ENABLE_THUMBNAIL_GENERATOR -> small refactoring

This commit is contained in:
Enrico Turri 2019-11-28 12:03:19 +01:00
parent 3537f74936
commit 0de3704287
2 changed files with 9 additions and 9 deletions

View File

@ -3884,8 +3884,7 @@ static void debug_output_thumbnail(const ThumbnailData& thumbnail_data)
}
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
static void render_volumes_in_thumbnail(Shader& shader, const GLVolumePtrs& volumes, ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool transparent_background)
void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool transparent_background)
{
auto is_visible = [](const GLVolume& v) -> bool
{
@ -3899,7 +3898,7 @@ static void render_volumes_in_thumbnail(Shader& shader, const GLVolumePtrs& volu
GLVolumePtrs visible_volumes;
for (GLVolume* vol : volumes)
for (GLVolume* vol : m_volumes.volumes)
{
if (!vol->is_modifier && !vol->is_wipe_tower && (!parts_only || (vol->composite_id.volume_id >= 0)))
{
@ -3930,9 +3929,9 @@ static void render_volumes_in_thumbnail(Shader& shader, const GLVolumePtrs& volu
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
shader.start_using();
m_shader.start_using();
GLint shader_id = shader.get_shader_program_id();
GLint shader_id = m_shader.get_shader_program_id();
GLint color_id = ::glGetUniformLocation(shader_id, "uniform_color");
GLint print_box_detection_id = ::glGetUniformLocation(shader_id, "print_box.volume_detection");
glcheck();
@ -3950,7 +3949,7 @@ static void render_volumes_in_thumbnail(Shader& shader, const GLVolumePtrs& volu
vol->render();
}
shader.stop_using();
m_shader.stop_using();
glsafe(::glDisable(GL_DEPTH_TEST));
@ -4011,7 +4010,7 @@ void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, un
if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
{
render_volumes_in_thumbnail(m_shader, m_volumes.volumes, thumbnail_data, printable_only, parts_only, transparent_background);
_render_thumbnail_internal(thumbnail_data, printable_only, parts_only, transparent_background);
if (multisample)
{
@ -4115,7 +4114,7 @@ void GLCanvas3D::_render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data
if (::glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) == GL_FRAMEBUFFER_COMPLETE_EXT)
{
render_volumes_in_thumbnail(m_shader, m_volumes.volumes, thumbnail_data, printable_only, parts_only, transparent_background);
_render_thumbnail_internal(thumbnail_data, printable_only, parts_only, transparent_background);
if (multisample)
{
@ -4183,7 +4182,7 @@ void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigne
if (!thumbnail_data.is_valid())
return;
render_volumes_in_thumbnail(m_shader, m_volumes.volumes, thumbnail_data, printable_only, parts_only, transparent_background);
_render_thumbnail_internal(thumbnail_data, printable_only, parts_only, transparent_background);
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT

View File

@ -725,6 +725,7 @@ private:
void _render_selection_sidebar_hints() const;
void _render_undo_redo_stack(const bool is_undo, float pos_x);
#if ENABLE_THUMBNAIL_GENERATOR
void _render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool transparent_background);
// render thumbnail using an off-screen framebuffer
void _render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background);
// render thumbnail using an off-screen framebuffer when GLEW_EXT_framebuffer_object is supported