Fixed a case when (under OSX) after some manipulation with an object or a part and then add some setting from 3dScene, "Revert button(s)" are still appear(s) in right panel

This commit is contained in:
YuSanka 2019-10-22 10:26:51 +02:00
parent bd15efd17a
commit 0d89fd84db

View File

@ -632,7 +632,11 @@ void ObjectManipulation::update_reset_buttons_visibility()
show_drop_to_bed = (std::abs(min_z) > EPSILON); show_drop_to_bed = (std::abs(min_z) > EPSILON);
} }
wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed]{ wxGetApp().CallAfter([this, show_rotation, show_scale, show_drop_to_bed] {
// There is a case (under OSX), when this function is called after the Manipulation panel is hidden
// So, let check if Manipulation panel is still shown for this moment
if (!this->IsShown())
return;
m_reset_rotation_button->Show(show_rotation); m_reset_rotation_button->Show(show_rotation);
m_reset_scale_button->Show(show_scale); m_reset_scale_button->Show(show_scale);
m_drop_to_bed_button->Show(show_drop_to_bed); m_drop_to_bed_button->Show(show_drop_to_bed);