Fixed z-fighting between contour around the area selected by smart fill and painted triangles inside the FDM support painting gizmo.
This commit is contained in:
parent
b45675b4e1
commit
0c2d9f01a6
@ -32,6 +32,8 @@ struct SlopeDetection
|
||||
uniform vec4 uniform_color;
|
||||
uniform SlopeDetection slope;
|
||||
|
||||
uniform bool offset_depth_buffer;
|
||||
|
||||
#ifdef ENABLE_ENVIRONMENT_MAP
|
||||
uniform sampler2D environment_tex;
|
||||
uniform bool use_environment_tex;
|
||||
@ -69,4 +71,9 @@ void main()
|
||||
else
|
||||
#endif
|
||||
gl_FragColor = vec4(vec3(intensity.y) + color * intensity.x, alpha);
|
||||
|
||||
// In the support painting gizmo and the seam painting gizmo are painted triangles rendered over the already
|
||||
// rendered object. To resolved z-fighting between previously rendered object and painted triangles, values
|
||||
// inside the depth buffer are offset by small epsilon for painted triangles inside those gizmos.
|
||||
gl_FragDepth = gl_FragCoord.z - (offset_depth_buffer ? EPSILON : 0.0);
|
||||
}
|
||||
|
@ -143,7 +143,7 @@ void GLGizmoMmuSegmentation::render_painter_gizmo() const
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
|
||||
render_triangles(selection, false);
|
||||
render_triangles(selection);
|
||||
|
||||
m_c->object_clipper()->render_cut();
|
||||
m_c->instances_hider()->render_cut();
|
||||
@ -174,7 +174,7 @@ void GLGizmoMmuSegmentation::set_painter_gizmo_data(const Selection &selection)
|
||||
}
|
||||
}
|
||||
|
||||
void GLGizmoMmuSegmentation::render_triangles(const Selection &selection, const bool use_polygon_offset_fill) const
|
||||
void GLGizmoMmuSegmentation::render_triangles(const Selection &selection) const
|
||||
{
|
||||
ClippingPlaneDataWrapper clp_data = this->get_clipping_plane_data();
|
||||
auto *shader = wxGetApp().get_shader("mm_gouraud");
|
||||
|
@ -89,7 +89,7 @@ public:
|
||||
|
||||
void set_painter_gizmo_data(const Selection& selection) override;
|
||||
|
||||
void render_triangles(const Selection& selection, bool use_polygon_offset_fill) const override;
|
||||
void render_triangles(const Selection& selection) const override;
|
||||
|
||||
// TriangleSelector::serialization/deserialization has a limit to store 19 different states.
|
||||
// EXTRUDER_LIMIT + 1 states are used to storing the painting because also uncolored triangles are stored.
|
||||
|
@ -64,17 +64,8 @@ GLGizmoPainterBase::ClippingPlaneDataWrapper GLGizmoPainterBase::get_clipping_pl
|
||||
return clp_data_out;
|
||||
}
|
||||
|
||||
void GLGizmoPainterBase::render_triangles(const Selection& selection, const bool use_polygon_offset_fill) const
|
||||
void GLGizmoPainterBase::render_triangles(const Selection& selection) const
|
||||
{
|
||||
ScopeGuard offset_fill_guard([&use_polygon_offset_fill]() {
|
||||
if (use_polygon_offset_fill)
|
||||
glsafe(::glDisable(GL_POLYGON_OFFSET_FILL));
|
||||
});
|
||||
if (use_polygon_offset_fill) {
|
||||
glsafe(::glEnable(GL_POLYGON_OFFSET_FILL));
|
||||
glsafe(::glPolygonOffset(-5.0, -5.0));
|
||||
}
|
||||
|
||||
auto *shader = wxGetApp().get_shader("gouraud");
|
||||
if (! shader)
|
||||
return;
|
||||
@ -585,7 +576,8 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
|
||||
if (! shader)
|
||||
return;
|
||||
assert(shader->get_name() == "gouraud");
|
||||
|
||||
ScopeGuard guard([shader]() { if (shader) shader->set_uniform("offset_depth_buffer", false);});
|
||||
shader->set_uniform("offset_depth_buffer", true);
|
||||
for (auto iva : {std::make_pair(&m_iva_enforcers, enforcers_color),
|
||||
std::make_pair(&m_iva_blockers, blockers_color)}) {
|
||||
if (iva.first->has_VBOs()) {
|
||||
@ -611,7 +603,7 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
|
||||
auto *contour_shader = wxGetApp().get_shader("mm_contour");
|
||||
contour_shader->start_using();
|
||||
|
||||
glsafe(::glDepthFunc(GL_GEQUAL));
|
||||
glsafe(::glDepthFunc(GL_LEQUAL));
|
||||
m_paint_contour.render();
|
||||
glsafe(::glDepthFunc(GL_LESS));
|
||||
|
||||
|
@ -126,7 +126,7 @@ public:
|
||||
virtual bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down);
|
||||
|
||||
protected:
|
||||
virtual void render_triangles(const Selection& selection, bool use_polygon_offset_fill = true) const;
|
||||
virtual void render_triangles(const Selection& selection) const;
|
||||
void render_cursor() const;
|
||||
void render_cursor_circle() const;
|
||||
void render_cursor_sphere(const Transform3d& trafo) const;
|
||||
|
Loading…
Reference in New Issue
Block a user