1st installment of svg icons for toolbars and gizmos

This commit is contained in:
Enrico Turri 2019-02-26 09:56:23 +01:00
commit 0f683a6a1e
34 changed files with 1629 additions and 374 deletions

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resources/icons/add.svg Normal file
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@ -163,7 +163,7 @@ public:
{
dir_ = OptDir::MIN;
return static_cast<Subclass*>(this)->template optimize<Func, Args...>(
objectfunction, initvals, Bound<Args>()... );
forward<Func>(objectfunction), initvals, Bound<Args>()... );
}
template<class...Args, class Func>
@ -171,7 +171,7 @@ public:
{
dir_ = OptDir::MIN;
return static_cast<Subclass*>(this)->template optimize<Func, Args...>(
objectfunction,
forward<Func>(objectfunction),
Input<Args...>(),
Bound<Args>()... );
}
@ -184,7 +184,7 @@ public:
{
dir_ = OptDir::MAX;
return static_cast<Subclass*>(this)->template optimize<Func, Args...>(
objectfunction, initvals, bounds... );
forward<Func>(objectfunction), initvals, bounds... );
}
template<class Func, class...Args>
@ -193,7 +193,7 @@ public:
{
dir_ = OptDir::MAX;
return static_cast<Subclass*>(this)->template optimize<Func, Args...>(
objectfunction, initvals, Bound<Args>()... );
forward<Func>(objectfunction), initvals, Bound<Args>()... );
}
template<class...Args, class Func>
@ -201,7 +201,7 @@ public:
{
dir_ = OptDir::MAX;
return static_cast<Subclass*>(this)->template optimize<Func, Args...>(
objectfunction,
forward<Func>(objectfunction),
Input<Args...>(),
Bound<Args>()... );
}

View File

@ -2730,6 +2730,17 @@ void PrintConfigDef::init_sla_params()
def->cli = "";
def->min = 0;
def->default_value = new ConfigOptionFloat(1.0);
def = this->add("pad_wall_slope", coFloat);
def->label = L("Pad wall slope");
def->category = L("Pad");
def->tooltip = L("The slope of the pad wall relative to the bed plane. "
"90 degrees means straight walls.");
def->sidetext = L("degrees");
def->cli = "";
def->min = 45;
def->max = 90;
def->default_value = new ConfigOptionFloat(45.0);
}
void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &value)

View File

@ -1028,6 +1028,9 @@ public:
// The smoothing radius of the pad edges
ConfigOptionFloat pad_edge_radius /*= 1*/;
// The slope of the pad wall...
ConfigOptionFloat pad_wall_slope;
protected:
void initialize(StaticCacheBase &cache, const char *base_ptr)
{
@ -1053,6 +1056,7 @@ protected:
OPT_PTR(pad_wall_height);
OPT_PTR(pad_max_merge_distance);
OPT_PTR(pad_edge_radius);
OPT_PTR(pad_wall_slope);
}
};

View File

@ -601,8 +601,8 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
const double thickness = cfg.min_wall_thickness_mm;
const double wingheight = cfg.min_wall_height_mm;
const double fullheight = wingheight + thickness;
const double tilt = PI/4;
const double wingdist = wingheight / std::tan(tilt);
const double slope = cfg.wall_slope;
const double wingdist = wingheight / std::tan(slope);
// scaled values
const coord_t s_thickness = mm(thickness);
@ -627,15 +627,22 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
auto outer_base = concaveh;
outer_base.holes.clear();
offset(outer_base, s_safety_dist + s_wingdist + s_thickness);
auto inner_base = outer_base;
offset(inner_base, -(s_thickness + s_wingdist));
ExPolygon bottom_poly = outer_base;
bottom_poly.holes.clear();
if(s_wingdist > 0) offset(bottom_poly, -s_wingdist);
// Punching a hole in the top plate for the cavity
ExPolygon top_poly;
ExPolygon middle_base;
ExPolygon inner_base;
top_poly.contour = outer_base.contour;
if(wingheight > 0) {
inner_base = outer_base;
offset(inner_base, -(s_thickness + s_wingdist + s_eradius));
middle_base = outer_base;
offset(middle_base, -s_thickness);
top_poly.holes.emplace_back(middle_base.contour);
@ -682,10 +689,10 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
thrcl,
ob, wh));
// Now that we have the rounded edge connencting the top plate with
// Now that we have the rounded edge connecting the top plate with
// the outer side walls, we can generate and merge the sidewall geometry
pool.merge(walls(ob.contour, inner_base.contour, wh, -fullheight,
(s_thickness + s_wingdist) * SCALING_FACTOR, thrcl));
pool.merge(walls(ob.contour, bottom_poly.contour, wh, -fullheight,
wingdist, thrcl));
if(wingheight > 0) {
// Generate the smoothed edge geometry
@ -700,14 +707,14 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
// Next is the cavity walls connecting to the top plate's
// artificially created hole.
pool.merge(walls(inner_base.contour, ob.contour, -wingheight,
wh, -s_safety_dist * SCALING_FACTOR, thrcl));
wh, -wingdist, thrcl));
}
// Now we need to triangulate the top and bottom plates as well as the
// cavity bottom plate which is the same as the bottom plate but it is
// elevated by the thickness.
pool.merge(triangulate_expolygon_3d(top_poly));
pool.merge(triangulate_expolygon_3d(inner_base, -fullheight, true));
pool.merge(triangulate_expolygon_3d(bottom_poly, -fullheight, true));
if(wingheight > 0)
pool.merge(triangulate_expolygon_3d(inner_base, -wingheight));

View File

@ -3,6 +3,7 @@
#include <vector>
#include <functional>
#include <cmath>
namespace Slic3r {
@ -27,15 +28,17 @@ struct PoolConfig {
double min_wall_height_mm = 5;
double max_merge_distance_mm = 50;
double edge_radius_mm = 1;
double wall_slope = std::atan(1.0); // Universal constant for Pi/4
ThrowOnCancel throw_on_cancel = [](){};
inline PoolConfig() {}
inline PoolConfig(double wt, double wh, double md, double er):
inline PoolConfig(double wt, double wh, double md, double er, double slope):
min_wall_thickness_mm(wt),
min_wall_height_mm(wh),
max_merge_distance_mm(md),
edge_radius_mm(er) {}
edge_radius_mm(er),
wall_slope(slope) {}
};
/// Calculate the pool for the mesh for SLA printing

