ENABLE_SLOPE_RENDERING set as default
Slope rendering active only when using Gizmo FDM supports
This commit is contained in:
parent
38ddc5fdc4
commit
0f44caa99c
14 changed files with 30 additions and 221 deletions
|
@ -9,8 +9,7 @@ const float EPSILON = 0.0001;
|
|||
struct SlopeDetection
|
||||
{
|
||||
bool actived;
|
||||
// x = yellow, y = red
|
||||
vec2 z_range;
|
||||
float normal_z;
|
||||
mat3 volume_world_normal_matrix;
|
||||
};
|
||||
|
||||
|
@ -33,8 +32,7 @@ varying vec3 eye_normal;
|
|||
|
||||
vec3 slope_color()
|
||||
{
|
||||
float gradient_range = slope.z_range.x - slope.z_range.y;
|
||||
return (world_normal_z > slope.z_range.x - EPSILON) ? GREEN : ((gradient_range == 0.0) ? RED : mix(RED, YELLOW, clamp((world_normal_z - slope.z_range.y) / gradient_range, 0.0, 1.0)));
|
||||
return (world_normal_z > slope.normal_z - EPSILON) ? GREEN : RED;
|
||||
}
|
||||
|
||||
void main()
|
||||
|
|
|
@ -29,8 +29,7 @@ struct PrintBoxDetection
|
|||
struct SlopeDetection
|
||||
{
|
||||
bool actived;
|
||||
// x = yellow, y = red
|
||||
vec2 z_range;
|
||||
float normal_z;
|
||||
mat3 volume_world_normal_matrix;
|
||||
};
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue