Working proof-of-concept for manual triangulation of pad walls.
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@ -1,2 +1,3 @@
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add_executable(slabasebed EXCLUDE_FROM_ALL slabasebed.cpp)
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add_executable(slabasebed #EXCLUDE_FROM_ALL
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target_link_libraries(slabasebed libslic3r)
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slabasebed.cpp)
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target_link_libraries(slabasebed libslic3r ${Boost_LIBRARIES} ${TBB_LIBRARIES} ${Boost_LIBRARIES} ${CMAKE_DL_LIBS})
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@ -1,15 +1,29 @@
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#include <iostream>
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <string>
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#include <libslic3r/libslic3r.h>
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#include <libslic3r/libslic3r.h>
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/TriangleMesh.hpp>
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#include <libslic3r/SLA/SLABasePool.hpp>
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#include <libslic3r/SLA/SLABasePool.hpp>
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#include <libslic3r/SLA/SLABoilerPlate.hpp>
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#include <libnest2d/tools/benchmark.h>
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#include <libnest2d/tools/benchmark.h>
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const std::string USAGE_STR = {
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const std::string USAGE_STR = {
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"Usage: slabasebed stlfilename.stl"
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"Usage: slabasebed stlfilename.stl"
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};
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};
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namespace Slic3r { namespace sla {
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Contour3D convert(const Polygons& triangles, coord_t z, bool dir);
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Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
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double floor_z_mm, double ceiling_z_mm,
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ThrowOnCancel thr, double offset_difference_mm = 0.0);
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void offset(ExPolygon& sh, coord_t distance);
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}
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}
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int main(const int argc, const char *argv[]) {
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int main(const int argc, const char *argv[]) {
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using namespace Slic3r;
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using namespace Slic3r;
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using std::cout; using std::endl;
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using std::cout; using std::endl;
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@ -26,18 +40,43 @@ int main(const int argc, const char *argv[]) {
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model.align_to_origin();
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model.align_to_origin();
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ExPolygons ground_slice;
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ExPolygons ground_slice;
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TriangleMesh basepool;
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sla::Contour3D mesh;
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// TriangleMesh basepool;
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sla::base_plate(model, ground_slice, 0.1f);
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sla::base_plate(model, ground_slice, 0.1f);
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if(ground_slice.empty()) return EXIT_FAILURE;
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ExPolygon bottom_plate = ground_slice.front();
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ExPolygon top_plate = bottom_plate;
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sla::offset(top_plate, coord_t(3.0/SCALING_FACTOR));
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sla::offset(bottom_plate, coord_t(1.0/SCALING_FACTOR));
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bench.start();
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bench.start();
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sla::create_base_pool(ground_slice, basepool);
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Polygons top_plate_triangles, bottom_plate_triangles;
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top_plate.triangulate_p2t(&top_plate_triangles);
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bottom_plate.triangulate_p2t(&bottom_plate_triangles);
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auto top_plate_mesh = sla::convert(top_plate_triangles, coord_t(3.0/SCALING_FACTOR), false);
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auto bottom_plate_mesh = sla::convert(bottom_plate_triangles, 0, true);
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mesh.merge(bottom_plate_mesh);
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mesh.merge(top_plate_mesh);
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sla::Contour3D w = sla::walls(bottom_plate, top_plate, 0, 3, [](){}, 2.0);
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mesh.merge(w);
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// sla::create_base_pool(ground_slice, basepool);
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bench.stop();
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bench.stop();
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cout << "Base pool creation time: " << std::setprecision(10)
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cout << "Base pool creation time: " << std::setprecision(10)
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<< bench.getElapsedSec() << " seconds." << endl;
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<< bench.getElapsedSec() << " seconds." << endl;
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basepool.write_ascii("out.stl");
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// basepool.write_ascii("out.stl");
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std::fstream outstream("out.obj", std::fstream::out);
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mesh.to_obj(outstream);
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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@ -5,7 +5,10 @@
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#include "SLABoostAdapter.hpp"
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#include "SLABoostAdapter.hpp"
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#include "ClipperUtils.hpp"
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#include "ClipperUtils.hpp"
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//#include "SVG.hpp"
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#include <fstream>
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#include "SVG.hpp"
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//#include "benchmark.h"
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//#include "benchmark.h"
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namespace Slic3r { namespace sla {
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namespace Slic3r { namespace sla {
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@ -30,56 +33,466 @@ Contour3D convert(const Polygons& triangles, coord_t z, bool dir) {
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return {points, indices};
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return {points, indices};
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}
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}
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// // step 1: find the leftmost bottom vertex of each plate.
