Disable "infill only where needed" option
Note: only commented out for now.
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7 changed files with 180 additions and 178 deletions
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@ -348,8 +348,8 @@ void PrintObject::prepare_infill()
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//FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
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// Likely the sparse infill will not be anchored correctly, so it will not work as intended.
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// Also one wishes the perimeters to be supported by a full infill.
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this->clip_fill_surfaces();
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m_print->throw_if_canceled();
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// this->clip_fill_surfaces();
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// m_print->throw_if_canceled();
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id) {
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@ -2419,98 +2419,98 @@ bool PrintObject::update_layer_height_profile(const ModelObject &model_object, c
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// Also one wishes the perimeters to be supported by a full infill.
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// Idempotence of this method is guaranteed by the fact that we don't remove things from
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// fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
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void PrintObject::clip_fill_surfaces()
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{
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bool has_lightning_infill = false;
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++region_id)
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if (const PrintRegionConfig &config = this->printing_region(region_id).config(); config.fill_density > 0 && config.fill_pattern == ipLightning)
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has_lightning_infill = true;
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// void PrintObject::clip_fill_surfaces()
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// {
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// bool has_lightning_infill = false;
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// for (size_t region_id = 0; region_id < this->num_printing_regions(); ++region_id)
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// if (const PrintRegionConfig &config = this->printing_region(region_id).config(); config.fill_density > 0 && config.fill_pattern == ipLightning)
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// has_lightning_infill = true;
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// For Lightning infill, infill_only_where_needed is ignored because both
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// do a similar thing, and their combination doesn't make much sense.
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if (! m_config.infill_only_where_needed.value || has_lightning_infill)
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return;
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bool has_infill = false;
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for (size_t i = 0; i < this->num_printing_regions(); ++ i)
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if (this->printing_region(i).config().fill_density > 0) {
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has_infill = true;
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break;
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}
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if (! has_infill)
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return;
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// // For Lightning infill, infill_only_where_needed is ignored because both
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// // do a similar thing, and their combination doesn't make much sense.
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// if (! m_config.infill_only_where_needed.value || has_lightning_infill)
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// return;
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// bool has_infill = false;
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// for (size_t i = 0; i < this->num_printing_regions(); ++ i)
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// if (this->printing_region(i).config().fill_density > 0) {
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// has_infill = true;
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// break;
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// }
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// if (! has_infill)
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// return;
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// We only want infill under ceilings; this is almost like an
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// internal support material.
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// Proceed top-down, skipping the bottom layer.
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Polygons upper_internal;
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for (int layer_id = int(m_layers.size()) - 1; layer_id > 0; -- layer_id) {
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Layer *layer = m_layers[layer_id];
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Layer *lower_layer = m_layers[layer_id - 1];
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// Detect things that we need to support.
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// Cummulative fill surfaces.
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Polygons fill_surfaces;
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// Solid surfaces to be supported.
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Polygons overhangs;
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for (const LayerRegion *layerm : layer->m_regions)
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for (const Surface &surface : layerm->fill_surfaces()) {
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Polygons polygons = to_polygons(surface.expolygon);
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if (surface.is_solid())
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polygons_append(overhangs, polygons);
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polygons_append(fill_surfaces, std::move(polygons));
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}
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Polygons lower_layer_fill_surfaces;
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Polygons lower_layer_internal_surfaces;
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for (const LayerRegion *layerm : lower_layer->m_regions)
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for (const Surface &surface : layerm->fill_surfaces()) {
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Polygons polygons = to_polygons(surface.expolygon);
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if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid)
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polygons_append(lower_layer_internal_surfaces, polygons);
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polygons_append(lower_layer_fill_surfaces, std::move(polygons));
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}
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// We also need to support perimeters when there's at least one full unsupported loop
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{
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// Get perimeters area as the difference between slices and fill_surfaces
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// Only consider the area that is not supported by lower perimeters
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Polygons perimeters = intersection(diff(layer->lslices, fill_surfaces), lower_layer_fill_surfaces);
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// Only consider perimeter areas that are at least one extrusion width thick.
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//FIXME Offset2 eats out from both sides, while the perimeters are create outside in.
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//Should the pw not be half of the current value?
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float pw = FLT_MAX;
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for (const LayerRegion *layerm : layer->m_regions)
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pw = std::min(pw, (float)layerm->flow(frPerimeter).scaled_width());
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// Append such thick perimeters to the areas that need support
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polygons_append(overhangs, opening(perimeters, pw));
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}
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// Merge the new overhangs, find new internal infill.
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polygons_append(upper_internal, std::move(overhangs));
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static constexpr const auto closing_radius = scaled<float>(2.f);
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upper_internal = intersection(
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// Regularize the overhang regions, so that the infill areas will not become excessively jagged.
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smooth_outward(
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closing(upper_internal, closing_radius, ClipperLib::jtSquare, 0.),
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scaled<coord_t>(0.1)),
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lower_layer_internal_surfaces);
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// Apply new internal infill to regions.