View File

@ -12,6 +12,7 @@
#include <libslic3r/ClipperUtils.hpp>
#include <libslic3r/Model.hpp>
#include <libnest2d/optimizers/nlopt/simplex.hpp>
#include <boost/log/trivial.hpp>
#include <tbb/parallel_for.h>
@ -594,7 +595,7 @@ double pinhead_mesh_intersect(const Vec3d& s,
double r_back,
double width,
const EigenMesh3D& m,
unsigned samples = 8,
unsigned samples = 16,
double safety_distance = 0.001)
{
// method based on:
@ -620,9 +621,20 @@ double pinhead_mesh_intersect(const Vec3d& s,
std::vector<double> phis(samples);
for(size_t i = 0; i < phis.size(); ++i) phis[i] = i*2*PI/phis.size();
a(Z) = -(v(X)*a(X) + v(Y)*a(Y)) / v(Z);
b = a.cross(v);
// We have to address the case when the direction vector v (same as dir)
// is coincident with one of the world axes. In this case two of its
// components will be completely zero and one is 1.0. Our method becomes
// dangerous here due to division with zero. Instead, vector 'a' can be an
// element-wise rotated version of 'v'
auto chk1 = [] (double val) { return std::abs(std::abs(val) - 1) < 1e-20; };
if(chk1(v(X)) || chk1(v(Y)) || chk1(v(Z))) {
a = {v(Z), v(X), v(Y)};
b = {v(Y), v(Z), v(X)};
}
else {
a(Z) = -(v(Y)*a(Y)) / v(Z); a.normalize();
b = a.cross(v);
}
// Now a and b vectors are perpendicular to v and to each other. Together
// they define the plane where we have to iterate with the given angles
@ -647,18 +659,14 @@ double pinhead_mesh_intersect(const Vec3d& s,
s(Z) + rpscos * a(Z) + rpssin * b(Z));
// Point ps is not on mesh but can be inside or outside as well. This
// would cause many problems with ray-casting. So we query the closest
// point on the mesh to this.
// auto psq = m.signed_distance(ps);
// would cause many problems with ray-casting. To detect the position we
// will use the ray-casting result (which has an is_inside predicate).
// This is the point on the circle on the back sphere
Vec3d p(c(X) + rpbcos * a(X) + rpbsin * b(X),
c(Y) + rpbcos * a(Y) + rpbsin * b(Y),
c(Z) + rpbcos * a(Z) + rpbsin * b(Z));
// Vec3d n = (p - psq.point_on_mesh()).normalized();
// phi = m.query_ray_hit(psq.point_on_mesh() + sd*n, n);
Vec3d n = (p - ps).normalized();
auto hr = m.query_ray_hit(ps + sd*n, n);
@ -693,8 +701,18 @@ double bridge_mesh_intersect(const Vec3d& s,
Vec3d a(0, 1, 0), b;
const double& sd = safety_distance;
a(Z) = -(dir(X)*a(X) + dir(Y)*a(Y)) / dir(Z);
b = a.cross(dir);
// INFO: for explanation of the method used here, see the previous method's
// comments.
auto chk1 = [] (double val) { return std::abs(std::abs(val) - 1) < 1e-20; };
if(chk1(dir(X)) || chk1(dir(Y)) || chk1(dir(Z))) {
a = {dir(Z), dir(X), dir(Y)};
b = {dir(Y), dir(Z), dir(X)};
}
else {
a(Z) = -(dir(Y)*a(Y)) / dir(Z); a.normalize();
b = a.cross(dir);
}
// circle portions
std::vector<double> phis(samples);
@ -1156,16 +1174,16 @@ bool SLASupportTree::generate(const PointSet &points,
//...
};
// t-hrow i-f c-ance-l-ed: It will be called many times so a shorthand will
// throw if canceled: It will be called many times so a shorthand will
// come in handy.
auto& tifcl = ctl.cancelfn;
auto& thr = ctl.cancelfn;
// Filtering step: here we will discard inappropriate support points and
// decide the future of the appropriate ones. We will check if a pinhead
// is applicable and adjust its angle at each support point.
// We will also merge the support points that are just too close and can be
// considered as one.
auto filterfn = [tifcl] (
auto filterfn = [thr] (
const SupportConfig& cfg,
const PointSet& points,
const EigenMesh3D& mesh,
@ -1179,9 +1197,9 @@ bool SLASupportTree::generate(const PointSet &points,
// first one
auto aliases =
cluster(points,
[tifcl](const SpatElement& p, const SpatElement& se)
[thr](const SpatElement& p, const SpatElement& se)
{
tifcl();
thr();
return distance(p.first, se.first) < D_SP;
}, 2);
@ -1192,10 +1210,10 @@ bool SLASupportTree::generate(const PointSet &points,
filt_pts.row(count++) = points.row(a.front());
}
tifcl();
thr();
// calculate the normals to the triangles belonging to filtered points
auto nmls = sla::normals(filt_pts, mesh, cfg.head_front_radius_mm, tifcl);
auto nmls = sla::normals(filt_pts, mesh, cfg.head_front_radius_mm, thr);
head_norm.resize(count, 3);
head_pos.resize(count, 3);
@ -1207,9 +1225,15 @@ bool SLASupportTree::generate(const PointSet &points,
// not be enough space for the pinhead. Filtering is applied for
// these reasons.
using libnest2d::opt::bound;
using libnest2d::opt::initvals;
using libnest2d::opt::SimplexOptimizer;
using libnest2d::opt::StopCriteria;
static const unsigned MAX_TRIES = 100;
int pcount = 0, hlcount = 0;
for(int i = 0; i < count; i++) {
tifcl();
thr();
auto n = nmls.row(i);
// for all normals we generate the spherical coordinates and
@ -1230,32 +1254,67 @@ bool SLASupportTree::generate(const PointSet &points,
// We saturate the polar angle to 3pi/4
polar = std::max(polar, 3*PI / 4);
// Reassemble the now corrected normal
Vec3d nn(std::cos(azimuth) * std::sin(polar),
std::sin(azimuth) * std::sin(polar),
std::cos(polar));
nn.normalize();
// save the head (pinpoint) position
Vec3d hp = filt_pts.row(i);
// the full width of the head
double w = cfg.head_width_mm +
cfg.head_back_radius_mm +
2*cfg.head_front_radius_mm;
// We should shoot a ray in the direction of the pinhead and
// see if there is enough space for it
double t = pinhead_mesh_intersect(
hp, // touching point
nn,
cfg.head_front_radius_mm, // approx the radius
cfg.head_back_radius_mm,
w,
mesh);
// Reassemble the now corrected normal
auto nn = Vec3d(std::cos(azimuth) * std::sin(polar),
std::sin(azimuth) * std::sin(polar),
std::cos(polar)).normalized();
if(t > w || std::isinf(t)) {
// check available distance
double t = pinhead_mesh_intersect(
hp, // touching point
nn, // normal
cfg.head_front_radius_mm,
cfg.head_back_radius_mm,
w,
mesh);
if(t <= w) {
// Let's try to optimize this angle, there might be a viable
// normal that doesn't collide with the model geometry and
// its very close to the default.
StopCriteria stc;
stc.max_iterations = MAX_TRIES;
stc.relative_score_difference = 1e-3;
stc.stop_score = w; // space greater than w is enough
SimplexOptimizer solver(stc);
auto oresult = solver.optimize_max(
[&mesh, &cfg, w, hp](double plr, double azm)
{
auto n = Vec3d(std::cos(azm) * std::sin(plr),
std::sin(azm) * std::sin(plr),
std::cos(plr)).normalized();
double score = pinhead_mesh_intersect(
hp, n,
cfg.head_front_radius_mm,
cfg.head_back_radius_mm,
w,
mesh);
return score;
},
initvals(polar, azimuth), // let's start with what we have
bound(3*PI/4, PI), // Must not exceed the tilt limit
bound(-PI, PI) // azimuth can be a full range search
);
t = oresult.score;
polar = std::get<0>(oresult.optimum);
azimuth = std::get<1>(oresult.optimum);
nn = Vec3d(std::cos(azimuth) * std::sin(polar),
std::sin(azimuth) * std::sin(polar),
std::cos(polar)).normalized();
}
if(t > w) {
head_pos.row(pcount) = hp;
// save the verified and corrected normal
@ -1263,6 +1322,7 @@ bool SLASupportTree::generate(const PointSet &points,
++pcount;
} else if( polar >= 3*PI/4 ) {
// Headless supports do not tilt like the headed ones so
// the normal should point almost to the ground.
headless_norm.row(hlcount) = nn;
@ -1279,7 +1339,7 @@ bool SLASupportTree::generate(const PointSet &points,
// Pinhead creation: based on the filtering results, the Head objects will
// be constructed (together with their triangle meshes).
auto pinheadfn = [tifcl] (
auto pinheadfn = [thr] (
const SupportConfig& cfg,
PointSet& head_pos,
PointSet& nmls,
@ -1292,7 +1352,7 @@ bool SLASupportTree::generate(const PointSet &points,
/* ******************************************************** */
for (int i = 0; i < head_pos.rows(); ++i) {
tifcl();
thr();
result.add_head(
cfg.head_back_radius_mm,
cfg.head_front_radius_mm,
@ -1311,7 +1371,7 @@ bool SLASupportTree::generate(const PointSet &points,
// will process it. Also, the pillars will be grouped into clusters that can
// be interconnected with bridges. Elements of these groups may or may not
// be interconnected. Here we only run the clustering algorithm.
auto classifyfn = [tifcl] (
auto classifyfn = [thr] (
const SupportConfig& cfg,
const EigenMesh3D& mesh,
PointSet& head_pos,
@ -1320,7 +1380,8 @@ bool SLASupportTree::generate(const PointSet &points,
std::vector<double>& gndheight,
ClusteredPoints& ground_clusters,
Result& result
) {
)
{
/* ******************************************************** */
/* Classification */
@ -1331,11 +1392,11 @@ bool SLASupportTree::generate(const PointSet &points,
gndidx.reserve(size_t(head_pos.rows()));
nogndidx.reserve(size_t(head_pos.rows()));
// First we search decide which heads reach the ground and can be full
// First we decide which heads reach the ground and can be full
// pillars and which shall be connected to the model surface (or search
// a suitable path around the surface that leads to the ground -- TODO)
for(unsigned i = 0; i < head_pos.rows(); i++) {
tifcl();
thr();
auto& head = result.head(i);
Vec3d dir(0, 0, -1);
@ -1344,9 +1405,38 @@ bool SLASupportTree::generate(const PointSet &points,
double t = std::numeric_limits<double>::infinity();
double hw = head.width_mm;
{
// using libnest2d::opt::Method;
// using libnest2d::opt::bound;
// using libnest2d::opt::Optimizer;
// using libnest2d::opt::TOptimizer;
// using libnest2d::opt::StopCriteria;
// auto stopcond = [] () { return false; };
// static const unsigned max_tries = 100;
// auto objfunc =
// [&head](double polar, double azimuth, double width)
// {
// Vec3d nn(std::cos(azimuth) * std::sin(polar),
// std::sin(azimuth) * std::sin(polar),
// std::cos(polar));
// };
// StopCriteria stc;
// stc.max_iterations = max_tries;
// stc.relative_score_difference = 1e-3;
// stc.stop_condition = stopcond;
// TOptimizer<Method::L_SIMPLEX> solver(stc);
}
// We will try to assign a pillar to all the pinheads. If a pillar
// would pierce the model surface, we will try to adjust slightly
// the head with so that the pillar can be deployed.
// the head width so that the pillar can be deployed.
while(!accept && head.width_mm > 0) {
Vec3d startpoint = head.junction_point();
@ -1358,11 +1448,18 @@ bool SLASupportTree::generate(const PointSet &points,
double tprec = ray_mesh_intersect(startpoint, dir, mesh);
if(std::isinf(tprec) && !std::isinf(t)) {
// This is a damned case where the pillar melds into the
// This is a damned case where the pillar melts into the
// model but its center ray can reach the ground. We can
// not route this to the ground nor to the model surface.
head.width_mm = hw + (ri % 2? -1 : 1) * ri * head.r_back_mm;
} else {
if(!std::isinf(t) && !std::isinf(tprec) &&
std::abs(tprec - t) > hw)
{
// In this case the head would scratch the model body
BOOST_LOG_TRIVIAL(warning) << "Head scratch detected.";
}
accept = true; t = tprec;
auto id = head.id;
@ -1417,9 +1514,9 @@ bool SLASupportTree::generate(const PointSet &points,
ground_clusters =
cluster(
gnd,
[d_base, tifcl](const SpatElement& p, const SpatElement& s)
[d_base, thr](const SpatElement& p, const SpatElement& s)
{
tifcl();
thr();
return distance(Vec2d(p.first(X), p.first(Y)),
Vec2d(s.first(X), s.first(Y))) < d_base;
}, 3); // max 3 heads to connect to one centroid
@ -1492,7 +1589,7 @@ bool SLASupportTree::generate(const PointSet &points,
// a full pillar (ground connected). Some will connect to a nearby pillar
// using a bridge. The max number of such side-heads for a central pillar
// is limited to avoid bad weight distribution.
auto routing_ground_fn = [gnd_head_pt, interconnect, tifcl](
auto routing_ground_fn = [gnd_head_pt, interconnect, thr](
const SupportConfig& cfg,
const ClusteredPoints& gnd_clusters,
const IndexSet& gndidx,
@ -1508,7 +1605,7 @@ bool SLASupportTree::generate(const PointSet &points,
cl_centroids.reserve(gnd_clusters.size());
SpatIndex pheadindex; // spatial index for the junctions
for(auto& cl : gnd_clusters) { tifcl();
for(auto& cl : gnd_clusters) { thr();
// place all the centroid head positions into the index. We will
// query for alternative pillar positions. If a sidehead cannot
// connect to the cluster centroid, we have to search for another
@ -1519,9 +1616,9 @@ bool SLASupportTree::generate(const PointSet &points,
// get the current cluster centroid
long lcid = cluster_centroid(cl, gnd_head_pt,
[tifcl](const Vec3d& p1, const Vec3d& p2)
[thr](const Vec3d& p1, const Vec3d& p2)
{
tifcl();
thr();
return distance(Vec2d(p1(X), p1(Y)), Vec2d(p2(X), p2(Y)));
});
@ -1542,7 +1639,7 @@ bool SLASupportTree::generate(const PointSet &points,
// sidepoints with the cluster centroid (which is a ground pillar)
// or a nearby pillar if the centroid is unreachable.
size_t ci = 0;
for(auto cl : gnd_clusters) { tifcl();
for(auto cl : gnd_clusters) { thr();
auto cidx = cl_centroids[ci];
cl_centroids[ci++] = cl[cidx];
@ -1566,12 +1663,12 @@ bool SLASupportTree::generate(const PointSet &points,
// is distributed more effectively on the pillar.
auto search_nearest =
[&tifcl, &cfg, &result, &emesh, maxbridgelen, gndlvl, pradius]
[&thr, &cfg, &result, &emesh, maxbridgelen, gndlvl, pradius]
(SpatIndex& spindex, const Vec3d& jsh)
{
long nearest_id = -1;
const double max_len = maxbridgelen / 2;
while(nearest_id < 0 && !spindex.empty()) { tifcl();
while(nearest_id < 0 && !spindex.empty()) { thr();
// loop until a suitable head is not found
// if there is a pillar closer than the cluster center
// (this may happen as the clustering is not perfect)
@ -1610,7 +1707,7 @@ bool SLASupportTree::generate(const PointSet &points,
return nearest_id;
};
for(auto c : cl) { tifcl();
for(auto c : cl) { thr();
auto& sidehead = result.head(gndidx[c]);
sidehead.transform();
@ -1676,7 +1773,7 @@ bool SLASupportTree::generate(const PointSet &points,
ClusterEl ring;
while(!rem.empty()) { // loop until all the points belong to some ring
tifcl();
thr();
std::sort(rem.begin(), rem.end());
auto newring = pts_convex_hull(rem,
@ -1688,7 +1785,7 @@ bool SLASupportTree::generate(const PointSet &points,
if(!ring.empty()) {
// inner ring is now in 'newring' and outer ring is in 'ring'
SpatIndex innerring;
for(unsigned i : newring) { tifcl();
for(unsigned i : newring) { thr();
const Pillar& pill = result.head_pillar(gndidx[i]);
assert(pill.id >= 0);
innerring.insert(pill.endpoint, unsigned(pill.id));
@ -1697,7 +1794,7 @@ bool SLASupportTree::generate(const PointSet &points,
// For all pillars in the outer ring find the closest in the
// inner ring and connect them. This will create the spider web
// fashioned connections between pillars
for(unsigned i : ring) { tifcl();
for(unsigned i : ring) { thr();
const Pillar& outerpill = result.head_pillar(gndidx[i]);
auto res = innerring.nearest(outerpill.endpoint, 1);
if(res.empty()) continue;
@ -1723,7 +1820,7 @@ bool SLASupportTree::generate(const PointSet &points,
next != ring.end();
++it, ++next)
{
tifcl();
thr();
const Pillar& pillar = result.head_pillar(gndidx[*it]);
const Pillar& nextpillar = result.head_pillar(gndidx[*next]);
interconnect(pillar, nextpillar, emesh, result);
@ -1738,19 +1835,19 @@ bool SLASupportTree::generate(const PointSet &points,
}
};
// Step: routing the pinheads that are would connect to the model surface
// Step: routing the pinheads that would connect to the model surface
// along the Z axis downwards. For now these will actually be connected with
// the model surface with a flipped pinhead. In the future here we could use
// some smart algorithms to search for a safe path to the ground or to a
// nearby pillar that can hold the supported weight.
auto routing_nongnd_fn = [tifcl](
auto routing_nongnd_fn = [thr](
const SupportConfig& cfg,
const std::vector<double>& gndheight,
const IndexSet& nogndidx,
Result& result)
{
// TODO: connect these to the ground pillars if possible
for(auto idx : nogndidx) { tifcl();
for(auto idx : nogndidx) { thr();
double gh = gndheight[idx];
double base_width = cfg.head_width_mm;
@ -1807,7 +1904,7 @@ bool SLASupportTree::generate(const PointSet &points,
// Step: process the support points where there is not enough space for a
// full pinhead. In this case we will use a rounded sphere as a touching
// point and use a thinner bridge (let's call it a stick).
auto process_headless = [tifcl](
auto process_headless = [thr](
const SupportConfig& cfg,
const PointSet& headless_pts,
const PointSet& headless_norm,
@ -1822,7 +1919,7 @@ bool SLASupportTree::generate(const PointSet &points,
// We will sink the pins into the model surface for a distance of 1/3 of
// the pin radius
for(int i = 0; i < headless_pts.rows(); i++) { tifcl();
for(int i = 0; i < headless_pts.rows(); i++) { thr();
Vec3d sph = headless_pts.row(i); // Exact support position
Vec3d n = headless_norm.row(i); // mesh outward normal
Vec3d sp = sph - n * HWIDTH_MM; // stick head start point

View File

@ -205,9 +205,11 @@ template<class Vec> double distance(const Vec& pp1, const Vec& pp2) {
return std::sqrt(p.transpose() * p);
}
PointSet normals(const PointSet& points, const EigenMesh3D& mesh,
PointSet normals(const PointSet& points,
const EigenMesh3D& mesh,
double eps,
std::function<void()> throw_on_cancel) {
std::function<void()> throw_on_cancel)
{
if(points.rows() == 0 || mesh.V().rows() == 0 || mesh.F().rows() == 0)
return {};
@ -228,7 +230,7 @@ PointSet normals(const PointSet& points, const EigenMesh3D& mesh,
const Vec3d& p3 = mesh.V().row(trindex(2));
// We should check if the point lies on an edge of the hosting triangle.
// If it does than all the other triangles using the same two points
// If it does then all the other triangles using the same two points
// have to be searched and the final normal should be some kind of
// aggregation of the participating triangle normals. We should also
// consider the cases where the support point lies right on a vertex

View File

@ -415,49 +415,73 @@ void SLAPrint::set_task(const TaskParams &params)
n_object_steps = (int)slaposCount;
if (params.single_model_object.valid()) {
// Find the print object to be processed with priority.
SLAPrintObject *print_object = nullptr;
size_t idx_print_object = 0;
for (; idx_print_object < m_objects.size(); ++idx_print_object)
for (; idx_print_object < m_objects.size(); ++ idx_print_object)
if (m_objects[idx_print_object]->model_object()->id() == params.single_model_object) {
print_object = m_objects[idx_print_object];
break;
}
assert(print_object != nullptr);
bool shall_cancel = false;
for (int istep = 0; istep < n_object_steps; ++istep)
if (! print_object->m_stepmask[istep]) {
shall_cancel = true;
// Find out whether the priority print object is being currently processed.
bool running = false;
for (int istep = 0; istep < n_object_steps; ++ istep) {
if (! print_object->m_stepmask[istep])
// Step was skipped, cancel.
break;
if (print_object->is_step_started_unguarded(SLAPrintObjectStep(istep))) {
// No step was skipped, and a wanted step is being processed. Don't cancel.
running = true;
break;
}
bool running = false;
if (!shall_cancel) {
for (int istep = 0; istep < n_object_steps; ++ istep)
if (print_object->is_step_started_unguarded(SLAPrintObjectStep(istep))) {
running = true;
break;
}
}
if (!running)
if (! running)
this->call_cancel_callback();
// Now the background process is either stopped, or it is inside one of the print object steps to be calculated anyway.
if (params.single_model_instance_only) {
// Suppress all the steps of other instances.
for (SLAPrintObject *po : m_objects)
for (int istep = 0; istep < (int)slaposCount; ++istep)
for (int istep = 0; istep < (int)slaposCount; ++ istep)
po->m_stepmask[istep] = false;
}
else if (!running) {
} else if (! running) {
// Swap the print objects, so that the selected print_object is first in the row.
// At this point the background processing must be stopped, so it is safe to shuffle print objects.
if (idx_print_object != 0)
std::swap(m_objects.front(), m_objects[idx_print_object]);
}
// and set the steps for the current object.
for (int istep = 0; istep < n_object_steps; ++ istep)
print_object->m_stepmask[istep] = true;
for (int istep = n_object_steps; istep < (int)slaposCount; ++istep)
for (int istep = n_object_steps; istep < (int)slaposCount; ++ istep)
print_object->m_stepmask[istep] = false;
}
} else {
// Slicing all objects.
bool running = false;
for (SLAPrintObject *print_object : m_objects)
for (int istep = 0; istep < n_object_steps; ++ istep) {
if (! print_object->m_stepmask[istep]) {
// Step may have been skipped. Restart.
goto loop_end;
}
if (print_object->is_step_started_unguarded(SLAPrintObjectStep(istep))) {
// This step is running, and the state cannot be changed due to the this->state_mutex() being locked.
// It is safe to manipulate m_stepmask of other SLAPrintObjects and SLAPrint now.
running = true;
goto loop_end;
}
}
loop_end:
if (! running)
this->call_cancel_callback();
for (SLAPrintObject *po : m_objects) {
for (int istep = 0; istep < n_object_steps; ++ istep)
po->m_stepmask[istep] = true;
for (int istep = n_object_steps; istep < (int)slaposCount; ++ istep)
po->m_stepmask[istep] = false;
}
}
if (params.to_object_step != -1 || params.to_print_step != -1) {
// Limit the print steps.
@ -484,7 +508,7 @@ void SLAPrint::finalize()
std::string SLAPrint::output_filename() const
{
DynamicConfig config = this->finished() ? this->print_statistics().config() : this->print_statistics().placeholders();
return this->PrintBase::output_filename(m_print_config.output_filename_format.value, "zip", &config);
return this->PrintBase::output_filename(m_print_config.output_filename_format.value, "sl1", &config);
}
namespace {
@ -727,11 +751,13 @@ void SLAPrint::process()
double wt = po.m_config.pad_wall_thickness.getFloat();
double h = po.m_config.pad_wall_height.getFloat();
double md = po.m_config.pad_max_merge_distance.getFloat();
double er = po.m_config.pad_edge_radius.getFloat();
// Radius is disabled for now...
double er = 0; // po.m_config.pad_edge_radius.getFloat();
double tilt = po.m_config.pad_wall_slope.getFloat() * PI / 180.0;
double lh = po.m_config.layer_height.getFloat();
double elevation = po.m_config.support_object_elevation.getFloat();
if(!po.m_config.supports_enable.getBool()) elevation = 0;
sla::PoolConfig pcfg(wt, h, md, er);
sla::PoolConfig pcfg(wt, h, md, er, tilt);
ExPolygons bp;
double pad_h = sla::get_pad_fullheight(pcfg);
@ -742,8 +768,7 @@ void SLAPrint::process()
if(elevation < pad_h) {
// we have to count with the model geometry for the base plate
sla::base_plate(trmesh, bp, float(pad_h), float(lh),
thrfn);
sla::base_plate(trmesh, bp, float(pad_h), float(lh), thrfn);
}
pcfg.throw_on_cancel = thrfn;
@ -1344,6 +1369,7 @@ bool SLAPrintObject::invalidate_state_by_config_options(const std::vector<t_conf
|| opt_key == "pad_wall_thickness"
|| opt_key == "pad_wall_height"
|| opt_key == "pad_max_merge_distance"
|| opt_key == "pad_wall_slope"
|| opt_key == "pad_edge_radius") {
steps.emplace_back(slaposBasePool);
} else {

View File

@ -57,9 +57,7 @@
// Printbed textures generated from svg files
#define ENABLE_TEXTURES_FROM_SVG (1 && ENABLE_1_42_0_ALPHA7)
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
// Toolbars, Gizmos and other GUI icons imported from svg files
#define ENABLE_SVG_ICONS (1 && ENABLE_1_42_0_ALPHA7)
//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
// Toolbars and Gizmos use icons imported from svg files
#define ENABLE_SVG_ICONS (1 && ENABLE_TEXTURES_FROM_SVG)
#endif // _technologies_h_

View File

@ -150,7 +150,7 @@ void BackgroundSlicingProcess::process_sla()
if (this->set_step_started(bspsGCodeFinalize)) {
if (! m_export_path.empty()) {
m_sla_print->export_raster<SLAZipFmt>(m_export_path);
m_print->set_status(100, "Zip file exported to " + m_export_path);
m_print->set_status(100, "Masked SLA file exported to " + m_export_path);
} else if (! m_upload_job.empty()) {
prepare_upload();
} else {

View File

@ -631,8 +631,13 @@ void Choice::set_value(const boost::any& value, bool change_event)
break;
++idx;
}
idx == m_opt.enum_values.size() ?
dynamic_cast<wxComboBox*>(window)->SetValue(text_value) :
if (idx == m_opt.enum_values.size()) {
// For editable Combobox under OSX is needed to set selection to -1 explicitly,
// otherwise selection doesn't be changed
dynamic_cast<wxComboBox*>(window)->SetSelection(-1);
dynamic_cast<wxComboBox*>(window)->SetValue(text_value);
}
else
dynamic_cast<wxComboBox*>(window)->SetSelection(idx);
break;
}

View File

@ -2405,20 +2405,37 @@ void GLCanvas3D::Selection::_ensure_on_bed()
}
}
#if ENABLE_SVG_ICONS
const float GLCanvas3D::Gizmos::Default_Icons_Size = 64;
#endif // ENABLE_SVG_ICONS
GLCanvas3D::Gizmos::Gizmos()
: m_enabled(false)
#if ENABLE_SVG_ICONS
, m_icons_texture_dirty(true)
#endif // ENABLE_SVG_ICONS
, m_current(Undefined)
#if ENABLE_SVG_ICONS
, m_overlay_icons_size(Default_Icons_Size)
, m_overlay_scale(1.0f)
, m_overlay_border(5.0f)
, m_overlay_gap_y(5.0f)
{
}
#else
{
set_overlay_scale(1.0);
}
#endif // ENABLE_SVG_ICONS
GLCanvas3D::Gizmos::~Gizmos()
{
_reset();
reset();
}
bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
{
#if !ENABLE_SVG_ICONS
m_icons_texture.metadata.filename = "gizmos.png";
m_icons_texture.metadata.icon_size = 64;
@ -2426,10 +2443,11 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
{
if (!m_icons_texture.texture.load_from_file(resources_dir() + "/icons/" + m_icons_texture.metadata.filename, false))
{
_reset();
reset();
return false;
}
}
#endif // !ENABLE_SVG_ICONS
m_background_texture.metadata.filename = "toolbar_background.png";
m_background_texture.metadata.left = 16;
@ -2441,12 +2459,16 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
{
if (!m_background_texture.texture.load_from_file(resources_dir() + "/icons/" + m_background_texture.metadata.filename, false))
{
_reset();
reset();
return false;
}
}
#if ENABLE_SVG_ICONS
GLGizmoBase* gizmo = new GLGizmoMove3D(parent, "add.svg", 0);
#else
GLGizmoBase* gizmo = new GLGizmoMove3D(parent, 0);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
@ -2455,7 +2477,11 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
m_gizmos.insert(GizmosMap::value_type(Move, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoScale3D(parent, "remove.svg", 1);
#else
gizmo = new GLGizmoScale3D(parent, 1);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
@ -2464,49 +2490,65 @@ bool GLCanvas3D::Gizmos::init(GLCanvas3D& parent)
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoRotate3D(parent, "delete_all.svg", 2);
#else
gizmo = new GLGizmoRotate3D(parent, 2);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
{
_reset();
reset();
return false;
}
if (!gizmo->init())
{
_reset();
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Rotate, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoFlatten(parent, "arrange.svg", 3);
#else
gizmo = new GLGizmoFlatten(parent, 3);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
_reset();
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Flatten, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoCut(parent, "instance_add.svg", 4);
#else
gizmo = new GLGizmoCut(parent, 4);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
_reset();
reset();
return false;
}
m_gizmos.insert(GizmosMap::value_type(Cut, gizmo));
#if ENABLE_SVG_ICONS
gizmo = new GLGizmoSlaSupports(parent, "instance_remove.svg", 5);
#else
gizmo = new GLGizmoSlaSupports(parent, 5);
#endif // ENABLE_SVG_ICONS
if (gizmo == nullptr)
return false;
if (!gizmo->init()) {
_reset();
reset();
return false;
}
@ -2525,11 +2567,30 @@ void GLCanvas3D::Gizmos::set_enabled(bool enable)
m_enabled = enable;
}
#if ENABLE_SVG_ICONS
void GLCanvas3D::Gizmos::set_overlay_icon_size(float size)
{
if (m_overlay_icons_size != size)
{
m_overlay_icons_size = size;
m_icons_texture_dirty = true;
}
}
#endif // ENABLE_SVG_ICONS
void GLCanvas3D::Gizmos::set_overlay_scale(float scale)
{
#if ENABLE_SVG_ICONS
if (m_overlay_scale != scale)
{
m_overlay_scale = scale;
m_icons_texture_dirty = true;
}
#else
m_overlay_icons_scale = scale;
m_overlay_border = 5.0f * scale;
m_overlay_gap_y = 5.0f * scale;
#endif // ENABLE_SVG_ICONS
}
std::string GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const GLCanvas3D::Selection& selection)
@ -2540,24 +2601,39 @@ std::string GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, con
return name;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = _get_total_overlay_height();
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#else
bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#endif // ENABLE_SVG_ICONS
if (inside)
name = it->second->get_name();
if (it->second->is_activable(selection) && (it->second->get_state() != GLGizmoBase::On))
it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);
#if ENABLE_SVG_ICONS
top_y += scaled_stride_y;
#else
top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
return name;
@ -2569,17 +2645,29 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Vec
return;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = _get_total_overlay_height();
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
bool inside = (scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#else
bool inside = (m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size);
#endif // ENABLE_SVG_ICONS
if (it->second->is_activable(selection) && inside)
{
if ((it->second->get_state() == GLGizmoBase::On))
@ -2596,7 +2684,11 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Vec
else
it->second->set_state(GLGizmoBase::Off);
#if ENABLE_SVG_ICONS
top_y += scaled_stride_y;
#else
top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
GizmosMap::iterator it = m_gizmos.find(m_current);
@ -2667,20 +2759,36 @@ bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const
return false;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = _get_total_overlay_height();
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float top_y = 0.5f * (cnv_h - height) + scaled_border;
#else
float top_y = 0.5f * (cnv_h - height) + m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
if ((scaled_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= scaled_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
#else
if ((m_overlay_border <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= m_overlay_border + scaled_icons_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + scaled_icons_size))
#endif // ENABLE_SVG_ICONS
return true;
#if ENABLE_SVG_ICONS
top_y += scaled_stride_y;
#else
top_y += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
return false;
@ -2691,7 +2799,7 @@ bool GLCanvas3D::Gizmos::grabber_contains_mouse() const
if (!m_enabled)
return false;
GLGizmoBase* curr = _get_current();
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
}
@ -2700,7 +2808,7 @@ void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray, const Selection& select
if (!m_enabled)
return;
GLGizmoBase* curr = _get_current();
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->update(GLGizmoBase::UpdateData(mouse_ray, mouse_pos, shift_down), selection);
}
@ -2715,7 +2823,7 @@ bool GLCanvas3D::Gizmos::is_running() const
if (!m_enabled)
return false;
GLGizmoBase* curr = _get_current();
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? (curr->get_state() == GLGizmoBase::On) : false;
}
@ -2765,7 +2873,7 @@ bool GLCanvas3D::Gizmos::is_dragging() const
if (!m_enabled)
return false;
GLGizmoBase* curr = _get_current();
GLGizmoBase* curr = get_current();
return (curr != nullptr) ? curr->is_dragging() : false;
}
@ -2774,7 +2882,7 @@ void GLCanvas3D::Gizmos::start_dragging(const GLCanvas3D::Selection& selection)
if (!m_enabled)
return;
GLGizmoBase* curr = _get_current();
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->start_dragging(selection);
}
@ -2784,7 +2892,7 @@ void GLCanvas3D::Gizmos::stop_dragging()
if (!m_enabled)
return;
GLGizmoBase* curr = _get_current();
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->stop_dragging();
}
@ -2884,7 +2992,7 @@ void GLCanvas3D::Gizmos::render_current_gizmo(const GLCanvas3D::Selection& selec
if (!m_enabled)
return;
_render_current_gizmo(selection);
do_render_current_gizmo(selection);
}
void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const GLCanvas3D::Selection& selection) const
@ -2892,7 +3000,7 @@ void GLCanvas3D::Gizmos::render_current_gizmo_for_picking_pass(const GLCanvas3D:
if (!m_enabled)
return;
GLGizmoBase* curr = _get_current();
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->render_for_picking(selection);
}
@ -2902,12 +3010,17 @@ void GLCanvas3D::Gizmos::render_overlay(const GLCanvas3D& canvas, const GLCanvas
if (!m_enabled)
return;
#if ENABLE_SVG_ICONS
if (m_icons_texture_dirty)
generate_icons_texture();
#endif // ENABLE_SVG_ICONS
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
::glLoadIdentity();
_render_overlay(canvas, selection);
do_render_overlay(canvas, selection);
::glPopMatrix();
}
@ -2921,7 +3034,7 @@ void GLCanvas3D::Gizmos::create_external_gizmo_widgets(wxWindow *parent)
}
#endif // not ENABLE_IMGUI
void GLCanvas3D::Gizmos::_reset()
void GLCanvas3D::Gizmos::reset()
{
for (GizmosMap::value_type& gizmo : m_gizmos)
{
@ -2932,7 +3045,7 @@ void GLCanvas3D::Gizmos::_reset()
m_gizmos.clear();
}
void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas, const GLCanvas3D::Selection& selection) const
void GLCanvas3D::Gizmos::do_render_overlay(const GLCanvas3D& canvas, const GLCanvas3D::Selection& selection) const
{
if (m_gizmos.empty())
return;
@ -2944,15 +3057,19 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas, const GLCanva
float zoom = canvas.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float height = _get_total_overlay_height();
float height = get_total_overlay_height();
#if ENABLE_SVG_ICONS
float scaled_border = m_overlay_border * m_overlay_scale * inv_zoom;
#else
float scaled_border = m_overlay_border * inv_zoom;
#endif // ENABLE_SVG_ICONS
float top_x = (-0.5f * cnv_w) * inv_zoom;
float top_y = (0.5f * height) * inv_zoom;
float left = top_x;
float top = top_y;
float right = left + _get_total_overlay_width() * inv_zoom;
float right = left + get_total_overlay_width() * inv_zoom;
float bottom = top - height * inv_zoom;
// renders background
@ -3021,6 +3138,16 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas, const GLCanva
}
}
#if ENABLE_SVG_ICONS
top_x += scaled_border;
top_y -= scaled_border;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale * inv_zoom;
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale * inv_zoom;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
unsigned int icons_texture_id = m_icons_texture.get_id();
unsigned int texture_size = m_icons_texture.get_width();
#else
top_x += m_overlay_border * inv_zoom;
top_y -= m_overlay_border * inv_zoom;
float scaled_gap_y = m_overlay_gap_y * inv_zoom;
@ -3028,8 +3155,14 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas, const GLCanva
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale * inv_zoom;
unsigned int icons_texture_id = m_icons_texture.texture.get_id();
unsigned int texture_size = m_icons_texture.texture.get_width();
#endif // ENABLE_SVG_ICONS
float inv_texture_size = (texture_size != 0) ? 1.0f / (float)texture_size : 0.0f;
#if ENABLE_SVG_ICONS
if ((icons_texture_id == 0) || (texture_size <= 0))
return;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
@ -3038,7 +3171,11 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas, const GLCanva
unsigned int sprite_id = it->second->get_sprite_id();
GLGizmoBase::EState state = it->second->get_state();
#if ENABLE_SVG_ICONS
float uv_icon_size = m_overlay_icons_size * inv_texture_size;
#else
float uv_icon_size = (float)m_icons_texture.metadata.icon_size * inv_texture_size;
#endif // ENABLE_SVG_ICONS
float top = sprite_id * uv_icon_size;
float left = state * uv_icon_size;
float bottom = top + uv_icon_size;
@ -3047,48 +3184,98 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas, const GLCanva
GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + scaled_icons_size, top_y - scaled_icons_size, top_y, { { left, bottom }, { right, bottom }, { right, top }, { left, top } });
#if ENABLE_IMGUI
if (it->second->get_state() == GLGizmoBase::On)
#if ENABLE_SVG_ICONS
it->second->render_input_window(2.0f * scaled_border + scaled_icons_size * zoom, 0.5f * cnv_h - top_y * zoom, selection);
#else
it->second->render_input_window(2.0f * m_overlay_border + scaled_icons_size * zoom, 0.5f * cnv_h - top_y * zoom, selection);
#endif // ENABLE_SVG_ICONS
#endif // ENABLE_IMGUI
#if ENABLE_SVG_ICONS
top_y -= scaled_stride_y;
#else
top_y -= (scaled_icons_size + scaled_gap_y);
#endif // ENABLE_SVG_ICONS
}
}
void GLCanvas3D::Gizmos::_render_current_gizmo(const GLCanvas3D::Selection& selection) const
void GLCanvas3D::Gizmos::do_render_current_gizmo(const GLCanvas3D::Selection& selection) const
{
GLGizmoBase* curr = _get_current();
GLGizmoBase* curr = get_current();
if (curr != nullptr)
curr->render(selection);
}
float GLCanvas3D::Gizmos::_get_total_overlay_height() const
float GLCanvas3D::Gizmos::get_total_overlay_height() const
{
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_overlay_icons_size * m_overlay_scale;
float scaled_border = m_overlay_border * m_overlay_scale;
float scaled_gap_y = m_overlay_gap_y * m_overlay_scale;
float scaled_stride_y = scaled_icons_size + scaled_gap_y;
