Hopefully a workaround for crashes and hang ups at closing on Windows.

Release the OpenGL contexts not by a destructor of a static class,
but explicitely (predictively).
This commit is contained in:
bubnikv 2019-08-22 20:02:25 +02:00
parent c6604ff55d
commit 0de566e2a2
5 changed files with 22 additions and 6 deletions
src/slic3r/GUI

View file

@ -2007,6 +2007,11 @@ bool _3DScene::init(wxGLCanvas* canvas)
return s_canvas_mgr.init(canvas);
}
void _3DScene::destroy()
{
s_canvas_mgr.destroy();
}
GUI::GLCanvas3D* _3DScene::get_canvas(wxGLCanvas* canvas)
{
return s_canvas_mgr.get_canvas(canvas);