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//// auto vcmp = [](const Point& v1, const Point& v2) {
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//// if(v1.y() == v2.y()) return v1.x() < v2.x();
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//// return v1.y() < v2.y();
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//// };
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// // lb stands for Leftmost Bottom
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// //auto iit = inner.points.begin(); //std::min_element(inner.points.begin(), inner.points.end(), vcmp);
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// //auto oit = outer.points.begin();//std::min_element(outer.points.begin(), outer.points.end(), vcmp);
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// // step 2: find the centroid of the inner polygon
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// auto bb = inner.bounding_box();
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// Point center = bb.center();
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// const double Pi_2 = 2*PI;
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// // This will return the angle of a segment (p1, p2) to the X axis
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// // from 0 to 2*PI
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// auto anglefn = [Pi_2, center](const Point& p) {
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// coord_t dx = p.x() - center.x(), dy = p.y() - center.y();
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// double a = std::atan2(dy, dx);
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// auto s = std::signbit(a);
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// if(s) a += Pi_2;
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// return a;
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// };
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// ret.points.reserve(inner.points.size() + outer.points.size());
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// for(auto& p : inner.points)
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// ret.points.emplace_back(unscale(p.x(), p.y(), mm(ceiling_z_mm)));
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// for(auto& p : outer.points)
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// ret.points.emplace_back(unscale(p.x(), p.y(), mm(floor_z_mm)));
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// std::vector<std::pair<long, double>> anglediagram;
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// anglediagram.reserve(inner.size() + outer.size());
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// for(size_t i = 0; i < inner.size(); ++i)
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// anglediagram.emplace_back(
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// std::make_pair(long(i), anglefn(inner.points[i]) )
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// );
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// const auto offs = long(inner.points.size());
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// for(size_t i = 0; i < outer.size(); ++i)
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// anglediagram.emplace_back(
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// std::make_pair(offs + long(i), anglefn(outer.points[i]) )
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// );
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// std::sort(anglediagram.begin(), anglediagram.end(),
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// [](const std::pair<long, double>& v1,
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// const std::pair<long, double>& v2)
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// {
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// return v1.second < v2.second;
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// });
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// for(size_t i = 0; i < anglediagram.size() - 3; ++i) {
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// long t1 = anglediagram[i].first;
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// long t2 = anglediagram[i + 1].first;
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// if(t1 >= offs && t2 >= offs) {
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// // search for an inner vertex
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// size_t jd = i;
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// size_t ju = i + 1;
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// while(anglediagram[jd].first >= offs) {
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// if(jd == 0) jd = anglediagram.size() - 1;
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// else --jd;
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// }
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// while(anglediagram[ju].first >= offs) {
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// if(ju >= anglediagram.size() - 1) ju = 0;
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// else ++ju;
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// if(ju > anglediagram.size()) {
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// std::cout << "mi eeez????" << std::endl;
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// }
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// }
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// assert(jd != i || ju != i + 1);
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// long t3 = -1;
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// if(ju > anglediagram.size() || jd > anglediagram.size()) {
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// std::cout << "baj van" << std::endl;
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// }
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// if(jd == i) t3 = anglediagram[ju].first;
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// else if(ju == i + 1) t3 = anglediagram[jd].first;
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// else {
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// double ad = anglediagram[jd].second;
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// double au = anglediagram[ju].second;
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// double dd = std::abs(ad - anglediagram[i].second);
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// if(dd > PI) dd = Pi_2 - dd;
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// double du = std::abs(au - anglediagram[i + 1].second);
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// if(du > PI) du = Pi_2 - du;
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// t3 = dd < du ? anglediagram[jd].first: anglediagram[ju].first;
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// }
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// ret.indices.emplace_back(t1, t3, t2);
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// }
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// }
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// This function will return a triangulation of a sheet connecting an upper
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// and a lower plate given as input polygons. It will not triangulate the plates
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// themselves only the robe.
