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364
README.md
View file

@ -1,30 +1,27 @@
_Q: Oh cool, a new RepRap slicer?_
A: Yes.
![Slic3rPE logo](/resources/icons/Slic3r.png?raw=true)
# Slic3r Prusa Edition
Slic3r
======
Prebuilt Windows, OSX and Linux binaries are available through the [git releases page](https://github.com/prusa3d/Slic3r/releases).
<img width=256 src=https://cloud.githubusercontent.com/assets/31754/22719818/09998c92-ed6d-11e6-9fa0-09de638f3a36.png />
Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code instructions for
3D printers. It's compatible with any modern printer based on the RepRap toolchain,
including all those based on the Marlin, Sprinter and Repetier firmware. It also works
Slic3r takes 3D models (STL, OBJ, AMF) and converts them into G-code
instructions for FFF printers or PNG layers for mSLA 3D printers. It's
compatible with any modern printer based on the RepRap toolchain, including all
those based on the Marlin, Prusa, Sprinter and Repetier firmware. It also works
with Mach3, LinuxCNC and Machinekit controllers.
See the [project homepage](http://slic3r.org/) at slic3r.org and the
[manual](http://manual.slic3r.org/) for more information.
See the [project homepage](https://www.prusa3d.com/slic3r-prusa-edition/) and
the [documentation directory](doc/) for more information.
### What language is it written in?
The core geometric algorithms and data structures are written in C++,
and Perl is used for high-level flow abstraction, GUI and testing.
If you're wondering why Perl, see https://xkcd.com/224/
All user facing code is written in C++, and some legacy code as well as unit
tests are written in Perl. Perl is not required for either development or use
of Slic3r.
The C++ API is public and its use in other projects is encouraged.
The goal is to make Slic3r fully modular so that any part of its logic
can be used separately.
The slicing core is the `libslic3r` library, which can be built and used in a standalone way.
The command line interface is a thin wrapper over `libslic3r`.
### What are Slic3r's main features?
@ -49,340 +46,33 @@ Other major features are:
* several infill patterns including honeycomb, spirals, Hilbert curves
* support material, raft, brim, skirt
* **standby temperature** and automatic wiping for multi-extruder printing
* customizable **G-code macros** and output filename with variable placeholders
* [customizable **G-code macros**](https://github.com/prusa3d/Slic3r/wiki/Slic3r-Prusa-Edition-Macro-Language) and output filename with variable placeholders
* support for **post-processing scripts**
* **cooling logic** controlling fan speed and dynamic print speed
### How to install?
### Development
You can download a precompiled package from [slic3r.org](http://slic3r.org/);
it will run without the need for any dependency.
If you want to compile the source yourself follow the instructions on one of these wiki pages:
* [Linux](https://github.com/alexrj/Slic3r/wiki/Running-Slic3r-from-git-on-GNU-Linux)
* [Windows](https://github.com/prusa3d/Slic3r/wiki/How-to-compile-Slic3r-Prusa-Edition-on-MS-Windows)
* [Mac OSX](https://github.com/alexrj/Slic3r/wiki/Running-Slic3r-from-git-on-OS-X)
If you want to compile the source yourself, follow the instructions on one of
these documentation pages:
* [Linux](doc/How%20to%20build%20-%20Linux%20et%20al.md)
* [macOS](doc/How%20to%20build%20-%20Mac%20OS.md)
* [Windows](doc/How%20to%20build%20-%20Windows.md)
### Can I help?
Sure! You can do the following to find things that are available to help with:
* [Pull Request Milestone](https://github.com/alexrj/Slic3r/milestone/31)
* Please comment in the related github issue that you are working on it so that other people know.
* Items in the [TODO](https://github.com/alexrj/Slic3r/wiki/TODO) wiki page.
* Please comment in the related github issue that you are working on it so that other people know.
* Drop me a line at aar@cpan.org.
* You can also find me (rarely) in #reprap and in #slic3r on [FreeNode](https://webchat.freenode.net) with the nickname _Sound_. Another contributor, _LoH_, is also in both channels.
* Add an [issue](https://github.com/alexrj/Slic3r/issues) to the github tracker if it isn't already present.
Before sending patches and pull requests contact me (preferably through opening a github issue or commenting on an existing, related, issue) to discuss your proposed
changes: this way we'll ensure nobody wastes their time and no conflicts arise
in development.
* Add an [issue](https://github.com/prusa3d/Slic3r/issues) to the github tracker if it isn't already present.
* Look at [issues labeled "volunteer needed"](https://github.com/prusa3d/Slic3r/issues?utf8=%E2%9C%93&q=is%3Aopen+is%3Aissue+label%3A%22volunteer+needed%22)
### What's Slic3r license?
Slic3r is licensed under the _GNU Affero General Public License, version 3_.
The author is Alessandro Ranellucci.
Slic3r PE is licensed under the _GNU Affero General Public License, version 3_.
The Prusa Edition is originally based on Slic3r by Alessandro Ranellucci.
The [Silk icon set](http://www.famfamfam.com/lab/icons/silk/) used in Slic3r is
licensed under the _Creative Commons Attribution 3.0 License_.
The author of the Silk icon set is Mark James.
### How can I invoke slic3r.pl using the command line?
### How can I use Slic3r PE from the command line?
Usage: slic3r.pl [ OPTIONS ] [ file.stl ] [ file2.stl ] ...
--help Output this usage screen and exit
--version Output the version of Slic3r and exit
--save <file> Save configuration to the specified file
--load <file> Load configuration from the specified file. It can be used
more than once to load options from multiple files.
-o, --output <file> File to output gcode to (by default, the file will be saved
into the same directory as the input file using the
--output-filename-format to generate the filename.) If a
directory is specified for this option, the output will
be saved under that directory, and the filename will be
generated by --output-filename-format.
Non-slicing actions (no G-code will be generated):
--repair Repair given STL files and save them as <name>_fixed.obj
--cut <z> Cut given input files at given Z (relative) and export
them as <name>_upper.stl and <name>_lower.stl
--split Split the shells contained in given STL file into several STL files
--info Output information about the supplied file(s) and exit
-j, --threads <num> Number of threads to use (1+, default: 2)
GUI options:
--gui Forces the GUI launch instead of command line slicing (if you
supply a model file, it will be loaded into the plater)
--no-plater Disable the plater tab
--no-gui Forces the command line slicing instead of gui.
This takes precedence over --gui if both are present.
--autosave <file> Automatically export current configuration to the specified file
Output options:
--output-filename-format
Output file name format; all config options enclosed in brackets
will be replaced by their values, as well as [input_filename_base]
and [input_filename] (default: [input_filename_base].gcode)
--post-process Generated G-code will be processed with the supplied script;
call this more than once to process through multiple scripts.
--export-png Export zipped PNG files containing slices instead of G-code.
-m, --merge If multiple files are supplied, they will be composed into a single
print rather than processed individually.
Printer options:
--nozzle-diameter Diameter of nozzle in mm (default: 0.5)
--print-center Coordinates in mm of the point to center the print around
(default: 100,100)
--z-offset Additional height in mm to add to vertical coordinates
(+/-, default: 0)
--gcode-flavor The type of G-code to generate (reprap/teacup/repetier/makerware/sailfish/mach3/machinekit/smoothie/no-extrusion,
default: reprap)
--use-relative-e-distances Enable this to get relative E values (default: no)
--use-firmware-retraction Enable firmware-controlled retraction using G10/G11 (default: no)
--use-volumetric-e Express E in cubic millimeters and prepend M200 (default: no)
--gcode-comments Make G-code verbose by adding comments (default: no)
Filament options:
--filament-diameter Diameter in mm of your raw filament (default: 3)
--extrusion-multiplier
Change this to alter the amount of plastic extruded. There should be
very little need to change this value, which is only useful to
compensate for filament packing (default: 1)
--temperature Extrusion temperature in degree Celsius, set 0 to disable (default: 200)
--first-layer-temperature Extrusion temperature for the first layer, in degree Celsius,
set 0 to disable (default: same as --temperature)
--bed-temperature Heated bed temperature in degree Celsius, set 0 to disable (default: 0)
--first-layer-bed-temperature Heated bed temperature for the first layer, in degree Celsius,
set 0 to disable (default: same as --bed-temperature)
Speed options:
--travel-speed Speed of non-print moves in mm/s (default: 130)
--perimeter-speed Speed of print moves for perimeters in mm/s (default: 30)
--small-perimeter-speed
Speed of print moves for small perimeters in mm/s or % over perimeter speed
(default: 30)
--external-perimeter-speed
Speed of print moves for the external perimeter in mm/s or % over perimeter speed
(default: 70%)
--infill-speed Speed of print moves in mm/s (default: 60)
--solid-infill-speed Speed of print moves for solid surfaces in mm/s or % over infill speed
(default: 60)
--top-solid-infill-speed Speed of print moves for top surfaces in mm/s or % over solid infill speed
(default: 50)
--support-material-speed
Speed of support material print moves in mm/s (default: 60)
--support-material-interface-speed
Speed of support material interface print moves in mm/s or % over support material
speed (default: 100%)
--bridge-speed Speed of bridge print moves in mm/s (default: 60)
--gap-fill-speed Speed of gap fill print moves in mm/s (default: 20)
--first-layer-speed Speed of print moves for bottom layer, expressed either as an absolute
value or as a percentage over normal speeds (default: 30%)
Acceleration options:
--perimeter-acceleration
Overrides firmware's default acceleration for perimeters. (mm/s^2, set zero
to disable; default: 0)
--infill-acceleration
Overrides firmware's default acceleration for infill. (mm/s^2, set zero
to disable; default: 0)
--bridge-acceleration
Overrides firmware's default acceleration for bridges. (mm/s^2, set zero
to disable; default: 0)
--first-layer-acceleration
Overrides firmware's default acceleration for first layer. (mm/s^2, set zero
to disable; default: 0)
--default-acceleration
Acceleration will be reset to this value after the specific settings above
have been applied. (mm/s^2, set zero to disable; default: 0)
Accuracy options:
--layer-height Layer height in mm (default: 0.3)
--first-layer-height Layer height for first layer (mm or %, default: 0.35)
--infill-every-layers
Infill every N layers (default: 1)
--solid-infill-every-layers
Force a solid layer every N layers (default: 0)
Print options:
--perimeters Number of perimeters/horizontal skins (range: 0+, default: 3)
--top-solid-layers Number of solid layers to do for top surfaces (range: 0+, default: 3)
--bottom-solid-layers Number of solid layers to do for bottom surfaces (range: 0+, default: 3)
--solid-layers Shortcut for setting the two options above at once
--fill-density Infill density (range: 0%-100%, default: 40%)
--fill-angle Infill angle in degrees (range: 0-90, default: 45)
--fill-pattern Pattern to use to fill non-solid layers (default: honeycomb)
--solid-fill-pattern Pattern to use to fill solid layers (default: rectilinear)
--start-gcode Load initial G-code from the supplied file. This will overwrite
the default command (home all axes [G28]).
--end-gcode Load final G-code from the supplied file. This will overwrite
the default commands (turn off temperature [M104 S0],
home X axis [G28 X], disable motors [M84]).
--before-layer-gcode Load before-layer-change G-code from the supplied file (default: nothing).
--layer-gcode Load after-layer-change G-code from the supplied file (default: nothing).
--toolchange-gcode Load tool-change G-code from the supplied file (default: nothing).
--seam-position Position of loop starting points (random/nearest/aligned, default: aligned).
--external-perimeters-first Reverse perimeter order. (default: no)
--spiral-vase Experimental option to raise Z gradually when printing single-walled vases
(default: no)
--only-retract-when-crossing-perimeters
Disable retraction when travelling between infill paths inside the same island.
(default: no)
--solid-infill-below-area
Force solid infill when a region has a smaller area than this threshold
(mm^2, default: 70)
--infill-only-where-needed
Only infill under ceilings (default: no)
--infill-first Make infill before perimeters (default: no)
Quality options (slower slicing):
--extra-perimeters Add more perimeters when needed (default: yes)
--avoid-crossing-perimeters Optimize travel moves so that no perimeters are crossed (default: no)
--thin-walls Detect single-width walls (default: yes)
--overhangs Experimental option to use bridge flow, speed and fan for overhangs
(default: yes)
Support material options:
--support-material Generate support material for overhangs
--support-material-threshold
Overhang threshold angle (range: 0-90, set 0 for automatic detection,
default: 0)
--support-material-pattern
Pattern to use for support material (default: honeycomb)
--support-material-spacing
Spacing between pattern lines (mm, default: 2.5)
--support-material-angle
Support material angle in degrees (range: 0-90, default: 0)
--support-material-contact-distance
Vertical distance between object and support material
(0+, default: 0.2)
--support-material-interface-layers
Number of perpendicular layers between support material and object (0+, default: 3)
--support-material-interface-spacing
Spacing between interface pattern lines (mm, set 0 to get a solid layer, default: 0)
--raft-layers Number of layers to raise the printed objects by (range: 0+, default: 0)
--support-material-enforce-layers
Enforce support material on the specified number of layers from bottom,
regardless of --support-material and threshold (0+, default: 0)
--dont-support-bridges
Experimental option for preventing support material from being generated under bridged areas (default: yes)
Retraction options:
--retract-length Length of retraction in mm when pausing extrusion (default: 1)
--retract-speed Speed for retraction in mm/s (default: 30)
--retract-restart-extra
Additional amount of filament in mm to push after
compensating retraction (default: 0)
--retract-before-travel
Only retract before travel moves of this length in mm (default: 2)
--retract-lift Lift Z by the given distance in mm when retracting (default: 0)
--retract-lift-above Only lift Z when above the specified height (default: 0)
--retract-lift-below Only lift Z when below the specified height (default: 0)
--retract-layer-change
Enforce a retraction before each Z move (default: no)
--wipe Wipe the nozzle while doing a retraction (default: no)
Retraction options for multi-extruder setups:
--retract-length-toolchange
Length of retraction in mm when disabling tool (default: 10)
--retract-restart-extra-toolchange
Additional amount of filament in mm to push after
switching tool (default: 0)
Cooling options:
--cooling Enable fan and cooling control
--min-fan-speed Minimum fan speed (default: 35%)
--max-fan-speed Maximum fan speed (default: 100%)
--bridge-fan-speed Fan speed to use when bridging (default: 100%)
--fan-below-layer-time Enable fan if layer print time is below this approximate number
of seconds (default: 60)
--slowdown-below-layer-time Slow down if layer print time is below this approximate number
of seconds (default: 30)
--min-print-speed Minimum print speed (mm/s, default: 10)
--disable-fan-first-layers Disable fan for the first N layers (default: 1)
--fan-always-on Keep fan always on at min fan speed, even for layers that don't need
cooling
Skirt options:
--skirts Number of skirts to draw (0+, default: 1)
--skirt-distance Distance in mm between innermost skirt and object
(default: 6)
--skirt-height Height of skirts to draw (expressed in layers, 0+, default: 1)
--min-skirt-length Generate no less than the number of loops required to consume this length
of filament on the first layer, for each extruder (mm, 0+, default: 0)
--brim-width Width of the brim that will get added to each object to help adhesion
(mm, default: 0)
Transform options:
--scale Factor for scaling input object (default: 1)
--rotate Rotation angle in degrees (0-360, default: 0)
--duplicate Number of items with auto-arrange (1+, default: 1)
--duplicate-grid Number of items with grid arrangement (default: 1,1)
--duplicate-distance Distance in mm between copies (default: 6)
--dont-arrange Don't arrange the objects on the build plate. The model coordinates
define the absolute positions on the build plate.
The option --print-center will be ignored.
--xy-size-compensation
Grow/shrink objects by the configured absolute distance (mm, default: 0)
Sequential printing options:
--complete-objects When printing multiple objects and/or copies, complete each one before
starting the next one; watch out for extruder collisions (default: no)
--extruder-clearance-radius Radius in mm above which extruder won't collide with anything
(default: 20)
--extruder-clearance-height Maximum vertical extruder depth; i.e. vertical distance from
extruder tip and carriage bottom (default: 20)
Miscellaneous options:
--notes Notes to be added as comments to the output file
--resolution Minimum detail resolution (mm, set zero for full resolution, default: 0)
Flow options (advanced):
--extrusion-width Set extrusion width manually; it accepts either an absolute value in mm
(like 0.65) or a percentage over layer height (like 200%)
--first-layer-extrusion-width
Set a different extrusion width for first layer
--perimeter-extrusion-width
Set a different extrusion width for perimeters
--external-perimeter-extrusion-width
Set a different extrusion width for external perimeters
--infill-extrusion-width
Set a different extrusion width for infill
--solid-infill-extrusion-width
Set a different extrusion width for solid infill
--top-infill-extrusion-width
Set a different extrusion width for top infill
--support-material-extrusion-width
Set a different extrusion width for support material
--infill-overlap Overlap between infill and perimeters (default: 15%)
--bridge-flow-ratio Multiplier for extrusion when bridging (> 0, default: 1)
Multiple extruder options:
--extruder-offset Offset of each extruder, if firmware doesn't handle the displacement
(can be specified multiple times, default: 0x0)
--perimeter-extruder
Extruder to use for perimeters and brim (1+, default: 1)
--infill-extruder Extruder to use for infill (1+, default: 1)
--solid-infill-extruder Extruder to use for solid infill (1+, default: 1)
--support-material-extruder
Extruder to use for support material, raft and skirt (1+, default: 1)
--support-material-interface-extruder
Extruder to use for support material interface (1+, default: 1)
--ooze-prevention Drop temperature and park extruders outside a full skirt for automatic wiping
(default: no)
--ooze-prevention Drop temperature and park extruders outside a full skirt for automatic wiping
(default: no)
--standby-temperature-delta
Temperature difference to be applied when an extruder is not active and
--ooze-prevention is enabled (default: -5)
If you want to change a preset file, just do
slic3r.pl --load config.ini --layer-height 0.25 --save config.ini
If you want to slice a file overriding an option contained in your preset file:
slic3r.pl --load config.ini --layer-height 0.25 file.stl
Please refer to the [Command Line Interface](https://github.com/prusa3d/Slic3r/wiki/Command-Line-Interface) wiki page.

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@ -62,7 +62,7 @@ ExternalProject_Add(dep_tbb
-DTBB_BUILD_SHARED=OFF
-DTBB_BUILD_TESTS=OFF
"-DCMAKE_INSTALL_PREFIX:PATH=${DESTDIR}\\usr\\local"
BUILD_COMMAND msbuild /P:Configuration=Release INSTALL.vcxproj
BUILD_COMMAND msbuild /m /P:Configuration=Release INSTALL.vcxproj
INSTALL_COMMAND ""
)
if (${DEP_DEBUG})
@ -70,7 +70,7 @@ if (${DEP_DEBUG})
ExternalProject_Add_Step(dep_tbb build_debug
DEPENDEES build
DEPENDERS install
COMMAND msbuild /P:Configuration=Debug INSTALL.vcxproj
COMMAND msbuild /m /P:Configuration=Debug INSTALL.vcxproj
WORKING_DIRECTORY "${BINARY_DIR}"
)
endif ()
@ -86,7 +86,7 @@ ExternalProject_Add(dep_gtest
-Dgtest_force_shared_crt=ON
-DCMAKE_POSITION_INDEPENDENT_CODE=ON
"-DCMAKE_INSTALL_PREFIX:PATH=${DESTDIR}\\usr\\local"
BUILD_COMMAND msbuild /P:Configuration=Release INSTALL.vcxproj
BUILD_COMMAND msbuild /m /P:Configuration=Release INSTALL.vcxproj
INSTALL_COMMAND ""
)
if (${DEP_DEBUG})
@ -94,7 +94,7 @@ if (${DEP_DEBUG})
ExternalProject_Add_Step(dep_gtest build_debug
DEPENDEES build
DEPENDERS install
COMMAND msbuild /P:Configuration=Debug INSTALL.vcxproj
COMMAND msbuild /m /P:Configuration=Debug INSTALL.vcxproj
WORKING_DIRECTORY "${BINARY_DIR}"
)
endif ()
@ -114,7 +114,7 @@ ExternalProject_Add(dep_nlopt
-DCMAKE_POSITION_INDEPENDENT_CODE=ON
-DCMAKE_DEBUG_POSTFIX=d
"-DCMAKE_INSTALL_PREFIX:PATH=${DESTDIR}\\usr\\local"
BUILD_COMMAND msbuild /P:Configuration=Release INSTALL.vcxproj
BUILD_COMMAND msbuild /m /P:Configuration=Release INSTALL.vcxproj
INSTALL_COMMAND ""
)
if (${DEP_DEBUG})
@ -122,7 +122,7 @@ if (${DEP_DEBUG})
ExternalProject_Add_Step(dep_nlopt build_debug
DEPENDEES build
DEPENDERS install
COMMAND msbuild /P:Configuration=Debug INSTALL.vcxproj
COMMAND msbuild /m /P:Configuration=Debug INSTALL.vcxproj
WORKING_DIRECTORY "${BINARY_DIR}"
)
endif ()
@ -138,7 +138,7 @@ ExternalProject_Add(dep_zlib
"-DINSTALL_BIN_DIR=${CMAKE_CURRENT_BINARY_DIR}\\fallout" # I found no better way of preventing zlib from creating & installing DLLs :-/
-DCMAKE_POSITION_INDEPENDENT_CODE=ON
"-DCMAKE_INSTALL_PREFIX:PATH=${DESTDIR}\\usr\\local"
BUILD_COMMAND msbuild /P:Configuration=Release INSTALL.vcxproj
BUILD_COMMAND msbuild /m /P:Configuration=Release INSTALL.vcxproj
INSTALL_COMMAND ""
)
if (${DEP_DEBUG})
@ -146,7 +146,7 @@ if (${DEP_DEBUG})
ExternalProject_Add_Step(dep_zlib build_debug
DEPENDEES build
DEPENDERS install
COMMAND msbuild /P:Configuration=Debug INSTALL.vcxproj
COMMAND msbuild /m /P:Configuration=Debug INSTALL.vcxproj
WORKING_DIRECTORY "${BINARY_DIR}"
)
endif ()

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@ -12,7 +12,7 @@ _Note:_ Thanks to [**@supermerill**](https://github.com/supermerill) for testing
### Dependencies
On Windows Slic3r is built against statically built libraries.
We provide a prebuilt package of all the needed dependencies.
We provide a prebuilt package of all the needed dependencies. This package only works on Visual Studio 2013, so if you are using a newer version of Visual Studio, you need to compile the dependencies yourself as per [below](#building-the-dependencies-package-yourself).
The package comes in a several variants:
- [64 bit, Release mode only](https://bintray.com/vojtechkral/Slic3r-PE/download_file?file_path=destdir-64.7z) (41 MB, 578 MB unpacked)
@ -28,7 +28,7 @@ Alternatively you can also compile the dependencies yourself, see below.
### Building Slic3r PE with Visual Studio
First obtain the Slic3 PE sources via either git or by extracting the source archive.
First obtain the Slic3r PE sources via either git or by extracting the source archive.
Then you will need to note down the so-called 'prefix path' to the dependencies, this is the location of the dependencies packages + `\usr\local` appended.
For example on 64 bits this would be `C:\local\destdir-64\usr\local`. The prefix path will need to be passed to CMake.
@ -66,7 +66,7 @@ There are several options for building from the command line:
To build with msbuild, use the same CMake command as in previous paragraph and then build using
msbuild /P:Configuration=Release ALL_BUILD.vcxproj
msbuild /m /P:Configuration=Release ALL_BUILD.vcxproj
To build with Ninja or nmake, replace the `-G` option in the CMake call with `-G Ninja` or `-G "NMake Makefiles"` , respectively.
Then use either `ninja` or `nmake` to start the build.
@ -84,7 +84,7 @@ Then `cd` into the `deps` directory and use these commands to build:
mkdir build
cd build
cmake .. -G "Visual Studio 12 Win64" -DDESTDIR="C:\local\destdir-custom"
msbuild ALL_BUILD.vcxproj
msbuild /m ALL_BUILD.vcxproj
You can also use the Visual Studio GUI or other generators as mentioned above.
@ -97,7 +97,11 @@ place the `build` directory relatively close to the drive root.
Note that the build variant that you may choose using Visual Studio (i.e. _Release_ or _Debug_ etc.) when building the dependency package is **not relevant**.
The dependency build will by default build _both_ the _Release_ and _Debug_ variants regardless of what you choose in Visual Studio.
You can disable building of the debug variant by passing the `-DDEP_DEBUG=OFF` option to CMake, this will only produce a _Release_ build.
You can disable building of the debug variant by passing the
-DDEP_DEBUG=OFF
option to CMake, this will only produce a _Release_ build.
Refer to the CMake scripts inside the `deps` directory to see which dependencies are built in what versions and how this is done.

17
resources/icons/cog.svg Normal file
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@ -0,0 +1,17 @@
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viewBox="0 0 16 16" enable-background="new 0 0 16 16" xml:space="preserve">
<g id="machine_x2B_cog">
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viewBox="0 0 16 16" enable-background="new 0 0 16 16" xml:space="preserve">
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viewBox="0 0 16 16" enable-background="new 0 0 16 16" xml:space="preserve">
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After

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View file

@ -39,8 +39,7 @@ static void stl_record_neighbors(stl_file *stl,
stl_hash_edge *edge_a, stl_hash_edge *edge_b);
static void stl_initialize_facet_check_exact(stl_file *stl);
static void stl_initialize_facet_check_nearby(stl_file *stl);
static void stl_load_edge_exact(stl_file *stl, stl_hash_edge *edge,
stl_vertex *a, stl_vertex *b);
static void stl_load_edge_exact(stl_file *stl, stl_hash_edge *edge, const stl_vertex *a, const stl_vertex *b);
static int stl_load_edge_nearby(stl_file *stl, stl_hash_edge *edge,
stl_vertex *a, stl_vertex *b, float tolerance);
static void insert_hash_edge(stl_file *stl, stl_hash_edge edge,
@ -60,41 +59,40 @@ extern int stl_check_normal_vector(stl_file *stl,
int facet_num, int normal_fix_flag);
static void stl_update_connects_remove_1(stl_file *stl, int facet_num);
void
stl_check_facets_exact(stl_file *stl) {
/* This function builds the neighbors list. No modifications are made
* to any of the facets. The edges are said to match only if all six
* floats of the first edge matches all six floats of the second edge.
*/
stl_hash_edge edge;
stl_facet facet;
int i;
int j;
if (stl->error) return;
// This function builds the neighbors list. No modifications are made
// to any of the facets. The edges are said to match only if all six
// floats of the first edge matches all six floats of the second edge.
void stl_check_facets_exact(stl_file *stl)
{
if (stl->error)
return;
stl->stats.connected_edges = 0;
stl->stats.connected_facets_1_edge = 0;
stl->stats.connected_facets_2_edge = 0;
stl->stats.connected_facets_3_edge = 0;
stl_initialize_facet_check_exact(stl);
// If any two of the three vertices are found to be exactally the same, call them degenerate and remove the facet.
// Do it before the next step, as the next step stores references to the face indices in the hash tables and removing a facet
// will break the references.
for (int i = 0; i < stl->stats.number_of_facets;) {
stl_facet &facet = stl->facet_start[i];
if (facet.vertex[0] == facet.vertex[1] || facet.vertex[1] == facet.vertex[2] || facet.vertex[0] == facet.vertex[2]) {
// Remove the degenerate facet.
facet = stl->facet_start[--stl->stats.number_of_facets];
stl->stats.facets_removed += 1;
stl->stats.degenerate_facets += 1;
} else
++ i;
}
for(i = 0; i < stl->stats.number_of_facets; i++) {
facet = stl->facet_start[i];
// If any two of the three vertices are found to be exactally the same, call them degenerate and remove the facet.
if (facet.vertex[0] == facet.vertex[1] ||
facet.vertex[1] == facet.vertex[2] ||
facet.vertex[0] == facet.vertex[2]) {
stl->stats.degenerate_facets += 1;
stl_remove_facet(stl, i);
-- i;
continue;
}
for(j = 0; j < 3; j++) {
edge.facet_number = i;
// Connect neighbor edges.
stl_initialize_facet_check_exact(stl);
for (int i = 0; i < stl->stats.number_of_facets; i++) {
const stl_facet &facet = stl->facet_start[i];
for (int j = 0; j < 3; j++) {
stl_hash_edge edge;
edge.facet_number = i;
edge.which_edge = j;
stl_load_edge_exact(stl, &edge, &facet.vertex[j], &facet.vertex[(j + 1) % 3]);
insert_hash_edge(stl, edge, stl_record_neighbors);
@ -109,9 +107,7 @@ stl_check_facets_exact(stl_file *stl) {
#endif
}
static void
stl_load_edge_exact(stl_file *stl, stl_hash_edge *edge,
stl_vertex *a, stl_vertex *b) {
static void stl_load_edge_exact(stl_file *stl, stl_hash_edge *edge, const stl_vertex *a, const stl_vertex *b) {
if (stl->error) return;
@ -333,7 +329,9 @@ static void stl_free_edges(stl_file *stl)
}
}
free(stl->heads);
stl->heads = nullptr;
free(stl->tail);
stl->tail = nullptr;
}
static void stl_initialize_facet_check_nearby(stl_file *stl)

View file

@ -127,7 +127,6 @@ typedef struct {
typedef struct {
FILE *fp;
stl_facet *facet_start;
stl_edge *edge_start;
stl_hash_edge **heads;
stl_hash_edge *tail;
int M;
@ -142,7 +141,6 @@ typedef struct {
extern void stl_open(stl_file *stl, const char *file);
extern void stl_close(stl_file *stl);
extern void stl_stats_out(stl_file *stl, FILE *file, char *input_file);
extern void stl_print_edges(stl_file *stl, FILE *file);
extern void stl_print_neighbors(stl_file *stl, char *file);
extern void stl_put_little_int(FILE *fp, int value_in);
extern void stl_put_little_float(FILE *fp, float value_in);

View file

@ -33,24 +33,6 @@
#define SEEK_END 2
#endif
void
stl_print_edges(stl_file *stl, FILE *file) {
int i;
int edges_allocated;
if (stl->error) return;
edges_allocated = stl->stats.number_of_facets * 3;
for(i = 0; i < edges_allocated; i++) {
fprintf(file, "%d, %f, %f, %f, %f, %f, %f\n",
stl->edge_start[i].facet_number,
stl->edge_start[i].p1(0), stl->edge_start[i].p1(1),
stl->edge_start[i].p1(2), stl->edge_start[i].p2(0),
stl->edge_start[i].p2(1), stl->edge_start[i].p2(2));
}
}
void
stl_stats_out(stl_file *stl, FILE *file, char *input_file) {
if (stl->error) return;

View file

@ -1034,6 +1034,15 @@ void GCode::_do_export(Print &print, FILE *file)
}
_write(file, m_writer.update_progress(m_layer_count, m_layer_count, true)); // 100%
_write(file, m_writer.postamble());
// adds tags for time estimators
if (print.config().remaining_times.value)
{
_writeln(file, GCodeTimeEstimator::Normal_Last_M73_Output_Placeholder_Tag);
if (m_silent_time_estimator_enabled)
_writeln(file, GCodeTimeEstimator::Silent_Last_M73_Output_Placeholder_Tag);
}
print.throw_if_canceled();
// calculates estimated printing time

View file

@ -776,6 +776,9 @@ void GCodeAnalyzer::_calc_gcode_preview_extrusion_layers(GCodePreviewData& previ
preview_data.ranges.width.update_from(width_range);
preview_data.ranges.feedrate.update_from(feedrate_range);
preview_data.ranges.volumetric_rate.update_from(volumetric_rate_range);
// we need to sort the layers by their z as they can be shuffled in case of sequential prints
std::sort(preview_data.extrusion.layers.begin(), preview_data.extrusion.layers.end(), [](const GCodePreviewData::Extrusion::Layer& l1, const GCodePreviewData::Extrusion::Layer& l2)->bool { return l1.z < l2.z; });
}
void GCodeAnalyzer::_calc_gcode_preview_travel(GCodePreviewData& preview_data, std::function<void()> cancel_callback)
@ -855,6 +858,11 @@ void GCodeAnalyzer::_calc_gcode_preview_travel(GCodePreviewData& preview_data, s
preview_data.ranges.height.update_from(height_range);
preview_data.ranges.width.update_from(width_range);
preview_data.ranges.feedrate.update_from(feedrate_range);
// we need to sort the polylines by their min z as they can be shuffled in case of sequential prints
std::sort(preview_data.travel.polylines.begin(), preview_data.travel.polylines.end(),
[](const GCodePreviewData::Travel::Polyline& p1, const GCodePreviewData::Travel::Polyline& p2)->bool
{ return unscale<double>(p1.polyline.bounding_box().min(2)) < unscale<double>(p2.polyline.bounding_box().min(2)); });
}
void GCodeAnalyzer::_calc_gcode_preview_retractions(GCodePreviewData& preview_data, std::function<void()> cancel_callback)
@ -877,6 +885,11 @@ void GCodeAnalyzer::_calc_gcode_preview_retractions(GCodePreviewData& preview_da
Vec3crd position(scale_(move.start_position.x()), scale_(move.start_position.y()), scale_(move.start_position.z()));
preview_data.retraction.positions.emplace_back(position, move.data.width, move.data.height);
}
// we need to sort the positions by their z as they can be shuffled in case of sequential prints
std::sort(preview_data.retraction.positions.begin(), preview_data.retraction.positions.end(),
[](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2)->bool
{ return unscale<double>(p1.position(2)) < unscale<double>(p2.position(2)); });
}
void GCodeAnalyzer::_calc_gcode_preview_unretractions(GCodePreviewData& preview_data, std::function<void()> cancel_callback)
@ -899,6 +912,11 @@ void GCodeAnalyzer::_calc_gcode_preview_unretractions(GCodePreviewData& preview_
Vec3crd position(scale_(move.start_position.x()), scale_(move.start_position.y()), scale_(move.start_position.z()));
preview_data.unretraction.positions.emplace_back(position, move.data.width, move.data.height);
}
// we need to sort the positions by their z as they can be shuffled in case of sequential prints
std::sort(preview_data.unretraction.positions.begin(), preview_data.unretraction.positions.end(),
[](const GCodePreviewData::Retraction::Position& p1, const GCodePreviewData::Retraction::Position& p2)->bool
{ return unscale<double>(p1.position(2)) < unscale<double>(p2.position(2)); });
}
// Return an estimate of the memory consumed by the time estimator.

