Tech ENABLE_WORLD_COORDINATE - Fixed rendering of selection bounding box
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1 changed files with 1 additions and 21 deletions
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@ -1848,27 +1848,7 @@ void Selection::render(float scale_factor)
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m_scale_factor = scale_factor;
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// render cumulative bounding box of selected volumes
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#if ENABLE_WORLD_COORDINATE
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BoundingBoxf3 box;
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Transform3d trafo;
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const ECoordinatesType coordinates_type = wxGetApp().obj_manipul()->get_coordinates_type();
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if (coordinates_type == ECoordinatesType::World) {
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box = get_bounding_box();
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trafo = Transform3d::Identity();
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}
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else if (coordinates_type == ECoordinatesType::Local && is_single_volume_or_modifier()) {
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const GLVolume& v = *get_first_volume();
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box = v.bounding_box();
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trafo = v.world_matrix();
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}
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else {
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const Selection::IndicesList& ids = get_volume_idxs();
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for (unsigned int id : ids) {
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const GLVolume& v = *get_volume(id);
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box.merge(v.transformed_convex_hull_bounding_box(v.get_volume_transformation().get_matrix()));
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}
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trafo = get_first_volume()->get_instance_transformation().get_matrix();
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}
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const auto [box, trafo] = get_bounding_box_in_current_reference_system();
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render_bounding_box(box, trafo, ColorRGB::WHITE());
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#else
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render_bounding_box(get_bounding_box(), ColorRGB::WHITE());
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