float height = 2.0f * scaled_border;
#else
float height = 2.0f * m_overlay_border;
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second == nullptr) || !it->second->is_selectable())
continue;
#if ENABLE_SVG_ICONS
height += scaled_stride_y;
#else
height += (scaled_icons_size + m_overlay_gap_y);
#endif // ENABLE_SVG_ICONS
}
#if ENABLE_SVG_ICONS
return height - scaled_gap_y;
#else
return height - m_overlay_gap_y;
#endif // ENABLE_SVG_ICONS
}
float GLCanvas3D::Gizmos::_get_total_overlay_width() const
float GLCanvas3D::Gizmos::get_total_overlay_width() const
{
float max_icon_width = std::max(max_icon_width, (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale);
return max_icon_width + 2.0f * m_overlay_border;
#if ENABLE_SVG_ICONS
return (2.0f * m_overlay_border + m_overlay_icons_size) * m_overlay_scale;
#else
return (float)m_icons_texture.metadata.icon_size * m_overlay_icons_scale + 2.0f * m_overlay_border;
#endif // ENABLE_SVG_ICONS
}
GLGizmoBase* GLCanvas3D::Gizmos::_get_current() const
GLGizmoBase* GLCanvas3D::Gizmos::get_current() const
{
GizmosMap::const_iterator it = m_gizmos.find(m_current);
return (it != m_gizmos.end()) ? it->second : nullptr;
}
#if ENABLE_SVG_ICONS
bool GLCanvas3D::Gizmos::generate_icons_texture() const
{
std::string path = resources_dir() + "/icons/";
std::vector<std::string> filenames;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if (it->second != nullptr)
{
const std::string& svg_file = it->second->get_svg_file();
if (!svg_file.empty())
filenames.push_back(path + svg_file);
}
}
bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, GLGizmoBase::Num_States, (unsigned int)(m_overlay_icons_size * m_overlay_scale));
if (res)
m_icons_texture_dirty = false;
return res;
}
#endif // ENABLE_SVG_ICONS
const unsigned char GLCanvas3D::WarningTexture::Background_Color[3] = { 9, 91, 134 };
const unsigned char GLCanvas3D::WarningTexture::Opacity = 255;
@ -3197,7 +3384,7 @@ bool GLCanvas3D::WarningTexture::_generate(const std::string& msg, const GLCanva
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
::glBindTexture(GL_TEXTURE_2D, 0);
return true;
@ -3450,7 +3637,7 @@ bool GLCanvas3D::LegendTexture::generate(const GCodePreviewData& preview_data, c
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
::glBindTexture(GL_TEXTURE_2D, 0);
return true;
@ -4054,7 +4241,9 @@ void GLCanvas3D::render()
_render_gizmos_overlay();
_render_warning_texture();
_render_legend_texture();
#if !ENABLE_SVG_ICONS
_resize_toolbars();
#endif // !ENABLE_SVG_ICONS
_render_toolbar();
_render_view_toolbar();
if (m_layers_editing.last_object_id >= 0)
@ -4647,7 +4836,19 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
switch (keyCode)
{
// key ESC
case WXK_ESCAPE: { m_gizmos.reset_all_states(); m_dirty = true; break; }
case WXK_ESCAPE: {
if (m_gizmos.get_current_type() != Gizmos::SlaSupports || !m_gizmos.mouse_event(SLAGizmoEventType::DiscardChanges))
m_gizmos.reset_all_states();
m_dirty = true;
break;
}
case WXK_RETURN: {
if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.mouse_event(SLAGizmoEventType::ApplyChanges))
m_dirty = true;
break;
}
#ifdef __APPLE__
case WXK_BACK: // the low cost Apple solutions are not equipped with a Delete key, use Backspace instead.
#else /* __APPLE__ */
@ -4670,11 +4871,25 @@ void GLCanvas3D::on_char(wxKeyEvent& evt)
case '-': { post_event(Event<int>(EVT_GLCANVAS_INCREASE_INSTANCES, -1)); break; }
case '?': { post_event(SimpleEvent(EVT_GLCANVAS_QUESTION_MARK)); break; }
case 'A':
case 'a': { post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE)); break; }
case 'a': {
if (m_gizmos.get_current_type() == Gizmos::SlaSupports) {
if (m_gizmos.mouse_event(SLAGizmoEventType::AutomaticGeneration))
m_dirty = true;
}
else
post_event(SimpleEvent(EVT_GLCANVAS_ARRANGE));
break;
}
case 'B':
case 'b': { zoom_to_bed(); break; }
case 'I':
case 'i': { set_camera_zoom(1.0f); break; }
case 'M':
case 'm': {
if (m_gizmos.get_current_type() == Gizmos::SlaSupports && m_gizmos.mouse_event(SLAGizmoEventType::ManualEditing))
m_dirty = true;
break;
}
case 'O':
case 'o': { set_camera_zoom(-1.0f); break; }
case 'Z':
@ -4769,6 +4984,54 @@ void GLCanvas3D::on_timer(wxTimerEvent& evt)
_perform_layer_editing_action();
}
#ifndef NDEBUG
// #define SLIC3R_DEBUG_MOUSE_EVENTS
#endif
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
std::string format_mouse_event_debug_message(const wxMouseEvent &evt)
{
static int idx = 0;
char buf[2048];
std::string out;
sprintf(buf, "Mouse Event %d - ", idx ++);
out = buf;
if (evt.Entering())
out += "Entering ";
if (evt.Leaving())
out += "Leaving ";
if (evt.Dragging())
out += "Dragging ";
if (evt.Moving())
out += "Moving ";
if (evt.Magnify())
out += "Magnify ";
if (evt.LeftDown())
out += "LeftDown ";
if (evt.LeftUp())
out += "LeftUp ";
if (evt.LeftDClick())
out += "LeftDClick ";
if (evt.MiddleDown())
out += "MiddleDown ";
if (evt.MiddleUp())
out += "MiddleUp ";
if (evt.MiddleDClick())
out += "MiddleDClick ";
if (evt.RightDown())
out += "RightDown ";
if (evt.RightUp())
out += "RightUp ";
if (evt.RightDClick())
out += "RightDClick ";
sprintf(buf, "(%d, %d)", evt.GetX(), evt.GetY());
out += buf;
return out;
}
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
void GLCanvas3D::on_mouse(wxMouseEvent& evt)
{
#if ENABLE_RETINA_GL
@ -4784,15 +5047,27 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (imgui->update_mouse_data(evt)) {
m_mouse.position = evt.Leaving() ? Vec2d(-1.0, -1.0) : pos.cast<double>();
render();
return;
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
printf((format_mouse_event_debug_message(evt) + " - Consumed by ImGUI\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
return;
}
#endif // ENABLE_IMGUI
bool on_enter_workaround = false;
if (! evt.Entering() && ! evt.Leaving() && m_mouse.position.x() == -1.0) {
// Workaround for SPE-832: There seems to be a mouse event sent to the window before evt.Entering()
m_mouse.position = pos.cast<double>();
render();
}
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
printf((format_mouse_event_debug_message(evt) + " - OnEnter workaround\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
on_enter_workaround = true;
} else {
#ifdef SLIC3R_DEBUG_MOUSE_EVENTS
printf((format_mouse_event_debug_message(evt) + " - other\n").c_str());
#endif /* SLIC3R_DEBUG_MOUSE_EVENTS */
}
if (m_picking_enabled)
_set_current();
@ -5240,6 +5515,9 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
}
else
evt.Skip();
if (on_enter_workaround)
m_mouse.position = Vec2d(-1., -1.);
}
void GLCanvas3D::on_paint(wxPaintEvent& evt)
@ -5588,14 +5866,11 @@ bool GLCanvas3D::_init_toolbar()
if (!m_toolbar.is_enabled())
return true;
#if !ENABLE_SVG_ICONS
ItemsIconsTexture::Metadata icons_data;
icons_data.filename = "toolbar.png";
icons_data.icon_size = 37;
// icons_data.filename = "toolbar141.png";
// icons_data.icon_size = 52;
// icons_data.icon_border_size = 0;
// icons_data.icon_gap_size = 0;
#endif // !ENABLE_SVG_ICONS
BackgroundTexture::Metadata background_data;
background_data.filename = "toolbar_background.png";
@ -5604,7 +5879,11 @@ bool GLCanvas3D::_init_toolbar()
background_data.right = 16;
background_data.bottom = 16;
#if ENABLE_SVG_ICONS
if (!m_toolbar.init(background_data))
#else
if (!m_toolbar.init(icons_data, background_data))
#endif // ENABLE_SVG_ICONS
{
// unable to init the toolbar texture, disable it
m_toolbar.set_enabled(false);
@ -5621,6 +5900,9 @@ bool GLCanvas3D::_init_toolbar()
GLToolbarItem::Data item;
item.name = "add";
#if ENABLE_SVG_ICONS
item.svg_file = "add.svg";
#endif // ENABLE_SVG_ICONS
item.tooltip = GUI::L_str("Add...") + " [" + GUI::shortkey_ctrl_prefix() + "I]";
item.sprite_id = 0;
item.action_event = EVT_GLTOOLBAR_ADD;
@ -5628,6 +5910,9 @@ bool GLCanvas3D::_init_toolbar()
return false;
item.name = "delete";
#if ENABLE_SVG_ICONS
item.svg_file = "remove.svg";
#endif // ENABLE_SVG_ICONS
item.tooltip = GUI::L_str("Delete") + " [Del]";
item.sprite_id = 1;
item.action_event = EVT_GLTOOLBAR_DELETE;
@ -5635,6 +5920,9 @@ bool GLCanvas3D::_init_toolbar()
return false;
item.name = "deleteall";
#if ENABLE_SVG_ICONS
item.svg_file = "delete_all.svg";
#endif // ENABLE_SVG_ICONS
item.tooltip = GUI::L_str("Delete all") + " [" + GUI::shortkey_ctrl_prefix() + "Del]";
item.sprite_id = 2;
item.action_event = EVT_GLTOOLBAR_DELETE_ALL;
@ -5642,6 +5930,9 @@ bool GLCanvas3D::_init_toolbar()
return false;
item.name = "arrange";
#if ENABLE_SVG_ICONS
item.svg_file = "arrange.svg";
#endif // ENABLE_SVG_ICONS
item.tooltip = GUI::L_str("Arrange [A]");
item.sprite_id = 3;
item.action_event = EVT_GLTOOLBAR_ARRANGE;
@ -5652,6 +5943,9 @@ bool GLCanvas3D::_init_toolbar()
return false;
item.name = "more";
#if ENABLE_SVG_ICONS
item.svg_file = "instance_add.svg";
#endif // ENABLE_SVG_ICONS
item.tooltip = GUI::L_str("Add instance [+]");
item.sprite_id = 4;
item.action_event = EVT_GLTOOLBAR_MORE;
@ -5659,6 +5953,9 @@ bool GLCanvas3D::_init_toolbar()
return false;
item.name = "fewer";
#if ENABLE_SVG_ICONS
item.svg_file = "instance_remove.svg";
#endif // ENABLE_SVG_ICONS
item.tooltip = GUI::L_str("Remove instance [-]");
item.sprite_id = 5;
item.action_event = EVT_GLTOOLBAR_FEWER;
@ -5669,6 +5966,9 @@ bool GLCanvas3D::_init_toolbar()
return false;
item.name = "splitobjects";
#if ENABLE_SVG_ICONS
item.svg_file = "split_objects.svg";
#endif // ENABLE_SVG_ICONS
item.tooltip = GUI::L_str("Split to objects");
item.sprite_id = 6;
item.action_event = EVT_GLTOOLBAR_SPLIT_OBJECTS;
@ -5676,6 +5976,9 @@ bool GLCanvas3D::_init_toolbar()
return false;
item.name = "splitvolumes";
#if ENABLE_SVG_ICONS
item.svg_file = "split_parts.svg";
#endif // ENABLE_SVG_ICONS
item.tooltip = GUI::L_str("Split to parts");
item.sprite_id = 8;
item.action_event = EVT_GLTOOLBAR_SPLIT_VOLUMES;
@ -5686,6 +5989,9 @@ bool GLCanvas3D::_init_toolbar()
return false;
item.name = "layersediting";
#if ENABLE_SVG_ICONS
item.svg_file = "layers.svg";
#endif // ENABLE_SVG_ICONS
item.tooltip = GUI::L_str("Layers editing");
item.sprite_id = 7;
item.is_toggable = true;
@ -6177,11 +6483,63 @@ void GLCanvas3D::_render_gizmos_overlay() const
void GLCanvas3D::_render_toolbar() const
{
#if ENABLE_SVG_ICONS
#if ENABLE_RETINA_GL
m_toolbar.set_scale(m_retina_helper->get_scale_factor());
#else
m_toolbar.set_scale(m_canvas->GetContentScaleFactor());
#endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size();
float zoom = get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation();
float top = 0.0f;
float left = 0.0f;
switch (m_toolbar.get_layout_type())
{
default:
case GLToolbar::Layout::Horizontal:
{
// centers the toolbar on the top edge of the 3d scene
if (orientation == GLToolbar::Layout::Top)
{
top = 0.5f * (float)cnv_size.get_height() * inv_zoom;
left = -0.5f * m_toolbar.get_width() * inv_zoom;
}
else
{
top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar->get_height()) * inv_zoom;
left = -0.5f * m_toolbar.get_width() * inv_zoom;
}
break;
}
case GLToolbar::Layout::Vertical:
{
// centers the toolbar on the right edge of the 3d scene
if (orientation == GLToolbar::Layout::Left)
{
top = 0.5f * m_toolbar.get_height() * inv_zoom;
left = (-0.5f * (float)cnv_size.get_width()) * inv_zoom;
}
else
{
top = 0.5f * m_toolbar.get_height() * inv_zoom;
left = (0.5f * (float)cnv_size.get_width() - m_toolbar.get_width()) * inv_zoom;
}
break;
}
}
m_toolbar.set_position(top, left);
#else
#if ENABLE_RETINA_GL
m_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
#else
m_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
#endif /* __WXMSW__ */
#endif // ENABLE_SVG_ICONS
m_toolbar.render(*this);
}
@ -6189,11 +6547,28 @@ void GLCanvas3D::_render_toolbar() const
void GLCanvas3D::_render_view_toolbar() const
{
if (m_view_toolbar != nullptr) {
#if ENABLE_SVG_ICONS
#if ENABLE_RETINA_GL
m_view_toolbar->set_scale(m_retina_helper->get_scale_factor());
#else
m_view_toolbar->set_scale(m_canvas->GetContentScaleFactor());
#endif // ENABLE_RETINA_GL
Size cnv_size = get_canvas_size();
float zoom = get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
// places the toolbar on the bottom-left corner of the 3d scene
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar->get_height()) * inv_zoom;
float left = -0.5f * (float)cnv_size.get_width() * inv_zoom;
m_view_toolbar->set_position(top, left);
#else
#if ENABLE_RETINA_GL
m_view_toolbar->set_icons_scale(m_retina_helper->get_scale_factor());
#else
m_view_toolbar->set_icons_scale(m_canvas->GetContentScaleFactor());
#endif /* __WXMSW__ */
#endif // ENABLE_SVG_ICONS
m_view_toolbar->render(*this);
}
}
@ -7682,6 +8057,7 @@ bool GLCanvas3D::_is_any_volume_outside() const
return false;
}
#if !ENABLE_SVG_ICONS
void GLCanvas3D::_resize_toolbars() const
{
Size cnv_size = get_canvas_size();
@ -7749,6 +8125,7 @@ void GLCanvas3D::_resize_toolbars() const
m_view_toolbar->set_position(top, left);
}
}
#endif // !ENABLE_SVG_ICONS
const Print* GLCanvas3D::fff_print() const
{