View file

@ -171,6 +171,8 @@ namespace Slic3r {
const std::string GCodeTimeEstimator::Normal_First_M73_Output_Placeholder_Tag = "; NORMAL_FIRST_M73_OUTPUT_PLACEHOLDER";
const std::string GCodeTimeEstimator::Silent_First_M73_Output_Placeholder_Tag = "; SILENT_FIRST_M73_OUTPUT_PLACEHOLDER";
const std::string GCodeTimeEstimator::Normal_Last_M73_Output_Placeholder_Tag = "; NORMAL_LAST_M73_OUTPUT_PLACEHOLDER";
const std::string GCodeTimeEstimator::Silent_Last_M73_Output_Placeholder_Tag = "; SILENT_LAST_M73_OUTPUT_PLACEHOLDER";
GCodeTimeEstimator::GCodeTimeEstimator(EMode mode)
: _mode(mode)
@ -306,9 +308,17 @@ namespace Slic3r {
sprintf(time_line, time_mask.c_str(), "0", _get_time_minutes(_time).c_str());
gcode_line = time_line;
}
// replaces placeholders for final line M73 with the real lines
else if (((_mode == Normal) && (gcode_line == Normal_Last_M73_Output_Placeholder_Tag)) ||
((_mode == Silent) && (gcode_line == Silent_Last_M73_Output_Placeholder_Tag)))
{
sprintf(time_line, time_mask.c_str(), "100", "0");
gcode_line = time_line;
}
else
gcode_line += "\n";
// add remaining time lines where needed
_parser.parse_line(gcode_line,
[this, &it_line_id, &g1_lines_count, &last_recorded_time, &time_line, &gcode_line, time_mask, interval](GCodeReader& reader, const GCodeReader::GCodeLine& line)

View file

@ -19,6 +19,8 @@ namespace Slic3r {
public:
static const std::string Normal_First_M73_Output_Placeholder_Tag;
static const std::string Silent_First_M73_Output_Placeholder_Tag;
static const std::string Normal_Last_M73_Output_Placeholder_Tag;
static const std::string Silent_Last_M73_Output_Placeholder_Tag;
enum EMode : unsigned char
{

View file

@ -1455,4 +1455,28 @@ Transformation Transformation::operator * (const Transformation& other) const
return Transformation(get_matrix() * other.get_matrix());
}
Eigen::Quaterniond rotation_xyz_diff(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to)
{
return
// From the current coordinate system to world.
Eigen::AngleAxisd(rot_xyz_to(2), Vec3d::UnitZ()) * Eigen::AngleAxisd(rot_xyz_to(1), Vec3d::UnitY()) * Eigen::AngleAxisd(rot_xyz_to(0), Vec3d::UnitX()) *
// From world to the initial coordinate system.
Eigen::AngleAxisd(-rot_xyz_from(0), Vec3d::UnitX()) * Eigen::AngleAxisd(-rot_xyz_from(1), Vec3d::UnitY()) * Eigen::AngleAxisd(-rot_xyz_from(2), Vec3d::UnitZ());
}
// This should only be called if it is known, that the two rotations only differ in rotation around the Z axis.
double rotation_diff_z(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to)
{
Eigen::AngleAxisd angle_axis(rotation_xyz_diff(rot_xyz_from, rot_xyz_to));
Vec3d axis = angle_axis.axis();
double angle = angle_axis.angle();
#ifndef NDEBUG
if (std::abs(angle) > 1e-8) {
assert(std::abs(axis.x()) < 1e-8);
assert(std::abs(axis.y()) < 1e-8);
}
#endif /* NDEBUG */
return (axis.z() < 0) ? -angle : angle;
}
} }

View file

@ -262,6 +262,13 @@ public:
Transformation operator * (const Transformation& other) const;
};
// Rotation when going from the first coordinate system with rotation rot_xyz_from applied
// to a coordinate system with rot_xyz_to applied.
extern Eigen::Quaterniond rotation_xyz_diff(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to);
// Rotation by Z to align rot_xyz_from to rot_xyz_to.
// This should only be called if it is known, that the two rotations only differ in rotation around the Z axis.
extern double rotation_diff_z(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to);
} }
#endif

View file

@ -556,19 +556,9 @@ std::string Model::propose_export_file_name_and_path() const
for (const ModelObject *model_object : this->objects)
for (ModelInstance *model_instance : model_object->instances)
if (model_instance->is_printable()) {
input_file = model_object->input_file;
if (! model_object->name.empty()) {
if (input_file.empty())
// model_object->input_file was empty, just use model_object->name
input_file = model_object->name;
else {
// Replace file name in input_file with model_object->name, but keep the path and file extension.
input_file = (boost::filesystem::path(model_object->name).parent_path().empty()) ?
(boost::filesystem::path(input_file).parent_path() / model_object->name).make_preferred().string() :
model_object->name;
}
}
if (! input_file.empty())
input_file = model_object->get_export_filename();
if (!input_file.empty())
goto end;
// Other instances will produce the same name, skip them.
break;
@ -1433,6 +1423,26 @@ void ModelObject::print_info() const
cout << "volume = " << mesh.volume() << endl;
}
std::string ModelObject::get_export_filename() const
{
std::string ret = input_file;
if (!name.empty())
{
if (ret.empty())
// input_file was empty, just use name
ret = name;
else
{
// Replace file name in input_file with name, but keep the path and file extension.
ret = (boost::filesystem::path(name).parent_path().empty()) ?
(boost::filesystem::path(ret).parent_path() / name).make_preferred().string() : name;
}
}
return ret;
}
void ModelVolume::set_material_id(t_model_material_id material_id)
{
m_material_id = material_id;

View file

@ -275,6 +275,8 @@ public:
// Print object statistics to console.
void print_info() const;
std::string get_export_filename() const;
protected:
friend class Print;
friend class SLAPrint;

View file

@ -10,7 +10,7 @@
#include "GCode/WipeTowerPrusaMM.hpp"
#include "Utils.hpp"
#include "PrintExport.hpp"
//#include "PrintExport.hpp"
#include <algorithm>
#include <limits>

View file

@ -7,6 +7,7 @@
#include <vector>
#include <boost/log/trivial.hpp>
#include <boost/filesystem/path.hpp>
#include "Rasterizer/Rasterizer.hpp"
//#include <tbb/parallel_for.h>
@ -72,7 +73,8 @@ public:
void finish_layer();
// Save all the layers into the file (or dir) specified in the path argument
void save(const std::string& path);
// An optional project name can be added to be used for the layer file names
void save(const std::string& path, const std::string& projectname = "");
// Save only the selected layer to the file specified in path argument.
void save_layer(unsigned lyr, const std::string& path);
@ -86,7 +88,8 @@ template<class T = void> struct VeryFalse { static const bool value = false; };
template<class Fmt> class LayerWriter {
public:
LayerWriter(const std::string& /*zipfile_path*/) {
LayerWriter(const std::string& /*zipfile_path*/)
{
static_assert(VeryFalse<Fmt>::value,
"No layer writer implementation provided!");
}
@ -99,10 +102,6 @@ public:
void binary_entry(const std::string& /*fname*/,
const std::uint8_t* buf, size_t len);
// Get the name of the archive but only the name part without the path or
// the extension.
std::string get_name() { return ""; }
// Test whether the object can still be used for writing.
bool is_ok() { return false; }
@ -253,12 +252,14 @@ public:
}
template<class LyrFmt>
inline void save(const std::string& path) {
inline void save(const std::string& fpath, const std::string& prjname = "")
{
try {
LayerWriter<LyrFmt> writer(path);
LayerWriter<LyrFmt> writer(fpath);
if(!writer.is_ok()) return;
std::string project = writer.get_name();
std::string project = prjname.empty()?
boost::filesystem::path(fpath).stem().string() : prjname;
writer.next_entry("config.ini");
if(!writer.is_ok()) return;

View file

@ -1790,8 +1790,13 @@ std::vector<ExPolygons> PrintObject::_slice_volumes(const std::vector<float> &z,
if (! volumes.empty()) {
// Compose mesh.
//FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them.
TriangleMesh mesh(volumes.front()->mesh);
TriangleMesh mesh(volumes.front()->mesh);
mesh.transform(volumes.front()->get_matrix(), true);
assert(mesh.repaired);
if (volumes.size() == 1 && mesh.repaired) {
//FIXME The admesh repair function may break the face connectivity, rather refresh it here as the slicing code relies on it.
stl_check_facets_exact(&mesh.stl);
}
for (size_t idx_volume = 1; idx_volume < volumes.size(); ++ idx_volume) {
const ModelVolume &model_volume = *volumes[idx_volume];
TriangleMesh vol_mesh(model_volume.mesh);
@ -1821,6 +1826,10 @@ std::vector<ExPolygons> PrintObject::_slice_volume(const std::vector<float> &z,
//FIXME better to perform slicing over each volume separately and then to use a Boolean operation to merge them.
TriangleMesh mesh(volume.mesh);
mesh.transform(volume.get_matrix(), true);
if (mesh.repaired) {
//FIXME The admesh repair function may break the face connectivity, rather refresh it here as the slicing code relies on it.
stl_check_facets_exact(&mesh.stl);
}
if (mesh.stl.stats.number_of_facets > 0) {
mesh.transform(m_trafo, true);
// apply XY shift

View file

@ -19,7 +19,7 @@ public:
float minimal_distance;
float head_diameter;
///////////////
inline float support_force() const { return 10.f / density_relative; } // a force one point can support (arbitrary force unit)
inline float support_force() const { return 7.7f / density_relative; } // a force one point can support (arbitrary force unit)
inline float tear_pressure() const { return 1.f; } // pressure that the display exerts (the force unit per mm2)
};

View file

@ -3,6 +3,7 @@
#include "SLA/SLABasePool.hpp"
#include "SLA/SLAAutoSupports.hpp"
#include "ClipperUtils.hpp"
#include "Geometry.hpp"
#include "MTUtils.hpp"
#include <unordered_set>
@ -118,13 +119,18 @@ static Transform3d sla_trafo(const SLAPrint& p, const ModelObject &model_object)
static std::vector<SLAPrintObject::Instance> sla_instances(const ModelObject &model_object)
{
std::vector<SLAPrintObject::Instance> instances;
for (ModelInstance *model_instance : model_object.instances)
if (model_instance->is_printable()) {
instances.emplace_back(
model_instance->id(),
Point::new_scale(model_instance->get_offset(X), model_instance->get_offset(Y)),
float(model_instance->get_rotation(Z)));
}
assert(! model_object.instances.empty());
if (! model_object.instances.empty()) {
Vec3d rotation0 = model_object.instances.front()->get_rotation();
rotation0(2) = 0.;
for (ModelInstance *model_instance : model_object.instances)
if (model_instance->is_printable()) {
instances.emplace_back(
model_instance->id(),
Point::new_scale(model_instance->get_offset(X), model_instance->get_offset(Y)),
float(Geometry::rotation_diff_z(rotation0, model_instance->get_rotation())));
}
}
return instances;
}
@ -1078,11 +1084,11 @@ void SLAPrint::process()
hole.reserve(h.points.size() + 1);
if(needreverse)
for(auto& p : h.points)
hole.emplace_back(p.x(), p.y());
else
for(auto it = h.points.rbegin(); it != h.points.rend(); ++it)
hole.emplace_back(it->x(), it->y());
else
for(auto& p : h.points)
hole.emplace_back(p.x(), p.y());
}
if(is_lefthanded) {

View file

@ -320,10 +320,8 @@ struct SLAPrintStatistics
}
};
struct SLAminzZipper {};
// The implementation of creating zipped archives with wxWidgets
template<> class LayerWriter<SLAminzZipper> {
template<> class LayerWriter<Zipper> {
Zipper m_zip;
public:
@ -332,16 +330,12 @@ public:
void next_entry(const std::string& fname) { m_zip.add_entry(fname); }
void binary_entry(const std::string& fname,
const std::uint8_t* buf,
size_t l)
const std::uint8_t* buf,
size_t l)
{
m_zip.add_entry(fname, buf, l);
}
std::string get_name() const {
return m_zip.get_name();
}
template<class T> inline LayerWriter& operator<<(T&& arg) {
m_zip << std::forward<T>(arg); return *this;
}
@ -389,9 +383,11 @@ public:
// Returns true if the last step was finished with success.
bool finished() const override { return this->is_step_done(slaposSliceSupports) && this->Inherited::is_step_done(slapsRasterize); }
template<class Fmt = SLAminzZipper>
void export_raster(const std::string& fname) {
if(m_printer) m_printer->save<Fmt>(fname);
template<class Fmt = Zipper>
inline void export_raster(const std::string& fpath,
const std::string& projectname = "")
{
if(m_printer) m_printer->save<Fmt>(fpath, projectname);
}
const PrintObjects& objects() const { return m_objects; }

View file

@ -273,6 +273,11 @@ void TriangleMesh::translate(float x, float y, float z)
stl_invalidate_shared_vertices(&this->stl);
}
void TriangleMesh::translate(const Vec3f &displacement)
{
translate(displacement(0), displacement(1), displacement(2));
}
void TriangleMesh::rotate(float angle, const Axis &axis)
{
if (angle == 0.f)

View file

@ -40,6 +40,7 @@ public:
void scale(float factor);
void scale(const Vec3d &versor);
void translate(float x, float y, float z);
void translate(const Vec3f &displacement);
void rotate(float angle, const Axis &axis);
void rotate(float angle, const Vec3d& axis);
void rotate_x(float angle) { this->rotate(angle, X); }

View file

@ -4,7 +4,6 @@
#include "Zipper.hpp"
#include "miniz/miniz_zip.h"
#include <boost/filesystem/path.hpp>
#include <boost/log/trivial.hpp>
#include "I18N.hpp"
@ -213,10 +212,6 @@ void Zipper::finish_entry()
m_entry.clear();
}
std::string Zipper::get_name() const {
return boost::filesystem::path(m_impl->m_zipname).stem().string();
}
void Zipper::finalize()
{
finish_entry();

View file

@ -81,9 +81,6 @@ public:
/// file is up to minz after the erroneous write.
void finish_entry();
/// Gets the name of the archive without the path or extension.
std::string get_name() const;
void finalize();
};

View file

@ -397,8 +397,9 @@ int CLI::run(int argc, char **argv)
outfile_final = fff_print.print_statistics().finalize_output_path(outfile);
} else {
outfile = sla_print.output_filepath(outfile);
sla_print.export_raster(outfile);
outfile_final = sla_print.print_statistics().finalize_output_path(outfile);
// We need to finalize the filename beforehand because the export function sets the filename inside the zip metadata
outfile_final = sla_print.print_statistics().finalize_output_path(outfile);
sla_print.export_raster(outfile_final);
}
if (outfile != outfile_final && Slic3r::rename_file(outfile, outfile_final) != 0) {
boost::nowide::cerr << "Renaming file " << outfile << " to " << outfile_final << " failed" << std::endl;

View file

@ -30,6 +30,9 @@ set(SLIC3R_GUI_SOURCES
GUI/GLCanvas3DManager.cpp
GUI/Selection.hpp
GUI/Selection.cpp
GUI/Gizmos/GLGizmos.hpp
GUI/Gizmos/GLGizmosManager.cpp
GUI/Gizmos/GLGizmosManager.hpp
GUI/Gizmos/GLGizmoBase.cpp
GUI/Gizmos/GLGizmoBase.hpp
GUI/Gizmos/GLGizmoMove.cpp

View file

@ -495,11 +495,11 @@ void Bed3D::render_prusa(const std::string &key, bool bottom) const
// use anisotropic filter if graphic card allows
GLfloat max_anisotropy = 0.0f;
if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy));
// use higher resolution images if graphic card allows
GLint max_tex_size;
::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size));
// clamp or the texture generation becomes too slow
max_tex_size = std::min(max_tex_size, 8192);
@ -621,7 +621,6 @@ void Bed3D::render_prusa_shader(bool transparent) const
m_shader.stop_using();
}
}
#else
void Bed3D::render_prusa(const std::string &key, float theta, bool useVBOs) const
{
@ -629,7 +628,7 @@ void Bed3D::render_prusa(const std::string &key, float theta, bool useVBOs) cons
// use higher resolution images if graphic card allows
GLint max_tex_size;
::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size));
// temporary set to lowest resolution
max_tex_size = 2048;
@ -644,7 +643,7 @@ void Bed3D::render_prusa(const std::string &key, float theta, bool useVBOs) cons
// use anisotropic filter if graphic card allows
GLfloat max_anisotropy = 0.0f;
if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy));
std::string filename = tex_path + "_top.png";
if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))

View file

@ -41,6 +41,7 @@ void glAssertRecentCallImpl(const char *file_name, unsigned int line, const char
switch (err) {
case GL_INVALID_ENUM: sErr = "Invalid Enum"; break;
case GL_INVALID_VALUE: sErr = "Invalid Value"; break;
// be aware that GL_INVALID_OPERATION is generated if glGetError is executed between the execution of glBegin and the corresponding execution of glEnd
case GL_INVALID_OPERATION: sErr = "Invalid Operation"; break;
case GL_STACK_OVERFLOW: sErr = "Stack Overflow"; break;
case GL_STACK_UNDERFLOW: sErr = "Stack Underflow"; break;
@ -98,25 +99,25 @@ void GLIndexedVertexArray::finalize_geometry(bool use_VBOs)
if (use_VBOs) {
if (! empty()) {
glsafe(glGenBuffers(1, &this->vertices_and_normals_interleaved_VBO_id));
glsafe(glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id));
glsafe(glBufferData(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved.size() * 4, this->vertices_and_normals_interleaved.data(), GL_STATIC_DRAW));
glsafe(glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glGenBuffers(1, &this->vertices_and_normals_interleaved_VBO_id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved.size() * 4, this->vertices_and_normals_interleaved.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
this->vertices_and_normals_interleaved.clear();
}
if (! this->triangle_indices.empty()) {
glsafe(glGenBuffers(1, &this->triangle_indices_VBO_id));
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id));
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices.size() * 4, this->triangle_indices.data(), GL_STATIC_DRAW));
glsafe(::glGenBuffers(1, &this->triangle_indices_VBO_id));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices.size() * 4, this->triangle_indices.data(), GL_STATIC_DRAW));
this->triangle_indices.clear();
}
if (! this->quad_indices.empty()) {
glsafe(glGenBuffers(1, &this->quad_indices_VBO_id));
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id));
glsafe(glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices.size() * 4, this->quad_indices.data(), GL_STATIC_DRAW));
glsafe(::glGenBuffers(1, &this->quad_indices_VBO_id));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices.size() * 4, this->quad_indices.data(), GL_STATIC_DRAW));
this->quad_indices.clear();
}
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
this->shrink_to_fit();
}
@ -124,15 +125,15 @@ void GLIndexedVertexArray::finalize_geometry(bool use_VBOs)
void GLIndexedVertexArray::release_geometry()
{
if (this->vertices_and_normals_interleaved_VBO_id) {
glsafe(glDeleteBuffers(1, &this->vertices_and_normals_interleaved_VBO_id));
glsafe(::glDeleteBuffers(1, &this->vertices_and_normals_interleaved_VBO_id));
this->vertices_and_normals_interleaved_VBO_id = 0;
}
if (this->triangle_indices_VBO_id) {
glsafe(glDeleteBuffers(1, &this->triangle_indices_VBO_id));
glsafe(::glDeleteBuffers(1, &this->triangle_indices_VBO_id));
this->triangle_indices_VBO_id = 0;
}
if (this->quad_indices_VBO_id) {
glsafe(glDeleteBuffers(1, &this->quad_indices_VBO_id));
glsafe(::glDeleteBuffers(1, &this->quad_indices_VBO_id));
this->quad_indices_VBO_id = 0;
}
this->clear();
@ -142,42 +143,42 @@ void GLIndexedVertexArray::release_geometry()
void GLIndexedVertexArray::render() const
{
if (this->vertices_and_normals_interleaved_VBO_id) {
glsafe(glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id));
glsafe(glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float))));
glsafe(glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id));
glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float))));
glsafe(::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr));
} else {
glsafe(glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data() + 3));
glsafe(glNormalPointer(GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data()));
glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data() + 3));
glsafe(::glNormalPointer(GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data()));
}
glsafe(glEnableClientState(GL_VERTEX_ARRAY));
glsafe(glEnableClientState(GL_NORMAL_ARRAY));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
if (this->indexed()) {
if (this->vertices_and_normals_interleaved_VBO_id) {
// Render using the Vertex Buffer Objects.
if (this->triangle_indices_size > 0) {
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id));
glsafe(glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_size), GL_UNSIGNED_INT, nullptr));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id));
glsafe(::glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_size), GL_UNSIGNED_INT, nullptr));
}
if (this->quad_indices_size > 0) {
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id));
glsafe(glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size), GL_UNSIGNED_INT, nullptr));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id));
glsafe(::glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size), GL_UNSIGNED_INT, nullptr));
}
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
} else {
// Render in an immediate mode.
if (! this->triangle_indices.empty())
glsafe(glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_size), GL_UNSIGNED_INT, this->triangle_indices.data()));
glsafe(::glDrawElements(GL_TRIANGLES, GLsizei(this->triangle_indices_size), GL_UNSIGNED_INT, this->triangle_indices.data()));
if (! this->quad_indices.empty())
glsafe(glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size), GL_UNSIGNED_INT, this->quad_indices.data()));
glsafe(::glDrawElements(GL_QUADS, GLsizei(this->quad_indices_size), GL_UNSIGNED_INT, this->quad_indices.data()));
}
} else
glsafe(glDrawArrays(GL_TRIANGLES, 0, GLsizei(this->vertices_and_normals_interleaved_size / 6)));
glsafe(::glDrawArrays(GL_TRIANGLES, 0, GLsizei(this->vertices_and_normals_interleaved_size / 6)));
if (this->vertices_and_normals_interleaved_VBO_id)
glsafe(glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(glDisableClientState(GL_VERTEX_ARRAY));
glsafe(glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
}
void GLIndexedVertexArray::render(
@ -190,35 +191,35 @@ void GLIndexedVertexArray::render(
if (this->vertices_and_normals_interleaved_VBO_id) {
// Render using the Vertex Buffer Objects.
glsafe(glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id));
glsafe(glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float))));
glsafe(glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr));
glsafe(glEnableClientState(GL_VERTEX_ARRAY));
glsafe(glEnableClientState(GL_NORMAL_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, this->vertices_and_normals_interleaved_VBO_id));
glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), (const void*)(3 * sizeof(float))));
glsafe(::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
if (this->triangle_indices_size > 0) {
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id));
glsafe(glDrawElements(GL_TRIANGLES, GLsizei(std::min(this->triangle_indices_size, tverts_range.second - tverts_range.first)), GL_UNSIGNED_INT, (const void*)(tverts_range.first * 4)));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->triangle_indices_VBO_id));
glsafe(::glDrawElements(GL_TRIANGLES, GLsizei(std::min(this->triangle_indices_size, tverts_range.second - tverts_range.first)), GL_UNSIGNED_INT, (const void*)(tverts_range.first * 4)));
}
if (this->quad_indices_size > 0) {
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id));
glsafe(glDrawElements(GL_QUADS, GLsizei(std::min(this->quad_indices_size, qverts_range.second - qverts_range.first)), GL_UNSIGNED_INT, (const void*)(qverts_range.first * 4)));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->quad_indices_VBO_id));
glsafe(::glDrawElements(GL_QUADS, GLsizei(std::min(this->quad_indices_size, qverts_range.second - qverts_range.first)), GL_UNSIGNED_INT, (const void*)(qverts_range.first * 4)));
}
glsafe(glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
} else {
// Render in an immediate mode.
glsafe(glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data() + 3));
glsafe(glNormalPointer(GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data()));
glsafe(glEnableClientState(GL_VERTEX_ARRAY));
glsafe(glEnableClientState(GL_NORMAL_ARRAY));
glsafe(::glVertexPointer(3, GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data() + 3));
glsafe(::glNormalPointer(GL_FLOAT, 6 * sizeof(float), this->vertices_and_normals_interleaved.data()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
if (! this->triangle_indices.empty())
glsafe(glDrawElements(GL_TRIANGLES, GLsizei(std::min(this->triangle_indices_size, tverts_range.second - tverts_range.first)), GL_UNSIGNED_INT, (const void*)(this->triangle_indices.data() + tverts_range.first)));
glsafe(::glDrawElements(GL_TRIANGLES, GLsizei(std::min(this->triangle_indices_size, tverts_range.second - tverts_range.first)), GL_UNSIGNED_INT, (const void*)(this->triangle_indices.data() + tverts_range.first)));
if (! this->quad_indices.empty())
glsafe(glDrawElements(GL_QUADS, GLsizei(std::min(this->quad_indices_size, qverts_range.second - qverts_range.first)), GL_UNSIGNED_INT, (const void*)(this->quad_indices.data() + qverts_range.first)));
glsafe(::glDrawElements(GL_QUADS, GLsizei(std::min(this->quad_indices_size, qverts_range.second - qverts_range.first)), GL_UNSIGNED_INT, (const void*)(this->quad_indices.data() + qverts_range.first)));
}
glsafe(glDisableClientState(GL_VERTEX_ARRAY));
glsafe(glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
}
const float GLVolume::SELECTED_COLOR[4] = { 0.0f, 1.0f, 0.0f, 1.0f };
@ -736,7 +737,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
typedef std::pair<GLVolume*, double> GLVolumeWithZ;
typedef std::vector<GLVolumeWithZ> GLVolumesWithZList;
static GLVolumesWithZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCollection::ERenderType type, std::function<bool(const GLVolume&)> filter_func)
static GLVolumesWithZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCollection::ERenderType type, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func)
{
GLVolumesWithZList list;
list.reserve(volumes.size());
@ -753,12 +754,9 @@ static GLVolumesWithZList volumes_to_render(const GLVolumePtrs& volumes, GLVolum
if ((type == GLVolumeCollection::Transparent) && (list.size() > 1))
{
Transform3d modelview_matrix;
glsafe(::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data()));
for (GLVolumeWithZ& volume : list)
{
volume.second = volume.first->bounding_box.transformed(modelview_matrix * volume.first->world_matrix()).max(2);
volume.second = volume.first->bounding_box.transformed(view_matrix * volume.first->world_matrix()).max(2);
}
std::sort(list.begin(), list.end(),
@ -769,7 +767,7 @@ static GLVolumesWithZList volumes_to_render(const GLVolumePtrs& volumes, GLVolum
return list;
}
void GLVolumeCollection::render_VBOs(GLVolumeCollection::ERenderType type, bool disable_cullface, std::function<bool(const GLVolume&)> filter_func) const
void GLVolumeCollection::render_VBOs(GLVolumeCollection::ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func) const
{
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
@ -783,12 +781,13 @@ void GLVolumeCollection::render_VBOs(GLVolumeCollection::ERenderType type, bool
GLint current_program_id;
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id));
GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
GLint z_range_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "z_range") : -1;
GLint print_box_min_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.min") : -1;
GLint print_box_max_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.max") : -1;
GLint print_box_detection_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
GLint print_box_worldmatrix_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_world_matrix") : -1;
GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
GLint z_range_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "z_range") : -1;
GLint print_box_min_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.min") : -1;
GLint print_box_max_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.max") : -1;
GLint print_box_detection_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
GLint print_box_worldmatrix_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "print_box.volume_world_matrix") : -1;
glcheck();
if (print_box_min_id != -1)
glsafe(::glUniform3fv(print_box_min_id, 1, (const GLfloat*)print_box_min));
@ -799,7 +798,7 @@ void GLVolumeCollection::render_VBOs(GLVolumeCollection::ERenderType type, bool
if (z_range_id != -1)
glsafe(::glUniform2fv(z_range_id, 1, (const GLfloat*)z_range));
GLVolumesWithZList to_render = volumes_to_render(this->volumes, type, filter_func);
GLVolumesWithZList to_render = volumes_to_render(this->volumes, type, view_matrix, filter_func);
for (GLVolumeWithZ& volume : to_render) {
volume.first->set_render_color();
volume.first->render_VBOs(color_id, print_box_detection_id, print_box_worldmatrix_id);
@ -817,32 +816,32 @@ void GLVolumeCollection::render_VBOs(GLVolumeCollection::ERenderType type, bool
glsafe(::glDisable(GL_BLEND));
}
void GLVolumeCollection::render_legacy(ERenderType type, bool disable_cullface, std::function<bool(const GLVolume&)> filter_func) const
void GLVolumeCollection::render_legacy(ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func) const
{
glsafe(glEnable(GL_BLEND));
glsafe(glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
glsafe(glCullFace(GL_BACK));
glsafe(::glCullFace(GL_BACK));
if (disable_cullface)
glsafe(::glDisable(GL_CULL_FACE));
glsafe(glEnableClientState(GL_VERTEX_ARRAY));
glsafe(glEnableClientState(GL_NORMAL_ARRAY));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
GLVolumesWithZList to_render = volumes_to_render(this->volumes, type, filter_func);
GLVolumesWithZList to_render = volumes_to_render(this->volumes, type, view_matrix, filter_func);
for (GLVolumeWithZ& volume : to_render)
{
volume.first->set_render_color();
volume.first->render_legacy();
}
glsafe(glDisableClientState(GL_VERTEX_ARRAY));
glsafe(glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
if (disable_cullface)
glsafe(::glEnable(GL_CULL_FACE));
glsafe(glDisable(GL_BLEND));
glsafe(::glDisable(GL_BLEND));
}
bool GLVolumeCollection::check_outside_state(const DynamicPrintConfig* config, ModelInstance::EPrintVolumeState* out_state)
@ -1771,7 +1770,8 @@ void GLModel::render_VBOs() const
GLint current_program_id;
glsafe(::glGetIntegerv(GL_CURRENT_PROGRAM, &current_program_id));
GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
GLint color_id = (current_program_id > 0) ? ::glGetUniformLocation(current_program_id, "uniform_color") : -1;
glcheck();
m_volume.render_VBOs(color_id, -1, -1);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));

