Tech ENABLE_WORLD_COORDINATE - Modified text of tooltips for Gizmo Move

This commit is contained in:
enricoturri1966 2021-10-11 09:52:39 +02:00
parent 2ff2c14f9d
commit 0ed783c6a9

View File

@ -25,6 +25,25 @@ std::string GLGizmoMove3D::get_tooltip() const
{
const Selection& selection = m_parent.get_selection();
const bool show_position = selection.is_single_full_instance();
#if ENABLE_WORLD_COORDINATE
const bool world_coordinates = wxGetApp().obj_manipul()->get_world_coordinates();
Vec3d position = Vec3d::Zero();
if (!world_coordinates) {
if (selection.is_single_modifier() || selection.is_single_volume() || selection.is_wipe_tower())
position = selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_offset();
}
else
position = selection.get_bounding_box().center();
if (m_hover_id == 0)
return m_grabbers[0].dragging ? "DX: " + format(m_displacement.x(), 2) : "X: " + format(position.x(), 2);
else if (m_hover_id == 1)
return m_grabbers[1].dragging ? "DY: " + format(m_displacement.y(), 2) : "Y: " + format(position.y(), 2);
else if (m_hover_id == 2)
return m_grabbers[2].dragging ? "DZ: " + format(m_displacement.z(), 2) : "Z: " + format(position.z(), 2);
else
return "";
#else
const Vec3d& position = selection.get_bounding_box().center();
if (m_hover_id == 0 || m_grabbers[0].dragging)
@ -35,6 +54,7 @@ std::string GLGizmoMove3D::get_tooltip() const
return "Z: " + format(show_position ? position.z() : m_displacement.z(), 2);
else
return "";
#endif // ENABLE_WORLD_COORDINATE
}
bool GLGizmoMove3D::on_init()
@ -221,7 +241,7 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const
const Vec3d starting_vec = m_starting_drag_position - m_starting_box_center;
const double len_starting_vec = starting_vec.norm();
if (len_starting_vec != 0.0) {
Vec3d mouse_dir = data.mouse_ray.unit_vector();
const Vec3d mouse_dir = data.mouse_ray.unit_vector();
// finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
// use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
// in our case plane normal and ray direction are the same (orthogonal view)