Fix of time estimator (int abs used instead of float abs)

This commit is contained in:
bubnikv 2018-01-02 13:29:40 +01:00
parent fec05d430b
commit 0e4ecfaf56

View file

@ -2,6 +2,8 @@
#include <boost/bind.hpp>
#include <cmath>
#include <Shiny/Shiny.h>
static const std::string AXIS_STR = "XYZE";
static const float MMMIN_TO_MMSEC = 1.0f / 60.0f;
static const float MILLISEC_TO_SEC = 0.001f;
@ -60,7 +62,7 @@ namespace Slic3r {
float GCodeTimeEstimator::Block::move_length() const
{
float length = ::sqrt(sqr(delta_pos[X]) + sqr(delta_pos[Y]) + sqr(delta_pos[Z]));
return (length > 0.0f) ? length : ::abs(delta_pos[E]);
return (length > 0.0f) ? length : std::abs(delta_pos[E]);
}
float GCodeTimeEstimator::Block::is_extruder_only_move() const
@ -165,11 +167,13 @@ namespace Slic3r {
void GCodeTimeEstimator::add_gcode_line(const std::string& gcode_line)
{
PROFILE_FUNC();
_parser.parse_line(gcode_line, boost::bind(&GCodeTimeEstimator::_process_gcode_line, this, _1, _2));
}
void GCodeTimeEstimator::calculate_time()
{
PROFILE_FUNC();
_calculate_time();
_reset();
}
@ -401,6 +405,7 @@ namespace Slic3r {
void GCodeTimeEstimator::_process_gcode_line(GCodeReader&, const GCodeReader::GCodeLine& line)
{
PROFILE_FUNC();
if (line.cmd.length() > 1)
{
switch (::toupper(line.cmd[0]))
@ -540,7 +545,7 @@ namespace Slic3r {
for (unsigned char a = X; a < Num_Axis; ++a)
{
block.delta_pos[a] = new_pos[a] - get_axis_position((EAxis)a);
max_abs_delta = std::max(max_abs_delta, ::abs(block.delta_pos[a]));
max_abs_delta = std::max(max_abs_delta, std::abs(block.delta_pos[a]));
}
// is it a move ?
@ -557,7 +562,7 @@ namespace Slic3r {
for (unsigned char a = X; a < Num_Axis; ++a)
{
_curr.axis_feedrate[a] = _curr.feedrate * block.delta_pos[a] * invDistance;
_curr.abs_axis_feedrate[a] = ::abs(_curr.axis_feedrate[a]);
_curr.abs_axis_feedrate[a] = std::abs(_curr.axis_feedrate[a]);
if (_curr.abs_axis_feedrate[a] > 0.0f)
min_feedrate_factor = std::min(min_feedrate_factor, get_axis_max_feedrate((EAxis)a) / _curr.abs_axis_feedrate[a]);
}
@ -576,7 +581,7 @@ namespace Slic3r {
for (unsigned char a = X; a < Num_Axis; ++a)
{
float axis_max_acceleration = get_axis_max_acceleration((EAxis)a);
if (acceleration * ::abs(block.delta_pos[a]) * invDistance > axis_max_acceleration)
if (acceleration * std::abs(block.delta_pos[a]) * invDistance > axis_max_acceleration)
acceleration = axis_max_acceleration;
}