View file

@ -19,9 +19,11 @@
extern void glAssertRecentCallImpl(const char *file_name, unsigned int line, const char *function_name);
inline void glAssertRecentCall() { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); }
#define glsafe(cmd) do { cmd; glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false)
#define glcheck() do { glAssertRecentCallImpl(__FILE__, __LINE__, __FUNCTION__); } while (false)
#else
inline void glAssertRecentCall() { }
#define glsafe(cmd) cmd
#define glcheck()
#endif
namespace Slic3r {
@ -463,8 +465,8 @@ public:
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs, bool size_unknown, float brim_width);
// Render the volumes by OpenGL.
void render_VBOs(ERenderType type, bool disable_cullface, std::function<bool(const GLVolume&)> filter_func = std::function<bool(const GLVolume&)>()) const;
void render_legacy(ERenderType type, bool disable_cullface, std::function<bool(const GLVolume&)> filter_func = std::function<bool(const GLVolume&)>()) const;
void render_VBOs(ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func = std::function<bool(const GLVolume&)>()) const;
void render_legacy(ERenderType type, bool disable_cullface, const Transform3d& view_matrix, std::function<bool(const GLVolume&)> filter_func = std::function<bool(const GLVolume&)>()) const;
// Finalize the initialization of the geometry & indices,
// upload the geometry and indices to OpenGL VBO objects

View file

@ -42,9 +42,7 @@ AboutDialog::AboutDialog()
main_sizer->Add(hsizer, 0, wxEXPAND | wxALL, 20);
// logo
// wxBitmap logo_bmp = wxBitmap(from_u8(Slic3r::var("Slic3r_192px.png")), wxBITMAP_TYPE_PNG);
// auto *logo = new wxStaticBitmap(this, wxID_ANY, std::move(logo_bmp));
auto *logo = new wxStaticBitmap(this, wxID_ANY, create_scaled_bitmap("Slic3r_192px.png"));
auto *logo = new wxStaticBitmap(this, wxID_ANY, create_scaled_bitmap("Slic3r_192px.png", 192));
hsizer->Add(logo, 1, wxALIGN_CENTER_VERTICAL);
wxBoxSizer* vsizer = new wxBoxSizer(wxVERTICAL);

View file

@ -98,8 +98,9 @@ void BackgroundSlicingProcess::process_sla()
m_print->process();
if (this->set_step_started(bspsGCodeFinalize)) {
if (! m_export_path.empty()) {
m_sla_print->export_raster(m_export_path);
m_print->set_status(100, "Masked SLA file exported to " + m_export_path);
const std::string export_path = m_sla_print->print_statistics().finalize_output_path(m_export_path);
m_sla_print->export_raster(export_path);
m_print->set_status(100, "Masked SLA file exported to " + export_path);
} else if (! m_upload_job.empty()) {
prepare_upload();
} else {
@ -389,7 +390,7 @@ void BackgroundSlicingProcess::prepare_upload()
// Generate a unique temp path to which the gcode/zip file is copied/exported
boost::filesystem::path source_path = boost::filesystem::temp_directory_path()
/ boost::filesystem::unique_path(".printhost.%%%%-%%%%-%%%%-%%%%.gcode");
/ boost::filesystem::unique_path(".Slic3rPE.upload.%%%%-%%%%-%%%%-%%%%");
if (m_print == m_fff_print) {
m_print->set_status(95, "Running post-processing scripts");
@ -399,8 +400,8 @@ void BackgroundSlicingProcess::prepare_upload()
run_post_process_scripts(source_path.string(), m_fff_print->config());
m_upload_job.upload_data.upload_path = m_fff_print->print_statistics().finalize_output_path(m_upload_job.upload_data.upload_path.string());
} else {
m_sla_print->export_raster(source_path.string());
// TODO: Also finalize upload path like with FFF when there are statistics for SLA print
m_upload_job.upload_data.upload_path = m_sla_print->print_statistics().finalize_output_path(m_upload_job.upload_data.upload_path.string());
m_sla_print->export_raster(source_path.string(), m_upload_job.upload_data.upload_path.string());
}
m_print->set_status(100, (boost::format("Scheduling upload to `%1%`. See Window -> Print Host Upload Queue") % m_upload_job.printhost->get_host()).str());

View file

@ -1,5 +1,7 @@
#include "BitmapCache.hpp"
#include "libslic3r/Utils.hpp"
#if ! defined(WIN32) && ! defined(__APPLE__)
#define BROKEN_ALPHA
#endif
@ -9,6 +11,12 @@
#include <wx/rawbmp.h>
#endif /* BROKEN_ALPHA */
#define NANOSVG_IMPLEMENTATION
#include "nanosvg/nanosvg.h"
#define NANOSVGRAST_IMPLEMENTATION
#include "nanosvg/nanosvgrast.h"
#include "GUI_App.hpp"
namespace Slic3r { namespace GUI {
void BitmapCache::clear()
@ -155,8 +163,91 @@ wxBitmap* BitmapCache::insert(const std::string &bitmap_key, const wxBitmap *beg
#endif
}
wxBitmap* BitmapCache::insert_raw_rgba(const std::string &bitmap_key, unsigned int width, unsigned int height, const unsigned char *raw_data)
{
wxImage image(width, height);
image.InitAlpha();
unsigned char *rgb = image.GetData();
unsigned char *alpha = image.GetAlpha();
unsigned int pixels = width * height;
for (unsigned int i = 0; i < pixels; ++ i) {
*rgb ++ = *raw_data ++;
*rgb ++ = *raw_data ++;
*rgb ++ = *raw_data ++;
*alpha ++ = *raw_data ++;
}
return this->insert(bitmap_key, wxImage_to_wxBitmap_with_alpha(std::move(image)));
}
wxBitmap* BitmapCache::load_png(const std::string &bitmap_name, unsigned int width, unsigned int height)
{
std::string bitmap_key = bitmap_name + ( height !=0 ?
"-h" + std::to_string(height) :
"-w" + std::to_string(width));
auto it = m_map.find(bitmap_key);
if (it != m_map.end())
return it->second;
wxImage image;
if (! image.LoadFile(Slic3r::GUI::from_u8(Slic3r::var(bitmap_name + ".png")), wxBITMAP_TYPE_PNG) ||
image.GetWidth() == 0 || image.GetHeight() == 0)
return nullptr;
if (height != 0 && image.GetHeight() != height)
width = int(0.5f + float(image.GetWidth()) * height / image.GetHeight());
else if (width != 0 && image.GetWidth() != width)
height = int(0.5f + float(image.GetHeight()) * width / image.GetWidth());
if (height != 0 && width != 0)
image.Rescale(width, height, wxIMAGE_QUALITY_BILINEAR);
return this->insert(bitmap_key, wxImage_to_wxBitmap_with_alpha(std::move(image)));
}
wxBitmap* BitmapCache::load_svg(const std::string &bitmap_name, unsigned int target_width, unsigned int target_height)
{
std::string bitmap_key = bitmap_name + (target_height != 0 ?
"-h" + std::to_string(target_height) :
"-w" + std::to_string(target_width));
auto it = m_map.find(bitmap_key);
if (it != m_map.end())
return it->second;
NSVGimage *image = ::nsvgParseFromFile(Slic3r::var(bitmap_name + ".svg").c_str(), "px", 96.0f);
if (image == nullptr)
return nullptr;
float scale = target_height != 0 ?
(float)target_height / image->height : target_width != 0 ?
(float)target_width / image->width : 1;
int width = (int)(scale * image->width + 0.5f);
int height = (int)(scale * image->height + 0.5f);
int n_pixels = width * height;
if (n_pixels <= 0) {
::nsvgDelete(image);
return nullptr;
}
NSVGrasterizer *rast = ::nsvgCreateRasterizer();
if (rast == nullptr) {
::nsvgDelete(image);
return nullptr;
}
std::vector<unsigned char> data(n_pixels * 4, 0);
::nsvgRasterize(rast, image, 0, 0, scale, data.data(), width, height, width * 4);
::nsvgDeleteRasterizer(rast);
::nsvgDelete(image);
return this->insert_raw_rgba(bitmap_key, width, height, data.data());
}
wxBitmap BitmapCache::mksolid(size_t width, size_t height, unsigned char r, unsigned char g, unsigned char b, unsigned char transparency)
{
width = width * 0.1f * Slic3r::GUI::wxGetApp().em_unit() + 0.5f;
height = height * 0.1f * Slic3r::GUI::wxGetApp().em_unit() + 0.5f;
wxImage image(width, height);
image.InitAlpha();
unsigned char* imgdata = image.GetData();

View file

@ -29,6 +29,12 @@ public:
wxBitmap* insert(const std::string &name, const wxBitmap &bmp, const wxBitmap &bmp2, const wxBitmap &bmp3);
wxBitmap* insert(const std::string &name, const std::vector<wxBitmap> &bmps) { return this->insert(name, &bmps.front(), &bmps.front() + bmps.size()); }
wxBitmap* insert(const std::string &name, const wxBitmap *begin, const wxBitmap *end);
wxBitmap* insert_raw_rgba(const std::string &bitmap_key, unsigned int width, unsigned int height, const unsigned char *raw_data);
// Load png from resources/icons. bitmap_key is given without the .png suffix. Bitmap will be rescaled to provided height/width if nonzero.
wxBitmap* load_png(const std::string &bitmap_key, unsigned int width = 0, unsigned int height = 0);
// Load svg from resources/icons. bitmap_key is given without the .svg suffix. SVG will be rasterized to provided height/width.
wxBitmap* load_svg(const std::string &bitmap_key, unsigned int width = 0, unsigned int height = 0);
static wxBitmap mksolid(size_t width, size_t height, unsigned char r, unsigned char g, unsigned char b, unsigned char transparency);
static wxBitmap mksolid(size_t width, size_t height, const unsigned char rgb[3]) { return mksolid(width, height, rgb[0], rgb[1], rgb[2], wxALPHA_OPAQUE); }

View file

@ -1,9 +1,21 @@
#include "libslic3r/libslic3r.h"
#include "Camera.hpp"
#include "3DScene.hpp"
#include <GL/glew.h>
static const float GIMBALL_LOCK_THETA_MAX = 180.0f;
// phi / theta angles to orient the camera.
static const float VIEW_DEFAULT[2] = { 45.0f, 45.0f };
static const float VIEW_LEFT[2] = { 90.0f, 90.0f };
static const float VIEW_RIGHT[2] = { -90.0f, 90.0f };
static const float VIEW_TOP[2] = { 0.0f, 0.0f };
static const float VIEW_BOTTOM[2] = { 0.0f, 180.0f };
static const float VIEW_FRONT[2] = { 0.0f, 90.0f };
static const float VIEW_REAR[2] = { 180.0f, 90.0f };
namespace Slic3r {
namespace GUI {
@ -57,6 +69,64 @@ void Camera::set_scene_box(const BoundingBoxf3& box)
m_scene_box = box;
}
bool Camera::select_view(const std::string& direction)
{
const float* dir_vec = nullptr;
if (direction == "iso")
dir_vec = VIEW_DEFAULT;
else if (direction == "left")
dir_vec = VIEW_LEFT;
else if (direction == "right")
dir_vec = VIEW_RIGHT;
else if (direction == "top")
dir_vec = VIEW_TOP;
else if (direction == "bottom")
dir_vec = VIEW_BOTTOM;
else if (direction == "front")
dir_vec = VIEW_FRONT;
else if (direction == "rear")
dir_vec = VIEW_REAR;
if (dir_vec != nullptr)
{
phi = dir_vec[0];
set_theta(dir_vec[1], false);
return true;
}
else
return false;
}
void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h) const
{
glsafe(::glViewport(0, 0, w, h));
glsafe(::glGetIntegerv(GL_VIEWPORT, m_viewport.data()));
}
void Camera::apply_view_matrix() const
{
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glLoadIdentity());
glsafe(::glRotatef(-m_theta, 1.0f, 0.0f, 0.0f)); // pitch
glsafe(::glRotatef(phi, 0.0f, 0.0f, 1.0f)); // yaw
glsafe(::glTranslated(-m_target(0), -m_target(1), -m_target(2)));
glsafe(::glGetDoublev(GL_MODELVIEW_MATRIX, m_view_matrix.data()));
}
void Camera::apply_ortho_projection(float x_min, float x_max, float y_min, float y_max, float z_min, float z_max) const
{
glsafe(::glMatrixMode(GL_PROJECTION));
glsafe(::glLoadIdentity());
glsafe(::glOrtho(x_min, x_max, y_min, y_max, z_min, z_max));
glsafe(::glGetDoublev(GL_PROJECTION_MATRIX, m_projection_matrix.data()));
glsafe(::glMatrixMode(GL_MODELVIEW));
}
} // GUI
} // Slic3r

View file

@ -2,6 +2,7 @@
#define slic3r_Camera_hpp_
#include "libslic3r/BoundingBox.hpp"
#include <array>
namespace Slic3r {
namespace GUI {
@ -26,6 +27,10 @@ private:
Vec3d m_target;
float m_theta;
mutable std::array<int, 4> m_viewport;
mutable Transform3d m_view_matrix;
mutable Transform3d m_projection_matrix;
BoundingBoxf3 m_scene_box;
public:
@ -41,6 +46,22 @@ public:
const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
void set_scene_box(const BoundingBoxf3& box);
bool select_view(const std::string& direction);
const std::array<int, 4>& get_viewport() const { return m_viewport; }
const Transform3d& get_view_matrix() const { return m_view_matrix; }
const Transform3d& get_projection_matrix() const { return m_projection_matrix; }
Vec3d get_dir_right() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(0); }
Vec3d get_dir_up() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(1); }
Vec3d get_dir_forward() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(2); }
Vec3d get_position() const { return m_view_matrix.matrix().block(0, 0, 3, 3).row(3); }
void apply_viewport(int x, int y, unsigned int w, unsigned int h) const;
void apply_view_matrix() const;
void apply_ortho_projection(float x_min, float x_max, float y_min, float y_max, float z_min, float z_max) const;
};
} // GUI

File diff suppressed because it is too large Load diff

View file

@ -10,6 +10,7 @@
#include "3DBed.hpp"
#include "Camera.hpp"
#include "Selection.hpp"
#include "Gizmos/GLGizmosManager.hpp"
#include <float.h>
@ -64,33 +65,6 @@ public:
void set_scale_factor(int height);
};
class Rect
{
float m_left;
float m_top;
float m_right;
float m_bottom;
public:
Rect();
Rect(float left, float top, float right, float bottom);
float get_left() const;
void set_left(float left);
float get_top() const;
void set_top(float top);
float get_right() const;
void set_right(float right);
float get_bottom() const;
void set_bottom(float bottom);
float get_width() const { return m_right - m_left; }
float get_height() const { return m_top - m_bottom; }
};
wxDECLARE_EVENT(EVT_GLCANVAS_OBJECT_SELECT, SimpleEvent);
using Vec2dEvent = Event<Vec2d>;
@ -118,22 +92,6 @@ wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
wxDECLARE_EVENT(EVT_GLCANVAS_RESETGIZMOS, SimpleEvent);
// this describes events being passed from GLCanvas3D to SlaSupport gizmo
enum class SLAGizmoEventType {
LeftDown = 1,
LeftUp,
RightDown,
Dragging,
Delete,
SelectAll,
ShiftUp,
ApplyChanges,
DiscardChanges,
AutomaticGeneration,
ManualEditing
};
class GLCanvas3D
{
struct GCodePreviewVolumeIndex
@ -314,7 +272,6 @@ class GLCanvas3D
Vec2d position;
Vec3d scene_position;
Drag drag;
bool ignore_up_event;
Mouse();
@ -358,118 +315,6 @@ public:
};
private:
class Gizmos
{
public:
#if ENABLE_SVG_ICONS
static const float Default_Icons_Size;
#endif // ENABLE_SVG_ICONS
enum EType : unsigned char
{
Undefined,
Move,
Scale,
Rotate,
Flatten,
Cut,
SlaSupports,
Num_Types
};
private:
bool m_enabled;
typedef std::map<EType, GLGizmoBase*> GizmosMap;
GizmosMap m_gizmos;
#if ENABLE_SVG_ICONS
mutable GLTexture m_icons_texture;
mutable bool m_icons_texture_dirty;
#else
ItemsIconsTexture m_icons_texture;
#endif // ENABLE_SVG_ICONS
BackgroundTexture m_background_texture;
EType m_current;
#if ENABLE_SVG_ICONS
float m_overlay_icons_size;
float m_overlay_scale;
#else
float m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
float m_overlay_border;
float m_overlay_gap_y;
public:
Gizmos();
~Gizmos();
bool init(GLCanvas3D& parent);
bool is_enabled() const;
void set_enabled(bool enable);
#if ENABLE_SVG_ICONS
void set_overlay_icon_size(float size);
#endif // ENABLE_SVG_ICONS
void set_overlay_scale(float scale);
std::string update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
void update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
void update_on_off_state(const Selection& selection);
void reset_all_states();
void set_hover_id(int id);
void enable_grabber(EType type, unsigned int id, bool enable);
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
bool grabber_contains_mouse() const;
void update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos = nullptr);
Rect get_reset_rect_viewport(const GLCanvas3D& canvas) const;
EType get_current_type() const;
bool is_running() const;
bool handle_shortcut(int key, const Selection& selection);
bool is_dragging() const;
void start_dragging(const Selection& selection);
void stop_dragging();
Vec3d get_displacement() const;
Vec3d get_scale() const;
void set_scale(const Vec3d& scale);
Vec3d get_rotation() const;
void set_rotation(const Vec3d& rotation);
Vec3d get_flattening_normal() const;
void set_flattening_data(const ModelObject* model_object);
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false);
void render_current_gizmo(const Selection& selection) const;
void render_current_gizmo_for_picking_pass(const Selection& selection) const;
void render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
private:
void reset();
void do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
void do_render_current_gizmo(const Selection& selection) const;
float get_total_overlay_height() const;
float get_total_overlay_width() const;
GLGizmoBase* get_current() const;
#if ENABLE_SVG_ICONS
bool generate_icons_texture() const;
#endif // ENABLE_SVG_ICONS
};
struct SlaCap
{
struct Triangles
@ -557,7 +402,7 @@ private:
LayersEditing m_layers_editing;
Shader m_shader;
Mouse m_mouse;
mutable Gizmos m_gizmos;
mutable GLGizmosManager m_gizmos;
mutable GLToolbar m_toolbar;
ClippingPlane m_clipping_planes[2];
bool m_use_clipping_planes;
@ -639,7 +484,7 @@ public:
void set_color_by(const std::string& value);
float get_camera_zoom() const;
const Camera& get_camera() const { return m_camera; }
BoundingBoxf3 volumes_bounding_box() const;
BoundingBoxf3 scene_bounding_box() const;
@ -721,6 +566,19 @@ public:
void update_ui_from_settings();
float get_view_toolbar_height() const { return m_view_toolbar.get_height(); }
int get_move_volume_id() const { return m_mouse.drag.move_volume_idx; }
int get_hover_volume_id() const { return m_hover_volume_id; }
// Returns the view ray line, in world coordinate, at the given mouse position.
Linef3 mouse_ray(const Point& mouse_pos);
void set_mouse_as_dragging() { m_mouse.dragging = true; }
void disable_regenerate_volumes() { m_regenerate_volumes = false; }
void refresh_camera_scene_box() { m_camera.set_scene_box(scene_bounding_box()); }
bool is_mouse_dragging() const { return m_mouse.dragging; }
private:
bool _is_shown_on_screen() const;
@ -736,7 +594,6 @@ private:
void _refresh_if_shown_on_screen();
void _camera_tranform() const;
void _picking_pass() const;
void _render_background() const;
void _render_bed(float theta) const;
@ -760,7 +617,6 @@ private:
void _render_selection_sidebar_hints() const;
void _update_volumes_hover_state() const;
void _update_gizmos_data();
void _perform_layer_editing_action(wxMouseEvent* evt = nullptr);
@ -771,9 +627,6 @@ private:
// Convert the screen space coordinate to world coordinate on the bed.
Vec3d _mouse_to_bed_3d(const Point& mouse_pos);
// Returns the view ray line, in world coordinate, at the given mouse position.
Linef3 mouse_ray(const Point& mouse_pos);
void _start_timer();
void _stop_timer();

View file

@ -3,6 +3,7 @@
#include "GLShader.hpp"
#include "libslic3r/Utils.hpp"
#include "3DScene.hpp"
#include <boost/nowide/fstream.hpp>
#include <string>
@ -52,21 +53,22 @@ bool GLShader::load_from_text(const char *fragment_shader, const char *vertex_sh
}
if (fragment_shader != nullptr) {
this->fragment_program_id = glCreateShader(GL_FRAGMENT_SHADER);
this->fragment_program_id = ::glCreateShader(GL_FRAGMENT_SHADER);
glcheck();
if (this->fragment_program_id == 0) {
last_error = "glCreateShader(GL_FRAGMENT_SHADER) failed.";
return false;
}
GLint len = (GLint)strlen(fragment_shader);
glShaderSource(this->fragment_program_id, 1, &fragment_shader, &len);
glCompileShader(this->fragment_program_id);
glsafe(::glShaderSource(this->fragment_program_id, 1, &fragment_shader, &len));
glsafe(::glCompileShader(this->fragment_program_id));
GLint params;
glGetShaderiv(this->fragment_program_id, GL_COMPILE_STATUS, &params);
glsafe(::glGetShaderiv(this->fragment_program_id, GL_COMPILE_STATUS, &params));
if (params == GL_FALSE) {
// Compilation failed. Get the log.
glGetShaderiv(this->fragment_program_id, GL_INFO_LOG_LENGTH, &params);
glsafe(::glGetShaderiv(this->fragment_program_id, GL_INFO_LOG_LENGTH, &params));
std::vector<char> msg(params);
glGetShaderInfoLog(this->fragment_program_id, params, &params, msg.data());
glsafe(::glGetShaderInfoLog(this->fragment_program_id, params, &params, msg.data()));
this->last_error = std::string("Fragment shader compilation failed:\n") + msg.data();
this->release();
return false;
@ -74,22 +76,23 @@ bool GLShader::load_from_text(const char *fragment_shader, const char *vertex_sh
}
if (vertex_shader != nullptr) {
this->vertex_program_id = glCreateShader(GL_VERTEX_SHADER);
this->vertex_program_id = ::glCreateShader(GL_VERTEX_SHADER);
glcheck();
if (this->vertex_program_id == 0) {
last_error = "glCreateShader(GL_VERTEX_SHADER) failed.";
this->release();
return false;
}
GLint len = (GLint)strlen(vertex_shader);
glShaderSource(this->vertex_program_id, 1, &vertex_shader, &len);
glCompileShader(this->vertex_program_id);
glsafe(::glShaderSource(this->vertex_program_id, 1, &vertex_shader, &len));
glsafe(::glCompileShader(this->vertex_program_id));
GLint params;
glGetShaderiv(this->vertex_program_id, GL_COMPILE_STATUS, &params);
glsafe(::glGetShaderiv(this->vertex_program_id, GL_COMPILE_STATUS, &params));
if (params == GL_FALSE) {
// Compilation failed. Get the log.
glGetShaderiv(this->vertex_program_id, GL_INFO_LOG_LENGTH, &params);
glsafe(::glGetShaderiv(this->vertex_program_id, GL_INFO_LOG_LENGTH, &params));
std::vector<char> msg(params);
glGetShaderInfoLog(this->vertex_program_id, params, &params, msg.data());
glsafe(::glGetShaderInfoLog(this->vertex_program_id, params, &params, msg.data()));
this->last_error = std::string("Vertex shader compilation failed:\n") + msg.data();
this->release();
return false;
@ -97,7 +100,8 @@ bool GLShader::load_from_text(const char *fragment_shader, const char *vertex_sh
}
// Link shaders
this->shader_program_id = glCreateProgram();
this->shader_program_id = ::glCreateProgram();
glcheck();
if (this->shader_program_id == 0) {
last_error = "glCreateProgram() failed.";
this->release();
@ -105,18 +109,18 @@ bool GLShader::load_from_text(const char *fragment_shader, const char *vertex_sh
}
if (this->fragment_program_id)
glAttachShader(this->shader_program_id, this->fragment_program_id);
glsafe(::glAttachShader(this->shader_program_id, this->fragment_program_id));
if (this->vertex_program_id)
glAttachShader(this->shader_program_id, this->vertex_program_id);
glLinkProgram(this->shader_program_id);
glsafe(::glAttachShader(this->shader_program_id, this->vertex_program_id));
glsafe(::glLinkProgram(this->shader_program_id));
GLint params;
glGetProgramiv(this->shader_program_id, GL_LINK_STATUS, &params);
glsafe(::glGetProgramiv(this->shader_program_id, GL_LINK_STATUS, &params));
if (params == GL_FALSE) {
// Linking failed. Get the log.
glGetProgramiv(this->vertex_program_id, GL_INFO_LOG_LENGTH, &params);
glsafe(::glGetProgramiv(this->vertex_program_id, GL_INFO_LOG_LENGTH, &params));
std::vector<char> msg(params);
glGetProgramInfoLog(this->vertex_program_id, params, &params, msg.data());
glsafe(::glGetProgramInfoLog(this->vertex_program_id, params, &params, msg.data()));
this->last_error = std::string("Shader linking failed:\n") + msg.data();
this->release();
return false;
@ -165,31 +169,31 @@ void GLShader::release()
{
if (this->shader_program_id) {
if (this->vertex_program_id)
glDetachShader(this->shader_program_id, this->vertex_program_id);
glsafe(::glDetachShader(this->shader_program_id, this->vertex_program_id));
if (this->fragment_program_id)
glDetachShader(this->shader_program_id, this->fragment_program_id);
glDeleteProgram(this->shader_program_id);
glsafe(::glDetachShader(this->shader_program_id, this->fragment_program_id));
glsafe(::glDeleteProgram(this->shader_program_id));
this->shader_program_id = 0;
}
if (this->vertex_program_id) {
glDeleteShader(this->vertex_program_id);
glsafe(::glDeleteShader(this->vertex_program_id));
this->vertex_program_id = 0;
}
if (this->fragment_program_id) {
glDeleteShader(this->fragment_program_id);
glsafe(::glDeleteShader(this->fragment_program_id));
this->fragment_program_id = 0;
}
}
void GLShader::enable() const
{
glUseProgram(this->shader_program_id);
glsafe(::glUseProgram(this->shader_program_id));
}
void GLShader::disable() const
{
glUseProgram(0);
glsafe(::glUseProgram(0));
}
// Return shader vertex attribute ID
@ -208,7 +212,7 @@ bool GLShader::set_uniform(const char *name, float value) const
{
int id = this->get_uniform_location(name);
if (id >= 0) {
glUniform1fARB(id, value);
glsafe(::glUniform1fARB(id, value));
return true;
}
return false;
@ -219,7 +223,7 @@ bool GLShader::set_uniform(const char* name, const float* matrix) const
int id = get_uniform_location(name);
if (id >= 0)
{
::glUniformMatrix4fv(id, 1, GL_FALSE, (const GLfloat*)matrix);
glsafe(::glUniformMatrix4fv(id, 1, GL_FALSE, (const GLfloat*)matrix));
return true;
}
return false;
@ -230,7 +234,7 @@ bool GLShader::set_uniform(const char* name, int value) const
int id = get_uniform_location(name);
if (id >= 0)
{
::glUniform1i(id, value);
glsafe(::glUniform1i(id, value));
return true;
}
return false;

View file

@ -1,6 +1,8 @@
#include "libslic3r/libslic3r.h"
#include "GLTexture.hpp"
#include "3DScene.hpp"
#include <GL/glew.h>
#include <wx/image.h>
@ -11,15 +13,11 @@
#include <vector>
#include <algorithm>
#define NANOSVG_IMPLEMENTATION
#include "nanosvg/nanosvg.h"
#define NANOSVGRAST_IMPLEMENTATION
#include "nanosvg/nanosvgrast.h"
#include "libslic3r/Utils.hpp"
#include "libslic3r/Utils.hpp"
namespace Slic3r {
namespace GUI {
@ -177,15 +175,15 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::stri
nsvgDeleteRasterizer(rast);
// sends data to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glGenTextures(1, &m_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_id));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
::glBindTexture(GL_TEXTURE_2D, 0);
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
m_source = filenames.front();
@ -218,7 +216,7 @@ bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::stri
void GLTexture::reset()
{
if (m_id != 0)
::glDeleteTextures(1, &m_id);
glsafe(::glDeleteTextures(1, &m_id));
m_id = 0;
m_width = 0;
@ -233,25 +231,25 @@ void GLTexture::render_texture(unsigned int tex_id, float left, float right, flo
void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const GLTexture::Quad_UVs& uvs)
{
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
::glEnable(GL_TEXTURE_2D);
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glsafe(::glEnable(GL_TEXTURE_2D));
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE));
::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id);
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)tex_id));
::glBegin(GL_QUADS);
::glTexCoord2f(uvs.left_bottom.u, uvs.left_bottom.v); ::glVertex2f(left, bottom);
::glTexCoord2f(uvs.right_bottom.u, uvs.right_bottom.v); ::glVertex2f(right, bottom);
::glTexCoord2f(uvs.right_top.u, uvs.right_top.v); ::glVertex2f(right, top);
::glTexCoord2f(uvs.left_top.u, uvs.left_top.v); ::glVertex2f(left, top);
::glEnd();
glsafe(::glEnd());
::glBindTexture(GL_TEXTURE_2D, 0);
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
::glDisable(GL_TEXTURE_2D);
::glDisable(GL_BLEND);
glsafe(::glDisable(GL_TEXTURE_2D));
glsafe(::glDisable(GL_BLEND));
}
unsigned int GLTexture::generate_mipmaps(wxImage& image)
@ -286,7 +284,7 @@ unsigned int GLTexture::generate_mipmaps(wxImage& image)
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
}
::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)w, (GLsizei)h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
}
return (unsigned int)level;
@ -334,25 +332,25 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps)
}
// sends data to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glGenTextures(1, &m_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_id));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
if (use_mipmaps)
{
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
unsigned int levels_count = generate_mipmaps(image);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, levels_count);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, levels_count));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
}
else
{
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
}
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
::glBindTexture(GL_TEXTURE_2D, 0);
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
m_source = filename;
@ -378,6 +376,7 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, uns
if (n_pixels <= 0)
{
reset();
nsvgDelete(image);
return false;
}
@ -395,10 +394,10 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, uns
nsvgRasterize(rast, image, 0, 0, scale, data.data(), m_width, m_height, m_width * 4);
// sends data to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
glsafe(::glPixelStorei(GL_UNPACK_ALIGNMENT, 1));
glsafe(::glGenTextures(1, &m_id));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_id));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
if (use_mipmaps)
{
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
@ -414,20 +413,20 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, uns
scale /= 2.0f;
nsvgRasterize(rast, image, 0, 0, scale, data.data(), lod_w, lod_h, lod_w * 4);
::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
glsafe(::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data()));
}
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR));
}
else
{
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0));
}
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
::glBindTexture(GL_TEXTURE_2D, 0);
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
m_source = filename;

View file

@ -388,10 +388,10 @@ void GLToolbar::render(const GLCanvas3D& parent) const
generate_icons_texture();
#endif // ENABLE_SVG_ICONS
::glDisable(GL_DEPTH_TEST);
glsafe(::glDisable(GL_DEPTH_TEST));
::glPushMatrix();
::glLoadIdentity();
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
switch (m_layout.type)
{
@ -400,7 +400,7 @@ void GLToolbar::render(const GLCanvas3D& parent) const
case Layout::Vertical: { render_vertical(parent); break; }
}
::glPopMatrix();
glsafe(::glPopMatrix());
}
bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
@ -444,11 +444,11 @@ bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
{
m_mouse_capture.left = true;
m_mouse_capture.parent = &parent;
processed = true;
if ((item_id != -2) && !m_items[item_id]->is_separator())
{
// mouse is inside an icon
do_action((unsigned int)item_id, parent);
processed = true;
}
}
else if (evt.MiddleDown())
@ -612,7 +612,7 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC
{
// NB: mouse_pos is already scaled appropriately
float zoom = parent.get_camera_zoom();
float zoom = parent.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = m_layout.scale * inv_zoom;
@ -717,7 +717,7 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan
{
// NB: mouse_pos is already scaled appropriately
float zoom = parent.get_camera_zoom();
float zoom = parent.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = m_layout.scale * inv_zoom;
@ -834,7 +834,7 @@ int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3
{
// NB: mouse_pos is already scaled appropriately
float zoom = parent.get_camera_zoom();
float zoom = parent.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = m_layout.scale * inv_zoom;
@ -917,7 +917,7 @@ int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D&
{
// NB: mouse_pos is already scaled appropriately
float zoom = parent.get_camera_zoom();
float zoom = parent.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = m_layout.scale * inv_zoom;
@ -1013,7 +1013,7 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
return;
#endif // !ENABLE_SVG_ICONS
float zoom = parent.get_camera_zoom();
float zoom = parent.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = inv_zoom * m_layout.scale;
@ -1168,7 +1168,7 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
return;
#endif // !ENABLE_SVG_ICONS
float zoom = parent.get_camera_zoom();
float zoom = parent.get_camera().zoom;
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = inv_zoom * m_layout.scale;

View file

@ -7,6 +7,7 @@
#include "GLTexture.hpp"
#include "Event.hpp"
#include "libslic3r/Point.hpp"
class wxEvtHandler;

View file

@ -76,6 +76,24 @@ wxString file_wildcards(FileType file_type, const std::string &custom_extension)
static std::string libslic3r_translate_callback(const char *s) { return wxGetTranslation(wxString(s, wxConvUTF8)).utf8_str().data(); }
static void register_dpi_event()
{
#ifdef WIN32
enum { WM_DPICHANGED_ = 0x02e0 };
wxWindow::MSWRegisterMessageHandler(WM_DPICHANGED_, [](wxWindow *win, WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam) {
const int dpi = wParam & 0xffff;
const auto rect = reinterpret_cast<PRECT>(lParam);
const wxRect wxrect(wxPoint(rect->top, rect->left), wxPoint(rect->bottom, rect->right));
DpiChangedEvent evt(EVT_DPI_CHANGED, dpi, wxrect);
win->GetEventHandler()->AddPendingEvent(evt);
return true;
});
#endif
}
IMPLEMENT_APP(GUI_App)
GUI_App::GUI_App()
@ -149,6 +167,8 @@ bool GUI_App::OnInit()
show_error(nullptr, ex.what());
}
register_dpi_event();
// Let the libslic3r know the callback, which will translate messages on demand.
Slic3r::I18N::set_translate_callback(libslic3r_translate_callback);

View file

@ -62,18 +62,18 @@ ObjectList::ObjectList(wxWindow* parent) :
// Fill CATEGORY_ICON
{
// ptFFF
CATEGORY_ICON[L("Layers and Perimeters")] = create_scaled_bitmap("layers.png"); // wxBitmap(from_u8(var("layers.png")), wxBITMAP_TYPE_PNG);
CATEGORY_ICON[L("Infill")] = create_scaled_bitmap("infill.png"); // wxBitmap(from_u8(var("infill.png")), wxBITMAP_TYPE_PNG);
CATEGORY_ICON[L("Support material")] = create_scaled_bitmap("building.png"); // wxBitmap(from_u8(var("building.png")), wxBITMAP_TYPE_PNG);
CATEGORY_ICON[L("Speed")] = create_scaled_bitmap("time.png"); // wxBitmap(from_u8(var("time.png")), wxBITMAP_TYPE_PNG);
CATEGORY_ICON[L("Extruders")] = create_scaled_bitmap("funnel.png"); // wxBitmap(from_u8(var("funnel.png")), wxBITMAP_TYPE_PNG);
CATEGORY_ICON[L("Extrusion Width")] = create_scaled_bitmap("funnel.png"); // wxBitmap(from_u8(var("funnel.png")), wxBITMAP_TYPE_PNG);
// CATEGORY_ICON[L("Skirt and brim")] = create_scaled_bitmap("box.png"); // wxBitmap(from_u8(var("box.png")), wxBITMAP_TYPE_PNG);
// CATEGORY_ICON[L("Speed > Acceleration")] = create_scaled_bitmap("time.png"); // wxBitmap(from_u8(var("time.png")), wxBITMAP_TYPE_PNG);
CATEGORY_ICON[L("Advanced")] = create_scaled_bitmap("wand.png"); // wxBitmap(from_u8(var("wand.png")), wxBITMAP_TYPE_PNG);
CATEGORY_ICON[L("Layers and Perimeters")] = create_scaled_bitmap("layers");
CATEGORY_ICON[L("Infill")] = create_scaled_bitmap("infill");
CATEGORY_ICON[L("Support material")] = create_scaled_bitmap("support");
CATEGORY_ICON[L("Speed")] = create_scaled_bitmap("time");
CATEGORY_ICON[L("Extruders")] = create_scaled_bitmap("funnel");
CATEGORY_ICON[L("Extrusion Width")] = create_scaled_bitmap("funnel");
// CATEGORY_ICON[L("Skirt and brim")] = create_scaled_bitmap("skirt+brim");
// CATEGORY_ICON[L("Speed > Acceleration")] = create_scaled_bitmap("time");
CATEGORY_ICON[L("Advanced")] = create_scaled_bitmap("wrench");
// ptSLA
CATEGORY_ICON[L("Supports")] = create_scaled_bitmap("building.png"); // wxBitmap(from_u8(var("building.png")), wxBITMAP_TYPE_PNG);
CATEGORY_ICON[L("Pad")] = create_scaled_bitmap("brick.png"); // wxBitmap(from_u8(var("brick.png")), wxBITMAP_TYPE_PNG);
CATEGORY_ICON[L("Supports")] = create_scaled_bitmap("sla_supports");
CATEGORY_ICON[L("Pad")] = create_scaled_bitmap("brick.png");
}
// create control
@ -82,13 +82,35 @@ ObjectList::ObjectList(wxWindow* parent) :
init_icons();
// describe control behavior
Bind(wxEVT_DATAVIEW_SELECTION_CHANGED, [this](wxEvent& event) {
Bind(wxEVT_DATAVIEW_SELECTION_CHANGED, [this](wxDataViewEvent& event) {
#ifndef __APPLE__
// On Windows and Linux, forces a kill focus emulation on the object manipulator fields because this event handler is called
// before the kill focus event handler on the object manipulator when changing selection in the list, invalidating the object
// manipulator cache with the following call to selection_changed()
wxGetApp().obj_manipul()->emulate_kill_focus();
// To avoid selection update from SetSelection() and UnselectAll() under osx
if (m_prevent_list_events)
return;
#endif // __APPLE__
/* For multiple selection with pressed SHIFT,
* event.GetItem() returns value of a first item in selection list
* instead of real last clicked item.
* So, let check last selected item in such strange way
*/
if (wxGetKeyState(WXK_SHIFT))
{
wxDataViewItemArray sels;
GetSelections(sels);
if (sels.front() == m_last_selected_item)
m_last_selected_item = sels.back();
else
m_last_selected_item = event.GetItem();
}
else
m_last_selected_item = event.GetItem();
selection_changed();
#ifndef __WXMSW__
set_tooltip_for_item(get_mouse_position_in_control());
@ -368,13 +390,6 @@ void ObjectList::update_name_in_model(const wxDataViewItem& item) const
void ObjectList::init_icons()
{
// m_bmp_modifiermesh = wxBitmap(from_u8(var("lambda.png")), wxBITMAP_TYPE_PNG);//(Slic3r::var("plugin.png")), wxBITMAP_TYPE_PNG);
// m_bmp_solidmesh = wxBitmap(from_u8(var("object.png")), wxBITMAP_TYPE_PNG);//(Slic3r::var("package.png")), wxBITMAP_TYPE_PNG);
// m_bmp_support_enforcer = wxBitmap(from_u8(var("support_enforcer_.png")), wxBITMAP_TYPE_PNG);
// m_bmp_support_blocker = wxBitmap(from_u8(var("support_blocker_.png")), wxBITMAP_TYPE_PNG);
m_bmp_modifiermesh = create_scaled_bitmap("lambda.png");
m_bmp_solidmesh = create_scaled_bitmap("object.png");
m_bmp_support_enforcer = create_scaled_bitmap("support_enforcer_.png");
@ -389,16 +404,13 @@ void ObjectList::init_icons()
m_objects_model->SetVolumeBitmaps(m_bmp_vector);
// init icon for manifold warning
// m_bmp_manifold_warning = wxBitmap(from_u8(var("exclamation_mark_.png")), wxBITMAP_TYPE_PNG);//(Slic3r::var("error.png")), wxBITMAP_TYPE_PNG);
m_bmp_manifold_warning = create_scaled_bitmap("exclamation_mark_.png");
// init bitmap for "Split to sub-objects" context menu
// m_bmp_split = wxBitmap(from_u8(var("split.png")), wxBITMAP_TYPE_PNG);
m_bmp_split = create_scaled_bitmap("split.png");
m_bmp_split = create_scaled_bitmap("split_parts");
// init bitmap for "Add Settings" context menu
// m_bmp_cog = wxBitmap(from_u8(var("cog.png")), wxBITMAP_TYPE_PNG);
m_bmp_cog = create_scaled_bitmap("cog.png");
m_bmp_cog = create_scaled_bitmap("cog");
}
@ -509,7 +521,7 @@ void ObjectList::key_event(wxKeyEvent& event)
) {
remove();
}
else if (wxGetKeyState(wxKeyCode('A')) && wxGetKeyState(WXK_SHIFT))
else if (wxGetKeyState(wxKeyCode('A')) && wxGetKeyState(WXK_CONTROL/*WXK_SHIFT*/))
select_item_all_children();
else
event.Skip();
@ -1005,8 +1017,7 @@ wxMenuItem* ObjectList::append_menu_item_instance_to_object(wxMenu* menu)
void ObjectList::append_menu_items_osx(wxMenu* menu)
{
append_menu_item(menu, wxID_ANY, _(L("Delete item")), "",
[this](wxCommandEvent&) { remove(); }, "", menu);
append_menu_item_delete(menu);
append_menu_item(menu, wxID_ANY, _(L("Rename")), "",
[this](wxCommandEvent&) { rename_item(); }, "", menu);
@ -1025,7 +1036,7 @@ void ObjectList::append_menu_item_fix_through_netfabb(wxMenu* menu)
void ObjectList::append_menu_item_export_stl(wxMenu* menu) const
{
append_menu_item(menu, wxID_ANY, _(L("Export object as STL")) + dots, "",
append_menu_item(menu, wxID_ANY, _(L("Export as STL")) + dots, "",
[](wxCommandEvent&) { wxGetApp().plater()->export_stl(true); }, "", menu);
menu->AppendSeparator();
}
@ -1061,6 +1072,12 @@ void ObjectList::append_menu_item_change_extruder(wxMenu* menu) const
}
}
void ObjectList::append_menu_item_delete(wxMenu* menu)
{
append_menu_item(menu, wxID_ANY, _(L("Delete")), "",
[this](wxCommandEvent&) { remove(); }, "", menu);
}
void ObjectList::create_object_popupmenu(wxMenu *menu)
{
#ifdef __WXOSX__
@ -1101,6 +1118,7 @@ void ObjectList::create_part_popupmenu(wxMenu *menu)
#endif // __WXOSX__
append_menu_item_fix_through_netfabb(menu);
append_menu_item_export_stl(menu);
m_menu_item_split_part = append_menu_item_split(menu);
@ -1117,10 +1135,21 @@ void ObjectList::create_part_popupmenu(wxMenu *menu)
void ObjectList::create_instance_popupmenu(wxMenu*menu)
{
#ifdef __WXOSX__
append_menu_item_delete(menu);
#endif // __WXOSX__
m_menu_item_split_instances = append_menu_item_instance_to_object(menu);
/* New behavior logic:
* 1. Split Object to several separated object, if ALL instances are selected
* 2. Separate selected instances from the initial object to the separated object,
* if some (not all) instances are selected
*/
wxGetApp().plater()->Bind(wxEVT_UPDATE_UI, [this](wxUpdateUIEvent& evt) {
evt.Enable(can_split_instances()); }, m_menu_item_split_instances->GetId());
// evt.Enable(can_split_instances()); }, m_menu_item_split_instances->GetId());
evt.SetText(wxGetApp().plater()->canvas3D()->get_selection().is_single_full_object() ?
_(L("Set as a Separated Objects")) : _(L("Set as a Separated Object")));
}, m_menu_item_split_instances->GetId());
}
wxMenu* ObjectList::create_settings_popupmenu(wxMenu *parent_menu)
@ -1551,7 +1580,7 @@ void ObjectList::split()
auto opt_keys = model_object->volumes[id]->config.keys();
if ( !(opt_keys.size() == 1 && opt_keys[0] == "extruder") ) {
select_item(m_objects_model->AddSettingsChild(vol_item));
Collapse(vol_item);
/*Collapse*/Expand(vol_item);
}
}
@ -1638,16 +1667,20 @@ void ObjectList::part_selection_changed()
bool update_and_show_manipulations = false;
bool update_and_show_settings = false;
if (multiple_selection()) {
const auto item = GetSelection();
if ( multiple_selection() || item && m_objects_model->GetItemType(item) == itInstanceRoot )
{
og_name = _(L("Group manipulation"));
update_and_show_manipulations = true;
const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
// don't show manipulation panel for case of all Object's parts selection
update_and_show_manipulations = !selection.is_single_full_instance();
}
else
{
const auto item = GetSelection();
if (item)
{
bool is_part = false;
if (m_objects_model->GetParent(item) == wxDataViewItem(0)) {
obj_idx = m_objects_model->GetIdByItem(item);
og_name = _(L("Object manipulation"));
@ -1665,7 +1698,6 @@ void ObjectList::part_selection_changed()
}
else {
og_name = _(L("Part Settings to modify"));
is_part = true;
auto main_parent = m_objects_model->GetParent(parent);
obj_idx = m_objects_model->GetIdByItem(main_parent);
const auto volume_id = m_objects_model->GetVolumeIdByItem(parent);
@ -1675,7 +1707,6 @@ void ObjectList::part_selection_changed()
}
else if (m_objects_model->GetItemType(item) == itVolume) {
og_name = _(L("Part manipulation"));
is_part = true;
const auto volume_id = m_objects_model->GetVolumeIdByItem(item);
m_config = &(*m_objects)[obj_idx]->volumes[volume_id]->config;
update_and_show_manipulations = true;
@ -1743,7 +1774,7 @@ void ObjectList::add_object_to_list(size_t obj_idx)
auto opt_keys = model_object->volumes[id]->config.keys();
if (!opt_keys.empty() && !(opt_keys.size() == 1 && opt_keys[0] == "extruder")) {
select_item(m_objects_model->AddSettingsChild(vol_item));
Collapse(vol_item);
/*Collapse*/Expand(vol_item);
}
}
Expand(item);
@ -1757,7 +1788,7 @@ void ObjectList::add_object_to_list(size_t obj_idx)
auto opt_keys = model_object->config.keys();
if (!opt_keys.empty() && !(opt_keys.size() == 1 && opt_keys[0] == "extruder")) {
select_item(m_objects_model->AddSettingsChild(item));
Collapse(item);
/*Collapse*/Expand(item);
}
#ifndef __WXOSX__
@ -1923,11 +1954,22 @@ bool ObjectList::multiple_selection() const
return GetSelectedItemsCount() > 1;
}
bool ObjectList::is_selected(const ItemType type) const
{
const wxDataViewItem& item = GetSelection();
if (item)
return m_objects_model->GetItemType(item) == type;
return false;
}
void ObjectList::update_selections()
{
const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
wxDataViewItemArray sels;
m_selection_mode = smInstance;
// We doesn't update selection if SettingsItem for the current object/part is selected
if (GetSelectedItemsCount() == 1 && m_objects_model->GetItemType(GetSelection()) == itSettings )
{
@ -1941,32 +1983,56 @@ void ObjectList::update_selections()
return;
}
}
if (selection.is_single_full_object())
else if (selection.is_single_full_object() || selection.is_multiple_full_object())
{
sels.Add(m_objects_model->GetItemById(selection.get_object_idx()));
const Selection::ObjectIdxsToInstanceIdxsMap& objects_content = selection.get_content();
for (const auto& object : objects_content) {
if (object.second.size() == 1) // object with 1 instance
sels.Add(m_objects_model->GetItemById(object.first));
else if (object.second.size() > 1) // object with several instances
{
wxDataViewItemArray current_sels;
GetSelections(current_sels);
const wxDataViewItem frst_inst_item = m_objects_model->GetItemByInstanceId(object.first, 0);
bool root_is_selected = false;
for (const auto& item:current_sels)
if (item == m_objects_model->GetParent(frst_inst_item) ||
item == m_objects_model->GetTopParent(frst_inst_item)) {
root_is_selected = true;
sels.Add(item);
break;
}
if (root_is_selected)
continue;
const Selection::InstanceIdxsList& instances = object.second;
for (const auto& inst : instances)
sels.Add(m_objects_model->GetItemByInstanceId(object.first, inst));
}
}
}
else if (selection.is_single_volume() || selection.is_modifier() ||
selection.is_multiple_volume() || selection.is_multiple_full_object()) {
else if (selection.is_single_volume() || selection.is_modifier() || selection.is_multiple_volume())
{
for (auto idx : selection.get_volume_idxs()) {
const auto gl_vol = selection.get_volume(idx);
if (selection.is_multiple_full_object())
sels.Add(m_objects_model->GetItemById(gl_vol->object_idx()));
else if (gl_vol->volume_idx() >= 0)
if (gl_vol->volume_idx() >= 0)
// Only add GLVolumes with non-negative volume_ids. GLVolumes with negative volume ids
// are not associated with ModelVolumes, but they are temporarily generated by the backend
// (for example, SLA supports or SLA pad).
sels.Add(m_objects_model->GetItemByVolumeId(gl_vol->object_idx(), gl_vol->volume_idx()));
}
m_selection_mode = smVolume;
}
else if (selection.is_single_full_instance() || selection.is_multiple_full_instance()) {
else if (selection.is_single_full_instance() || selection.is_multiple_full_instance())
{
for (auto idx : selection.get_instance_idxs()) {
sels.Add(m_objects_model->GetItemByInstanceId(selection.get_object_idx(), idx));
}
}
else if (selection.is_mixed())
{
auto& objects_content_list = selection.get_content();
const Selection::ObjectIdxsToInstanceIdxsMap& objects_content_list = selection.get_content();
for (auto idx : selection.get_volume_idxs()) {
const auto gl_vol = selection.get_volume(idx);
@ -1999,6 +2065,9 @@ void ObjectList::update_selections()
sels.Add(m_objects_model->GetItemByVolumeId(glv_obj_idx, glv_vol_idx));
}
}
if (sels.size() == 0)
m_selection_mode = smUndef;
select_items(sels);
@ -2034,29 +2103,34 @@ void ObjectList::update_selections_on_canvas()
auto add_to_selection = [this](const wxDataViewItem& item, Selection& selection, int instance_idx, bool as_single_selection)
{
if (m_objects_model->GetParent(item) == wxDataViewItem(0)) {
selection.add_object(m_objects_model->GetIdByItem(item), as_single_selection);
const ItemType& type = m_objects_model->GetItemType(item);
if ( type == itInstanceRoot || m_objects_model->GetParent(item) == wxDataViewItem(0) ) {
wxDataViewItem obj_item = type == itInstanceRoot ? m_objects_model->GetParent(item) : item;
selection.add_object(m_objects_model->GetIdByItem(obj_item), as_single_selection);
return;
}
if (m_objects_model->GetItemType(item) == itVolume) {
if (type == itVolume) {
const int obj_idx = m_objects_model->GetIdByItem(m_objects_model->GetParent(item));
const int vol_idx = m_objects_model->GetVolumeIdByItem(item);
selection.add_volume(obj_idx, vol_idx, std::max(instance_idx, 0), as_single_selection);
}
else if (m_objects_model->GetItemType(item) == itInstance) {
else if (type == itInstance) {
const int obj_idx = m_objects_model->GetIdByItem(m_objects_model->GetTopParent(item));
const int inst_idx = m_objects_model->GetInstanceIdByItem(item);
selection.add_instance(obj_idx, inst_idx, as_single_selection);
}
};
// stores current instance idx before to clear the selection
int instance_idx = selection.get_instance_idx();
if (sel_cnt == 1) {
wxDataViewItem item = GetSelection();
if (m_objects_model->GetItemType(item) & (itSettings|itInstanceRoot))
add_to_selection(m_objects_model->GetParent(item), selection, -1, true);
add_to_selection(m_objects_model->GetParent(item), selection, instance_idx, true);
else
add_to_selection(item, selection, -1, true);
add_to_selection(item, selection, instance_idx, true);
wxGetApp().plater()->canvas3D()->update_gizmos_on_off_state();
return;
@ -2065,8 +2139,6 @@ void ObjectList::update_selections_on_canvas()
wxDataViewItemArray sels;
GetSelections(sels);
// stores current instance idx before to clear the selection
int instance_idx = selection.get_instance_idx();
selection.clear();
for (auto item: sels)
add_to_selection(item, selection, instance_idx, false);
@ -2112,22 +2184,101 @@ void ObjectList::select_item_all_children()
if (!GetSelection() || m_objects_model->GetItemType(GetSelection()) == itObject) {
for (int i = 0; i < m_objects->size(); i++)
sels.Add(m_objects_model->GetItemById(i));
m_selection_mode = smInstance;
}
else {
const auto item = GetSelection();
// Some volume(instance) is selected => select all volumes(instances) inside the current object
if (m_objects_model->GetItemType(item) & (itVolume | itInstance)) {
if (m_objects_model->GetItemType(item) & (itVolume | itInstance))
m_objects_model->GetChildren(m_objects_model->GetParent(item), sels);
}
m_selection_mode = m_objects_model->GetItemType(item)&itVolume ? smVolume : smInstance;
}
SetSelections(sels);
selection_changed();
}
// update selection mode for non-multiple selection
void ObjectList::update_selection_mode()
{
// All items are unselected
if (!GetSelection())
{
m_last_selected_item = wxDataViewItem(0);
m_selection_mode = smUndef;
return;
}
const ItemType type = m_objects_model->GetItemType(GetSelection());
m_selection_mode = type&itSettings ? smUndef :
type&itVolume ? smVolume : smInstance;
}
// check last selected item. If is it possible to select it
bool ObjectList::check_last_selection(wxString& msg_str)
{
if (!m_last_selected_item)
return true;
const bool is_shift_pressed = wxGetKeyState(WXK_SHIFT);
/* We can't mix Parts and Objects/Instances.
* So, show information about it
*/
const ItemType type = m_objects_model->GetItemType(m_last_selected_item);
// check a case of a selection of the Parts from different Objects
bool impossible_multipart_selection = false;
if (type & itVolume && m_selection_mode == smVolume)
{
wxDataViewItemArray sels;
GetSelections(sels);
for (const auto& sel: sels)
if (sel != m_last_selected_item &&
m_objects_model->GetParent(sel) != m_objects_model->GetParent(m_last_selected_item))
{
impossible_multipart_selection = true;
break;
}
}
if (impossible_multipart_selection ||
type & itSettings ||
type & itVolume && m_selection_mode == smInstance ||
!(type & itVolume) && m_selection_mode == smVolume)
{
// Inform user why selection isn't complited
const wxString item_type = m_selection_mode == smInstance ? _(L("Object or Instance")) : _(L("Part"));
msg_str = wxString::Format( _(L("Unsupported selection")) + "\n\n" +
_(L("You started your selection with %s Item.")) + "\n" +
_(L("In this mode you can select only other %s Items%s")),
item_type, item_type,
m_selection_mode == smInstance ? "." :
" " + _(L("of a current Object")));
// Unselect last selected item, if selection is without SHIFT
if (!is_shift_pressed) {
Unselect(m_last_selected_item);
show_info(this, msg_str, _(L("Info")));
}
return is_shift_pressed;
}
return true;
}
void ObjectList::fix_multiselection_conflicts()
{
if (GetSelectedItemsCount() <= 1)
if (GetSelectedItemsCount() <= 1) {
update_selection_mode();
return;
}
wxString msg_string;
if (!check_last_selection(msg_string))
return;
m_prevent_list_events = true;
@ -2135,12 +2286,58 @@ void ObjectList::fix_multiselection_conflicts()
wxDataViewItemArray sels;
GetSelections(sels);
for (auto item : sels) {
if (m_objects_model->GetItemType(item) & (itSettings|itInstanceRoot))
Unselect(item);
else if (m_objects_model->GetParent(item) != wxDataViewItem(0))
Unselect(m_objects_model->GetParent(item));
if (m_selection_mode == smVolume)
{
// identify correct parent of the initial selected item
const wxDataViewItem& parent = m_objects_model->GetParent(m_last_selected_item == sels.front() ? sels.back() : sels.front());
sels.clear();
wxDataViewItemArray children; // selected volumes from current parent
m_objects_model->GetChildren(parent, children);
for (const auto child : children)
if (IsSelected(child) && m_objects_model->GetItemType(child)&itVolume)
sels.Add(child);
// If some part is selected, unselect all items except of selected parts of the current object
UnselectAll();
SetSelections(sels);
}
else
{
for (const auto item : sels)
{
if (!IsSelected(item)) // if this item is unselected now (from previous actions)
continue;
if (m_objects_model->GetItemType(item) & itSettings) {
Unselect(item);
continue;
}
const wxDataViewItem& parent = m_objects_model->GetParent(item);
if (parent != wxDataViewItem(0) && IsSelected(parent))
Unselect(parent);
else
{
wxDataViewItemArray unsels;
m_objects_model->GetAllChildren(item, unsels);
for (const auto unsel_item : unsels)
Unselect(unsel_item);
}
if (m_objects_model->GetItemType(item) & itVolume)
Unselect(item);
m_selection_mode = smInstance;
}
}
if (!msg_string.IsEmpty())
show_info(this, msg_string, _(L("Info")));
if (!IsSelected(m_last_selected_item))
m_last_selected_item = wxDataViewItem(0);
m_prevent_list_events = false;
}
@ -2272,6 +2469,12 @@ void ObjectList::update_object_menu()
void ObjectList::instances_to_separated_object(const int obj_idx, const std::set<int>& inst_idxs)
{
if ((*m_objects)[obj_idx]->instances.size() == inst_idxs.size())
{
instances_to_separated_objects(obj_idx);
return;
}
// create new object from selected instance
ModelObject* model_object = (*m_objects)[obj_idx]->get_model()->add_object(*(*m_objects)[obj_idx]);
for (int inst_idx = model_object->instances.size() - 1; inst_idx >= 0; inst_idx--)
@ -2292,6 +2495,31 @@ void ObjectList::instances_to_separated_object(const int obj_idx, const std::set
}
}
void ObjectList::instances_to_separated_objects(const int obj_idx)
{
const int inst_cnt = (*m_objects)[obj_idx]->instances.size();
for (int i = inst_cnt-1; i > 0 ; i--)
{
// create new object from initial
ModelObject* object = (*m_objects)[obj_idx]->get_model()->add_object(*(*m_objects)[obj_idx]);
for (int inst_idx = object->instances.size() - 1; inst_idx >= 0; inst_idx--)
{
if (inst_idx == i)
continue;
// delete unnecessary instances
object->delete_instance(inst_idx);
}
// Add new object to the object_list
add_object_to_list(m_objects->size() - 1);
// delete current instance from the initial object
del_subobject_from_object(obj_idx, i, itInstance);
delete_instance_from_list(obj_idx, i);
}
}
void ObjectList::split_instances()
{
const Selection& selection = wxGetApp().plater()->canvas3D()->get_selection();
@ -2299,6 +2527,12 @@ void ObjectList::split_instances()
if (obj_idx == -1)
return;
if (selection.is_single_full_object())
{
instances_to_separated_objects(obj_idx);
return;
}
const int inst_idx = selection.get_instance_idx();
const std::set<int> inst_idxs = inst_idx < 0 ?
selection.get_instance_idxs() :
@ -2424,8 +2658,7 @@ void ObjectList::show_multi_selection_menu()
wxMenu* menu = new wxMenu();
#ifdef __WXOSX__
append_menu_item(menu, wxID_ANY, _(L("Delete items")), "",
[this](wxCommandEvent&) { remove(); }, "", menu);
append_menu_item_delete(menu);
#endif //__WXOSX__
if (extruders_count() > 1)

View file

@ -60,6 +60,12 @@ struct ItemForDelete
class ObjectList : public wxDataViewCtrl
{
enum SELECTION_MODE
{
smUndef,
smVolume,
smInstance
} m_selection_mode {smUndef};
struct dragged_item_data
{
@ -135,6 +141,7 @@ class ObjectList : public wxDataViewCtrl
bool m_part_settings_changed = false;
int m_selected_row = 0;
wxDataViewItem m_last_selected_item {nullptr};
#if 0
FreqSettingsBundle m_freq_settings_fff;
@ -188,6 +195,7 @@ public:
void append_menu_item_fix_through_netfabb(wxMenu* menu);
void append_menu_item_export_stl(wxMenu* menu) const ;
void append_menu_item_change_extruder(wxMenu* menu) const;
void append_menu_item_delete(wxMenu* menu);
void create_object_popupmenu(wxMenu *menu);
void create_sla_object_popupmenu(wxMenu*menu);
void create_part_popupmenu(wxMenu*menu);
@ -251,12 +259,15 @@ public:
void init_objects();
bool multiple_selection() const ;
bool is_selected(const ItemType type) const;
void update_selections();
void update_selections_on_canvas();
void select_item(const wxDataViewItem& item);
void select_items(const wxDataViewItemArray& sels);
void select_all();
void select_item_all_children();
void update_selection_mode();
bool check_last_selection(wxString& msg_str);
// correct current selections to avoid of the possible conflicts
void fix_multiselection_conflicts();
@ -269,6 +280,7 @@ public:
void update_object_menu();
void instances_to_separated_object(const int obj_idx, const std::set<int>& inst_idx);
void instances_to_separated_objects(const int obj_idx);
void split_instances();
void rename_item();
void fix_through_netfabb() const;

View file

@ -92,7 +92,6 @@ ObjectManipulation::ObjectManipulation(wxWindow* parent) :
else if (option_name == "Size") {
line.near_label_widget = [this](wxWindow* parent) {
return new wxStaticBitmap(parent, wxID_ANY, wxNullBitmap, wxDefaultPosition,
// wxBitmap(from_u8(var("one_layer_lock_on.png")), wxBITMAP_TYPE_PNG).GetSize());
create_scaled_bitmap("one_layer_lock_on.png").GetSize());
};
}
@ -161,6 +160,8 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_move_label_string = L("Position");
m_new_rotate_label_string = L("Rotation");
m_new_scale_label_string = L("Scale factors");
ObjectList* obj_list = wxGetApp().obj_list();
if (selection.is_single_full_instance())
{
// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
@ -187,7 +188,7 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_enabled = true;
}
else if (selection.is_single_full_object())
else if (selection.is_single_full_object() && obj_list->is_selected(itObject))
{
m_cache.instance.reset();
@ -212,7 +213,7 @@ void ObjectManipulation::update_settings_value(const Selection& selection)
m_new_size = (volume->get_volume_transformation().get_matrix(true, true) * volume->bounding_box.size()).cwiseAbs();
m_new_enabled = true;
}
else if (wxGetApp().obj_list()->multiple_selection())
else if (obj_list->multiple_selection() || obj_list->is_selected(itInstanceRoot))
{
reset_settings_value();
m_new_move_label_string = L("Translate");

View file

@ -77,7 +77,6 @@ void ObjectSettings::update_settings_list()
{
auto opt_key = (line.get_options())[0].opt_id; //we assume that we have one option per line
// auto btn = new wxBitmapButton(parent, wxID_ANY, wxBitmap(from_u8(var("colorchange_delete_on.png")), wxBITMAP_TYPE_PNG),
auto btn = new wxBitmapButton(parent, wxID_ANY, create_scaled_bitmap("colorchange_delete_on.png"),
wxDefaultPosition, wxDefaultSize, wxBORDER_NONE);
#ifdef __WXMSW__

View file

@ -4,9 +4,14 @@
#include <boost/lexical_cast.hpp>
#include <boost/format.hpp>
#ifdef _WIN32
#include <Windows.h>
#endif
#include <wx/toplevel.h>
#include <wx/sizer.h>
#include <wx/checkbox.h>
#include <wx/dcclient.h>
#include "libslic3r/Config.hpp"
@ -48,6 +53,64 @@ void on_window_geometry(wxTopLevelWindow *tlw, std::function<void()> callback)
#endif
}
wxDEFINE_EVENT(EVT_DPI_CHANGED, DpiChangedEvent);
#ifdef _WIN32
template<class F> typename F::FN winapi_get_function(const wchar_t *dll, const char *fn_name) {
static HINSTANCE dll_handle = LoadLibraryExW(dll, nullptr, 0);
if (dll_handle == nullptr) { return nullptr; }
return (F::FN)GetProcAddress(dll_handle, fn_name);
}
#endif
int get_dpi_for_window(wxWindow *window)
{
#ifdef _WIN32
enum MONITOR_DPI_TYPE_ {
// This enum is inlined here to avoid build-time dependency
MDT_EFFECTIVE_DPI_ = 0,
MDT_ANGULAR_DPI_ = 1,
MDT_RAW_DPI_ = 2,
MDT_DEFAULT_ = MDT_EFFECTIVE_DPI_,
};
// Need strong types for winapi_get_function() to work
struct GetDpiForWindow_t { typedef HRESULT (WINAPI *FN)(HWND hwnd); };
struct GetDpiForMonitor_t { typedef HRESULT (WINAPI *FN)(HMONITOR hmonitor, MONITOR_DPI_TYPE_ dpiType, UINT *dpiX, UINT *dpiY); };
static auto GetDpiForWindow_fn = winapi_get_function<GetDpiForWindow_t>(L"User32.dll", "GetDpiForWindow");
static auto GetDpiForMonitor_fn = winapi_get_function<GetDpiForMonitor_t>(L"Shcore.dll", "GetDpiForMonitor");
const HWND hwnd = window->GetHandle();
if (GetDpiForWindow_fn != nullptr) {
// We're on Windows 10, we have per-screen DPI settings
return GetDpiForWindow_fn(hwnd);
} else if (GetDpiForMonitor_fn != nullptr) {
// We're on Windows 8.1, we have per-system DPI
// Note: MonitorFromWindow() is available on all Windows.
const HMONITOR monitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
UINT dpiX;
UINT dpiY;
return GetDpiForMonitor_fn(monitor, MDT_EFFECTIVE_DPI_, &dpiX, &dpiY) == S_OK ? dpiX : DPI_DEFAULT;
} else {
// We're on Windows earlier than 8.1, use DC
const HDC hdc = GetDC(hwnd);
if (hdc == NULL) { return DPI_DEFAULT; }
return GetDeviceCaps(hdc, LOGPIXELSX);
}
#elif defined __linux__
// TODO
return DPI_DEFAULT;
#elif defined __APPLE__
// TODO
return DPI_DEFAULT;
#endif
}
CheckboxFileDialog::ExtraPanel::ExtraPanel(wxWindow *parent)
: wxPanel(parent, wxID_ANY)

View file

@ -8,10 +8,13 @@
#include <boost/optional.hpp>
#include <wx/frame.h>
#include <wx/dialog.h>
#include <wx/event.h>
#include <wx/filedlg.h>
#include <wx/gdicmn.h>
#include <wx/panel.h>
#include <wx/dcclient.h>
#include <wx/debug.h>
class wxCheckBox;
@ -27,6 +30,68 @@ wxTopLevelWindow* find_toplevel_parent(wxWindow *window);
void on_window_geometry(wxTopLevelWindow *tlw, std::function<void()> callback);
enum { DPI_DEFAULT = 96 };
int get_dpi_for_window(wxWindow *window);
struct DpiChangedEvent : public wxEvent {
int dpi;
wxRect rect;
DpiChangedEvent(wxEventType eventType, int dpi, wxRect rect)
: wxEvent(0, eventType), dpi(dpi), rect(rect)
{}
virtual wxEvent *Clone() const
{
return new DpiChangedEvent(*this);
}
};
wxDECLARE_EVENT(EVT_DPI_CHANGED, DpiChangedEvent);
template<class P> class DPIAware : public P
{
public:
DPIAware(wxWindow *parent, wxWindowID id, const wxString &title, const wxPoint &pos=wxDefaultPosition,
const wxSize &size=wxDefaultSize, long style=wxDEFAULT_FRAME_STYLE, const wxString &name=wxFrameNameStr)
: P(parent, id, title, pos, size, style, name)
{
m_scale_factor = (float)get_dpi_for_window(this) / (float)DPI_DEFAULT;
recalc_font();
this->Bind(EVT_DPI_CHANGED, [this](const DpiChangedEvent &evt) {
m_scale_factor = (float)evt.dpi / (float)DPI_DEFAULT;
on_dpi_changed(evt.rect);
});
}
virtual ~DPIAware() {}
float scale_factor() const { return m_scale_factor; }
int em_unit() const { return m_em_unit; }
int font_size() const { return m_font_size; }
protected:
virtual void on_dpi_changed(const wxRect &suggested_rect) = 0;
private:
int m_scale_factor;
int m_em_unit;
int m_font_size;
void recalc_font()
{
wxClientDC dc(this);
const auto metrics = dc.GetFontMetrics();
m_font_size = metrics.height;
m_em_unit = metrics.averageWidth;
}
};
typedef DPIAware<wxFrame> DPIFrame;
typedef DPIAware<wxDialog> DPIDialog;
class EventGuard
{

View file

@ -1,4 +1,5 @@
#include "GLGizmoBase.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
@ -60,62 +61,62 @@ void GLGizmoBase::Grabber::render(float size, const float* render_color, bool us
float half_size = dragging ? get_dragging_half_size(size) : get_half_size(size);
if (use_lighting)
::glEnable(GL_LIGHTING);
glsafe(::glEnable(GL_LIGHTING));
::glColor3fv(render_color);
glsafe(::glColor3fv(render_color));
::glPushMatrix();
::glTranslated(center(0), center(1), center(2));
glsafe(::glPushMatrix());
glsafe(::glTranslated(center(0), center(1), center(2)));
::glRotated(Geometry::rad2deg(angles(2)), 0.0, 0.0, 1.0);
::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0);
::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0);
glsafe(::glRotated(Geometry::rad2deg(angles(2)), 0.0, 0.0, 1.0));
glsafe(::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0));
glsafe(::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0));
// face min x
::glPushMatrix();
::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f);
::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
glsafe(::glPushMatrix());
glsafe(::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f));
glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f));
render_face(half_size);
::glPopMatrix();
glsafe(::glPopMatrix());
// face max x
::glPushMatrix();
::glTranslatef((GLfloat)half_size, 0.0f, 0.0f);
::glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
glsafe(::glPushMatrix());
glsafe(::glTranslatef((GLfloat)half_size, 0.0f, 0.0f));
glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f));
render_face(half_size);
::glPopMatrix();
glsafe(::glPopMatrix());
// face min y
::glPushMatrix();
::glTranslatef(0.0f, -(GLfloat)half_size, 0.0f);
::glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, -(GLfloat)half_size, 0.0f));
glsafe(::glRotatef(90.0f, 1.0f, 0.0f, 0.0f));
render_face(half_size);
::glPopMatrix();
glsafe(::glPopMatrix());
// face max y
::glPushMatrix();
::glTranslatef(0.0f, (GLfloat)half_size, 0.0f);
::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f);
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, (GLfloat)half_size, 0.0f));
glsafe(::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f));
render_face(half_size);
::glPopMatrix();
glsafe(::glPopMatrix());
// face min z
::glPushMatrix();
::glTranslatef(0.0f, 0.0f, -(GLfloat)half_size);
::glRotatef(180.0f, 1.0f, 0.0f, 0.0f);
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, 0.0f, -(GLfloat)half_size));
glsafe(::glRotatef(180.0f, 1.0f, 0.0f, 0.0f));
render_face(half_size);
::glPopMatrix();
glsafe(::glPopMatrix());
// face max z
::glPushMatrix();
::glTranslatef(0.0f, 0.0f, (GLfloat)half_size);
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.0f, 0.0f, (GLfloat)half_size));
render_face(half_size);
::glPopMatrix();
glsafe(::glPopMatrix());
::glPopMatrix();
glsafe(::glPopMatrix());
if (use_lighting)
::glDisable(GL_LIGHTING);
glsafe(::glDisable(GL_LIGHTING));
}
void GLGizmoBase::Grabber::render_face(float half_size) const
@ -128,7 +129,7 @@ void GLGizmoBase::Grabber::render_face(float half_size) const
::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f);
::glVertex3f(-(GLfloat)half_size, (GLfloat)half_size, 0.0f);
::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f);
::glEnd();
glsafe(::glEnd());
}
#if ENABLE_SVG_ICONS

View file

@ -3,7 +3,6 @@
#include "libslic3r/Point.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/I18N.hpp"
#include "slic3r/GUI/Selection.hpp"

View file

@ -1,5 +1,6 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoCut.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
@ -15,12 +16,6 @@ namespace Slic3r {
namespace GUI {
// GLGizmoCut
class GLGizmoCutPanel : public wxPanel
{
public:
@ -141,10 +136,10 @@ void GLGizmoCut::on_render(const Selection& selection) const
const float max_x = box.max(0) + Margin;
const float min_y = box.min(1) - Margin;
const float max_y = box.max(1) + Margin;
::glEnable(GL_DEPTH_TEST);
::glDisable(GL_CULL_FACE);
::glEnable(GL_BLEND);
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_CULL_FACE));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
// Draw the cutting plane
::glBegin(GL_QUADS);
@ -153,10 +148,10 @@ void GLGizmoCut::on_render(const Selection& selection) const
::glVertex3f(max_x, min_y, plane_center(2));
::glVertex3f(max_x, max_y, plane_center(2));
::glVertex3f(min_x, max_y, plane_center(2));
::glEnd();
glsafe(::glEnd());
::glEnable(GL_CULL_FACE);
::glDisable(GL_BLEND);
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
// TODO: draw cut part contour?
@ -164,13 +159,13 @@ void GLGizmoCut::on_render(const Selection& selection) const
m_grabbers[0].center = plane_center;
m_grabbers[0].center(2) = plane_center(2) + Offset;
::glDisable(GL_DEPTH_TEST);
::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f);
::glColor3f(1.0, 1.0, 0.0);
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f));
glsafe(::glColor3f(1.0, 1.0, 0.0));
::glBegin(GL_LINES);
::glVertex3dv(plane_center.data());
::glVertex3dv(m_grabbers[0].center.data());
::glEnd();
glsafe(::glEnd());
std::copy(std::begin(GrabberColor), std::end(GrabberColor), m_grabbers[0].color);
m_grabbers[0].render(m_hover_id == 0, (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0));
@ -178,7 +173,7 @@ void GLGizmoCut::on_render(const Selection& selection) const
void GLGizmoCut::on_render_for_picking(const Selection& selection) const
{
::glDisable(GL_DEPTH_TEST);
glsafe(::glDisable(GL_DEPTH_TEST));
render_grabbers_for_picking(selection.get_bounding_box());
}
@ -192,7 +187,7 @@ void GLGizmoCut::on_render_input_window(float x, float y, float bottom_limit, co
m_imgui->set_next_window_bg_alpha(0.5f);
m_imgui->begin(_(L("Cut")), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse);
ImGui::PushItemWidth(100.0f);
ImGui::PushItemWidth(m_imgui->scaled(5.0f));
bool _value_changed = ImGui::InputDouble("Z", &m_cut_z, 0.0f, 0.0f, "%.2f");
m_imgui->checkbox(_(L("Keep upper part")), m_keep_upper);

View file

@ -49,67 +49,67 @@ void GLGizmoFlatten::on_start_dragging(const Selection& selection)
void GLGizmoFlatten::on_render(const Selection& selection) const
{
::glClear(GL_DEPTH_BUFFER_BIT);
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
::glEnable(GL_DEPTH_TEST);
::glEnable(GL_BLEND);
glsafe(::glEnable(GL_DEPTH_TEST));
glsafe(::glEnable(GL_BLEND));
if (selection.is_single_full_instance())
{
const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix();
::glPushMatrix();
::glTranslatef(0.f, 0.f, selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z());
::glMultMatrixd(m.data());
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z()));
glsafe(::glMultMatrixd(m.data()));
if (this->is_plane_update_necessary())
const_cast<GLGizmoFlatten*>(this)->update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i)
{
if (i == m_hover_id)
::glColor4f(0.9f, 0.9f, 0.9f, 0.75f);
glsafe(::glColor4f(0.9f, 0.9f, 0.9f, 0.75f));
else
::glColor4f(0.9f, 0.9f, 0.9f, 0.5f);
glsafe(::glColor4f(0.9f, 0.9f, 0.9f, 0.5f));
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
{
::glVertex3dv(vertex.data());
}
::glEnd();
glsafe(::glEnd());
}
::glPopMatrix();
glsafe(::glPopMatrix());
}
::glEnable(GL_CULL_FACE);
::glDisable(GL_BLEND);
glsafe(::glEnable(GL_CULL_FACE));
glsafe(::glDisable(GL_BLEND));
}
void GLGizmoFlatten::on_render_for_picking(const Selection& selection) const
{
::glDisable(GL_DEPTH_TEST);
::glDisable(GL_BLEND);
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_BLEND));
if (selection.is_single_full_instance())
{
const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix();
::glPushMatrix();
::glTranslatef(0.f, 0.f, selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z());
::glMultMatrixd(m.data());
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z()));
glsafe(::glMultMatrixd(m.data()));
if (this->is_plane_update_necessary())
const_cast<GLGizmoFlatten*>(this)->update_planes();
for (int i = 0; i < (int)m_planes.size(); ++i)
{
::glColor3fv(picking_color_component(i).data());
glsafe(::glColor3fv(picking_color_component(i).data()));
::glBegin(GL_POLYGON);
for (const Vec3d& vertex : m_planes[i].vertices)
{
::glVertex3dv(vertex.data());
}
::glEnd();
glsafe(::glEnd());
}
::glPopMatrix();
glsafe(::glPopMatrix());
}
::glEnable(GL_CULL_FACE);
glsafe(::glEnable(GL_CULL_FACE));
}
void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object)

View file

@ -97,8 +97,8 @@ void GLGizmoMove3D::on_render(const Selection& selection) const
else if (!m_grabbers[2].dragging && (m_hover_id == 2))
set_tooltip("Z");
::glClear(GL_DEPTH_BUFFER_BIT);
::glEnable(GL_DEPTH_TEST);
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
const BoundingBoxf3& box = selection.get_bounding_box();
const Vec3d& center = box.center();
@ -115,7 +115,7 @@ void GLGizmoMove3D::on_render(const Selection& selection) const
m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset);
::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float));
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
if (m_hover_id == -1)
{
@ -124,11 +124,11 @@ void GLGizmoMove3D::on_render(const Selection& selection) const
{
if (m_grabbers[i].enabled)
{
::glColor3fv(AXES_COLOR[i]);
glsafe(::glColor3fv(AXES_COLOR[i]));
::glBegin(GL_LINES);
::glVertex3dv(center.data());
::glVertex3dv(m_grabbers[i].center.data());
::glEnd();
glsafe(::glEnd());
}
}
@ -143,11 +143,11 @@ void GLGizmoMove3D::on_render(const Selection& selection) const
else
{
// draw axis
::glColor3fv(AXES_COLOR[m_hover_id]);
glsafe(::glColor3fv(AXES_COLOR[m_hover_id]));
::glBegin(GL_LINES);
::glVertex3dv(center.data());
::glVertex3dv(m_grabbers[m_hover_id].center.data());
::glEnd();
glsafe(::glEnd());
// draw grabber
m_grabbers[m_hover_id].render(true, box.max_size());
@ -157,7 +157,7 @@ void GLGizmoMove3D::on_render(const Selection& selection) const
void GLGizmoMove3D::on_render_for_picking(const Selection& selection) const
{
::glDisable(GL_DEPTH_TEST);
glsafe(::glDisable(GL_DEPTH_TEST));
const BoundingBoxf3& box = selection.get_bounding_box();
render_grabbers_for_picking(box);
@ -229,25 +229,25 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
}
if (!picking)
::glEnable(GL_LIGHTING);
glsafe(::glEnable(GL_LIGHTING));
::glColor3fv(color);
::glPushMatrix();
::glTranslated(m_grabbers[axis].center(0), m_grabbers[axis].center(1), m_grabbers[axis].center(2));
glsafe(::glColor3fv(color));
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[axis].center(0), m_grabbers[axis].center(1), m_grabbers[axis].center(2)));
if (axis == X)
::glRotated(90.0, 0.0, 1.0, 0.0);
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
else if (axis == Y)
::glRotated(-90.0, 1.0, 0.0, 0.0);
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
::glTranslated(0.0, 0.0, 2.0 * size);
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
::glPopMatrix();
glsafe(::glPopMatrix());
if (!picking)
::glDisable(GL_LIGHTING);
glsafe(::glDisable(GL_LIGHTING));
}

View file

@ -155,13 +155,13 @@ void GLGizmoRotate::on_render(const Selection& selection) const
m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth);
}
::glEnable(GL_DEPTH_TEST);
glsafe(::glEnable(GL_DEPTH_TEST));
::glPushMatrix();
glsafe(::glPushMatrix());
transform_to_local(selection);
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
glsafe(::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
render_circle();
@ -172,7 +172,7 @@ void GLGizmoRotate::on_render(const Selection& selection) const
render_reference_radius();
}
::glColor3fv(m_highlight_color);
glsafe(::glColor3fv(m_highlight_color));
if (m_hover_id != -1)
render_angle();
@ -180,14 +180,14 @@ void GLGizmoRotate::on_render(const Selection& selection) const
render_grabber(box);
render_grabber_extension(box, false);
::glPopMatrix();
glsafe(::glPopMatrix());
}
void GLGizmoRotate::on_render_for_picking(const Selection& selection) const
{
::glDisable(GL_DEPTH_TEST);
glsafe(::glDisable(GL_DEPTH_TEST));
::glPushMatrix();
glsafe(::glPushMatrix());
transform_to_local(selection);
@ -195,7 +195,7 @@ void GLGizmoRotate::on_render_for_picking(const Selection& selection) const
render_grabbers_for_picking(box);
render_grabber_extension(box, true);
::glPopMatrix();
glsafe(::glPopMatrix());
}
void GLGizmoRotate::render_circle() const
@ -209,7 +209,7 @@ void GLGizmoRotate::render_circle() const
float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
::glEnd();
glsafe(::glEnd());
}
void GLGizmoRotate::render_scale() const
@ -232,7 +232,7 @@ void GLGizmoRotate::render_scale() const
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
::glEnd();
glsafe(::glEnd());
}
void GLGizmoRotate::render_snap_radii() const
@ -257,7 +257,7 @@ void GLGizmoRotate::render_snap_radii() const
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
::glEnd();
glsafe(::glEnd());
}
void GLGizmoRotate::render_reference_radius() const
@ -265,7 +265,7 @@ void GLGizmoRotate::render_reference_radius() const
::glBegin(GL_LINES);
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f);
::glEnd();
glsafe(::glEnd());
}
void GLGizmoRotate::render_angle() const
@ -282,7 +282,7 @@ void GLGizmoRotate::render_angle() const
float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
::glEnd();
glsafe(::glEnd());
}
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
@ -291,12 +291,12 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
m_grabbers[0].angles(2) = m_angle;
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color);
glsafe(::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color));
::glBegin(GL_LINES);
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3dv(m_grabbers[0].center.data());
::glEnd();
glsafe(::glEnd());
::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float));
render_grabbers(box);
@ -320,56 +320,56 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
}
if (!picking)
::glEnable(GL_LIGHTING);
glsafe(::glEnable(GL_LIGHTING));
::glColor3fv(color);
::glPushMatrix();
::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2));
::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0);
::glRotated(90.0, 1.0, 0.0, 0.0);
::glTranslated(0.0, 0.0, 2.0 * size);
glsafe(::glColor3fv(color));
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
::glPopMatrix();
::glPushMatrix();
::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2));
::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0);
::glRotated(-90.0, 1.0, 0.0, 0.0);
::glTranslated(0.0, 0.0, 2.0 * size);
glsafe(::glPopMatrix());
glsafe(::glPushMatrix());
glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)));
glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0));
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
glsafe(::glTranslated(0.0, 0.0, 2.0 * size));
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1);
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1);
::glPopMatrix();
glsafe(::glPopMatrix());
if (!picking)
::glDisable(GL_LIGHTING);
glsafe(::glDisable(GL_LIGHTING));
}
void GLGizmoRotate::transform_to_local(const Selection& selection) const
{
::glTranslated(m_center(0), m_center(1), m_center(2));
glsafe(::glTranslated(m_center(0), m_center(1), m_center(2)));
if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes())
{
Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true);
::glMultMatrixd(orient_matrix.data());
glsafe(::glMultMatrixd(orient_matrix.data()));
}
switch (m_axis)
{
case X:
{
::glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f);
glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f));
glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f));
break;
}
case Y:
{
::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f);
::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f);
glsafe(::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f));
glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f));
break;
}
default:
@ -472,7 +472,7 @@ void GLGizmoRotate3D::on_stop_dragging()
void GLGizmoRotate3D::on_render(const Selection& selection) const
{
::glClear(GL_DEPTH_BUFFER_BIT);
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
if ((m_hover_id == -1) || (m_hover_id == 0))
m_gizmos[X].render(selection);

View file

@ -108,8 +108,8 @@ void GLGizmoScale3D::on_render(const Selection& selection) const
((m_hover_id == 6) || (m_hover_id == 7) || (m_hover_id == 8) || (m_hover_id == 9)))
set_tooltip("X/Y/Z");
::glClear(GL_DEPTH_BUFFER_BIT);
::glEnable(GL_DEPTH_TEST);
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
BoundingBoxf3 box;
Transform3d transform = Transform3d::Identity();
@ -187,7 +187,7 @@ void GLGizmoScale3D::on_render(const Selection& selection) const
m_grabbers[i].angles = angles;
}
::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f);
glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f));
const BoundingBoxf3& selection_box = selection.get_bounding_box();
@ -198,20 +198,20 @@ void GLGizmoScale3D::on_render(const Selection& selection) const
// draw connections
if (m_grabbers[0].enabled && m_grabbers[1].enabled)
{
::glColor3fv(m_grabbers[0].color);
glsafe(::glColor3fv(m_grabbers[0].color));
render_grabbers_connection(0, 1);
}
if (m_grabbers[2].enabled && m_grabbers[3].enabled)
{
::glColor3fv(m_grabbers[2].color);
glsafe(::glColor3fv(m_grabbers[2].color));
render_grabbers_connection(2, 3);
}
if (m_grabbers[4].enabled && m_grabbers[5].enabled)
{
::glColor3fv(m_grabbers[4].color);
glsafe(::glColor3fv(m_grabbers[4].color));
render_grabbers_connection(4, 5);
}
::glColor3fv(m_base_color);
glsafe(::glColor3fv(m_base_color));
render_grabbers_connection(6, 7);
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
@ -222,7 +222,7 @@ void GLGizmoScale3D::on_render(const Selection& selection) const
else if ((m_hover_id == 0) || (m_hover_id == 1))
{
// draw connection
::glColor3fv(m_grabbers[0].color);
glsafe(::glColor3fv(m_grabbers[0].color));
render_grabbers_connection(0, 1);
// draw grabbers
m_grabbers[0].render(true, grabber_mean_size);
@ -231,7 +231,7 @@ void GLGizmoScale3D::on_render(const Selection& selection) const
else if ((m_hover_id == 2) || (m_hover_id == 3))
{
// draw connection
::glColor3fv(m_grabbers[2].color);
glsafe(::glColor3fv(m_grabbers[2].color));
render_grabbers_connection(2, 3);
// draw grabbers
m_grabbers[2].render(true, grabber_mean_size);
@ -240,7 +240,7 @@ void GLGizmoScale3D::on_render(const Selection& selection) const
else if ((m_hover_id == 4) || (m_hover_id == 5))
{
// draw connection
::glColor3fv(m_grabbers[4].color);
glsafe(::glColor3fv(m_grabbers[4].color));
render_grabbers_connection(4, 5);
// draw grabbers
m_grabbers[4].render(true, grabber_mean_size);
@ -249,7 +249,7 @@ void GLGizmoScale3D::on_render(const Selection& selection) const
else if (m_hover_id >= 6)
{
// draw connection
::glColor3fv(m_drag_color);
glsafe(::glColor3fv(m_drag_color));
render_grabbers_connection(6, 7);
render_grabbers_connection(7, 8);
render_grabbers_connection(8, 9);
@ -264,7 +264,7 @@ void GLGizmoScale3D::on_render(const Selection& selection) const
void GLGizmoScale3D::on_render_for_picking(const Selection& selection) const
{
::glDisable(GL_DEPTH_TEST);
glsafe(::glDisable(GL_DEPTH_TEST));
render_grabbers_for_picking(selection.get_bounding_box());
}
@ -291,7 +291,7 @@ void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int
::glBegin(GL_LINES);
::glVertex3dv(m_grabbers[id_1].center.data());
::glVertex3dv(m_grabbers[id_2].center.data());
::glEnd();
glsafe(::glEnd());
}
}

View file

@ -1,5 +1,6 @@
// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoSlaSupports.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>
@ -84,13 +85,13 @@ void GLGizmoSlaSupports::on_render(const Selection& selection) const
return;
}
::glEnable(GL_BLEND);
::glEnable(GL_DEPTH_TEST);
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
render_points(selection, false);
render_selection_rectangle();
::glDisable(GL_BLEND);
glsafe(::glDisable(GL_BLEND));
}
void GLGizmoSlaSupports::render_selection_rectangle() const
@ -98,44 +99,44 @@ void GLGizmoSlaSupports::render_selection_rectangle() const
if (!m_selection_rectangle_active)
return;
::glLineWidth(1.5f);
glsafe(::glLineWidth(1.5f));
float render_color[3] = {1.f, 0.f, 0.f};
::glColor3fv(render_color);
glsafe(::glColor3fv(render_color));
::glPushAttrib(GL_TRANSFORM_BIT); // remember current MatrixMode
glsafe(::glPushAttrib(GL_TRANSFORM_BIT)); // remember current MatrixMode
::glMatrixMode(GL_MODELVIEW); // cache modelview matrix and set to identity
::glPushMatrix();
::glLoadIdentity();
glsafe(::glMatrixMode(GL_MODELVIEW)); // cache modelview matrix and set to identity
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
::glMatrixMode(GL_PROJECTION); // cache projection matrix and set to identity
::glPushMatrix();
::glLoadIdentity();
glsafe(::glMatrixMode(GL_PROJECTION)); // cache projection matrix and set to identity
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
::glOrtho(0.f, m_canvas_width, m_canvas_height, 0.f, -1.f, 1.f); // set projection matrix so that world coords = window coords
glsafe(::glOrtho(0.f, m_canvas_width, m_canvas_height, 0.f, -1.f, 1.f)); // set projection matrix so that world coords = window coords
// render the selection rectangle (window coordinates):
::glPushAttrib(GL_ENABLE_BIT);
::glLineStipple(4, 0xAAAA);
::glEnable(GL_LINE_STIPPLE);
glsafe(::glPushAttrib(GL_ENABLE_BIT));
glsafe(::glLineStipple(4, 0xAAAA));
glsafe(::glEnable(GL_LINE_STIPPLE));
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f);
::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f);
::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f);
::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f);
::glEnd();
::glPopAttrib();
glsafe(::glEnd());
glsafe(::glPopAttrib());
::glPopMatrix(); // restore former projection matrix
::glMatrixMode(GL_MODELVIEW);
::glPopMatrix(); // restore former modelview matrix
::glPopAttrib(); // restore former MatrixMode
glsafe(::glPopMatrix()); // restore former projection matrix
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glPopMatrix()); // restore former modelview matrix
glsafe(::glPopAttrib()); // restore former MatrixMode
}
void GLGizmoSlaSupports::on_render_for_picking(const Selection& selection) const
{
::glEnable(GL_DEPTH_TEST);
glsafe(::glEnable(GL_DEPTH_TEST));
render_points(selection, true);
}
@ -146,16 +147,16 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
return;
if (!picking)
::glEnable(GL_LIGHTING);
glsafe(::glEnable(GL_LIGHTING));
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
double z_shift = vol->get_sla_shift_z();
const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse();
const Transform3d& instance_matrix = vol->get_instance_transformation().get_matrix();
::glPushMatrix();
::glTranslated(0.0, 0.0, z_shift);
::glMultMatrixd(instance_matrix.data());
glsafe(::glPushMatrix());
glsafe(::glTranslated(0.0, 0.0, z_shift));
glsafe(::glMultMatrixd(instance_matrix.data()));
float render_color[3];
for (int i = 0; i < (int)m_editing_mode_cache.size(); ++i)
@ -187,14 +188,14 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
for (unsigned char i=0; i<3; ++i) render_color[i] = 0.5f;
}
}
::glColor3fv(render_color);
glsafe(::glColor3fv(render_color));
float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f};
::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive);
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
// Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
::glPushMatrix();
::glTranslated(support_point.pos(0), support_point.pos(1), support_point.pos(2));
::glMultMatrixd(instance_scaling_matrix_inverse.data());
glsafe(::glPushMatrix());
glsafe(::glTranslated(support_point.pos(0), support_point.pos(1), support_point.pos(2)));
glsafe(::glMultMatrixd(instance_scaling_matrix_inverse.data()));
// Matrices set, we can render the point mark now.
// If in editing mode, we'll also render a cone pointing to the sphere.
@ -205,31 +206,31 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
Eigen::Quaterniond q;
q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * m_editing_mode_cache[i].normal.cast<double>());
Eigen::AngleAxisd aa(q);
::glRotated(aa.angle() * (180./M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2));
glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)));
const float cone_radius = 0.25f; // mm
const float cone_height = 0.75f;
::glPushMatrix();
::glTranslatef(0.f, 0.f, m_editing_mode_cache[i].support_point.head_front_radius * RenderPointScale);
glsafe(::glPushMatrix());
glsafe(::glTranslatef(0.f, 0.f, m_editing_mode_cache[i].support_point.head_front_radius * RenderPointScale));
::gluCylinder(m_quadric, 0.f, cone_radius, cone_height, 24, 1);
::glTranslatef(0.f, 0.f, cone_height);
glsafe(::glTranslatef(0.f, 0.f, cone_height));
::gluDisk(m_quadric, 0.0, cone_radius, 24, 1);
::glPopMatrix();
glsafe(::glPopMatrix());
}
::gluSphere(m_quadric, m_editing_mode_cache[i].support_point.head_front_radius * RenderPointScale, 24, 12);
::glPopMatrix();
glsafe(::glPopMatrix());
}
{
// Reset emissive component to zero (the default value)
float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f };
::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive);
glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive));
}
if (!picking)
::glDisable(GL_LIGHTING);
glsafe(::glDisable(GL_LIGHTING));
::glPopMatrix();
glsafe(::glPopMatrix());
}
bool GLGizmoSlaSupports::is_mesh_update_necessary() const
@ -272,17 +273,15 @@ std::pair<Vec3f, Vec3f> GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse
if (m_V.size() == 0)
update_mesh();
Eigen::Matrix<GLint, 4, 1, Eigen::DontAlign> viewport;
::glGetIntegerv(GL_VIEWPORT, viewport.data());
Eigen::Matrix<GLdouble, 4, 4, Eigen::DontAlign> modelview_matrix;
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data());
Eigen::Matrix<GLdouble, 4, 4, Eigen::DontAlign> projection_matrix;
::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix.data());
const Camera& camera = m_parent.get_camera();
const std::array<int, 4>& viewport = camera.get_viewport();
const Transform3d& modelview_matrix = camera.get_view_matrix();
const Transform3d& projection_matrix = camera.get_projection_matrix();
Vec3d point1;
Vec3d point2;
::gluUnProject(mouse_pos(0), viewport(3)-mouse_pos(1), 0.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point1(0), &point1(1), &point1(2));
::gluUnProject(mouse_pos(0), viewport(3)-mouse_pos(1), 1.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point2(0), &point2(1), &point2(2));
::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 0.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point1(0), &point1(1), &point1(2));
::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 1.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point2(0), &point2(1), &point2(2));
igl::Hit hit;
@ -368,12 +367,10 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
// left up with selection rectangle - select points inside the rectangle:
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp) && m_selection_rectangle_active) {
const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix();
GLint viewport[4];
::glGetIntegerv(GL_VIEWPORT, viewport);
GLdouble modelview_matrix[16];
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
GLdouble projection_matrix[16];
::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
const Camera& camera = m_parent.get_camera();
const std::array<int, 4>& viewport = camera.get_viewport();
const Transform3d& modelview_matrix = camera.get_view_matrix();
const Transform3d& projection_matrix = camera.get_projection_matrix();
const Selection& selection = m_parent.get_selection();
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
@ -384,7 +381,7 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
const Transform3d& instance_matrix_no_translation = volume->get_instance_transformation().get_matrix(true);
// we'll recover current look direction from the modelview matrix (in world coords)...
Vec3f direction_to_camera(modelview_matrix[2], modelview_matrix[6], modelview_matrix[10]);
Vec3f direction_to_camera = camera.get_dir_forward().cast<float>();
// ...and transform it to model coords.
direction_to_camera = (instance_matrix_no_translation.inverse().cast<float>() * direction_to_camera).normalized().eval();
@ -394,8 +391,8 @@ bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous
Vec3f pos = instance_matrix.cast<float>() * support_point.pos;
pos(2) += z_offset;
GLdouble out_x, out_y, out_z;
::gluProject((GLdouble)pos(0), (GLdouble)pos(1), (GLdouble)pos(2), modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
out_y = m_canvas_height - out_y;
::gluProject((GLdouble)pos(0), (GLdouble)pos(1), (GLdouble)pos(2), (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z);
out_y = m_canvas_height - out_y;
if (rectangle.contains(Point(out_x, out_y))) {
bool is_obscured = false;
@ -729,40 +726,45 @@ std::string GLGizmoSlaSupports::on_get_name() const
void GLGizmoSlaSupports::on_set_state()
{
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
// Following is called through CallAfter, because otherwise there was a problem
// on OSX with the wxMessageDialog being shown several times when clicked into.
if (is_mesh_update_necessary())
update_mesh();
wxGetApp().CallAfter([this]() {
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
// we'll now reload support points:
if (m_model_object)
editing_mode_reload_cache();
if (is_mesh_update_necessary())
update_mesh();
m_parent.toggle_model_objects_visibility(false);
if (m_model_object)
m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance);
// we'll now reload support points:
if (m_model_object)
editing_mode_reload_cache();
// Set default head diameter from config.
const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
m_new_point_head_diameter = static_cast<const ConfigOptionFloat*>(cfg.option("support_head_front_diameter"))->value;
}
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
if (m_model_object) {
if (m_unsaved_changes) {
wxMessageDialog dlg(GUI::wxGetApp().plater(), _(L("Do you want to save your manually edited support points ?\n")),
_(L("Save changes?")), wxICON_QUESTION | wxYES | wxNO);
if (dlg.ShowModal() == wxID_YES)
editing_mode_apply_changes();
else
editing_mode_discard_changes();
}
m_parent.toggle_model_objects_visibility(false);
if (m_model_object)
m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance);
// Set default head diameter from config.
const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config;
m_new_point_head_diameter = static_cast<const ConfigOptionFloat*>(cfg.option("support_head_front_diameter"))->value;
}
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
if (m_model_object) {
if (m_unsaved_changes) {
wxMessageDialog dlg(GUI::wxGetApp().mainframe, _(L("Do you want to save your manually edited support points ?\n")),
_(L("Save changes?")), wxICON_QUESTION | wxYES | wxNO);
if (dlg.ShowModal() == wxID_YES)
editing_mode_apply_changes();
else
editing_mode_discard_changes();
}
}
m_parent.toggle_model_objects_visibility(true);
m_editing_mode = false; // so it is not active next time the gizmo opens
m_editing_mode_cache.clear();
}
m_old_state = m_state;
m_parent.toggle_model_objects_visibility(true);
m_editing_mode = false; // so it is not active next time the gizmo opens
m_editing_mode_cache.clear();
}
m_old_state = m_state;
});
}

