui::SameLine();
if (m_clipping_plane_distance == 0.f)
m_imgui->text("Clipping of view: ");
else {
if (m_imgui->button(_(L("Reset direction [R] ")))) {
wxGetApp().CallAfter([this](){
reset_clipping_plane_normal();
});
}
}
ImGui::SameLine(140.f);
ImGui::PushItemWidth(150.0f);
bool value_changed = ImGui::SliderFloat(" ", &m_clipping_plane_distance, 0.f, 1.f, "%.2f");
ImGui::SliderFloat(" ", &m_clipping_plane_distance, 0.f, 1.f, "%.2f");
m_imgui->end();
@ -1220,5 +1229,17 @@ void GLGizmoSlaSupports::switch_to_editing_mode()
m_editing_mode = true;
}
void GLGizmoSlaSupports::reset_clipping_plane_normal() const
{
Eigen::Matrix<double, 4, 4, Eigen::DontAlign> modelview_matrix;
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data());
m_clipping_plane_normal = Vec3d(modelview_matrix.data()[2], modelview_matrix.data()[6], modelview_matrix.data()[10]);
m_parent.set_as_dirty();
}
} // namespace GUI
} // namespace Slic3r

View File

@ -73,8 +73,8 @@ private:
virtual void on_render_for_picking(const Selection& selection) const;
void render_selection_rectangle() const;
void render_points(const Selection& selection, const Vec3d& direction_to_camera, bool picking = false) const;
void render_clipping_plane(const Selection& selection, const Vec3d& direction_to_camera) const;
void render_points(const Selection& selection, bool picking = false) const;
void render_clipping_plane(const Selection& selection) const;
bool is_mesh_update_necessary() const;
void update_mesh();
void update_cache_entry_normal(unsigned int i) const;
@ -87,7 +87,8 @@ private:
mutable std::vector<CacheEntry> m_editing_mode_cache; // a support point and whether it is currently selected
float m_clipping_plane_distance = 0.f;
mutable float m_old_clipping_plane_distance = 0.f;
mutable Vec3d m_old_direction_to_camera;
mutable Vec3d m_old_clipping_plane_normal;
mutable Vec3d m_clipping_plane_normal = Vec3d::Zero();
enum SelectionRectangleStatus {
srOff = 0,
@ -108,8 +109,8 @@ private:
mutable std::unique_ptr<TriangleMeshSlicer> m_supports_tms;
std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const;
bool is_point_clipped(const Vec3d& point, const Vec3d& direction_to_camera) const;
void find_intersecting_facets(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<unsigned int>& out) const;
bool is_point_clipped(const Vec3d& point) const;
//void find_intersecting_facets(const igl::AABB<Eigen::MatrixXf, 3>* aabb, const Vec3f& normal, double offset, std::vector<unsigned int>& out) const;
// Methods that do the model_object and editing cache synchronization,
// editing mode selection, etc:
@ -125,6 +126,7 @@ private:
void get_data_from_backend();
void auto_generate();
void switch_to_editing_mode();
void reset_clipping_plane_normal() const;
protected:
void on_set_state() override;

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@ -16,7 +16,8 @@ enum class SLAGizmoEventType {
AutomaticGeneration,
ManualEditing,
MouseWheelUp,
MouseWheelDown
MouseWheelDown,
ResetClippingPlane
};
#include "slic3r/GUI/Gizmos/GLGizmoMove.hpp"

View File

@ -778,6 +778,16 @@ bool GLGizmosManager::on_char(wxKeyEvent& evt, GLCanvas3D& canvas)
break;
}
case 'r' :
case 'R' :
{
if ((m_current == SlaSupports) && gizmo_event(SLAGizmoEventType::ResetClippingPlane))
processed = true;
break;
}
#ifdef __APPLE__
case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
#else /* __APPLE__ */