Always use batched models to render options in preview

This commit is contained in:
enricoturri1966 2021-12-13 09:50:13 +01:00
parent 23284b61ea
commit 0d68a534ab

View File

@ -581,14 +581,14 @@ void GCodeViewer::init()
case EMoveType::Retract:
case EMoveType::Unretract:
case EMoveType::Seam: {
if (wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::InstancedModel;
buffer.shader = "gouraud_light_instanced";
buffer.model.model.init_from(diamond(16));
buffer.model.color = option_color(type);
buffer.model.instances.format = InstanceVBuffer::EFormat::InstancedModel;
}
else {
// if (wxGetApp().is_gl_version_greater_or_equal_to(3, 3)) {
// buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::InstancedModel;
// buffer.shader = "gouraud_light_instanced";
// buffer.model.model.init_from(diamond(16));
// buffer.model.color = option_color(type);
// buffer.model.instances.format = InstanceVBuffer::EFormat::InstancedModel;
// }
// else {
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::BatchedModel;
buffer.vertices.format = VBuffer::EFormat::PositionNormal3;
buffer.shader = "gouraud_light";
@ -596,7 +596,7 @@ void GCodeViewer::init()
buffer.model.data = diamond(16);
buffer.model.color = option_color(type);
buffer.model.instances.format = InstanceVBuffer::EFormat::BatchedModel;
}
// }
break;
}
case EMoveType::Wipe: