Always use batched models to render options in preview
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parent
23284b61ea
commit
0d68a534ab
@ -581,14 +581,14 @@ void GCodeViewer::init()
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case EMoveType::Retract:
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case EMoveType::Retract:
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case EMoveType::Unretract:
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case EMoveType::Unretract:
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case EMoveType::Seam: {
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case EMoveType::Seam: {
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if (wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {
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// if (wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::InstancedModel;
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// buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::InstancedModel;
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buffer.shader = "gouraud_light_instanced";
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// buffer.shader = "gouraud_light_instanced";
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buffer.model.model.init_from(diamond(16));
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// buffer.model.model.init_from(diamond(16));
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buffer.model.color = option_color(type);
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// buffer.model.color = option_color(type);
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buffer.model.instances.format = InstanceVBuffer::EFormat::InstancedModel;
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// buffer.model.instances.format = InstanceVBuffer::EFormat::InstancedModel;
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}
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// }
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else {
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// else {
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::BatchedModel;
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::BatchedModel;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
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buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
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buffer.shader = "gouraud_light";
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buffer.shader = "gouraud_light";
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@ -596,7 +596,7 @@ void GCodeViewer::init()
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buffer.model.data = diamond(16);
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buffer.model.data = diamond(16);
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buffer.model.color = option_color(type);
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buffer.model.color = option_color(type);
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buffer.model.instances.format = InstanceVBuffer::EFormat::BatchedModel;
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buffer.model.instances.format = InstanceVBuffer::EFormat::BatchedModel;
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}
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// }
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break;
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break;
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}
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}
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case EMoveType::Wipe:
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case EMoveType::Wipe:
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