Fix of instance rotations from the side panel
in regard to instance synchronization.
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@ -1271,6 +1271,7 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation, GLCanvas3D::Transforma
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assert(! transformation_type.world() || transformation_type.relative());
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int rot_axis_max;
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//FIXME this does not work for absolute rotations (transformation_type.absolute() is true)
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rotation.cwiseAbs().maxCoeff(&rot_axis_max);
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// For generic rotation, we want to rotate the first volume in selection, and then to synchronize the other volumes with it.
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@ -365,7 +365,8 @@ void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
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if (selection.is_single_full_instance() || selection.requires_local_axes())
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transformation_type.set_independent();
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if (selection.is_single_full_instance()) {
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transformation_type.set_absolute();
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//FIXME GLCanvas3D::Selection::rotate() does not process absoulte rotations correctly: It does not recognize the axis index, which was changed.
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// transformation_type.set_absolute();
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transformation_type.set_local();
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}
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