View file

@ -2,6 +2,7 @@
#define slic3r_GLGizmoSlaSupports_hpp_
#include "GLGizmoBase.hpp"
#include "GLGizmos.hpp"
// There is an L function in igl that would be overridden by our localization macro - let's undefine it...
#undef L

View file

@ -1,6 +1,21 @@
#ifndef slic3r_GLGizmos_hpp_
#define slic3r_GLGizmos_hpp_
// this describes events being passed from GLCanvas3D to SlaSupport gizmo
enum class SLAGizmoEventType {
LeftDown = 1,
LeftUp,
RightDown,
Dragging,
Delete,
SelectAll,
ShiftUp,
ApplyChanges,
DiscardChanges,
AutomaticGeneration,
ManualEditing
};
#include "slic3r/GUI/Gizmos/GLGizmoMove.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoScale.hpp"
#include "slic3r/GUI/Gizmos/GLGizmoRotate.hpp"

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,184 @@
#ifndef slic3r_GUI_GLGizmosManager_hpp_
#define slic3r_GUI_GLGizmosManager_hpp_
#include "slic3r/GUI/GLTexture.hpp"
#include "slic3r/GUI/GLToolbar.hpp"
#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
#include <map>
namespace Slic3r {
namespace GUI {
class Selection;
class GLGizmoBase;
class GLCanvas3D;
class Rect
{
float m_left;
float m_top;
float m_right;
float m_bottom;
public:
Rect() : m_left(0.0f) , m_top(0.0f) , m_right(0.0f) , m_bottom(0.0f) {}
Rect(float left, float top, float right, float bottom) : m_left(left) , m_top(top) , m_right(right) , m_bottom(bottom) {}
float get_left() const { return m_left; }
void set_left(float left) { m_left = left; }
float get_top() const { return m_top; }
void set_top(float top) { m_top = top; }
float get_right() const { return m_right; }
void set_right(float right) { m_right = right; }
float get_bottom() const { return m_bottom; }
void set_bottom(float bottom) { m_bottom = bottom; }
float get_width() const { return m_right - m_left; }
float get_height() const { return m_top - m_bottom; }
};
class GLGizmosManager
{
public:
#if ENABLE_SVG_ICONS
static const float Default_Icons_Size;
#endif // ENABLE_SVG_ICONS
enum EType : unsigned char
{
Undefined,
Move,
Scale,
Rotate,
Flatten,
Cut,
SlaSupports,
Num_Types
};
private:
bool m_enabled;
typedef std::map<EType, GLGizmoBase*> GizmosMap;
GizmosMap m_gizmos;
#if ENABLE_SVG_ICONS
mutable GLTexture m_icons_texture;
mutable bool m_icons_texture_dirty;
#else
ItemsIconsTexture m_icons_texture;
#endif // ENABLE_SVG_ICONS
BackgroundTexture m_background_texture;
EType m_current;
#if ENABLE_SVG_ICONS
float m_overlay_icons_size;
float m_overlay_scale;
#else
float m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
float m_overlay_border;
float m_overlay_gap_y;
struct MouseCapture
{
bool left;
bool middle;
bool right;
GLCanvas3D* parent;
MouseCapture() { reset(); }
bool any() const { return left || middle || right; }
void reset() { left = middle = right = false; parent = nullptr; }
};
MouseCapture m_mouse_capture;
std::string m_tooltip;
public:
GLGizmosManager();
~GLGizmosManager();
bool init(GLCanvas3D& parent);
bool is_enabled() const { return m_enabled; }
void set_enabled(bool enable) { m_enabled = enable; }
#if ENABLE_SVG_ICONS
void set_overlay_icon_size(float size);
#endif // ENABLE_SVG_ICONS
void set_overlay_scale(float scale);
void refresh_on_off_state(const Selection& selection);
void reset_all_states();
void set_hover_id(int id);
void enable_grabber(EType type, unsigned int id, bool enable);
void update(const Linef3& mouse_ray, const Selection& selection, bool shift_down, const Point* mouse_pos = nullptr);
void update_data(GLCanvas3D& canvas);
Rect get_reset_rect_viewport(const GLCanvas3D& canvas) const;
EType get_current_type() const { return m_current; }
bool is_running() const;
bool handle_shortcut(int key, const Selection& selection);
bool is_dragging() const;
void start_dragging(const Selection& selection);
void stop_dragging();
Vec3d get_displacement() const;
Vec3d get_scale() const;
void set_scale(const Vec3d& scale);
Vec3d get_rotation() const;
void set_rotation(const Vec3d& rotation);
Vec3d get_flattening_normal() const;
void set_flattening_data(const ModelObject* model_object);
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position = Vec2d::Zero(), bool shift_down = false);
void render_current_gizmo(const Selection& selection) const;
void render_current_gizmo_for_picking_pass(const Selection& selection) const;
void render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
const std::string& get_tooltip() const { return m_tooltip; }
bool on_mouse(wxMouseEvent& evt, GLCanvas3D& canvas);
bool on_char(wxKeyEvent& evt, GLCanvas3D& canvas);
bool on_key(wxKeyEvent& evt, GLCanvas3D& canvas);
private:
void reset();
void do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
float get_total_overlay_height() const;
float get_total_overlay_width() const;
GLGizmoBase* get_current() const;
#if ENABLE_SVG_ICONS
bool generate_icons_texture() const;
#endif // ENABLE_SVG_ICONS
void update_on_off_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
std::string update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos);
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const;
bool grabber_contains_mouse() const;
};
} // namespace GUI
} // namespace Slic3r
#endif // slic3r_GUI_GLGizmosManager_hpp_

View file

@ -19,6 +19,7 @@
#include "libslic3r/libslic3r.h"
#include "libslic3r/Utils.hpp"
#include "3DScene.hpp"
#include "GUI.hpp"
namespace Slic3r {
@ -359,19 +360,19 @@ void ImGuiWrapper::init_font()
// Upload texture to graphics system
GLint last_texture;
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
glGenTextures(1, &m_font_texture);
glBindTexture(GL_TEXTURE_2D, m_font_texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
glsafe(::glGenTextures(1, &m_font_texture));
glsafe(::glBindTexture(GL_TEXTURE_2D, m_font_texture));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
// Store our identifier
io.Fonts->TexID = (ImTextureID)(intptr_t)m_font_texture;
// Restore state
glBindTexture(GL_TEXTURE_2D, last_texture);
glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture));
}
void ImGuiWrapper::init_input()
@ -466,39 +467,39 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
// We are using the OpenGL fixed pipeline to make the example code simpler to read!
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers, polygon fill.
GLint last_texture; glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture);
GLint last_polygon_mode[2]; glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode);
GLint last_viewport[4]; glGetIntegerv(GL_VIEWPORT, last_viewport);
GLint last_scissor_box[4]; glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box);
glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LIGHTING);
glDisable(GL_COLOR_MATERIAL);
glEnable(GL_SCISSOR_TEST);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glEnable(GL_TEXTURE_2D);
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
GLint last_texture; glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
GLint last_polygon_mode[2]; glsafe(::glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode));
GLint last_viewport[4]; glsafe(::glGetIntegerv(GL_VIEWPORT, last_viewport));
GLint last_scissor_box[4]; glsafe(::glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box));
glsafe(::glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT));
glsafe(::glEnable(GL_BLEND));
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
glsafe(::glDisable(GL_CULL_FACE));
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_LIGHTING));
glsafe(::glDisable(GL_COLOR_MATERIAL));
glsafe(::glEnable(GL_SCISSOR_TEST));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
glsafe(::glEnableClientState(GL_COLOR_ARRAY));
glsafe(::glEnable(GL_TEXTURE_2D));
glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE));
GLint texture_env_mode = GL_MODULATE;
glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &texture_env_mode);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glsafe(::glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &texture_env_mode));
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE));
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
// Setup viewport, orthographic projection matrix
// Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height);
glMatrixMode(GL_PROJECTION);
glPushMatrix();
glLoadIdentity();
glOrtho(draw_data->DisplayPos.x, draw_data->DisplayPos.x + draw_data->DisplaySize.x, draw_data->DisplayPos.y + draw_data->DisplaySize.y, draw_data->DisplayPos.y, -1.0f, +1.0f);
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glsafe(::glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height));
glsafe(::glMatrixMode(GL_PROJECTION));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
glsafe(::glOrtho(draw_data->DisplayPos.x, draw_data->DisplayPos.x + draw_data->DisplaySize.x, draw_data->DisplayPos.y + draw_data->DisplaySize.y, draw_data->DisplayPos.y, -1.0f, +1.0f));
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glPushMatrix());
glsafe(::glLoadIdentity());
// Render command lists
ImVec2 pos = draw_data->DisplayPos;
@ -507,9 +508,9 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
const ImDrawList* cmd_list = draw_data->CmdLists[n];
const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, pos)));
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, uv)));
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, col)));
glsafe(::glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, pos))));
glsafe(::glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, uv))));
glsafe(::glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, col))));
for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
{
@ -525,11 +526,11 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
{
// Apply scissor/clipping rectangle
glScissor((int)clip_rect.x, (int)(fb_height - clip_rect.w), (int)(clip_rect.z - clip_rect.x), (int)(clip_rect.w - clip_rect.y));
glsafe(::glScissor((int)clip_rect.x, (int)(fb_height - clip_rect.w), (int)(clip_rect.z - clip_rect.x), (int)(clip_rect.w - clip_rect.y)));
// Bind texture, Draw
glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId);
glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer);
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId));
glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer));
}
}
idx_buffer += pcmd->ElemCount;
@ -537,19 +538,19 @@ void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
}
// Restore modified state
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, texture_env_mode);
glDisableClientState(GL_COLOR_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_VERTEX_ARRAY);
glBindTexture(GL_TEXTURE_2D, (GLuint)last_texture);
glMatrixMode(GL_MODELVIEW);
glPopMatrix();
glMatrixMode(GL_PROJECTION);
glPopMatrix();
glPopAttrib();
glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]); glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1]);
glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]);
glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]);
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, texture_env_mode));
glsafe(::glDisableClientState(GL_COLOR_ARRAY));
glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)last_texture));
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glPopMatrix());
glsafe(::glMatrixMode(GL_PROJECTION));
glsafe(::glPopMatrix());
glsafe(::glPopAttrib());
glsafe(::glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]); glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1]));
glsafe(::glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]));
glsafe(::glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]));
}
bool ImGuiWrapper::display_initialized() const
@ -563,7 +564,7 @@ void ImGuiWrapper::destroy_font()
if (m_font_texture != 0) {
ImGuiIO& io = ImGui::GetIO();
io.Fonts->TexID = 0;
glDeleteTextures(1, &m_font_texture);
glsafe(::glDeleteTextures(1, &m_font_texture));
m_font_texture = 0;
}
}

View file

@ -17,8 +17,7 @@ KBShortcutsDialog::KBShortcutsDialog()
auto main_sizer = new wxBoxSizer(wxVERTICAL);
// logo
// wxBitmap logo_bmp = wxBitmap(from_u8(Slic3r::var("Slic3r_32px.png")), wxBITMAP_TYPE_PNG);
const wxBitmap logo_bmp = create_scaled_bitmap("Slic3r_32px.png");
const wxBitmap logo_bmp = create_scaled_bitmap("Slic3r_32px.png", 32);
// fonts
wxFont head_font = wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT).Bold();

View file

@ -32,7 +32,7 @@ namespace Slic3r {
namespace GUI {
MainFrame::MainFrame() :
wxFrame(NULL, wxID_ANY, SLIC3R_BUILD, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, "mainframe"),
DPIFrame(NULL, wxID_ANY, SLIC3R_BUILD, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, "mainframe"),
m_printhost_queue_dlg(new PrintHostQueueDialog(this))
{
// Load the icon either from the exe, or from the ico file.
@ -56,9 +56,13 @@ wxFrame(NULL, wxID_ANY, SLIC3R_BUILD, wxDefaultPosition, wxDefaultSize, wxDEFAUL
// initialize default width_unit according to the width of the one symbol ("x") of the current system font
const wxSize size = GetTextExtent("m");
// wxGetApp().set_em_unit(size.x-1);
wxGetApp().set_em_unit(std::max<size_t>(10, size.x - 1));
/* Load default preset bitmaps before a tabpanel initialization,
* but after filling of an em_unit value
*/
wxGetApp().preset_bundle->load_default_preset_bitmaps();
// initialize tabpanel and menubar
init_tabpanel();
init_menubar();
@ -252,6 +256,11 @@ bool MainFrame::can_delete_all() const
return (m_plater != nullptr) ? !m_plater->model().objects.empty() : false;
}
void MainFrame::on_dpi_changed(const wxRect &suggested_rect)
{
// TODO
}
void MainFrame::init_menubar()
{
#ifdef __APPLE__
@ -388,11 +397,11 @@ void MainFrame::init_menubar()
windowMenu->AppendSeparator();
}
append_menu_item(windowMenu, wxID_HIGHEST + 2, _(L("P&rint Settings Tab")) + "\tCtrl+2", _(L("Show the print settings")),
[this, tab_offset](wxCommandEvent&) { select_tab(tab_offset + 0); }, "cog.png");
[this, tab_offset](wxCommandEvent&) { select_tab(tab_offset + 0); }, "cog");
append_menu_item(windowMenu, wxID_HIGHEST + 3, _(L("&Filament Settings Tab")) + "\tCtrl+3", _(L("Show the filament settings")),
[this, tab_offset](wxCommandEvent&) { select_tab(tab_offset + 1); }, "spool.png");
append_menu_item(windowMenu, wxID_HIGHEST + 4, _(L("Print&er Settings Tab")) + "\tCtrl+4", _(L("Show the printer settings")),
[this, tab_offset](wxCommandEvent&) { select_tab(tab_offset + 2); }, "printer_empty.png");
[this, tab_offset](wxCommandEvent&) { select_tab(tab_offset + 2); }, "printer");
if (m_plater) {
windowMenu->AppendSeparator();
wxMenuItem* item_3d = append_menu_item(windowMenu, wxID_HIGHEST + 5, _(L("3&D")) + "\tCtrl+5", _(L("Show the 3D editing view")),

View file

@ -9,6 +9,7 @@
#include <string>
#include <map>
#include "GUI_Utils.hpp"
#include "Plater.hpp"
#include "Event.hpp"
@ -40,7 +41,7 @@ struct PresetTab {
PrinterTechnology technology;
};
class MainFrame : public wxFrame
class MainFrame : public DPIFrame
{
bool m_loaded {false};
@ -68,6 +69,9 @@ class MainFrame : public wxFrame
bool can_delete() const;
bool can_delete_all() const;
protected:
virtual void on_dpi_changed(const wxRect &suggested_rect);
public:
MainFrame();
~MainFrame() {}

View file

@ -24,7 +24,7 @@ namespace GUI {
MsgDialog::MsgDialog(wxWindow *parent, const wxString &title, const wxString &headline, wxWindowID button_id) :
MsgDialog(parent, title, headline, create_scaled_bitmap("Slic3r_192px.png"), button_id)
MsgDialog(parent, title, headline, create_scaled_bitmap("Slic3r_192px.png", 192), button_id)
{}
MsgDialog::MsgDialog(wxWindow *parent, const wxString &title, const wxString &headline, wxBitmap bitmap, wxWindowID button_id) :

View file

@ -38,6 +38,8 @@
#include "libslic3r/SLA/SLARotfinder.hpp"
#include "libslic3r/Utils.hpp"
#include "libnest2d/optimizers/nlopt/genetic.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
#include "GUI_ObjectList.hpp"
@ -284,7 +286,7 @@ wxBitmapComboBox(parent, wxID_ANY, wxEmptyString, wxDefaultPosition, wxSize(15 *
#ifdef __WINDOWS__
edit_btn->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
#endif
edit_btn->SetBitmap(create_scaled_bitmap("cog.png"));
edit_btn->SetBitmap(create_scaled_bitmap("cog"));
edit_btn->SetToolTip(_(L("Click to edit preset")));
edit_btn->Bind(wxEVT_BUTTON, ([preset_type, this](wxCommandEvent)
@ -1199,7 +1201,7 @@ struct Plater::priv
BoundingBox scaled_bed_shape_bb() const;
std::vector<size_t> load_files(const std::vector<fs::path>& input_files, bool load_model, bool load_config);
std::vector<size_t> load_model_objects(const ModelObjectPtrs &model_objects);
std::unique_ptr<CheckboxFileDialog> get_export_file(GUI::FileType file_type);
wxString get_export_file(GUI::FileType file_type);
const Selection& get_selection() const;
Selection& get_selection();
@ -1617,6 +1619,45 @@ std::vector<size_t> Plater::priv::load_files(const std::vector<fs::path>& input_
}
#if ENABLE_VOLUMES_CENTERING_FIXES
}
else if ((wxGetApp().get_mode() == comSimple) && (type_3mf || type_any_amf))
{
bool advanced = false;
for (const ModelObject* model_object : model.objects)
{
// is there more than one instance ?
if (model_object->instances.size() > 1)
{
advanced = true;
break;
}
// is there any modifier ?
for (const ModelVolume* model_volume : model_object->volumes)
{
if (!model_volume->is_model_part())
{
advanced = true;
break;
}
}
if (advanced)
break;
}
if (advanced)
{
wxMessageDialog dlg(q, _(L("This file cannot be loaded in simple mode. Do you want to switch to expert mode?\n")),
_(L("Detected advanced data")), wxICON_WARNING | wxYES | wxNO);
if (dlg.ShowModal() == wxID_YES)
{
Slic3r::GUI::wxGetApp().save_mode(comExpert);
view3D->set_as_dirty();
}
else
return obj_idxs;
}
}
#endif // ENABLE_VOLUMES_CENTERING_FIXES
#if !ENABLE_VOLUMES_CENTERING_FIXES
@ -1642,7 +1683,7 @@ std::vector<size_t> Plater::priv::load_files(const std::vector<fs::path>& input_
Slic3r::GUI::show_error(nullptr,
wxString::Format(_(L("You can't to add the object(s) from %s because of one or some of them is(are) multi-part")),
from_path(filename)));
return std::vector<size_t>();
return obj_idxs;
}
}
@ -1784,7 +1825,7 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
return obj_idxs;
}
std::unique_ptr<CheckboxFileDialog> Plater::priv::get_export_file(GUI::FileType file_type)
wxString Plater::priv::get_export_file(GUI::FileType file_type)
{
wxString wildcard;
switch (file_type) {
@ -1801,34 +1842,56 @@ std::unique_ptr<CheckboxFileDialog> Plater::priv::get_export_file(GUI::FileType
// Update printbility state of each of the ModelInstances.
this->update_print_volume_state();
// Find the file name of the first printable object.
fs::path output_file = this->model.propose_export_file_name_and_path();
const Selection& selection = get_selection();
int obj_idx = selection.get_object_idx();
fs::path output_file;
// first try to get the file name from the current selection
if ((0 <= obj_idx) && (obj_idx < (int)this->model.objects.size()))
output_file = this->model.objects[obj_idx]->get_export_filename();
if (output_file.empty())
// Find the file name of the first printable object.
output_file = this->model.propose_export_file_name_and_path();
wxString dlg_title;
switch (file_type) {
case FT_STL: output_file.replace_extension("stl"); break;
case FT_AMF: output_file.replace_extension("zip.amf"); break; // XXX: Problem on OS X with double extension?
case FT_3MF: output_file.replace_extension("3mf"); break;
case FT_STL:
{
output_file.replace_extension("stl");
dlg_title = _(L("Export STL file:"));
break;
}
case FT_AMF:
{
// XXX: Problem on OS X with double extension?
output_file.replace_extension("zip.amf");
dlg_title = _(L("Export AMF file:"));
break;
}
case FT_3MF:
{
output_file.replace_extension("3mf");
dlg_title = _(L("Save file as:"));
break;
}
default: break;
}
auto dlg = Slic3r::make_unique<CheckboxFileDialog>(q,
((file_type == FT_AMF) || (file_type == FT_3MF)) ? _(L("Export print config")) : "",
true,
_(L("Save file as:")),
from_path(output_file.parent_path()),
from_path(output_file.filename()),
wildcard,
wxFD_SAVE | wxFD_OVERWRITE_PROMPT
);
wxFileDialog* dlg = new wxFileDialog(q, dlg_title,
from_path(output_file.parent_path()), from_path(output_file.filename()),
wildcard, wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
if (dlg->ShowModal() != wxID_OK) {
return nullptr;
return wxEmptyString;
}
fs::path path(into_path(dlg->GetPath()));
wxString out_path = dlg->GetPath();
fs::path path(into_path(out_path));
wxGetApp().app_config->update_last_output_dir(path.parent_path().string());
return dlg;
return out_path;
}
const Selection& Plater::priv::get_selection() const
@ -2039,7 +2102,9 @@ void Plater::priv::sla_optimize_rotation() {
rotoptimizing.store(true);
int obj_idx = get_selected_object_idx();
ModelObject * o = model.objects[obj_idx];
if(obj_idx < 0) { rotoptimizing.store(false); return; }
ModelObject * o = model.objects[size_t(obj_idx)];
background_process.stop();
@ -2047,7 +2112,7 @@ void Plater::priv::sla_optimize_rotation() {
statusbar()->set_range(100);
auto stfn = [this] (unsigned st, const std::string& msg) {
statusbar()->set_progress(st);
statusbar()->set_progress(int(st));
statusbar()->set_status_text(msg);
// could be problematic, but we need the cancel button.
@ -2065,8 +2130,59 @@ void Plater::priv::sla_optimize_rotation() {
[this](){ return !rotoptimizing.load(); }
);
const auto *bed_shape_opt = config->opt<ConfigOptionPoints>("bed_shape");
assert(bed_shape_opt);
auto& bedpoints = bed_shape_opt->values;
Polyline bed; bed.points.reserve(bedpoints.size());
for(auto& v : bedpoints) bed.append(Point::new_scale(v(0), v(1)));
double mindist = 6.0; // FIXME
double offs = mindist / 2.0 - EPSILON;
if(rotoptimizing.load()) // wasn't canceled
for(ModelInstance * oi : o->instances) oi->set_rotation({r[X], r[Y], r[Z]});
for(ModelInstance * oi : o->instances) {
oi->set_rotation({r[X], r[Y], r[Z]});
auto trchull = o->convex_hull_2d(oi->get_transformation().get_matrix());
namespace opt = libnest2d::opt;
opt::StopCriteria stopcr;
stopcr.relative_score_difference = 0.01;
stopcr.max_iterations = 10000;
stopcr.stop_score = 0.0;
opt::GeneticOptimizer solver(stopcr);
Polygon pbed(bed);
auto bin = pbed.bounding_box();
double binw = bin.size()(X) * SCALING_FACTOR - offs;
double binh = bin.size()(Y) * SCALING_FACTOR - offs;
auto result = solver.optimize_min([&trchull, binw, binh](double rot){
auto chull = trchull;
chull.rotate(rot);
auto bb = chull.bounding_box();
double bbw = bb.size()(X) * SCALING_FACTOR;
double bbh = bb.size()(Y) * SCALING_FACTOR;
auto wdiff = bbw - binw;
auto hdiff = bbh - binh;
double diff = 0;
if(wdiff < 0 && hdiff < 0) diff = wdiff + hdiff;
if(wdiff > 0) diff += wdiff;
if(hdiff > 0) diff += hdiff;
return diff;
}, opt::initvals(0.0), opt::bound(-PI/2, PI/2));
double r = std::get<0>(result.optimum);
Vec3d rt = oi->get_rotation(); rt(Z) += r;
oi->set_rotation(rt);
}
arr::find_new_position(model, o->instances, coord_t(mindist/SCALING_FACTOR), bed);
// Correct the z offset of the object which was corrupted be the rotation
o->ensure_on_bed();
@ -2713,12 +2829,15 @@ bool Plater::priv::init_common_menu(wxMenu* menu, const bool is_part/* = false*/
wxMenuItem* item_delete = nullptr;
if (is_part) {
item_delete = append_menu_item(menu, wxID_ANY, _(L("Delete")) + "\tDel", _(L("Remove the selected object")),
[this](wxCommandEvent&) { q->remove_selected(); }, "brick_delete.png");
} else {
[this](wxCommandEvent&) { q->remove_selected(); }, "remove");
sidebar->obj_list()->append_menu_item_export_stl(menu);
}
else {
wxMenuItem* item_increase = append_menu_item(menu, wxID_ANY, _(L("Increase copies")) + "\t+", _(L("Place one more copy of the selected object")),
[this](wxCommandEvent&) { q->increase_instances(); }, "add.png");
[this](wxCommandEvent&) { q->increase_instances(); }, "instance_add");
wxMenuItem* item_decrease = append_menu_item(menu, wxID_ANY, _(L("Decrease copies")) + "\t-", _(L("Remove one copy of the selected object")),
[this](wxCommandEvent&) { q->decrease_instances(); }, "delete.png");
[this](wxCommandEvent&) { q->decrease_instances(); }, "instance_remove");
wxMenuItem* item_set_number_of_copies = append_menu_item(menu, wxID_ANY, _(L("Set number of copies")) + dots, _(L("Change the number of copies of the selected object")),
[this](wxCommandEvent&) { q->set_number_of_copies(); }, "textfield.png");
@ -2728,7 +2847,7 @@ bool Plater::priv::init_common_menu(wxMenu* menu, const bool is_part/* = false*/
// Delete menu was moved to be after +/- instace to make it more difficult to be selected by mistake.
item_delete = append_menu_item(menu, wxID_ANY, _(L("Delete")) + "\tDel", _(L("Remove the selected object")),
[this](wxCommandEvent&) { q->remove_selected(); }, "brick_delete.png");
[this](wxCommandEvent&) { q->remove_selected(); }, "remove");
menu->AppendSeparator();
wxMenuItem* item_instance_to_object = sidebar->obj_list()->append_menu_item_instance_to_object(menu);
@ -2745,10 +2864,11 @@ bool Plater::priv::init_common_menu(wxMenu* menu, const bool is_part/* = false*/
append_menu_item(menu, wxID_ANY, _(L("Reload from Disk")), _(L("Reload the selected file from Disk")),
[this](wxCommandEvent&) { reload_from_disk(); });
append_menu_item(menu, wxID_ANY, _(L("Export object as STL")) + dots, _(L("Export this single object as STL file")),
append_menu_item(menu, wxID_ANY, _(L("Export as STL")) + dots, _(L("Export the selected object as STL file")),
[this](wxCommandEvent&) { q->export_stl(true); });
menu->AppendSeparator();
}
menu->AppendSeparator();
sidebar->obj_list()->append_menu_item_fix_through_netfabb(menu);
@ -2782,11 +2902,11 @@ bool Plater::priv::complit_init_object_menu()
return false;
wxMenuItem* item_split_objects = append_menu_item(split_menu, wxID_ANY, _(L("To objects")), _(L("Split the selected object into individual objects")),
[this](wxCommandEvent&) { split_object(); }, "shape_ungroup_o.png", &object_menu);
[this](wxCommandEvent&) { split_object(); }, "split_objects.png", &object_menu);
wxMenuItem* item_split_volumes = append_menu_item(split_menu, wxID_ANY, _(L("To parts")), _(L("Split the selected object into individual sub-parts")),
[this](wxCommandEvent&) { split_volume(); }, "shape_ungroup_p.png", &object_menu);
[this](wxCommandEvent&) { split_volume(); }, "split_parts.png", &object_menu);
wxMenuItem* item_split = append_submenu(&object_menu, split_menu, wxID_ANY, _(L("Split")), _(L("Split the selected object")), "shape_ungroup.png");
wxMenuItem* item_split = append_submenu(&object_menu, split_menu, wxID_ANY, _(L("Split")), _(L("Split the selected object"))/*, "shape_ungroup.png"*/);
object_menu.AppendSeparator();
// "Add (volumes)" popupmenu will be added later in append_menu_items_add_volume()
@ -2907,6 +3027,9 @@ bool Plater::priv::can_split() const
bool Plater::priv::layers_height_allowed() const
{
if (printer_technology != ptFFF)
return false;
int obj_idx = get_selected_object_idx();
return (0 <= obj_idx) && (obj_idx < (int)model.objects.size()) && config->opt_bool("variable_layer_height") && view3D->is_layers_editing_allowed();
}
@ -3243,11 +3366,8 @@ void Plater::export_stl(bool selection_only)
{
if (p->model.objects.empty()) { return; }
auto dialog = p->get_export_file(FT_STL);
if (! dialog) { return; }
// Store a binary STL
const wxString path = dialog->GetPath();
wxString path = p->get_export_file(FT_STL);
if (path.empty()) { return; }
const std::string path_u8 = into_u8(path);
wxBusyCursor wait;
@ -3259,10 +3379,25 @@ void Plater::export_stl(bool selection_only)
const auto obj_idx = selection.get_object_idx();
if (obj_idx == -1) { return; }
mesh = p->model.objects[obj_idx]->mesh();
} else {
mesh = p->model.mesh();
const ModelObject* model_object = p->model.objects[obj_idx];
if (selection.get_mode() == Selection::Instance)
{
if (selection.is_single_full_object())
mesh = model_object->mesh();
else
mesh = model_object->full_raw_mesh();
}
else
{
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
mesh = model_object->volumes[volume->volume_idx()]->mesh;
mesh.transform(volume->get_volume_transformation().get_matrix());
mesh.translate(-model_object->origin_translation.cast<float>());
}
}
else
mesh = p->model.mesh();
Slic3r::store_stl(path_u8.c_str(), &mesh, true);
p->statusbar()->set_status_text(wxString::Format(_(L("STL file exported to %s")), path));
@ -3272,15 +3407,14 @@ void Plater::export_amf()
{
if (p->model.objects.empty()) { return; }
auto dialog = p->get_export_file(FT_AMF);
if (! dialog) { return; }
const wxString path = dialog->GetPath();
wxString path = p->get_export_file(FT_AMF);
if (path.empty()) { return; }
const std::string path_u8 = into_u8(path);
DynamicPrintConfig cfg = wxGetApp().preset_bundle->full_config_secure();
wxBusyCursor wait;
if (Slic3r::store_amf(path_u8.c_str(), &p->model, dialog->get_checkbox_value() ? &cfg : nullptr)) {
bool export_config = true;
DynamicPrintConfig cfg = wxGetApp().preset_bundle->full_config_secure();
if (Slic3r::store_amf(path_u8.c_str(), &p->model, export_config ? &cfg : nullptr)) {
// Success
p->statusbar()->set_status_text(wxString::Format(_(L("AMF file exported to %s")), path));
} else {
@ -3297,10 +3431,8 @@ void Plater::export_3mf(const boost::filesystem::path& output_path)
bool export_config = true;
if (output_path.empty())
{
auto dialog = p->get_export_file(FT_3MF);
if (!dialog) { return; }
path = dialog->GetPath();
export_config = dialog->get_checkbox_value();
path = p->get_export_file(FT_3MF);
if (path.empty()) { return; }
}
else
path = from_path(output_path);