View File

@ -125,7 +125,11 @@ enum class SLAGizmoEventType {
Dragging,
Delete,
SelectAll,
ShiftUp
ShiftUp,
ApplyChanges,
DiscardChanges,
AutomaticGeneration,
ManualEditing
};
@ -631,6 +635,10 @@ private:
class Gizmos
{
public:
#if ENABLE_SVG_ICONS
static const float Default_Icons_Size;
#endif // ENABLE_SVG_ICONS
enum EType : unsigned char
{
Undefined,
@ -647,11 +655,21 @@ private:
bool m_enabled;
typedef std::map<EType, GLGizmoBase*> GizmosMap;
GizmosMap m_gizmos;
#if ENABLE_SVG_ICONS
mutable GLTexture m_icons_texture;
mutable bool m_icons_texture_dirty;
#else
ItemsIconsTexture m_icons_texture;
#endif // ENABLE_SVG_ICONS
BackgroundTexture m_background_texture;
EType m_current;
#if ENABLE_SVG_ICONS
float m_overlay_icons_size;
float m_overlay_scale;
#else
float m_overlay_icons_scale;
#endif // ENABLE_SVG_ICONS
float m_overlay_border;
float m_overlay_gap_y;
@ -664,6 +682,9 @@ private:
bool is_enabled() const;
void set_enabled(bool enable);
#if ENABLE_SVG_ICONS
void set_overlay_icon_size(float size);
#endif // ENABLE_SVG_ICONS
void set_overlay_scale(float scale);
std::string update_hover_state(const GLCanvas3D& canvas, const Vec2d& mouse_pos, const Selection& selection);
@ -713,15 +734,19 @@ private:
#endif // not ENABLE_IMGUI
private:
void _reset();
void reset();
void _render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
void _render_current_gizmo(const Selection& selection) const;
void do_render_overlay(const GLCanvas3D& canvas, const Selection& selection) const;
void do_render_current_gizmo(const Selection& selection) const;
float _get_total_overlay_height() const;
float _get_total_overlay_width() const;
float get_total_overlay_height() const;
float get_total_overlay_width() const;
GLGizmoBase* _get_current() const;
GLGizmoBase* get_current() const;
#if ENABLE_SVG_ICONS
bool generate_icons_texture() const;
#endif // ENABLE_SVG_ICONS
};
struct SlaCap
@ -1092,7 +1117,9 @@ private:
bool _is_any_volume_outside() const;
#if !ENABLE_SVG_ICONS
void _resize_toolbars() const;
#endif // !ENABLE_SVG_ICONS
static std::vector<float> _parse_colors(const std::vector<std::string>& colors);