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Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
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Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
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double floor_z_mm, double ceiling_z_mm,
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double floor_z_mm, double ceiling_z_mm,
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ThrowOnCancel thr)
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ThrowOnCancel thr, double offset_difference_mm = 0)
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{
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{
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using std::transform; using std::back_inserter;
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ExPolygon poly;
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poly.contour.points = floor_plate.contour.points;
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poly.holes.emplace_back(ceiling.contour);
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auto& h = poly.holes.front();
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std::reverse(h.points.begin(), h.points.end());
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Polygons tri = triangulate(poly);
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Contour3D ret;
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Contour3D ret;
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ret.points.reserve(tri.size() * 3);
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double fz = floor_z_mm;
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const Polygon& inner = ceiling.contour;
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double cz = ceiling_z_mm;
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const Polygon& outer = floor_plate.contour;
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auto& rp = ret.points;
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auto& rpi = ret.indices;
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ret.indices.reserve(tri.size() * 3);
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coord_t idx = 0;
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if(inner.points.size() < 3 || outer.size() < 3) return ret;
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auto hlines = h.lines();
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const auto offs = long(inner.points.size());
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auto is_upper = [&hlines](const Point& p) {
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return std::any_of(hlines.begin(), hlines.end(),
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ret.points.reserve(inner.points.size() + outer.points.size());
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[&p](const Line& l) {
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for(auto& p : inner.points)
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return l.distance_to(p) < mm(1e-6);
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ret.points.emplace_back(unscale(p.x(), p.y(), mm(ceiling_z_mm)));
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});
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for(auto& p : outer.points)
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ret.points.emplace_back(unscale(p.x(), p.y(), mm(floor_z_mm)));
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auto iit = inner.points.begin();
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auto oit = outer.points.begin();
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// We need to find the closest point on outer polygon to the first point on
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// the inner polygon. These will be our starting points.
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double distmin = std::numeric_limits<double>::max();
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for(auto ot = outer.points.begin(); ot != outer.points.end(); ++ot) {
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Vec2d p = (*ot - *iit).cast<double>();
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double d = p.transpose() * p;
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if(d < distmin) { oit = ot; distmin = d; }
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}
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auto inext = std::next(iit);
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auto onext = std::next(oit);
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if(onext == outer.points.end()) onext = outer.points.begin();
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auto iidx = iit - inner.points.begin();
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auto inextidx = inext - inner.points.begin();
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auto oidx = offs + oit - outer.points.begin();
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auto onextidx = offs + onext - outer.points.begin();
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auto nextinp = [&iit, &inext, &inner, &iidx, &inextidx] () {
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++iit; ++inext;
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if(inext == inner.points.end()) inext = inner.points.begin();
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if(iit == inner.points.end()) iit = inner.points.begin();
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inextidx = inext - inner.points.begin();
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iidx = iit - inner.points.begin();
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};
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};
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std::for_each(tri.begin(), tri.end(),
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auto nextoutp = [&oit, &onext, &outer, &onextidx, &oidx, offs] () {
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[&rp, &rpi, thr, &idx, is_upper, fz, cz](const Polygon& pp)
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++oit; ++onext;
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if(onext == outer.points.end()) onext = outer.points.begin();
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if(oit == outer.points.end()) oit = outer.points.begin();
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onextidx = offs + onext - outer.points.begin();
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oidx = offs + oit - outer.points.begin();
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};
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bool isinsider = true;
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bool idirty = false, odirty = false;
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double obtusity = 0;
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double prev_obtusity = 0;
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auto distfn = [](const Vec2d& p1, const Vec2d& p2) {
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auto p = p1 - p2;
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return p.transpose() * p;
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};
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double cd = ceiling_z_mm - floor_z_mm;
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double slope = offset_difference_mm / std::sqrt(std::pow(offset_difference_mm, 2) + std::pow(cd, 2));
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auto obtusityfn = [distfn](const Vec2d& p1, const Vec2d& p2, const Vec2d& p3)
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{
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{
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thr(); // may throw if cancellation was requested
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double a = distfn(p1, p2);
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double b = distfn(p2, p3);
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double c = distfn(p1, p3);
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double aa = std::sqrt(a);
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double bb = std::sqrt(b);
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double cc = std::sqrt(c);
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for(auto& p : pp.points)
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// std::array<double, 3> sides = {aa, bb, cc};
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if(is_upper(p))
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// std::sort(sides.begin(), sides.end());
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rp.emplace_back(unscale(x(p), y(p), mm(cz)));
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// double thinness = -1 + 2 * std::pow(sides.front() / sides.back(), 2);
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else rp.emplace_back(unscale(x(p), y(p), mm(fz)));
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coord_t a = idx++, b = idx++, c = idx++;
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// assert(thinness <= 1.0 && thinness >= -1.0);
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if(fz > cz) rpi.emplace_back(c, b, a);
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else rpi.emplace_back(a, b, c);
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std::array<double, 3> coses;
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});
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coses[0] = (a + b - c) / (2*aa*bb);
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coses[1] = (a + c - b) / (2*aa*cc);
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coses[2] = (c + b - a) / (2*cc*bb);
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bool isobt = a + b < c || b + c < a || c + a < b;
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double minval = *std::min_element(coses.begin(), coses.end());
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assert(isobt && minval <= 0 || !isobt && minval >= 0);
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return minval;
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// return 0.5 * (minval + thinness);
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};
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#ifndef NDEBUG
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Polygons top_plate_triangles, bottom_plate_triangles;
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ceiling.triangulate_p2t(&top_plate_triangles);
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floor_plate.triangulate_p2t(&bottom_plate_triangles);
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auto top_plate_mesh = sla::convert(top_plate_triangles, coord_t(3.0/SCALING_FACTOR), false);
|
||||||
|
auto bottom_plate_mesh = sla::convert(bottom_plate_triangles, 0, true);
|
||||||
|
Contour3D dmesh;
|
||||||
|
dmesh.merge(top_plate_mesh);
|
||||||
|
dmesh.merge(bottom_plate_mesh);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
double idist = 0, odist = 0;
|
||||||
|
double ilen = inner.length(), olen = outer.length();
|
||||||
|
double doffs = offset_difference_mm;
|
||||||
|
|
||||||
|
auto iend = iit; auto oend = oit;
|
||||||
|
do {
|
||||||
|
#ifndef NDEBUG
|
||||||
|
std::fstream fout("dout.obj", std::fstream::out);
|
||||||
|
Contour3D dmeshout = dmesh;
|
||||||
|
#endif
|
||||||
|
prev_obtusity = obtusity;
|
||||||
|
double distfactor = idist/ilen - odist/olen;