View file

@ -4,6 +4,7 @@
#include "AppConfig.hpp"
#include "BitmapCache.hpp"
#include "I18N.hpp"
#include "wxExtensions.hpp"
#ifdef _MSC_VER
#define WIN32_LEAN_AND_MEAN
@ -798,12 +799,14 @@ bool PresetCollection::delete_current_preset()
bool PresetCollection::load_bitmap_default(const std::string &file_name)
{
return m_bitmap_main_frame->LoadFile(wxString::FromUTF8(Slic3r::var(file_name).c_str()), wxBITMAP_TYPE_PNG);
// return m_bitmap_main_frame->LoadFile(wxString::FromUTF8(Slic3r::var(file_name).c_str()), wxBITMAP_TYPE_PNG);
return load_scaled_bitmap(&m_bitmap_main_frame, file_name);
}
bool PresetCollection::load_bitmap_add(const std::string &file_name)
{
return m_bitmap_add->LoadFile(wxString::FromUTF8(Slic3r::var(file_name).c_str()), wxBITMAP_TYPE_PNG);
// return m_bitmap_add->LoadFile(wxString::FromUTF8(Slic3r::var(file_name).c_str()), wxBITMAP_TYPE_PNG);
return load_scaled_bitmap(&m_bitmap_add, file_name);
}
const Preset* PresetCollection::get_selected_preset_parent() const

View file

@ -4,6 +4,7 @@
#include "BitmapCache.hpp"
#include "Plater.hpp"
#include "I18N.hpp"
#include "wxExtensions.hpp"
#include <algorithm>
#include <fstream>
@ -102,13 +103,14 @@ PresetBundle::PresetBundle() :
}
// Load the default preset bitmaps.
this->prints .load_bitmap_default("cog.png");
this->sla_prints .load_bitmap_default("package_green.png");
this->filaments .load_bitmap_default("spool.png");
this->sla_materials.load_bitmap_default("package_green.png");
this->printers .load_bitmap_default("printer_empty.png");
this->printers .load_bitmap_add("add.png");
this->load_compatible_bitmaps();
// #ys_FIXME_to_delete we'll load them later, using em_unit()
// this->prints .load_bitmap_default("cog");
// this->sla_prints .load_bitmap_default("package_green.png");
// this->filaments .load_bitmap_default("spool.png");
// this->sla_materials.load_bitmap_default("package_green.png");
// this->printers .load_bitmap_default("printer_empty.png");
// this->printers .load_bitmap_add("add.png");
// this->load_compatible_bitmaps();
// Re-activate the default presets, so their "edited" preset copies will be updated with the additional configuration values above.
this->prints .select_preset(0);
@ -400,14 +402,20 @@ bool PresetBundle::load_compatible_bitmaps()
const std::string path_bitmap_incompatible = "flag-red-icon.png";
const std::string path_bitmap_lock = "sys_lock.png";//"lock.png";
const std::string path_bitmap_lock_open = "sys_unlock.png";//"lock_open.png";
bool loaded_compatible = m_bitmapCompatible ->LoadFile(
wxString::FromUTF8(Slic3r::var(path_bitmap_compatible).c_str()), wxBITMAP_TYPE_PNG);
bool loaded_incompatible = m_bitmapIncompatible->LoadFile(
wxString::FromUTF8(Slic3r::var(path_bitmap_incompatible).c_str()), wxBITMAP_TYPE_PNG);
bool loaded_lock = m_bitmapLock->LoadFile(
wxString::FromUTF8(Slic3r::var(path_bitmap_lock).c_str()), wxBITMAP_TYPE_PNG);
bool loaded_lock_open = m_bitmapLockOpen->LoadFile(
wxString::FromUTF8(Slic3r::var(path_bitmap_lock_open).c_str()), wxBITMAP_TYPE_PNG);
// bool loaded_compatible = m_bitmapCompatible ->LoadFile(
// wxString::FromUTF8(Slic3r::var(path_bitmap_compatible).c_str()), wxBITMAP_TYPE_PNG);
// bool loaded_incompatible = m_bitmapIncompatible->LoadFile(
// wxString::FromUTF8(Slic3r::var(path_bitmap_incompatible).c_str()), wxBITMAP_TYPE_PNG);
// bool loaded_lock = m_bitmapLock->LoadFile(
// wxString::FromUTF8(Slic3r::var(path_bitmap_lock).c_str()), wxBITMAP_TYPE_PNG);
// bool loaded_lock_open = m_bitmapLockOpen->LoadFile(
// wxString::FromUTF8(Slic3r::var(path_bitmap_lock_open).c_str()), wxBITMAP_TYPE_PNG);
bool loaded_compatible = load_scaled_bitmap(&m_bitmapCompatible, path_bitmap_compatible);
bool loaded_incompatible = load_scaled_bitmap(&m_bitmapIncompatible,path_bitmap_incompatible);
bool loaded_lock = load_scaled_bitmap(&m_bitmapLock, path_bitmap_lock);
bool loaded_lock_open = load_scaled_bitmap(&m_bitmapLockOpen, path_bitmap_lock_open);
if (loaded_compatible) {
prints .set_bitmap_compatible(m_bitmapCompatible);
filaments .set_bitmap_compatible(m_bitmapCompatible);
@ -1438,6 +1446,17 @@ bool PresetBundle::parse_color(const std::string &scolor, unsigned char *rgb_out
return true;
}
void PresetBundle::load_default_preset_bitmaps()
{
this->prints.load_bitmap_default("cog");
this->sla_prints.load_bitmap_default("cog");
this->filaments.load_bitmap_default("spool.png");
this->sla_materials.load_bitmap_default("package_green.png");
this->printers.load_bitmap_default("printer");
this->printers.load_bitmap_add("add.png");
this->load_compatible_bitmaps();
}
void PresetBundle::update_platter_filament_ui(unsigned int idx_extruder, GUI::PresetComboBox *ui)
{
if (ui == nullptr || this->printers.get_edited_preset().printer_technology() == ptSLA ||

View file

@ -127,6 +127,8 @@ public:
static bool parse_color(const std::string &scolor, unsigned char *rgb_out);
void load_default_preset_bitmaps();
private:
std::string load_system_presets();
// Merge one vendor's presets with the other vendor's presets, report duplicates.

View file

@ -6,6 +6,7 @@
#include "GUI_ObjectManipulation.hpp"
#include "GUI_ObjectList.hpp"
#include "Gizmos/GLGizmoBase.hpp"
#include "slic3r/GUI/3DScene.hpp"
#include <GL/glew.h>
@ -75,7 +76,7 @@ Selection::~Selection()
void Selection::set_volumes(GLVolumePtrs* volumes)
{
m_volumes = volumes;
_update_valid();
update_valid();
}
bool Selection::init(bool useVBOs)
@ -95,7 +96,7 @@ bool Selection::init(bool useVBOs)
void Selection::set_model(Model* model)
{
m_model = model;
_update_valid();
update_valid();
}
void Selection::add(unsigned int volume_idx, bool as_single_selection)
@ -134,18 +135,18 @@ void Selection::add(unsigned int volume_idx, bool as_single_selection)
case Volume:
{
if ((volume->volume_idx() >= 0) && (is_empty() || (volume->instance_idx() == get_instance_idx())))
_add_volume(volume_idx);
do_add_volume(volume_idx);
break;
}
case Instance:
{
_add_instance(volume->object_idx(), volume->instance_idx());
do_add_instance(volume->object_idx(), volume->instance_idx());
break;
}
}
_update_type();
update_type();
m_bounding_box_dirty = true;
}
@ -160,17 +161,17 @@ void Selection::remove(unsigned int volume_idx)
{
case Volume:
{
_remove_volume(volume_idx);
do_remove_volume(volume_idx);
break;
}
case Instance:
{
_remove_instance(volume->object_idx(), volume->instance_idx());
do_remove_instance(volume->object_idx(), volume->instance_idx());
break;
}
}
_update_type();
update_type();
m_bounding_box_dirty = true;
}
@ -185,9 +186,9 @@ void Selection::add_object(unsigned int object_idx, bool as_single_selection)
m_mode = Instance;
_add_object(object_idx);
do_add_object(object_idx);
_update_type();
update_type();
m_bounding_box_dirty = true;
}
@ -196,9 +197,9 @@ void Selection::remove_object(unsigned int object_idx)
if (!m_valid)
return;
_remove_object(object_idx);
do_remove_object(object_idx);
_update_type();
update_type();
m_bounding_box_dirty = true;
}
@ -213,9 +214,9 @@ void Selection::add_instance(unsigned int object_idx, unsigned int instance_idx,
m_mode = Instance;
_add_instance(object_idx, instance_idx);
do_add_instance(object_idx, instance_idx);
_update_type();
update_type();
m_bounding_box_dirty = true;
}
@ -224,9 +225,9 @@ void Selection::remove_instance(unsigned int object_idx, unsigned int instance_i
if (!m_valid)
return;
_remove_instance(object_idx, instance_idx);
do_remove_instance(object_idx, instance_idx);
_update_type();
update_type();
m_bounding_box_dirty = true;
}
@ -247,11 +248,11 @@ void Selection::add_volume(unsigned int object_idx, unsigned int volume_idx, int
if ((v->object_idx() == object_idx) && (v->volume_idx() == volume_idx))
{
if ((instance_idx != -1) && (v->instance_idx() == instance_idx))
_add_volume(i);
do_add_volume(i);
}
}
_update_type();
update_type();
m_bounding_box_dirty = true;
}
@ -264,10 +265,10 @@ void Selection::remove_volume(unsigned int object_idx, unsigned int volume_idx)
{
GLVolume* v = (*m_volumes)[i];
if ((v->object_idx() == object_idx) && (v->volume_idx() == volume_idx))
_remove_volume(i);
do_remove_volume(i);
}
_update_type();
update_type();
m_bounding_box_dirty = true;
}
@ -282,10 +283,10 @@ void Selection::add_all()
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
if (!(*m_volumes)[i]->is_wipe_tower)
_add_volume(i);
do_add_volume(i);
}
_update_type();
update_type();
m_bounding_box_dirty = true;
}
@ -301,7 +302,7 @@ void Selection::clear()
m_list.clear();
_update_type();
update_type();
m_bounding_box_dirty = true;
// resets the cache in the sidebar
@ -341,11 +342,11 @@ void Selection::volumes_changed(const std::vector<size_t> &map_volume_old_to_new
const GLVolume* volume = (*m_volumes)[i];
for (const std::pair<int, int> &model_instance : model_instances)
if (volume->object_idx() == model_instance.first && volume->instance_idx() == model_instance.second)
this->_add_volume(i);
do_add_volume(i);
}
}
_update_type();
update_type();
m_bounding_box_dirty = true;
}
@ -426,7 +427,7 @@ const GLVolume* Selection::get_volume(unsigned int volume_idx) const
const BoundingBoxf3& Selection::get_bounding_box() const
{
if (m_bounding_box_dirty)
_calc_bounding_box();
calc_bounding_box();
return m_bounding_box;
}
@ -436,7 +437,7 @@ void Selection::start_dragging()
if (!m_valid)
return;
_set_caches();
set_caches();
}
void Selection::translate(const Vec3d& displacement, bool local)
@ -460,7 +461,7 @@ void Selection::translate(const Vec3d& displacement, bool local)
}
else if (m_mode == Instance)
{
if (_is_from_fully_selected_instance(i))
if (is_from_fully_selected_instance(i))
(*m_volumes)[i]->set_instance_offset(m_cache.volumes_data[i].get_instance_position() + displacement);
else
{
@ -473,38 +474,14 @@ void Selection::translate(const Vec3d& displacement, bool local)
#if !DISABLE_INSTANCES_SYNCH
if (translation_type == Instance)
_synchronize_unselected_instances(SYNC_ROTATION_NONE);
synchronize_unselected_instances(SYNC_ROTATION_NONE);
else if (translation_type == Volume)
_synchronize_unselected_volumes();
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
m_bounding_box_dirty = true;
}
static Eigen::Quaterniond rotation_xyz_diff(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to)
{
return
// From the current coordinate system to world.
Eigen::AngleAxisd(rot_xyz_to(2), Vec3d::UnitZ()) * Eigen::AngleAxisd(rot_xyz_to(1), Vec3d::UnitY()) * Eigen::AngleAxisd(rot_xyz_to(0), Vec3d::UnitX()) *
// From world to the initial coordinate system.
Eigen::AngleAxisd(-rot_xyz_from(0), Vec3d::UnitX()) * Eigen::AngleAxisd(-rot_xyz_from(1), Vec3d::UnitY()) * Eigen::AngleAxisd(-rot_xyz_from(2), Vec3d::UnitZ());
}
// This should only be called if it is known, that the two rotations only differ in rotation around the Z axis.
static double rotation_diff_z(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to)
{
Eigen::AngleAxisd angle_axis(rotation_xyz_diff(rot_xyz_from, rot_xyz_to));
Vec3d axis = angle_axis.axis();
double angle = angle_axis.angle();
#ifndef NDEBUG
if (std::abs(angle) > 1e-8) {
assert(std::abs(axis.x()) < 1e-8);
assert(std::abs(axis.y()) < 1e-8);
}
#endif /* NDEBUG */
return (axis.z() < 0) ? -angle : angle;
}
// Rotate an object around one of the axes. Only one rotation component is expected to be changing.
void Selection::rotate(const Vec3d& rotation, TransformationType transformation_type)
{
@ -547,7 +524,7 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
assert(is_approx(rotation.z(), 0.0));
const GLVolume &first_volume = *(*m_volumes)[first_volume_idx];
const Vec3d &rotation = first_volume.get_instance_rotation();
double z_diff = rotation_diff_z(m_cache.volumes_data[first_volume_idx].get_instance_rotation(), m_cache.volumes_data[i].get_instance_rotation());
double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[first_volume_idx].get_instance_rotation(), m_cache.volumes_data[i].get_instance_rotation());
volume.set_instance_rotation(Vec3d(rotation(0), rotation(1), rotation(2) + z_diff));
}
else {
@ -604,9 +581,9 @@ void Selection::rotate(const Vec3d& rotation, TransformationType transformation_
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
_synchronize_unselected_instances((rot_axis_max == 2) ? SYNC_ROTATION_NONE : SYNC_ROTATION_GENERAL);
synchronize_unselected_instances((rot_axis_max == 2) ? SYNC_ROTATION_NONE : SYNC_ROTATION_GENERAL);
else if (m_mode == Volume)
_synchronize_unselected_volumes();
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
m_bounding_box_dirty = true;
@ -647,7 +624,7 @@ void Selection::flattening_rotate(const Vec3d& normal)
// we want to synchronize z-rotation as well, otherwise the flattening behaves funny
// when applied on one of several identical instances
if (m_mode == Instance)
_synchronize_unselected_instances(SYNC_ROTATION_FULL);
synchronize_unselected_instances(SYNC_ROTATION_FULL);
#endif // !DISABLE_INSTANCES_SYNCH
m_bounding_box_dirty = true;
@ -694,12 +671,12 @@ void Selection::scale(const Vec3d& scale, bool local)
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
_synchronize_unselected_instances(SYNC_ROTATION_NONE);
synchronize_unselected_instances(SYNC_ROTATION_NONE);
else if (m_mode == Volume)
_synchronize_unselected_volumes();
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
_ensure_on_bed();
ensure_on_bed();
m_bounding_box_dirty = true;
}
@ -721,9 +698,9 @@ void Selection::mirror(Axis axis)
#if !DISABLE_INSTANCES_SYNCH
if (m_mode == Instance)
_synchronize_unselected_instances(SYNC_ROTATION_NONE);
synchronize_unselected_instances(SYNC_ROTATION_NONE);
else if (m_mode == Volume)
_synchronize_unselected_volumes();
synchronize_unselected_volumes();
#endif // !DISABLE_INSTANCES_SYNCH
m_bounding_box_dirty = true;
@ -941,8 +918,8 @@ void Selection::render(float scale_factor) const
m_scale_factor = scale_factor;
// render cumulative bounding box of selected volumes
_render_selected_volumes();
_render_synchronized_volumes();
render_selected_volumes();
render_synchronized_volumes();
}
#if ENABLE_RENDER_SELECTION_CENTER
@ -953,17 +930,17 @@ void Selection::render_center() const
const Vec3d& center = get_bounding_box().center();
::glDisable(GL_DEPTH_TEST);
glsafe(::glDisable(GL_DEPTH_TEST)));
::glEnable(GL_LIGHTING);
glsafe(::glEnable(GL_LIGHTING));
::glColor3f(1.0f, 1.0f, 1.0f);
::glPushMatrix();
::glTranslated(center(0), center(1), center(2));
::gluSphere(m_quadric, 0.75, 32, 32);
::glPopMatrix();
glsafe(::glColor3f(1.0f, 1.0f, 1.0f));
glsafe(::glPushMatrix());
glsafe(::glTranslated(center(0), center(1), center(2)));
glsafe(::gluSphere(m_quadric, 0.75, 32, 32));
glsafe(::glPopMatrix());
::glDisable(GL_LIGHTING);
glsafe(::glDisable(GL_LIGHTING));
}
#endif // ENABLE_RENDER_SELECTION_CENTER
@ -972,18 +949,18 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field) const
if (sidebar_field.empty())
return;
::glClear(GL_DEPTH_BUFFER_BIT);
::glEnable(GL_DEPTH_TEST);
glsafe(::glClear(GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
::glEnable(GL_LIGHTING);
glsafe(::glEnable(GL_LIGHTING));
::glPushMatrix();
glsafe(::glPushMatrix());
const Vec3d& center = get_bounding_box().center();
if (is_single_full_instance())
{
::glTranslated(center(0), center(1), center(2));
glsafe(::glTranslated(center(0), center(1), center(2)));
if (!boost::starts_with(sidebar_field, "position"))
{
Transform3d orient_matrix = Transform3d::Identity();
@ -1003,40 +980,40 @@ void Selection::render_sidebar_hints(const std::string& sidebar_field) const
}
}
::glMultMatrixd(orient_matrix.data());
glsafe(::glMultMatrixd(orient_matrix.data()));
}
}
else if (is_single_volume() || is_single_modifier())
{
::glTranslated(center(0), center(1), center(2));
glsafe(::glTranslated(center(0), center(1), center(2)));
Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
if (!boost::starts_with(sidebar_field, "position"))
orient_matrix = orient_matrix * (*m_volumes)[*m_list.begin()]->get_volume_transformation().get_matrix(true, false, true, true);
::glMultMatrixd(orient_matrix.data());
glsafe(::glMultMatrixd(orient_matrix.data()));
}
else
{
::glTranslated(center(0), center(1), center(2));
glsafe(::glTranslated(center(0), center(1), center(2)));
if (requires_local_axes())
{
Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
::glMultMatrixd(orient_matrix.data());
glsafe(::glMultMatrixd(orient_matrix.data()));
}
}
if (boost::starts_with(sidebar_field, "position"))
_render_sidebar_position_hints(sidebar_field);
render_sidebar_position_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "rotation"))
_render_sidebar_rotation_hints(sidebar_field);
render_sidebar_rotation_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "scale"))
_render_sidebar_scale_hints(sidebar_field);
render_sidebar_scale_hints(sidebar_field);
else if (boost::starts_with(sidebar_field, "size"))
_render_sidebar_size_hints(sidebar_field);
render_sidebar_size_hints(sidebar_field);
::glPopMatrix();
glsafe(::glPopMatrix());
::glDisable(GL_LIGHTING);
glsafe(::glDisable(GL_LIGHTING));
}
bool Selection::requires_local_axes() const
@ -1044,12 +1021,12 @@ bool Selection::requires_local_axes() const
return (m_mode == Volume) && is_from_single_instance();
}
void Selection::_update_valid()
void Selection::update_valid()
{
m_valid = (m_volumes != nullptr) && (m_model != nullptr);
}
void Selection::_update_type()
void Selection::update_type()
{
m_cache.content.clear();
m_type = Mixed;
@ -1147,15 +1124,11 @@ void Selection::_update_type()
}
if (modifiers_count == 0)
{
m_type = MultipleVolume;
requires_disable = true;
}
else if (modifiers_count == (unsigned int)m_list.size())
{
m_type = MultipleModifier;
requires_disable = true;
}
requires_disable = true;
}
}
else if ((selected_instances_count > 1) && (selected_instances_count * volumes_count == (unsigned int)m_list.size()))
@ -1277,7 +1250,7 @@ void Selection::_update_type()
#endif // ENABLE_SELECTION_DEBUG_OUTPUT
}
void Selection::_set_caches()
void Selection::set_caches()
{
m_cache.volumes_data.clear();
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
@ -1288,33 +1261,33 @@ void Selection::_set_caches()
m_cache.dragging_center = get_bounding_box().center();
}
void Selection::_add_volume(unsigned int volume_idx)
void Selection::do_add_volume(unsigned int volume_idx)
{
m_list.insert(volume_idx);
(*m_volumes)[volume_idx]->selected = true;
}
void Selection::_add_instance(unsigned int object_idx, unsigned int instance_idx)
void Selection::do_add_instance(unsigned int object_idx, unsigned int instance_idx)
{
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
GLVolume* v = (*m_volumes)[i];
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
_add_volume(i);
do_add_volume(i);
}
}
void Selection::_add_object(unsigned int object_idx)
void Selection::do_add_object(unsigned int object_idx)
{
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
GLVolume* v = (*m_volumes)[i];
if (v->object_idx() == object_idx)
_add_volume(i);
do_add_volume(i);
}
}
void Selection::_remove_volume(unsigned int volume_idx)
void Selection::do_remove_volume(unsigned int volume_idx)
{
IndicesList::iterator v_it = m_list.find(volume_idx);
if (v_it == m_list.end())
@ -1325,27 +1298,27 @@ void Selection::_remove_volume(unsigned int volume_idx)
(*m_volumes)[volume_idx]->selected = false;
}
void Selection::_remove_instance(unsigned int object_idx, unsigned int instance_idx)
void Selection::do_remove_instance(unsigned int object_idx, unsigned int instance_idx)
{
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
GLVolume* v = (*m_volumes)[i];
if ((v->object_idx() == object_idx) && (v->instance_idx() == instance_idx))
_remove_volume(i);
do_remove_volume(i);
}
}
void Selection::_remove_object(unsigned int object_idx)
void Selection::do_remove_object(unsigned int object_idx)
{
for (unsigned int i = 0; i < (unsigned int)m_volumes->size(); ++i)
{
GLVolume* v = (*m_volumes)[i];
if (v->object_idx() == object_idx)
_remove_volume(i);
do_remove_volume(i);
}
}
void Selection::_calc_bounding_box() const
void Selection::calc_bounding_box() const
{
m_bounding_box = BoundingBoxf3();
if (m_valid)
@ -1358,13 +1331,13 @@ void Selection::_calc_bounding_box() const
m_bounding_box_dirty = false;
}
void Selection::_render_selected_volumes() const
void Selection::render_selected_volumes() const
{
float color[3] = { 1.0f, 1.0f, 1.0f };
_render_bounding_box(get_bounding_box(), color);
render_bounding_box(get_bounding_box(), color);
}
void Selection::_render_synchronized_volumes() const
void Selection::render_synchronized_volumes() const
{
if (m_mode == Instance)
return;
@ -1386,12 +1359,12 @@ void Selection::_render_synchronized_volumes() const
if ((v->object_idx() != object_idx) || (v->volume_idx() != volume_idx))
continue;
_render_bounding_box(v->transformed_convex_hull_bounding_box(), color);
render_bounding_box(v->transformed_convex_hull_bounding_box(), color);
}
}
}
void Selection::_render_bounding_box(const BoundingBoxf3& box, float* color) const
void Selection::render_bounding_box(const BoundingBoxf3& box, float* color) const
{
if (color == nullptr)
return;
@ -1400,10 +1373,10 @@ void Selection::_render_bounding_box(const BoundingBoxf3& box, float* color) con
Vec3f b_max = box.max.cast<float>();
Vec3f size = 0.2f * box.size().cast<float>();
::glEnable(GL_DEPTH_TEST);
glsafe(::glEnable(GL_DEPTH_TEST));
::glColor3fv(color);
::glLineWidth(2.0f * m_scale_factor);
glsafe(::glColor3fv(color));
glsafe(::glLineWidth(2.0f * m_scale_factor));
::glBegin(GL_LINES);
@ -1439,109 +1412,109 @@ void Selection::_render_bounding_box(const BoundingBoxf3& box, float* color) con
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1) - size(1), b_max(2));
::glVertex3f(b_min(0), b_max(1), b_max(2)); ::glVertex3f(b_min(0), b_max(1), b_max(2) - size(2));
::glEnd();
glsafe(::glEnd());
}
void Selection::_render_sidebar_position_hints(const std::string& sidebar_field) const
void Selection::render_sidebar_position_hints(const std::string& sidebar_field) const
{
if (boost::ends_with(sidebar_field, "x"))
{
::glRotated(-90.0, 0.0, 0.0, 1.0);
_render_sidebar_position_hint(X);
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
render_sidebar_position_hint(X);
}
else if (boost::ends_with(sidebar_field, "y"))
_render_sidebar_position_hint(Y);
render_sidebar_position_hint(Y);
else if (boost::ends_with(sidebar_field, "z"))
{
::glRotated(90.0, 1.0, 0.0, 0.0);
_render_sidebar_position_hint(Z);
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
render_sidebar_position_hint(Z);
}
}
void Selection::_render_sidebar_rotation_hints(const std::string& sidebar_field) const
void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field) const
{
if (boost::ends_with(sidebar_field, "x"))
{
::glRotated(90.0, 0.0, 1.0, 0.0);
_render_sidebar_rotation_hint(X);
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
render_sidebar_rotation_hint(X);
}
else if (boost::ends_with(sidebar_field, "y"))
{
::glRotated(-90.0, 1.0, 0.0, 0.0);
_render_sidebar_rotation_hint(Y);
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
render_sidebar_rotation_hint(Y);
}
else if (boost::ends_with(sidebar_field, "z"))
_render_sidebar_rotation_hint(Z);
render_sidebar_rotation_hint(Z);
}
void Selection::_render_sidebar_scale_hints(const std::string& sidebar_field) const
void Selection::render_sidebar_scale_hints(const std::string& sidebar_field) const
{
bool uniform_scale = requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling();
if (boost::ends_with(sidebar_field, "x") || uniform_scale)
{
::glPushMatrix();
::glRotated(-90.0, 0.0, 0.0, 1.0);
_render_sidebar_scale_hint(X);
::glPopMatrix();
glsafe(::glPushMatrix());
glsafe(::glRotated(-90.0, 0.0, 0.0, 1.0));
render_sidebar_scale_hint(X);
glsafe(::glPopMatrix());
}
if (boost::ends_with(sidebar_field, "y") || uniform_scale)
{
::glPushMatrix();
_render_sidebar_scale_hint(Y);
::glPopMatrix();
glsafe(::glPushMatrix());
render_sidebar_scale_hint(Y);
glsafe(::glPopMatrix());
}
if (boost::ends_with(sidebar_field, "z") || uniform_scale)
{
::glPushMatrix();
::glRotated(90.0, 1.0, 0.0, 0.0);
_render_sidebar_scale_hint(Z);
::glPopMatrix();
glsafe(::glPushMatrix());
glsafe(::glRotated(90.0, 1.0, 0.0, 0.0));
render_sidebar_scale_hint(Z);
glsafe(::glPopMatrix());
}
}
void Selection::_render_sidebar_size_hints(const std::string& sidebar_field) const
void Selection::render_sidebar_size_hints(const std::string& sidebar_field) const
{
_render_sidebar_scale_hints(sidebar_field);
render_sidebar_scale_hints(sidebar_field);
}
void Selection::_render_sidebar_position_hint(Axis axis) const
void Selection::render_sidebar_position_hint(Axis axis) const
{
m_arrow.set_color(AXES_COLOR[axis], 3);
m_arrow.render();
}
void Selection::_render_sidebar_rotation_hint(Axis axis) const
void Selection::render_sidebar_rotation_hint(Axis axis) const
{
m_curved_arrow.set_color(AXES_COLOR[axis], 3);
m_curved_arrow.render();
::glRotated(180.0, 0.0, 0.0, 1.0);
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
m_curved_arrow.render();
}
void Selection::_render_sidebar_scale_hint(Axis axis) const
void Selection::render_sidebar_scale_hint(Axis axis) const
{
m_arrow.set_color(((requires_uniform_scale() || wxGetApp().obj_manipul()->get_uniform_scaling()) ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis]), 3);
::glTranslated(0.0, 5.0, 0.0);
glsafe(::glTranslated(0.0, 5.0, 0.0));
m_arrow.render();
::glTranslated(0.0, -10.0, 0.0);
::glRotated(180.0, 0.0, 0.0, 1.0);
glsafe(::glTranslated(0.0, -10.0, 0.0));
glsafe(::glRotated(180.0, 0.0, 0.0, 1.0));
m_arrow.render();
}
void Selection::_render_sidebar_size_hint(Axis axis, double length) const
void Selection::render_sidebar_size_hint(Axis axis, double length) const
{
}
#ifndef NDEBUG
static bool is_rotation_xy_synchronized(const Vec3d &rot_xyz_from, const Vec3d &rot_xyz_to)
{
Eigen::AngleAxisd angle_axis(rotation_xyz_diff(rot_xyz_from, rot_xyz_to));
Eigen::AngleAxisd angle_axis(Geometry::rotation_xyz_diff(rot_xyz_from, rot_xyz_to));
Vec3d axis = angle_axis.axis();
double angle = angle_axis.angle();
if (std::abs(angle) < 1e-8)
@ -1575,7 +1548,7 @@ static void verify_instances_rotation_synchronized(const Model &model, const GLV
}
#endif /* NDEBUG */
void Selection::_synchronize_unselected_instances(SyncRotationType sync_rotation_type)
void Selection::synchronize_unselected_instances(SyncRotationType sync_rotation_type)
{
std::set<unsigned int> done; // prevent processing volumes twice
done.insert(m_list.begin(), m_list.end());
@ -1621,7 +1594,7 @@ void Selection::_synchronize_unselected_instances(SyncRotationType sync_rotation
break;
case SYNC_ROTATION_GENERAL:
// generic rotation -> update instance z with the delta of the rotation.
double z_diff = rotation_diff_z(m_cache.volumes_data[i].get_instance_rotation(), m_cache.volumes_data[j].get_instance_rotation());
double z_diff = Geometry::rotation_diff_z(m_cache.volumes_data[i].get_instance_rotation(), m_cache.volumes_data[j].get_instance_rotation());
v->set_instance_rotation(Vec3d(rotation(0), rotation(1), rotation(2) + z_diff));
break;
}
@ -1638,7 +1611,7 @@ void Selection::_synchronize_unselected_instances(SyncRotationType sync_rotation
#endif /* NDEBUG */
}
void Selection::_synchronize_unselected_volumes()
void Selection::synchronize_unselected_volumes()
{
for (unsigned int i : m_list)
{
@ -1671,7 +1644,7 @@ void Selection::_synchronize_unselected_volumes()
}
}
void Selection::_ensure_on_bed()
void Selection::ensure_on_bed()
{
typedef std::map<std::pair<int, int>, double> InstancesToZMap;
InstancesToZMap instances_min_z;
@ -1699,7 +1672,7 @@ void Selection::_ensure_on_bed()
}
}
bool Selection::_is_from_fully_selected_instance(unsigned int volume_idx) const
bool Selection::is_from_fully_selected_instance(unsigned int volume_idx) const
{
struct SameInstance
{