View File

@ -157,11 +157,18 @@ void GLGizmoBase::Grabber::render_face(float half_size) const
::glEnd();
}
#if ENABLE_SVG_ICONS
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id)
#else
GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, unsigned int sprite_id)
#endif // ENABLE_SVG_ICONS
: m_parent(parent)
, m_group_id(-1)
, m_state(Off)
, m_shortcut_key(0)
#if ENABLE_SVG_ICONS
, m_svg_file(svg_file)
#endif // ENABLE_SVG_ICONS
, m_sprite_id(sprite_id)
, m_hover_id(-1)
, m_dragging(false)
@ -305,7 +312,11 @@ const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius
GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
#if ENABLE_SVG_ICONS
: GLGizmoBase(parent, "", -1)
#else
: GLGizmoBase(parent, -1)
#endif // ENABLE_SVG_ICONS
, m_axis(axis)
, m_angle(0.0)
, m_quadric(nullptr)
@ -322,7 +333,11 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis)
}
GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other)
#if ENABLE_SVG_ICONS
: GLGizmoBase(other.m_parent, other.m_svg_file, other.m_sprite_id)
#else
: GLGizmoBase(other.m_parent, other.m_sprite_id)
#endif // ENABLE_SVG_ICONS
, m_axis(other.m_axis)
, m_angle(other.m_angle)
, m_quadric(nullptr)
@ -694,8 +709,13 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, cons
return transform(mouse_ray, m).intersect_plane(0.0);
}
#if ENABLE_SVG_ICONS
GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id)
: GLGizmoBase(parent, svg_file, sprite_id)
#else
GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, unsigned int sprite_id)
: GLGizmoBase(parent, sprite_id)
#endif // ENABLE_SVG_ICONS
{
m_gizmos.emplace_back(parent, GLGizmoRotate::X);
m_gizmos.emplace_back(parent, GLGizmoRotate::Y);
@ -774,8 +794,13 @@ void GLGizmoRotate3D::on_render_input_window(float x, float y, const GLCanvas3D:
const float GLGizmoScale3D::Offset = 5.0f;
#if ENABLE_SVG_ICONS
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id)
: GLGizmoBase(parent, svg_file, sprite_id)
#else
GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, unsigned int sprite_id)
: GLGizmoBase(parent, sprite_id)
#endif // ENABLE_SVG_ICONS
, m_scale(Vec3d::Ones())
, m_snap_step(0.05)
, m_starting_scale(Vec3d::Ones())
@ -1120,8 +1145,13 @@ double GLGizmoScale3D::calc_ratio(const UpdateData& data) const
const double GLGizmoMove3D::Offset = 10.0;
#if ENABLE_SVG_ICONS
GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id)
: GLGizmoBase(parent, svg_file, sprite_id)
#else
GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, unsigned int sprite_id)
: GLGizmoBase(parent, sprite_id)
#endif // ENABLE_SVG_ICONS
, m_displacement(Vec3d::Zero())
, m_snap_step(1.0)
, m_starting_drag_position(Vec3d::Zero())
@ -1357,8 +1387,13 @@ void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box
::glDisable(GL_LIGHTING);
}
#if ENABLE_SVG_ICONS
GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id)
: GLGizmoBase(parent, svg_file, sprite_id)
#else
GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent, unsigned int sprite_id)
: GLGizmoBase(parent, sprite_id)
#endif // ENABLE_SVG_ICONS
, m_normal(Vec3d::Zero())
, m_starting_center(Vec3d::Zero())
{
@ -1696,8 +1731,13 @@ Vec3d GLGizmoFlatten::get_flattening_normal() const
return out;
}
#if ENABLE_SVG_ICONS
GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id)
: GLGizmoBase(parent, svg_file, sprite_id)
#else
GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, unsigned int sprite_id)
: GLGizmoBase(parent, sprite_id)
#endif // ENABLE_SVG_ICONS
, m_starting_center(Vec3d::Zero()), m_quadric(nullptr)
{
m_quadric = ::gluNewQuadric();
@ -1886,12 +1926,6 @@ bool GLGizmoSlaSupports::is_mesh_update_necessary() const
//if (m_state != On || !m_model_object || m_model_object->instances.empty() || ! m_instance_matrix.isApprox(m_source_data.matrix))
// return false;
// following should detect direct mesh changes (can be removed after the mesh is made completely immutable):
/*const float* first_vertex = m_model_object->volumes.front()->get_convex_hull().first_vertex();
Vec3d first_point((double)first_vertex[0], (double)first_vertex[1], (double)first_vertex[2]);
if (first_point != m_source_data.mesh_first_point)
return true;*/
}
void GLGizmoSlaSupports::update_mesh()
@ -1967,139 +2001,161 @@ Vec3f GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos)
// concludes that the event was not intended for it, it should return false.
bool GLGizmoSlaSupports::mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down)
{
if (!m_editing_mode)
return false;
if (m_editing_mode) {
// left down - show the selection rectangle:
if (action == SLAGizmoEventType::LeftDown && shift_down) {
if (m_hover_id == -1) {
m_selection_rectangle_active = true;
m_selection_rectangle_start_corner = mouse_position;
// left down - show the selection rectangle:
if (action == SLAGizmoEventType::LeftDown && shift_down) {
if (m_hover_id == -1) {
m_selection_rectangle_active = true;
m_selection_rectangle_start_corner = mouse_position;
m_selection_rectangle_end_corner = mouse_position;
m_canvas_width = m_parent.get_canvas_size().get_width();
m_canvas_height = m_parent.get_canvas_size().get_height();
}
else
select_point(m_hover_id);
return true;
}
// dragging the selection rectangle:
if (action == SLAGizmoEventType::Dragging && m_selection_rectangle_active) {
m_selection_rectangle_end_corner = mouse_position;
m_canvas_width = m_parent.get_canvas_size().get_width();
m_canvas_height = m_parent.get_canvas_size().get_height();
}
else
select_point(m_hover_id);
return true;
}
// dragging the selection rectangle:
if (action == SLAGizmoEventType::Dragging && m_selection_rectangle_active) {
m_selection_rectangle_end_corner = mouse_position;
return true;
}
// mouse up without selection rectangle - place point on the mesh:
if (action == SLAGizmoEventType::LeftUp && !m_selection_rectangle_active && !shift_down) {
if (m_ignore_up_event) {
m_ignore_up_event = false;
return false;
return true;
}
int instance_id = m_parent.get_selection().get_instance_idx();
if (m_old_instance_id != instance_id)
{
bool something_selected = (m_old_instance_id != -1);
m_old_instance_id = instance_id;
if (something_selected)
// mouse up without selection rectangle - place point on the mesh:
if (action == SLAGizmoEventType::LeftUp && !m_selection_rectangle_active && !shift_down) {
if (m_ignore_up_event) {
m_ignore_up_event = false;
return false;
}
if (instance_id == -1)
return false;
// If there is some selection, don't add new point and deselect everything instead.
if (m_selection_empty) {
Vec3f new_pos;
try {
new_pos = unproject_on_mesh(mouse_position); // this can throw - we don't want to create a new point in that case
m_editing_mode_cache.emplace_back(std::make_pair(sla::SupportPoint(new_pos, m_new_point_head_diameter/2.f, false), false));
m_unsaved_changes = true;
}
catch (...) { // not clicked on object
return true; // prevents deselection of the gizmo by GLCanvas3D
int instance_id = m_parent.get_selection().get_instance_idx();
if (m_old_instance_id != instance_id)
{
bool something_selected = (m_old_instance_id != -1);
m_old_instance_id = instance_id;
if (something_selected)
return false;
}
}
else
select_point(NoPoints);
if (instance_id == -1)
return false;
return true;
}
// left up with selection rectangle - select points inside the rectangle:
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp)
&& m_selection_rectangle_active) {
if (action == SLAGizmoEventType::ShiftUp)
m_ignore_up_event = true;
const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix();
GLint viewport[4];
::glGetIntegerv(GL_VIEWPORT, viewport);
GLdouble modelview_matrix[16];
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
GLdouble projection_matrix[16];
::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
const GLCanvas3D::Selection& selection = m_parent.get_selection();
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
double z_offset = volume->get_sla_shift_z();
// bounding box created from the rectangle corners - will take care of order of the corners
BoundingBox rectangle(Points{Point(m_selection_rectangle_start_corner.cast<int>()), Point(m_selection_rectangle_end_corner.cast<int>())});
const Transform3d& instance_matrix_no_translation = volume->get_instance_transformation().get_matrix(true);
// we'll recover current look direction from the modelview matrix (in world coords)...
Vec3f direction_to_camera(modelview_matrix[2], modelview_matrix[6], modelview_matrix[10]);
// ...and transform it to model coords.
direction_to_camera = (instance_matrix_no_translation.inverse().cast<float>() * direction_to_camera).normalized().eval();
// Iterate over all points, check if they're in the rectangle and if so, check that they are not obscured by the mesh:
for (unsigned int i=0; i<m_editing_mode_cache.size(); ++i) {
const sla::SupportPoint &support_point = m_editing_mode_cache[i].first;
Vec3f pos = instance_matrix.cast<float>() * support_point.pos;
pos(2) += z_offset;
GLdouble out_x, out_y, out_z;
::gluProject((GLdouble)pos(0), (GLdouble)pos(1), (GLdouble)pos(2), modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
out_y = m_canvas_height - out_y;
if (rectangle.contains(Point(out_x, out_y))) {
bool is_obscured = false;
// Cast a ray in the direction of the camera and look for intersection with the mesh:
std::vector<igl::Hit> hits;
// Offset the start of the ray to the front of the ball + EPSILON to account for numerical inaccuracies.
if (m_AABB.intersect_ray(m_V, m_F, support_point.pos + direction_to_camera * (support_point.head_front_radius + EPSILON), direction_to_camera, hits))
// FIXME: the intersection could in theory be behind the camera, but as of now we only have camera direction.
// Also, the threshold is in mesh coordinates, not in actual dimensions.
if (hits.size() > 1 || hits.front().t > 0.001f)
is_obscured = true;
if (!is_obscured)
select_point(i);
// If there is some selection, don't add new point and deselect everything instead.
if (m_selection_empty) {
Vec3f new_pos;
try {
new_pos = unproject_on_mesh(mouse_position); // this can throw - we don't want to create a new point in that case
m_editing_mode_cache.emplace_back(std::make_pair(sla::SupportPoint(new_pos, m_new_point_head_diameter/2.f, false), false));
m_unsaved_changes = true;
}
catch (...) { // not clicked on object
return true; // prevents deselection of the gizmo by GLCanvas3D
}
}
else
select_point(NoPoints);
return true;
}
m_selection_rectangle_active = false;
return true;
}
if (action == SLAGizmoEventType::Delete) {
// delete key pressed
delete_selected_points();
return true;
}
// left up with selection rectangle - select points inside the rectangle:
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp)
&& m_selection_rectangle_active) {
if (action == SLAGizmoEventType::ShiftUp)
m_ignore_up_event = true;
const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix();
GLint viewport[4];
::glGetIntegerv(GL_VIEWPORT, viewport);
GLdouble modelview_matrix[16];
::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
GLdouble projection_matrix[16];
::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
if (action == SLAGizmoEventType::RightDown) {
if (m_hover_id != -1) {
select_point(NoPoints);
select_point(m_hover_id);
const GLCanvas3D::Selection& selection = m_parent.get_selection();
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
double z_offset = volume->get_sla_shift_z();
// bounding box created from the rectangle corners - will take care of order of the corners
BoundingBox rectangle(Points{Point(m_selection_rectangle_start_corner.cast<int>()), Point(m_selection_rectangle_end_corner.cast<int>())});
const Transform3d& instance_matrix_no_translation = volume->get_instance_transformation().get_matrix(true);
// we'll recover current look direction from the modelview matrix (in world coords)...
Vec3f direction_to_camera(modelview_matrix[2], modelview_matrix[6], modelview_matrix[10]);
// ...and transform it to model coords.
direction_to_camera = (instance_matrix_no_translation.inverse().cast<float>() * direction_to_camera).normalized().eval();
// Iterate over all points, check if they're in the rectangle and if so, check that they are not obscured by the mesh:
for (unsigned int i=0; i<m_editing_mode_cache.size(); ++i) {
const sla::SupportPoint &support_point = m_editing_mode_cache[i].first;
Vec3f pos = instance_matrix.cast<float>() * support_point.pos;
pos(2) += z_offset;
GLdouble out_x, out_y, out_z;
::gluProject((GLdouble)pos(0), (GLdouble)pos(1), (GLdouble)pos(2), modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z);
out_y = m_canvas_height - out_y;
if (rectangle.contains(Point(out_x, out_y))) {
bool is_obscured = false;
// Cast a ray in the direction of the camera and look for intersection with the mesh:
std::vector<igl::Hit> hits;
// Offset the start of the ray to the front of the ball + EPSILON to account for numerical inaccuracies.
if (m_AABB.intersect_ray(m_V, m_F, support_point.pos + direction_to_camera * (support_point.head_front_radius + EPSILON), direction_to_camera, hits))
// FIXME: the intersection could in theory be behind the camera, but as of now we only have camera direction.
// Also, the threshold is in mesh coordinates, not in actual dimensions.
if (hits.size() > 1 || hits.front().t > 0.001f)
is_obscured = true;
if (!is_obscured)
select_point(i);
}
}
m_selection_rectangle_active = false;
return true;
}
if (action == SLAGizmoEventType::Delete) {
// delete key pressed
delete_selected_points();
return true;
}
return false;
if (action == SLAGizmoEventType::ApplyChanges) {
editing_mode_apply_changes();
return true;
}
if (action == SLAGizmoEventType::DiscardChanges) {
editing_mode_discard_changes();
return true;
}
if (action == SLAGizmoEventType::RightDown) {
if (m_hover_id != -1) {
select_point(NoPoints);
select_point(m_hover_id);
delete_selected_points();
return true;
}
return false;
}
if (action == SLAGizmoEventType::SelectAll) {
select_point(AllPoints);
return true;
}
}
if (action == SLAGizmoEventType::SelectAll) {
select_point(AllPoints);
return true;
if (!m_editing_mode) {
if (action == SLAGizmoEventType::AutomaticGeneration) {
auto_generate();
return true;
}
if (action == SLAGizmoEventType::ManualEditing) {
switch_to_editing_mode();
return true;
}
}
return false;
@ -2186,7 +2242,6 @@ RENDER_AGAIN:
bool force_refresh = false;
bool remove_selected = false;
bool old_editing_state = m_editing_mode;
if (m_editing_mode) {
m_imgui->text(_(L("Left mouse click - add point")));
@ -2230,9 +2285,6 @@ RENDER_AGAIN:
if (apply_changes) {
editing_mode_apply_changes();
force_refresh = true;
// Recalculate support structures once the editing mode is left.
// m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
wxGetApp().plater()->reslice_SLA_supports(*m_model_object);
}
ImGui::SameLine();
bool discard_changes = m_imgui->button(_(L("Discard changes")));
@ -2250,70 +2302,24 @@ RENDER_AGAIN:
ImGui::SameLine();
value_changed |= ImGui::InputDouble("%", &m_density, 0.0f, 0.0f, "%.f");*/
bool generate = m_imgui->button(_(L("Auto-generate points")));
bool generate = m_imgui->button(_(L("Auto-generate points [A]")));
if (generate) {
#if SLAGIZMO_IMGUI_MODAL
ImGui::OpenPopup(_(L("Warning")));
m_show_modal = true;
force_refresh = true;
#else
wxMessageDialog dlg(GUI::wxGetApp().plater(), _(L(
"Autogeneration will erase all manually edited points.\n\n"
"Are you sure you want to do it?\n"
)), _(L("Warning")), wxICON_WARNING | wxYES | wxNO);
if (m_model_object->sla_support_points.empty() || dlg.ShowModal() == wxID_YES) {
m_model_object->sla_support_points.clear();
m_editing_mode_cache.clear();
wxGetApp().plater()->reslice_SLA_supports(*m_model_object);
}
#endif
}
#if SLAGIZMO_IMGUI_MODAL
if (m_show_modal) {
if (ImGui::BeginPopupModal(_(L("Warning")), &m_show_modal/*, ImGuiWindowFlags_NoDecoration*/))
{
m_imgui->text(_(L("Autogeneration will erase all manually edited points.")));
m_imgui->text("");
m_imgui->text(_(L("Are you sure you want to do it?")));
if (generate)
auto_generate();
if (m_imgui->button(_(L("Continue"))))
{
ImGui::CloseCurrentPopup();
m_show_modal = false;
m_model_object->sla_support_points.clear();
m_editing_mode_cache.clear();
wxGetApp().plater()->reslice_SLA_supports(*m_model_object);
}
ImGui::SameLine();
if (m_imgui->button(_(L("Cancel")))) {
ImGui::CloseCurrentPopup();
m_show_modal = false;
}
ImGui::EndPopup();
}
if (!m_show_modal)
force_refresh = true;
}
#endif
m_imgui->text("");
m_imgui->text("");
bool editing_clicked = m_imgui->button(_(L("Manual editing")));
if (editing_clicked) {
editing_mode_reload_cache();
m_editing_mode = true;
}
if (m_imgui->button(_(L("Manual editing [M]"))))
switch_to_editing_mode();
}
m_imgui->end();
if (m_editing_mode != old_editing_state) { // user just toggled between editing/non-editing mode
if (m_editing_mode != m_old_editing_state) { // user toggled between editing/non-editing mode
m_parent.toggle_sla_auxiliaries_visibility(!m_editing_mode);
force_refresh = true;
}
m_old_editing_state = m_editing_mode;
if (remove_selected) {
force_refresh = false;
@ -2379,18 +2385,13 @@ void GLGizmoSlaSupports::on_set_state()
m_parent.toggle_model_objects_visibility(true);
m_editing_mode = false; // so it is not active next time the gizmo opens
#if SLAGIZMO_IMGUI_MODAL
if (m_show_modal) {
m_show_modal = false;
on_render_input_window(0,0,m_parent.get_selection()); // this is necessary to allow ImGui to terminate the modal dialog correctly
}
#endif
}
}
m_old_state = m_state;
}
void GLGizmoSlaSupports::on_start_dragging(const GLCanvas3D::Selection& selection)
{
if (m_hover_id != -1) {
@ -2399,6 +2400,8 @@ void GLGizmoSlaSupports::on_start_dragging(const GLCanvas3D::Selection& selectio
}
}
void GLGizmoSlaSupports::select_point(int i)
{
if (i == AllPoints || i == NoPoints) {
@ -2412,6 +2415,8 @@ void GLGizmoSlaSupports::select_point(int i)
}
}
void GLGizmoSlaSupports::editing_mode_discard_changes()
{
m_editing_mode_cache.clear();
@ -2421,6 +2426,8 @@ void GLGizmoSlaSupports::editing_mode_discard_changes()
m_unsaved_changes = false;
}
void GLGizmoSlaSupports::editing_mode_apply_changes()
{
// If there are no changes, don't touch the front-end. The data in the cache could have been
@ -2432,8 +2439,14 @@ void GLGizmoSlaSupports::editing_mode_apply_changes()
}
m_editing_mode = false;
m_unsaved_changes = false;
// Recalculate support structures once the editing mode is left.
// m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
wxGetApp().plater()->reslice_SLA_supports(*m_model_object);
}
void GLGizmoSlaSupports::editing_mode_reload_cache()
{
m_editing_mode_cache.clear();
@ -2442,6 +2455,8 @@ void GLGizmoSlaSupports::editing_mode_reload_cache()
m_unsaved_changes = false;
}
void GLGizmoSlaSupports::get_data_from_backend()
{
for (const SLAPrintObject* po : m_parent.sla_print()->objects()) {
@ -2459,6 +2474,34 @@ void GLGizmoSlaSupports::get_data_from_backend()
}
void GLGizmoSlaSupports::auto_generate()
{
wxMessageDialog dlg(GUI::wxGetApp().plater(), _(L(
"Autogeneration will erase all manually edited points.\n\n"
"Are you sure you want to do it?\n"
)), _(L("Warning")), wxICON_WARNING | wxYES | wxNO);
if (m_model_object->sla_support_points.empty() || dlg.ShowModal() == wxID_YES) {
m_model_object->sla_support_points.clear();
m_editing_mode_cache.clear();
wxGetApp().plater()->reslice_SLA_supports(*m_model_object);
}
}
void GLGizmoSlaSupports::switch_to_editing_mode()
{
editing_mode_reload_cache();
m_editing_mode = true;
}
// GLGizmoCut
class GLGizmoCutPanel : public wxPanel
@ -2506,8 +2549,13 @@ const double GLGizmoCut::Offset = 10.0;
const double GLGizmoCut::Margin = 20.0;
const std::array<float, 3> GLGizmoCut::GrabberColor = { 1.0, 0.5, 0.0 };
#if ENABLE_SVG_ICONS
GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id)
: GLGizmoBase(parent, svg_file, sprite_id)
#else
GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, unsigned int sprite_id)
: GLGizmoBase(parent, sprite_id)
#endif // ENABLE_SVG_ICONS
, m_cut_z(0.0)
, m_max_z(0.0)
#if !ENABLE_IMGUI