|
||||||
|
|
||||||
|
if(isinsider) {
|
||||||
|
Vec3d p1(iit->x()*SCALING_FACTOR, iit->y()*SCALING_FACTOR, ceiling_z_mm);
|
||||||
|
Vec3d p2(oit->x()*SCALING_FACTOR, oit->y()*SCALING_FACTOR, floor_z_mm);
|
||||||
|
Vec3d p3(inext->x()*SCALING_FACTOR, inext->y()*SCALING_FACTOR, ceiling_z_mm);
|
||||||
|
|
||||||
|
if(idirty && iit == iend) { isinsider = false; continue; }
|
||||||
|
|
||||||
|
double t1 = doffs / std::sqrt((p1 - p2).transpose() * (p1 - p2));
|
||||||
|
t1 = slope - t1;
|
||||||
|
double t2 = doffs / std::sqrt((p3 - p2).transpose() * (p3 - p2));
|
||||||
|
t2 = slope - t2;
|
||||||
|
double t = std::max(std::abs(t1), std::abs(t2));
|
||||||
|
|
||||||
|
obtusity = t;
|
||||||
|
// obtusity = obtusityfn(p1, p2, p3);
|
||||||
|
// obtusity = 0.9 * obtusity - 0.1 * distfactor;
|
||||||
|
|
||||||
|
if(obtusity > prev_obtusity) {
|
||||||
|
isinsider = false;
|
||||||
|
} else {
|
||||||
|
ret.indices.emplace_back(iidx, oidx, inextidx);
|
||||||
|
nextinp();
|
||||||
|
Vec2d tmp = (*iit - *inext).cast<double>();
|
||||||
|
idist += std::sqrt(tmp.transpose() * tmp);
|
||||||
|
idirty = true;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
Vec3d p1(oit->x()*SCALING_FACTOR, oit->y()*SCALING_FACTOR, floor_z_mm);
|
||||||
|
Vec3d p2(onext->x()*SCALING_FACTOR, onext->y()*SCALING_FACTOR, floor_z_mm);
|
||||||
|
Vec3d p3(iit->x()*SCALING_FACTOR, iit->y()*SCALING_FACTOR, ceiling_z_mm);
|
||||||
|
|
||||||
|
if(odirty && oit == oend) { isinsider = true; continue; }
|
||||||
|
|
||||||
|
double t1 = slope - doffs / std::sqrt((p3 - p1).transpose() * (p3 - p1));
|
||||||
|
double t2 = slope - doffs / std::sqrt((p3 - p2).transpose() * (p3 - p2));
|
||||||
|
double t = std::max(std::abs(t1), std::abs(t2));
|
||||||
|
|
||||||
|
obtusity = t;
|
||||||
|
|
||||||
|
// obtusity = obtusityfn(p1, p2, p3);
|
||||||
|
// obtusity = 0.9 * obtusity + 0.1 * distfactor;
|
||||||
|
|
||||||
|
if(obtusity > prev_obtusity) {
|
||||||
|
isinsider = true;
|
||||||
|
} else {
|
||||||
|
ret.indices.emplace_back(oidx, onextidx, iidx);
|
||||||
|
nextoutp();
|
||||||
|
Vec2d tmp = (*oit - *onext).cast<double>();
|
||||||
|
odist += std::sqrt(tmp.transpose() * tmp);
|
||||||
|
odirty = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#ifndef NDEBUG
|
||||||
|
dmeshout.merge(ret);
|
||||||
|
dmeshout.to_obj(fout);
|
||||||
|
fout.close();
|
||||||
|
std::cout << "triangle written" << std::endl;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
} while(!idirty || !odirty || iit != iend || oit != oend);
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
|
|
||||||
|
// using std::transform; using std::back_inserter;
|
||||||
|
|
||||||
|
// ExPolygon poly;
|
||||||
|
// poly.contour.points = floor_plate.contour.points;
|
||||||
|
// poly.holes.emplace_back(ceiling.contour);
|
||||||
|
// auto& h = poly.holes.front();
|
||||||
|
// std::reverse(h.points.begin(), h.points.end());
|
||||||
|
// Polygons tri = triangulate(poly);
|
||||||
|
|
||||||
|
// Contour3D ret;
|
||||||
|
// ret.points.reserve(tri.size() * 3);
|
||||||
|
|
||||||
|
// double fz = floor_z_mm;
|
||||||
|
// double cz = ceiling_z_mm;
|
||||||
|
// auto& rp = ret.points;
|
||||||
|
// auto& rpi = ret.indices;
|
||||||
|
// ret.indices.reserve(tri.size() * 3);
|
||||||
|
|
||||||
|
// coord_t idx = 0;
|
||||||
|
|
||||||
|
// auto hlines = h.lines();
|
||||||
|
// auto is_upper = [&hlines](const Point& p) {
|
||||||
|
// return std::any_of(hlines.begin(), hlines.end(),
|
||||||
|
// [&p](const Line& l) {
|
||||||
|
// return l.distance_to(p) < mm(1e-6);
|
||||||
|
// });
|
||||||
|
// };
|
||||||
|
|
||||||
|
// for(const Polygon& pp : tri) {
|
||||||
|
// thr(); // may throw if cancellation was requested
|
||||||
|
|
||||||
|
// for(auto& p : pp.points)
|
||||||
|
// if(is_upper(p))
|
||||||
|
// rp.emplace_back(unscale(x(p), y(p), mm(cz)));
|
||||||
|
// else rp.emplace_back(unscale(x(p), y(p), mm(fz)));
|
||||||
|
|
||||||
|
// coord_t a = idx++, b = idx++, c = idx++;
|
||||||
|
// if(fz > cz) rpi.emplace_back(c, b, a);
|
||||||
|
// else rpi.emplace_back(a, b, c);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// const auto offs = long(inner.points.size());
|
||||||
|
|
||||||
|
// auto inext = std::next(iit);
|
||||||
|
// auto onext = std::next(oit);
|
||||||
|
|
||||||
|
// auto nextinp = [&iit, &inext, &inner] () {
|
||||||
|
// ++iit; ++inext;
|
||||||
|
// if(inext == inner.points.end()) inext = inner.points.begin();
|
||||||
|
// if(iit == inner.points.end()) iit = inner.points.begin();
|
||||||
|
// };
|
||||||
|
|
||||||
|
// auto nextoutp = [&oit, &onext, &outer] () {
|
||||||
|
// ++oit; ++onext;
|
||||||
|
// if(onext == outer.points.end()) onext = outer.points.begin();
|
||||||
|
// if(oit == outer.points.end()) oit = outer.points.begin();
|
||||||
|
// };
|
||||||
|
|
||||||
|
// double aonext = anglefn(*onext);
|
||||||
|
// size_t n = 0;
|
||||||
|
// while(n < inner.size()) {
|
||||||
|
// double a1 = anglefn(*iit);
|
||||||
|
// double a2 = anglefn(*inext);
|
||||||
|
// if(inext < iit) a2 += Pi_2;
|
||||||
|
|
||||||
|
// double amin = std::min(a1, a2);
|
||||||
|
// double amax = std::max(a1, a2);
|
||||||
|
|
||||||
|
// // We have to dial the outer vertex pair to the range of the inner
|
||||||
|
// // pair
|
||||||
|
// size_t i = 0;
|
||||||
|
// while((aonext <= amin || aonext > amax) && i < outer.size())
|
||||||
|
// { // search for the first outer vertex that is suitable
|
||||||
|
// nextoutp();
|
||||||
|
// aonext = anglefn(*onext);
|
||||||
|
// if(inext < iit) aonext += Pi_2;
|
||||||
|
// ++i;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// // If we arrived at the end of the outer ring, and the inner is not
|
||||||
|
// // completed, we will rotate the outer.
