Hypothetical support of different object layer heights.

This commit is contained in:
tamasmeszaros 2019-03-22 17:05:41 +01:00
parent 3f7f8f978e
commit 0d83c7ee9f
3 changed files with 42 additions and 9 deletions

View file

@ -56,8 +56,18 @@ public:
}
};
template<class Vector,
class Value = typename Vector::value_type>
/// An std compatible random access iterator which uses indices to the source
/// vector thus resistant to invalidation caused by relocations. It also "knows"
/// its container. No comparison is neccesary to the container "end()" iterator.
/// The template can be instantiated with a different value type than that of
/// the container's but the types must be compatible. E.g. a base class of the
/// contained objects is compatible.
///
/// For a constant iterator, one can instantiate this template with a value
/// type preceded with 'const'.
template<class Vector, // The container type, must be random access...
class Value = typename Vector::value_type // The value type
>
class IndexBasedIterator {
static const size_t NONE = size_t(-1);
@ -110,6 +120,8 @@ public:
operator difference_type() { return difference_type(m_idx); }
/// Tesing the end of the container... this is not possible with std
/// iterators.
inline bool is_end() const { return m_idx >= m_index_ref.get().size();}
inline Value & operator*() const {
@ -122,6 +134,7 @@ public:
return &m_index_ref.get().operator[](m_idx);
}
/// If both iterators point past the container, they are equal...
inline bool operator ==(const IndexBasedIterator& other) {
size_t e = m_index_ref.get().size();
return m_idx == other.m_idx || (m_idx >= e && other.m_idx >= e);
@ -148,17 +161,23 @@ public:
}
};
/// A very simple range concept implementation with iterator-like objects.
template<class It> class Range {
It from, to;
public:
// The class is ready for range based for loops.
It begin() const { return from; }
It end() const { return to; }
// The iterator type can be obtained this way.
using Type = It;
Range() = default;
Range(It &&b, It &&e):
from(std::forward<It>(b)), to(std::forward<It>(e)) {}
// Some useful container-like methods...
inline size_t size() const { return end() - begin(); }
inline bool empty() const { return size() == 0; }
};

View file

@ -623,11 +623,8 @@ void SLAPrint::process()
// shortcut to initial layer height
double ilhd = m_material_config.initial_layer_height.getFloat();
auto ilh = float(ilhd);
double lhd = m_objects.front()->m_config.layer_height.getFloat();
float lh = float(lhd);
auto ilhs = LevelID(ilhd / SCALING_FACTOR);
auto lhs = LevelID(lhd / SCALING_FACTOR);
const size_t objcount = m_objects.size();
const unsigned min_objstatus = 0; // where the per object operations start
@ -648,11 +645,15 @@ void SLAPrint::process()
// Slicing the model object. This method is oversimplified and needs to
// be compared with the fff slicing algorithm for verification
auto slice_model = [this, ilhs, lhs, ilh, lh](SLAPrintObject& po) {
auto slice_model = [this, ilhs, ilh](SLAPrintObject& po) {
TriangleMesh mesh = po.transformed_mesh();
// We need to prepare the slice index...
double lhd = m_objects.front()->m_config.layer_height.getFloat();
float lh = float(lhd);
auto lhs = LevelID(lhd / SCALING_FACTOR);
auto&& bb3d = mesh.bounding_box();
double minZ = bb3d.min(Z) - po.get_elevation();
double maxZ = bb3d.max(Z);
@ -716,6 +717,12 @@ void SLAPrint::process()
// into the backend cache.
if (mo.sla_points_status != sla::PointsStatus::UserModified) {
// Hypotetical use of the slice index:
// auto bb = po.transformed_mesh().bounding_box();
// auto range = po.get_slice_records(bb.min(Z));
// std::vector<float> heights; heights.reserve(range.size());
// for(auto& record : range) heights.emplace_back(record.slice_level());
// calculate heights of slices (slices are calculated already)
const std::vector<float>& heights = po.m_model_height_levels;
@ -896,15 +903,22 @@ void SLAPrint::process()
};
// Rasterizing the model objects, and their supports
auto rasterize = [this, max_objstatus]() {
auto rasterize = [this, max_objstatus, ilhs]() {
if(canceled()) return;
// clear the rasterizer input
m_printer_input.clear();
auto eps = LevelID(EPSILON / SCALING_FACTOR);
for(SLAPrintObject * o : m_objects) {
LevelID gndlvl = o->get_slice_index().front().key();
LevelID gndlvl = o->get_slice_index().front().key() - ilhs;
for(auto& slicerecord : o->get_slice_index()) {
LevelID lvlid = slicerecord.key() - gndlvl;
// Neat trick to round the layer levels to the grid.
lvlid = eps * (lvlid / eps);
auto& lyrs = m_printer_input[slicerecord.key() - gndlvl];
const ExPolygons& objslices = o->get_slices_from_record(slicerecord, soModel);

View file

@ -158,7 +158,7 @@ private:
// Search the slice index for a particular level in integer coordinates.
// If no such layer is present, it will return m_slice_index.end()
// This behavior can be suppressed by the second parameter. If it is true
// This behavior can be suppressed by the second parameter. If it is false
// the method will return the closest (non-equal) record
SliceIndex::iterator search_slice_index(_SliceRecord::Key key, bool exact = false);
SliceIndex::const_iterator search_slice_index(_SliceRecord::Key key, bool = false) const;