Merge branch 'master' into fs_mouse

# Conflicts:
#	src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp
#	src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp
This commit is contained in:
Filip Sykala 2022-02-08 10:43:29 +01:00
commit 0c40e2f8c8
201 changed files with 259341 additions and 50166 deletions

View file

@ -59,25 +59,24 @@ class RetinaHelper;
class Size
{
int m_width;
int m_height;
float m_scale_factor;
int m_width{ 0 };
int m_height{ 0 };
float m_scale_factor{ 1.0f };
public:
Size();
Size(int width, int height, float scale_factor = 1.0);
Size() = default;
Size(int width, int height, float scale_factor = 1.0f) : m_width(width), m_height(height), m_scale_factor(scale_factor) {}
int get_width() const;
void set_width(int width);
int get_width() const { return m_width; }
void set_width(int width) { m_width = width; }
int get_height() const;
void set_height(int height);
int get_height() const { return m_height; }
void set_height(int height) { m_height = height; }
int get_scale_factor() const;
void set_scale_factor(int height);
float get_scale_factor() const { return m_scale_factor; }
void set_scale_factor(float factor) { m_scale_factor = factor; }
};
class RenderTimerEvent : public wxEvent
{
public:
@ -196,8 +195,8 @@ class GLCanvas3D
};
static const float THICKNESS_BAR_WIDTH;
private:
private:
bool m_enabled{ false };
unsigned int m_z_texture_id{ 0 };
// Not owned by LayersEditing.
@ -240,6 +239,18 @@ class GLCanvas3D
int last_object_id{ -1 };
float last_z{ 0.0f };
LayerHeightEditActionType last_action{ LAYER_HEIGHT_EDIT_ACTION_INCREASE };
#if ENABLE_GLBEGIN_GLEND_REMOVAL
struct Profile
{
GLModel baseline;
GLModel profile;
GLModel background;
Rect old_bar_rect;
std::vector<double> old_layer_height_profile;
bool dirty{ false };
};
Profile m_profile;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
LayersEditing() = default;
~LayersEditing();
@ -254,7 +265,7 @@ class GLCanvas3D
bool is_enabled() const;
void set_enabled(bool enabled);
void render_overlay(const GLCanvas3D& canvas) const;
void render_overlay(const GLCanvas3D& canvas);
void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes);
void adjust_layer_height_profile();
@ -276,12 +287,11 @@ class GLCanvas3D
private:
bool is_initialized() const;
void generate_layer_height_texture();
void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect) const;
void render_profile(const Rect& bar_rect) const;
void render_active_object_annotations(const GLCanvas3D& canvas, const Rect& bar_rect);
void render_profile(const Rect& bar_rect);
void update_slicing_parameters();
static float thickness_bar_width(const GLCanvas3D &canvas);
static float thickness_bar_width(const GLCanvas3D &canvas);
};
struct Mouse
@ -601,6 +611,19 @@ private:
}
m_gizmo_highlighter;
#if ENABLE_GLBEGIN_GLEND_REMOVAL
#if ENABLE_SHOW_CAMERA_TARGET
struct CameraTarget
{
std::array<GLModel, 3> axis;
Vec3d target{ Vec3d::Zero() };
};
CameraTarget m_camera_target;
#endif // ENABLE_SHOW_CAMERA_TARGET
GLModel m_background;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
public:
explicit GLCanvas3D(wxGLCanvas* canvas, Bed3D &bed);
~GLCanvas3D();
@ -909,16 +932,12 @@ private:
void _picking_pass();
void _rectangular_selection_picking_pass();
void _render_background() const;
void _render_background();
void _render_bed(bool bottom, bool show_axes);
void _render_bed_for_picking(bool bottom);
void _render_objects(GLVolumeCollection::ERenderType type);
void _render_gcode();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void _render_selection();
#else
void _render_selection() const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
void _render_sequential_clearance();
#if ENABLE_RENDER_SELECTION_CENTER
void _render_selection_center();
@ -933,14 +952,10 @@ private:
void _render_collapse_toolbar() const;
void _render_view_toolbar() const;
#if ENABLE_SHOW_CAMERA_TARGET
void _render_camera_target() const;
void _render_camera_target();
#endif // ENABLE_SHOW_CAMERA_TARGET
void _render_sla_slices();
#if ENABLE_GLBEGIN_GLEND_REMOVAL
void _render_selection_sidebar_hints();
#else
void _render_selection_sidebar_hints() const;
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
bool _render_undo_redo_stack(const bool is_undo, float pos_x);
bool _render_search_list(float pos_x);
bool _render_arrange_menu(float pos_x);