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for (LayerRegion *layerm : lower_layer->m_regions) {
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if (layerm->region().config().fill_density.value == 0)
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continue;
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Polygons internal;
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for (Surface &surface : layerm->m_fill_surfaces.surfaces)
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if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid)
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polygons_append(internal, std::move(surface.expolygon));
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layerm->m_fill_surfaces.remove_types({ stInternal, stInternalVoid });
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layerm->m_fill_surfaces.append(intersection_ex(internal, upper_internal, ApplySafetyOffset::Yes), stInternal);
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layerm->m_fill_surfaces.append(diff_ex (internal, upper_internal, ApplySafetyOffset::Yes), stInternalVoid);
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// If there are voids it means that our internal infill is not adjacent to
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// perimeters. In this case it would be nice to add a loop around infill to
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// make it more robust and nicer. TODO.
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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layerm->export_region_fill_surfaces_to_svg_debug("6_clip_fill_surfaces");
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#endif
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}
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m_print->throw_if_canceled();
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}
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} // void PrintObject::clip_fill_surfaces()
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// // We only want infill under ceilings; this is almost like an
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// // internal support material.
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// // Proceed top-down, skipping the bottom layer.
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// Polygons upper_internal;
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// for (int layer_id = int(m_layers.size()) - 1; layer_id > 0; -- layer_id) {
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// Layer *layer = m_layers[layer_id];
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// Layer *lower_layer = m_layers[layer_id - 1];
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// // Detect things that we need to support.
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// // Cummulative fill surfaces.
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// Polygons fill_surfaces;
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// // Solid surfaces to be supported.
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// Polygons overhangs;
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// for (const LayerRegion *layerm : layer->m_regions)
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// for (const Surface &surface : layerm->fill_surfaces()) {
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// Polygons polygons = to_polygons(surface.expolygon);
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// if (surface.is_solid())
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// polygons_append(overhangs, polygons);
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// polygons_append(fill_surfaces, std::move(polygons));
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// }
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// Polygons lower_layer_fill_surfaces;
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// Polygons lower_layer_internal_surfaces;
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// for (const LayerRegion *layerm : lower_layer->m_regions)
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// for (const Surface &surface : layerm->fill_surfaces()) {
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// Polygons polygons = to_polygons(surface.expolygon);
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// if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid)
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// polygons_append(lower_layer_internal_surfaces, polygons);
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// polygons_append(lower_layer_fill_surfaces, std::move(polygons));
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// }
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// // We also need to support perimeters when there's at least one full unsupported loop
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// {
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// // Get perimeters area as the difference between slices and fill_surfaces
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// // Only consider the area that is not supported by lower perimeters
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// Polygons perimeters = intersection(diff(layer->lslices, fill_surfaces), lower_layer_fill_surfaces);
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// // Only consider perimeter areas that are at least one extrusion width thick.
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// //FIXME Offset2 eats out from both sides, while the perimeters are create outside in.
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// //Should the pw not be half of the current value?
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// float pw = FLT_MAX;
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// for (const LayerRegion *layerm : layer->m_regions)
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// pw = std::min(pw, (float)layerm->flow(frPerimeter).scaled_width());
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// // Append such thick perimeters to the areas that need support
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// polygons_append(overhangs, opening(perimeters, pw));
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// }
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// // Merge the new overhangs, find new internal infill.
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// polygons_append(upper_internal, std::move(overhangs));
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// static constexpr const auto closing_radius = scaled<float>(2.f);
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// upper_internal = intersection(
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// // Regularize the overhang regions, so that the infill areas will not become excessively jagged.
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// smooth_outward(
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// closing(upper_internal, closing_radius, ClipperLib::jtSquare, 0.),
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// scaled<coord_t>(0.1)),
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// lower_layer_internal_surfaces);
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// // Apply new internal infill to regions.
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// for (LayerRegion *layerm : lower_layer->m_regions) {
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// if (layerm->region().config().fill_density.value == 0)
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// continue;
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// Polygons internal;
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// for (Surface &surface : layerm->m_fill_surfaces.surfaces)
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// if (surface.surface_type == stInternal || surface.surface_type == stInternalVoid)
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// polygons_append(internal, std::move(surface.expolygon));
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// layerm->m_fill_surfaces.remove_types({ stInternal, stInternalVoid });
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// layerm->m_fill_surfaces.append(intersection_ex(internal, upper_internal, ApplySafetyOffset::Yes), stInternal);
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// layerm->m_fill_surfaces.append(diff_ex (internal, upper_internal, ApplySafetyOffset::Yes), stInternalVoid);
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// // If there are voids it means that our internal infill is not adjacent to
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// // perimeters. In this case it would be nice to add a loop around infill to
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// // make it more robust and nicer. TODO.
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// #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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// layerm->export_region_fill_surfaces_to_svg_debug("6_clip_fill_surfaces");
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// #endif
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// }
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// m_print->throw_if_canceled();
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// }
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// } // void PrintObject::clip_fill_surfaces()
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void PrintObject::discover_horizontal_shells()
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{
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