|
||||||
|
// if(i == outer.size()) {
|
||||||
|
// nextinp(); ++n;
|
||||||
|
// continue;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// auto iidx = iit - inner.points.begin();
|
||||||
|
// auto inextidx = inext - inner.points.begin();
|
||||||
|
// auto oidx = offs + oit - outer.points.begin();
|
||||||
|
// auto onextidx = offs + onext - outer.points.begin();
|
||||||
|
|
||||||
|
// ret.indices.emplace_back(onextidx, iidx, oidx);
|
||||||
|
// ret.indices.emplace_back(onextidx, inextidx, iidx);
|
||||||
|
|
||||||
|
// while(true)
|
||||||
|
// {
|
||||||
|
// nextoutp();
|
||||||
|
|
||||||
|
// onextidx = offs + onext - outer.points.begin();
|
||||||
|
// oidx = offs + oit - outer.points.begin();
|
||||||
|
|
||||||
|
// aonext = anglefn(*onext);
|
||||||
|
|
||||||
|
// if(aonext > amin && aonext <= amax) {
|
||||||
|
// ret.indices.emplace_back(onextidx, inextidx, oidx);
|
||||||
|
// } else break;
|
||||||
|
// }
|
||||||
|
|
||||||
|
// nextinp(); ++n;
|
||||||
|
// }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
// using std::transform; using std::back_inserter;
|
||||||
|
|
||||||
|
// ExPolygon poly;
|
||||||
|
// poly.contour.points = floor_plate.contour.points;
|
||||||
|
// poly.holes.emplace_back(ceiling.contour);
|
||||||
|
// auto& h = poly.holes.front();
|
||||||
|
// std::reverse(h.points.begin(), h.points.end());
|
||||||
|
// Polygons tri = triangulate(poly);
|
||||||
|
|
||||||
|
// Contour3D ret;
|
||||||
|
// ret.points.reserve(tri.size() * 3);
|
||||||
|
|
||||||
|
// double fz = floor_z_mm;
|
||||||
|
// double cz = ceiling_z_mm;
|
||||||
|
// auto& rp = ret.points;
|
||||||
|
// auto& rpi = ret.indices;
|
||||||
|
// ret.indices.reserve(tri.size() * 3);
|
||||||
|
|
||||||
|
// coord_t idx = 0;
|
||||||
|
|
||||||
|
// auto hlines = h.lines();
|
||||||
|
// auto is_upper = [&hlines](const Point& p) {
|
||||||
|
// return std::any_of(hlines.begin(), hlines.end(),
|
||||||
|
// [&p](const Line& l) {
|
||||||
|
// return l.distance_to(p) < mm(1e-6);
|
||||||
|
// });
|
||||||
|
// };
|
||||||
|
|
||||||
|
// for(const Polygon& pp : tri) {
|
||||||
|
// thr(); // may throw if cancellation was requested
|
||||||
|
|
||||||
|
// for(auto& p : pp.points)
|
||||||
|
// if(is_upper(p))
|
||||||
|
// rp.emplace_back(unscale(x(p), y(p), mm(cz)));
|
||||||
|
// else rp.emplace_back(unscale(x(p), y(p), mm(fz)));
|
||||||
|
|
||||||
|
// coord_t a = idx++, b = idx++, c = idx++;
|
||||||
|
// if(fz > cz) rpi.emplace_back(c, b, a);
|
||||||
|
// else rpi.emplace_back(a, b, c);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// return ret;
|
||||||
|
|
||||||
/// Offsetting with clipper and smoothing the edges into a curvature.
|
/// Offsetting with clipper and smoothing the edges into a curvature.
|
||||||
void offset(ExPolygon& sh, coord_t distance) {
|
void offset(ExPolygon& sh, coord_t distance) {
|
||||||
using ClipperLib::ClipperOffset;
|
using ClipperLib::ClipperOffset;
|
||||||
|
Loading…
Reference in New Issue
Block a user