View file

@ -133,10 +133,12 @@ private:
const Transform3d& get_instance_full_matrix() const { return m_instance.full_matrix; }
};
public:
typedef std::map<unsigned int, VolumeCache> VolumesCache;
typedef std::set<int> InstanceIdxsList;
typedef std::map<int, InstanceIdxsList> ObjectIdxsToInstanceIdxsMap;
private:
struct Cache
{
// Cache of GLVolume derived transformation matrices, valid during mouse dragging.
@ -265,27 +267,27 @@ public:
bool requires_local_axes() const;
private:
void _update_valid();
void _update_type();
void _set_caches();
void _add_volume(unsigned int volume_idx);
void _add_instance(unsigned int object_idx, unsigned int instance_idx);
void _add_object(unsigned int object_idx);
void _remove_volume(unsigned int volume_idx);
void _remove_instance(unsigned int object_idx, unsigned int instance_idx);
void _remove_object(unsigned int object_idx);
void _calc_bounding_box() const;
void _render_selected_volumes() const;
void _render_synchronized_volumes() const;
void _render_bounding_box(const BoundingBoxf3& box, float* color) const;
void _render_sidebar_position_hints(const std::string& sidebar_field) const;
void _render_sidebar_rotation_hints(const std::string& sidebar_field) const;
void _render_sidebar_scale_hints(const std::string& sidebar_field) const;
void _render_sidebar_size_hints(const std::string& sidebar_field) const;
void _render_sidebar_position_hint(Axis axis) const;
void _render_sidebar_rotation_hint(Axis axis) const;
void _render_sidebar_scale_hint(Axis axis) const;
void _render_sidebar_size_hint(Axis axis, double length) const;
void update_valid();
void update_type();
void set_caches();
void do_add_volume(unsigned int volume_idx);
void do_add_instance(unsigned int object_idx, unsigned int instance_idx);
void do_add_object(unsigned int object_idx);
void do_remove_volume(unsigned int volume_idx);
void do_remove_instance(unsigned int object_idx, unsigned int instance_idx);
void do_remove_object(unsigned int object_idx);
void calc_bounding_box() const;
void render_selected_volumes() const;
void render_synchronized_volumes() const;
void render_bounding_box(const BoundingBoxf3& box, float* color) const;
void render_sidebar_position_hints(const std::string& sidebar_field) const;
void render_sidebar_rotation_hints(const std::string& sidebar_field) const;
void render_sidebar_scale_hints(const std::string& sidebar_field) const;
void render_sidebar_size_hints(const std::string& sidebar_field) const;
void render_sidebar_position_hint(Axis axis) const;
void render_sidebar_rotation_hint(Axis axis) const;
void render_sidebar_scale_hint(Axis axis) const;
void render_sidebar_size_hint(Axis axis, double length) const;
enum SyncRotationType {
// Do not synchronize rotation. Either not rotating at all, or rotating by world Z axis.
SYNC_ROTATION_NONE = 0,
@ -294,10 +296,10 @@ private:
// Synchronize after rotation by an axis not parallel with Z.
SYNC_ROTATION_GENERAL = 2,
};
void _synchronize_unselected_instances(SyncRotationType sync_rotation_type);
void _synchronize_unselected_volumes();
void _ensure_on_bed();
bool _is_from_fully_selected_instance(unsigned int volume_idx) const;
void synchronize_unselected_instances(SyncRotationType sync_rotation_type);
void synchronize_unselected_volumes();
void ensure_on_bed();
bool is_from_fully_selected_instance(unsigned int volume_idx) const;
};
} // namespace GUI

View file

@ -52,9 +52,7 @@ SysInfoDialog::SysInfoDialog()
main_sizer->Add(hsizer, 1, wxEXPAND | wxALL, 10);
// logo
// wxBitmap logo_bmp = wxBitmap(from_u8(Slic3r::var("Slic3r_192px.png")), wxBITMAP_TYPE_PNG);
// auto *logo = new wxStaticBitmap(this, wxID_ANY, std::move(logo_bmp));
auto *logo = new wxStaticBitmap(this, wxID_ANY, create_scaled_bitmap("Slic3r_192px.png"));
auto *logo = new wxStaticBitmap(this, wxID_ANY, create_scaled_bitmap("Slic3r_192px.png", 192));
hsizer->Add(logo, 0, wxALIGN_CENTER_VERTICAL);
wxBoxSizer* vsizer = new wxBoxSizer(wxVERTICAL);

View file

@ -116,18 +116,14 @@ void Tab::create_preset_tab()
//buttons
wxBitmap bmpMenu;
// bmpMenu = wxBitmap(from_u8(Slic3r::var("disk.png")), wxBITMAP_TYPE_PNG);
bmpMenu = create_scaled_bitmap("disk.png");
m_btn_save_preset = new wxBitmapButton(panel, wxID_ANY, bmpMenu, wxDefaultPosition, wxDefaultSize, wxBORDER_NONE);
if (wxMSW) m_btn_save_preset->SetBackgroundColour(color);
// bmpMenu = wxBitmap(from_u8(Slic3r::var("delete.png")), wxBITMAP_TYPE_PNG);
bmpMenu = create_scaled_bitmap("delete.png");
m_btn_delete_preset = new wxBitmapButton(panel, wxID_ANY, bmpMenu, wxDefaultPosition, wxDefaultSize, wxBORDER_NONE);
if (wxMSW) m_btn_delete_preset->SetBackgroundColour(color);
m_show_incompatible_presets = false;
// m_bmp_show_incompatible_presets.LoadFile(from_u8(Slic3r::var("flag-red-icon.png")), wxBITMAP_TYPE_PNG);
// m_bmp_hide_incompatible_presets.LoadFile(from_u8(Slic3r::var("flag-green-icon.png")), wxBITMAP_TYPE_PNG);
m_bmp_show_incompatible_presets = create_scaled_bitmap("flag-red-icon.png");
m_bmp_hide_incompatible_presets = create_scaled_bitmap("flag-green-icon.png");
m_btn_hide_incompatible_presets = new wxBitmapButton(panel, wxID_ANY, m_bmp_hide_incompatible_presets, wxDefaultPosition, wxDefaultSize, wxBORDER_NONE);
@ -152,15 +148,10 @@ void Tab::create_preset_tab()
// Determine the theme color of OS (dark or light)
auto luma = wxGetApp().get_colour_approx_luma(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
// Bitmaps to be shown on the "Revert to system" aka "Lock to system" button next to each input field.
// m_bmp_value_lock .LoadFile(from_u8(var("sys_lock.png")), wxBITMAP_TYPE_PNG);
// m_bmp_value_unlock .LoadFile(from_u8(var(luma >= 128 ? "sys_unlock.png" : "sys_unlock_grey.png")), wxBITMAP_TYPE_PNG);
m_bmp_value_lock = create_scaled_bitmap("sys_lock.png");
m_bmp_value_unlock = create_scaled_bitmap(luma >= 128 ? "sys_unlock.png" : "sys_unlock_grey.png");
m_bmp_non_system = &m_bmp_white_bullet;
// Bitmaps to be shown on the "Undo user changes" button next to each input field.
// m_bmp_value_revert .LoadFile(from_u8(var(luma >= 128 ? "action_undo.png" : "action_undo_grey.png")), wxBITMAP_TYPE_PNG);
// m_bmp_white_bullet .LoadFile(from_u8(var("bullet_white.png")), wxBITMAP_TYPE_PNG);
// m_bmp_question .LoadFile(from_u8(var("question_mark_01.png")), wxBITMAP_TYPE_PNG);
m_bmp_value_revert = create_scaled_bitmap(luma >= 128 ? "action_undo.png" : "action_undo_grey.png");
m_bmp_white_bullet = create_scaled_bitmap("bullet_white.png");
m_bmp_question = create_scaled_bitmap("question_mark_01.png");
@ -954,7 +945,7 @@ void TabPrint::build()
m_presets = &m_preset_bundle->prints;
load_initial_data();
auto page = add_options_page(_(L("Layers and perimeters")), "layers.png");
auto page = add_options_page(_(L("Layers and perimeters")), "layers");
auto optgroup = page->new_optgroup(_(L("Layer height")));
optgroup->append_single_option_line("layer_height");
optgroup->append_single_option_line("first_layer_height");
@ -987,7 +978,7 @@ void TabPrint::build()
optgroup->append_single_option_line("seam_position");
optgroup->append_single_option_line("external_perimeters_first");
page = add_options_page(_(L("Infill")), "infill.png");
page = add_options_page(_(L("Infill")), "infill");
optgroup = page->new_optgroup(_(L("Infill")));
optgroup->append_single_option_line("fill_density");
optgroup->append_single_option_line("fill_pattern");
@ -1006,7 +997,7 @@ void TabPrint::build()
optgroup->append_single_option_line("only_retract_when_crossing_perimeters");
optgroup->append_single_option_line("infill_first");
page = add_options_page(_(L("Skirt and brim")), "box.png");
page = add_options_page(_(L("Skirt and brim")), "skirt+brim");
optgroup = page->new_optgroup(_(L("Skirt")));
optgroup->append_single_option_line("skirts");
optgroup->append_single_option_line("skirt_distance");
@ -1016,7 +1007,7 @@ void TabPrint::build()
optgroup = page->new_optgroup(_(L("Brim")));
optgroup->append_single_option_line("brim_width");
page = add_options_page(_(L("Support material")), "building.png");
page = add_options_page(_(L("Support material")), "support");
optgroup = page->new_optgroup(_(L("Support material")));
optgroup->append_single_option_line("support_material");
optgroup->append_single_option_line("support_material_auto");
@ -1041,7 +1032,7 @@ void TabPrint::build()
optgroup->append_single_option_line("dont_support_bridges");
optgroup->append_single_option_line("support_material_synchronize_layers");
page = add_options_page(_(L("Speed")), "time.png");
page = add_options_page(_(L("Speed")), "time");
optgroup = page->new_optgroup(_(L("Speed for print moves")));
optgroup->append_single_option_line("perimeter_speed");
optgroup->append_single_option_line("small_perimeter_speed");
@ -1075,7 +1066,7 @@ void TabPrint::build()
optgroup->append_single_option_line("max_volumetric_extrusion_rate_slope_negative");
#endif /* HAS_PRESSURE_EQUALIZER */
page = add_options_page(_(L("Multiple Extruders")), "funnel.png");
page = add_options_page(_(L("Multiple Extruders")), "funnel");
optgroup = page->new_optgroup(_(L("Extruders")));
optgroup->append_single_option_line("perimeter_extruder");
optgroup->append_single_option_line("infill_extruder");
@ -1125,7 +1116,7 @@ void TabPrint::build()
optgroup = page->new_optgroup(_(L("Other")));
optgroup->append_single_option_line("clip_multipart_objects");
page = add_options_page(_(L("Output options")), "page_white_go.png");
page = add_options_page(_(L("Output options")), "output+page_white");
optgroup = page->new_optgroup(_(L("Sequential printing")));
optgroup->append_single_option_line("complete_objects");
line = { _(L("Extruder clearance (mm)")), "" };
@ -1446,7 +1437,7 @@ void TabFilament::build()
line.append_option(optgroup->get_option("bed_temperature"));
optgroup->append_line(line);
page = add_options_page(_(L("Cooling")), "hourglass.png");
page = add_options_page(_(L("Cooling")), "cooling");
optgroup = page->new_optgroup(_(L("Enable")));
optgroup->append_single_option_line("fan_always_on");
optgroup->append_single_option_line("cooling");
@ -1520,7 +1511,7 @@ void TabFilament::build()
const int gcode_field_height = 15 * m_em_unit; // 150
const int notes_field_height = 25 * m_em_unit; // 250
page = add_options_page(_(L("Custom G-code")), "cog.png");
page = add_options_page(_(L("Custom G-code")), "cog");
optgroup = page->new_optgroup(_(L("Start G-code")), 0);
Option option = optgroup->get_option("start_filament_gcode");
option.opt.full_width = true;
@ -1638,7 +1629,8 @@ void TabPrinter::build_printhost(ConfigOptionsGroup *optgroup)
}
auto printhost_browse = [=](wxWindow* parent) {
auto btn = m_printhost_browse_btn = new wxButton(parent, wxID_ANY, _(L(" Browse "))+dots, wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
auto btn = m_printhost_browse_btn = new wxButton(parent, wxID_ANY, _(L(" Browse ")) + dots,
wxDefaultPosition, wxDefaultSize, wxBU_LEFT | wxBU_EXACTFIT);
btn->SetFont(Slic3r::GUI::wxGetApp().normal_font());
btn->SetBitmap(create_scaled_bitmap("zoom.png"));
auto sizer = new wxBoxSizer(wxHORIZONTAL);
@ -1695,7 +1687,6 @@ void TabPrinter::build_printhost(ConfigOptionsGroup *optgroup)
auto printhost_cafile_browse = [this, optgroup] (wxWindow* parent) {
auto btn = new wxButton(parent, wxID_ANY, _(L(" Browse "))+dots, wxDefaultPosition, wxDefaultSize, wxBU_LEFT);
// btn->SetBitmap(wxBitmap(from_u8(Slic3r::var("zoom.png")), wxBITMAP_TYPE_PNG));
btn->SetFont(Slic3r::GUI::wxGetApp().normal_font());
btn->SetBitmap(create_scaled_bitmap("zoom.png"));
auto sizer = new wxBoxSizer(wxHORIZONTAL);
@ -1768,15 +1759,14 @@ void TabPrinter::build_fff()
m_sys_extruders_count = parent_preset == nullptr ? 0 :
static_cast<const ConfigOptionFloats*>(parent_preset->config.option("nozzle_diameter"))->values.size();
auto page = add_options_page(_(L("General")), "printer_empty.png");
auto page = add_options_page(_(L("General")), "printer");
auto optgroup = page->new_optgroup(_(L("Size and coordinates")));
Line line = optgroup->create_single_option_line("bed_shape");//{ _(L("Bed shape")), "" };
line.widget = [this](wxWindow* parent) {
auto btn = new wxButton(parent, wxID_ANY, _(L(" Set "))+dots, wxDefaultPosition, wxDefaultSize, wxBU_LEFT | wxBU_EXACTFIT);
btn->SetFont(wxGetApp().small_font());
// btn->SetBitmap(wxBitmap(from_u8(Slic3r::var("printer_empty.png")), wxBITMAP_TYPE_PNG));
btn->SetBitmap(create_scaled_bitmap("printer_empty.png"));
btn->SetBitmap(create_scaled_bitmap("printer"));
auto sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->Add(btn);
@ -1905,7 +1895,7 @@ void TabPrinter::build_fff()
const int gcode_field_height = 15 * m_em_unit; // 150
const int notes_field_height = 25 * m_em_unit; // 250
page = add_options_page(_(L("Custom G-code")), "cog.png");
page = add_options_page(_(L("Custom G-code")), "cog");
optgroup = page->new_optgroup(_(L("Start G-code")), 0);
option = optgroup->get_option("start_gcode");
option.opt.full_width = true;
@ -1970,15 +1960,14 @@ void TabPrinter::build_sla()
{
if (!m_pages.empty())
m_pages.resize(0);
auto page = add_options_page(_(L("General")), "printer_empty.png");
auto page = add_options_page(_(L("General")), "printer");
auto optgroup = page->new_optgroup(_(L("Size and coordinates")));
Line line = optgroup->create_single_option_line("bed_shape");//{ _(L("Bed shape")), "" };
line.widget = [this](wxWindow* parent) {
auto btn = new wxButton(parent, wxID_ANY, _(L(" Set ")) + dots, wxDefaultPosition, wxDefaultSize, wxBU_LEFT | wxBU_EXACTFIT);
btn->SetFont(wxGetApp().small_font());
// btn->SetBitmap(wxBitmap(from_u8(Slic3r::var("printer_empty.png")), wxBITMAP_TYPE_PNG));
btn->SetBitmap(create_scaled_bitmap("printer_empty.png"));
btn->SetBitmap(create_scaled_bitmap("printer"));
auto sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->Add(btn);
@ -2080,7 +2069,7 @@ void TabPrinter::append_option_line(ConfigOptionsGroupShp optgroup, const std::s
PageShp TabPrinter::build_kinematics_page()
{
auto page = add_options_page(_(L("Machine limits")), "cog.png", true);
auto page = add_options_page(_(L("Machine limits")), "cog", true);
if (m_use_silent_mode) {
// Legend for OptionsGroups
@ -2172,7 +2161,7 @@ void TabPrinter::build_extruder_pages()
}
if (m_extruders_count > 1 && m_config->opt_bool("single_extruder_multi_material") && !m_has_single_extruder_MM_page) {
// create a page, but pretend it's an extruder page, so we can add it to m_pages ourselves
auto page = add_options_page(_(L("Single extruder MM setup")), "printer_empty.png", true);
auto page = add_options_page(_(L("Single extruder MM setup")), "printer", true);
auto optgroup = page->new_optgroup(_(L("Single extruder multimaterial parameters")));
optgroup->append_single_option_line("cooling_tube_retraction");
optgroup->append_single_option_line("cooling_tube_length");
@ -2188,7 +2177,7 @@ void TabPrinter::build_extruder_pages()
//# build page
char buf[512];
sprintf(buf, _CHB(L("Extruder %d")), extruder_idx + 1);
auto page = add_options_page(from_u8(buf), "funnel.png", true);
auto page = add_options_page(from_u8(buf), "funnel", true);
m_pages.insert(m_pages.begin() + n_before_extruders + extruder_idx, page);
auto optgroup = page->new_optgroup(_(L("Size")));
@ -2920,8 +2909,7 @@ wxSizer* Tab::compatible_widget_create(wxWindow* parent, PresetDependencies &dep
deps.btn = new wxButton(parent, wxID_ANY, _(L(" Set "))+dots, wxDefaultPosition, wxDefaultSize, wxBU_LEFT | wxBU_EXACTFIT);
deps.btn->SetFont(Slic3r::GUI::wxGetApp().normal_font());
// deps.btn->SetBitmap(wxBitmap(from_u8(Slic3r::var("printer_empty.png")), wxBITMAP_TYPE_PNG));
deps.btn->SetBitmap(create_scaled_bitmap("printer_empty.png"));
deps.btn->SetBitmap(create_scaled_bitmap("printer"));
auto sizer = new wxBoxSizer(wxHORIZONTAL);
sizer->Add((deps.checkbox), 0, wxALIGN_CENTER_VERTICAL);
@ -3112,7 +3100,6 @@ ConfigOptionsGroupShp Page::new_optgroup(const wxString& title, int noncommon_la
bmp_name = mode == comExpert ? "mode_expert_.png" :
mode == comAdvanced ? "mode_middle_.png" : "mode_simple_.png";
}
// auto bmp = new wxStaticBitmap(parent, wxID_ANY, bmp_name.empty() ? wxNullBitmap : wxBitmap(from_u8(var(bmp_name)), wxBITMAP_TYPE_PNG));
auto bmp = new wxStaticBitmap(parent, wxID_ANY, bmp_name.empty() ? wxNullBitmap : create_scaled_bitmap(bmp_name));
bmp->SetBackgroundStyle(wxBG_STYLE_PAINT);
return bmp;
@ -3311,13 +3298,13 @@ void TabSLAPrint::build()
m_presets = &m_preset_bundle->sla_prints;
load_initial_data();
auto page = add_options_page(_(L("Layers and perimeters")), "package_green.png");
auto page = add_options_page(_(L("Layers and perimeters")), "layers");
auto optgroup = page->new_optgroup(_(L("Layers")));
optgroup->append_single_option_line("layer_height");
optgroup->append_single_option_line("faded_layers");
page = add_options_page(_(L("Supports")), "building.png");
page = add_options_page(_(L("Supports")), "sla_supports");
optgroup = page->new_optgroup(_(L("Supports")));
optgroup->append_single_option_line("supports_enable");
@ -3355,17 +3342,17 @@ void TabSLAPrint::build()
// optgroup->append_single_option_line("pad_edge_radius");
optgroup->append_single_option_line("pad_wall_slope");
page = add_options_page(_(L("Advanced")), "wrench.png");
page = add_options_page(_(L("Advanced")), "wrench");
optgroup = page->new_optgroup(_(L("Slicing")));
optgroup->append_single_option_line("slice_closing_radius");
page = add_options_page(_(L("Output options")), "page_white_go.png");
page = add_options_page(_(L("Output options")), "output+page_white");
optgroup = page->new_optgroup(_(L("Output file")));
Option option = optgroup->get_option("output_filename_format");
option.opt.full_width = true;
optgroup->append_single_option_line(option);
page = add_options_page(_(L("Dependencies")), "wrench.png");
page = add_options_page(_(L("Dependencies")), "wrench");
optgroup = page->new_optgroup(_(L("Profile dependencies")));
Line line = optgroup->create_single_option_line("compatible_printers");//Line { _(L("Compatible printers")), "" };
line.widget = [this](wxWindow* parent) {

View file

@ -8,6 +8,8 @@
#include <wx/dcclient.h>
#include <wx/numformatter.h>
#include <boost/algorithm/string/replace.hpp>
#include "BitmapCache.hpp"
#include "GUI.hpp"
#include "GUI_App.hpp"
@ -416,31 +418,42 @@ void PrusaCollapsiblePaneMSW::Collapse(bool collapse)
}
#endif //__WXMSW__
// If an icon has horizontal orientation (width > height) call this function with is_horizontal = true
bool load_scaled_bitmap(wxBitmap** bmp, const std::string& bmp_name_in, const int px_cnt/* = 16*/, const bool is_horizontal /*= false*/)
{
static Slic3r::GUI::BitmapCache cache;
unsigned int height, width = height = 0;
unsigned int& scale_base = is_horizontal ? width : height;
scale_base = (unsigned int)(Slic3r::GUI::wxGetApp().em_unit() * px_cnt * 0.1f + 0.5f);
std::string bmp_name = bmp_name_in;
boost::replace_last(bmp_name, ".png", "");
*bmp = cache.load_svg(bmp_name, width, height);
if (*bmp == nullptr)
*bmp = cache.load_png(bmp_name, width, height);
return *bmp != nullptr;
}
// If an icon has horizontal orientation (width > height) call this function with is_horizontal = true
wxBitmap create_scaled_bitmap(const std::string& bmp_name_in, const int px_cnt/* = 16*/, const bool is_horizontal /* = false*/)
{
wxBitmap *bmp {nullptr};
load_scaled_bitmap(&bmp, bmp_name_in, px_cnt, is_horizontal);
return *bmp;
}
// *****************************************************************************
// ----------------------------------------------------------------------------
// PrusaObjectDataViewModelNode
// ----------------------------------------------------------------------------
wxBitmap create_scaled_bitmap(const std::string& bmp_name)
{
const double scale_f = Slic3r::GUI::wxGetApp().em_unit()* 0.1;//GetContentScaleFactor();
if (scale_f == 1.0)
return wxBitmap(Slic3r::GUI::from_u8(Slic3r::var(bmp_name)), wxBITMAP_TYPE_PNG);
// else if (scale_f == 2.0) // use biger icon
// return wxBitmap(Slic3r::GUI::from_u8(Slic3r::var(bmp_name_X2)), wxBITMAP_TYPE_PNG);
wxImage img = wxImage(Slic3r::GUI::from_u8(Slic3r::var(bmp_name)), wxBITMAP_TYPE_PNG);
const int sz_w = int(img.GetWidth()*scale_f);
const int sz_h = int(img.GetHeight()*scale_f);
img.Rescale(sz_w, sz_h, wxIMAGE_QUALITY_BILINEAR);
return wxBitmap(img);
}
void PrusaObjectDataViewModelNode::set_object_action_icon() {
m_action_icon = create_scaled_bitmap("add_object.png");
}
void PrusaObjectDataViewModelNode::set_part_action_icon() {
m_action_icon = create_scaled_bitmap(m_type == itVolume ? "cog.png" : "brick_go.png");
m_action_icon = create_scaled_bitmap(m_type == itVolume ? "cog" : "brick_go.png");
}
Slic3r::GUI::BitmapCache *m_bitmap_cache = nullptr;
@ -1239,6 +1252,32 @@ unsigned int PrusaObjectDataViewModel::GetChildren(const wxDataViewItem &parent,
return count;
}
void PrusaObjectDataViewModel::GetAllChildren(const wxDataViewItem &parent, wxDataViewItemArray &array) const
{
PrusaObjectDataViewModelNode *node = (PrusaObjectDataViewModelNode*)parent.GetID();
if (!node) {
for (auto object : m_objects)
array.Add(wxDataViewItem((void*)object));
}
else if (node->GetChildCount() == 0)
return;
else {
const size_t count = node->GetChildren().GetCount();
for (size_t pos = 0; pos < count; pos++) {
PrusaObjectDataViewModelNode *child = node->GetChildren().Item(pos);
array.Add(wxDataViewItem((void*)child));
}
}
wxDataViewItemArray new_array = array;
for (const auto item : new_array)
{
wxDataViewItemArray children;
GetAllChildren(item, children);
WX_APPEND_ARRAY(array, children);
}
}
ItemType PrusaObjectDataViewModel::GetItemType(const wxDataViewItem &item) const
{
if (!item.IsOk())
@ -1456,8 +1495,8 @@ PrusaDoubleSlider::PrusaDoubleSlider(wxWindow *parent,
if (!is_osx)
SetDoubleBuffered(true);// SetDoubleBuffered exists on Win and Linux/GTK, but is missing on OSX
m_bmp_thumb_higher = wxBitmap(create_scaled_bitmap(style == wxSL_HORIZONTAL ? "right_half_circle.png" : "up_half_circle.png"));
m_bmp_thumb_lower = wxBitmap(create_scaled_bitmap(style == wxSL_HORIZONTAL ? "left_half_circle.png" : "down_half_circle.png"));
m_bmp_thumb_higher = wxBitmap(style == wxSL_HORIZONTAL ? create_scaled_bitmap("right_half_circle.png") : create_scaled_bitmap("up_half_circle.png", 16, true));
m_bmp_thumb_lower = wxBitmap(style == wxSL_HORIZONTAL ? create_scaled_bitmap("left_half_circle.png" ) : create_scaled_bitmap("down_half_circle.png",16, true));
m_thumb_size = m_bmp_thumb_lower.GetSize();
m_bmp_add_tick_on = create_scaled_bitmap("colorchange_add_on.png");

View file

@ -31,7 +31,8 @@ wxMenuItem* append_submenu(wxMenu* menu, wxMenu* sub_menu, int id, const wxStrin
wxMenuItem* append_menu_radio_item(wxMenu* menu, int id, const wxString& string, const wxString& description,
std::function<void(wxCommandEvent& event)> cb, wxEvtHandler* event_handler);
wxBitmap create_scaled_bitmap(const std::string& bmp_name);
bool load_scaled_bitmap(wxBitmap** bmp, const std::string& bmp_name, const int px_cnt=16, const bool is_horizontal = false);
wxBitmap create_scaled_bitmap(const std::string& bmp_name, const int px_cnt=16, const bool is_horizontal = false);
class wxCheckListBoxComboPopup : public wxCheckListBox, public wxComboPopup
{
@ -511,7 +512,7 @@ public:
virtual bool IsContainer(const wxDataViewItem &item) const override;
virtual unsigned int GetChildren(const wxDataViewItem &parent,
wxDataViewItemArray &array) const override;
void GetAllChildren(const wxDataViewItem &parent,wxDataViewItemArray &array) const;
// Is the container just a header or an item with all columns
// In our case it is an item with all columns
virtual bool HasContainerColumns(const wxDataViewItem& WXUNUSED(item)) const override { return true; }

View file

@ -212,7 +212,12 @@ int wmain(int argc, wchar_t **argv)
argv_extended.emplace_back(nullptr);
OpenGLVersionCheck opengl_version_check;
bool load_mesa = ! opengl_version_check.load_opengl_dll() || ! opengl_version_check.is_version_greater_or_equal_to(2, 0);
bool load_mesa =
// Running over a rempote desktop, and the RemoteFX is not enabled, therefore Windows will only provide SW OpenGL 1.1 context.
// In that case, use Mesa.
::GetSystemMetrics(SM_REMOTESESSION) ||
// Try to load the default OpenGL driver and test its context version.
! opengl_version_check.load_opengl_dll() || ! opengl_version_check.is_version_greater_or_equal_to(2, 0);
wchar_t path_to_exe[MAX_PATH + 1] = { 0 };
::GetModuleFileNameW(nullptr, path_to_exe, MAX_PATH);