View File

@ -87,6 +87,9 @@ protected:
int m_group_id;
EState m_state;
int m_shortcut_key;
#if ENABLE_SVG_ICONS
std::string m_svg_file;
#endif // ENABLE_SVG_ICONS
unsigned int m_sprite_id;
int m_hover_id;
bool m_dragging;
@ -99,7 +102,11 @@ protected:
#endif // ENABLE_IMGUI
public:
#if ENABLE_SVG_ICONS
GLGizmoBase(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id);
#else
GLGizmoBase(GLCanvas3D& parent, unsigned int sprite_id);
#endif // ENABLE_SVG_ICONS
virtual ~GLGizmoBase() {}
bool init() { return on_init(); }
@ -115,6 +122,10 @@ public:
int get_shortcut_key() const { return m_shortcut_key; }
void set_shortcut_key(int key) { m_shortcut_key = key; }
#if ENABLE_SVG_ICONS
const std::string& get_svg_file() const { return m_svg_file; }
#endif // ENABLE_SVG_ICONS
bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); }
bool is_selectable() const { return on_is_selectable(); }
@ -242,7 +253,11 @@ class GLGizmoRotate3D : public GLGizmoBase
std::vector<GLGizmoRotate> m_gizmos;
public:
#if ENABLE_SVG_ICONS
GLGizmoRotate3D(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id);
#else
GLGizmoRotate3D(GLCanvas3D& parent, unsigned int sprite_id);
#endif // ENABLE_SVG_ICONS
Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); }
void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); }
@ -313,7 +328,11 @@ class GLGizmoScale3D : public GLGizmoBase
BoundingBoxf3 m_starting_box;
public:
GLGizmoScale3D(GLCanvas3D& parent, unsigned int sprite_id);
#if ENABLE_SVG_ICONS
GLGizmoScale3D(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id);
#else
GLGizmoScale3D(GLCanvas3D& parent, unsigned int sprite_id);
#endif // ENABLE_SVG_ICONS
double get_snap_step(double step) const { return m_snap_step; }
void set_snap_step(double step) { m_snap_step = step; }
@ -360,7 +379,11 @@ class GLGizmoMove3D : public GLGizmoBase
GLUquadricObj* m_quadric;
public:
#if ENABLE_SVG_ICONS
GLGizmoMove3D(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id);
#else
GLGizmoMove3D(GLCanvas3D& parent, unsigned int sprite_id);
#endif // ENABLE_SVG_ICONS
virtual ~GLGizmoMove3D();
double get_snap_step(double step) const { return m_snap_step; }
@ -415,7 +438,11 @@ private:
bool is_plane_update_necessary() const;
public:
#if ENABLE_SVG_ICONS
GLGizmoFlatten(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id);
#else
GLGizmoFlatten(GLCanvas3D& parent, unsigned int sprite_id);
#endif // ENABLE_SVG_ICONS
void set_flattening_data(const ModelObject* model_object);
Vec3d get_flattening_normal() const;
@ -436,6 +463,7 @@ protected:
};
#define SLAGIZMO_IMGUI_MODAL 0
class GLGizmoSlaSupports : public GLGizmoBase
{
private:
@ -453,7 +481,7 @@ private:
igl::AABB<Eigen::MatrixXf,3> m_AABB;
struct SourceDataSummary {
Vec3d mesh_first_point;
Geometry::Transformation transformation;
};
// This holds information to decide whether recalculation is necessary:
@ -462,7 +490,11 @@ private:
mutable Vec3d m_starting_center;
public:
#if ENABLE_SVG_ICONS
GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id);
#else
GLGizmoSlaSupports(GLCanvas3D& parent, unsigned int sprite_id);
#endif // ENABLE_SVG_ICONS
virtual ~GLGizmoSlaSupports();
void set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection);
bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down);
@ -487,6 +519,7 @@ private:
bool m_lock_unique_islands = false;
bool m_editing_mode = false;
bool m_old_editing_state = false;
float m_new_point_head_diameter = 0.4f;
double m_minimal_point_distance = 20.;
double m_density = 100.;
@ -500,9 +533,6 @@ private:
bool m_unsaved_changes = false;
bool m_selection_empty = true;
EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
#if SLAGIZMO_IMGUI_MODAL
bool m_show_modal = false;
#endif
int m_canvas_width;
int m_canvas_height;
@ -517,6 +547,8 @@ private:
void editing_mode_discard_changes();
void editing_mode_reload_cache();
void get_data_from_backend();
void auto_generate();
void switch_to_editing_mode();
protected:
void on_set_state() override;
@ -555,7 +587,11 @@ class GLGizmoCut : public GLGizmoBase
#endif // not ENABLE_IMGUI
public:
#if ENABLE_SVG_ICONS
GLGizmoCut(GLCanvas3D& parent, const std::string& svg_file, unsigned int sprite_id);
#else
GLGizmoCut(GLCanvas3D& parent, unsigned int sprite_id);
#endif // ENABLE_SVG_ICONS
#if !ENABLE_IMGUI
virtual void create_external_gizmo_widgets(wxWindow *parent);

View File

@ -120,13 +120,13 @@ bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps)
{
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
unsigned int levels_count = generate_mipmaps(image);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + levels_count);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, levels_count);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else
{
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
}
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -137,6 +137,106 @@ bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps)
}
#endif // ENABLE_TEXTURES_FROM_SVG
#if ENABLE_SVG_ICONS
bool GLTexture::load_from_svg_files_as_sprites_array(const std::vector<std::string>& filenames, unsigned int num_states, unsigned int sprite_size_px)
{
static int pass = 0;
++pass;
reset();
if (filenames.empty() || (num_states == 0) || (sprite_size_px == 0))
return false;
m_width = (int)sprite_size_px * std::max((int)(num_states), (int)(filenames.size()));
m_height = m_width;
int n_pixels = m_width * m_height;
if (n_pixels <= 0)
{
reset();
return false;
}
std::vector<unsigned char> data(n_pixels * 4, 0);
std::vector<unsigned char> sprite_data(sprite_size_px * sprite_size_px * 4, 0);
NSVGrasterizer* rast = nsvgCreateRasterizer();
if (rast == nullptr)
{
reset();
return false;
}
int sprite_id = -1;
for (const std::string& filename : filenames)
{
++sprite_id;
if (!boost::filesystem::exists(filename))
continue;
if (!boost::algorithm::iends_with(filename, ".svg"))
continue;
NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
if (image == nullptr)
continue;
float scale = (float)sprite_size_px / std::max(image->width, image->height);
nsvgRasterize(rast, image, 0, 0, scale, sprite_data.data(), sprite_size_px, sprite_size_px, sprite_size_px * 4);
int sprite_offset_px = sprite_id * sprite_size_px * m_width;
for (unsigned int i = 0; i < num_states; ++i)
{
int state_offset_px = sprite_offset_px + i * sprite_size_px;
for (int j = 0; j < sprite_size_px; ++j)
{
int data_offset = (state_offset_px + j * m_width) * 4;
::memcpy((void*)&data.data()[data_offset], (const void*)&sprite_data.data()[j * sprite_size_px * 4], sprite_size_px * 4);
}
}
nsvgDelete(image);
}
nsvgDeleteRasterizer(rast);
// sends data to gpu
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
::glGenTextures(1, &m_id);
::glBindTexture(GL_TEXTURE_2D, m_id);
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
::glBindTexture(GL_TEXTURE_2D, 0);
m_source = filenames.front();
wxImage output(m_width, m_height);
output.InitAlpha();
for (int h = 0; h < m_height; ++h)
{
for (int w = 0; w < m_width; ++w)
{
int px = h * m_width + w;
int px_byte = px * 4;
output.SetRGB(w, h, data.data()[px_byte + 0], data.data()[px_byte + 1], data.data()[px_byte + 2]);
output.SetAlpha(w, h, data.data()[px_byte + 3]);
}
}
output.SaveFile("C:/prusa/slic3r/svg_icons/temp/test_" + std::to_string(pass) + ".png", wxBITMAP_TYPE_PNG);
return true;
}
#endif // ENABLE_SVG_ICONS
void GLTexture::reset()
{
if (m_id != 0)
@ -265,13 +365,13 @@ bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps)
{
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
unsigned int levels_count = generate_mipmaps(image);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + levels_count);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, levels_count);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else
{
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
}
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
@ -340,13 +440,13 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, uns
::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
}
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + level);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, level);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
}
else
{
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
}
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);

View File

@ -41,6 +41,9 @@ namespace GUI {
#if ENABLE_TEXTURES_FROM_SVG
bool load_from_svg_file(const std::string& filename, bool use_mipmaps, unsigned int max_size_px);
#endif // ENABLE_TEXTURES_FROM_SVG
#if ENABLE_SVG_ICONS
bool load_from_svg_files_as_sprites_array(const std::vector<std::string>& filenames, unsigned int num_states, unsigned int sprite_size_px);
#endif // ENABLE_SVG_ICONS
void reset();
unsigned int get_id() const { return m_id; }

View File

@ -32,6 +32,9 @@ wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
GLToolbarItem::Data::Data()
: name("")
#if ENABLE_SVG_ICONS
, svg_file("")
#endif // ENABLE_SVG_ICONS
, tooltip("")
, sprite_id(-1)
, is_toggable(false)
@ -78,11 +81,13 @@ GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int texture_size, unsigned i
return uvs;
}
#if !ENABLE_SVG_ICONS
ItemsIconsTexture::Metadata::Metadata()
: filename("")
, icon_size(0)
{
}
#endif // !ENABLE_SVG_ICONS
BackgroundTexture::Metadata::Metadata()
: filename("")
@ -93,6 +98,10 @@ BackgroundTexture::Metadata::Metadata()
{
}
#if ENABLE_SVG_ICONS
const float GLToolbar::Default_Icons_Size = 64.0f;
#endif // ENABLE_SVG_ICONS
GLToolbar::Layout::Layout()
: type(Horizontal)
, orientation(Center)
@ -101,7 +110,12 @@ GLToolbar::Layout::Layout()
, border(0.0f)
, separator_size(0.0f)
, gap_size(0.0f)
#if ENABLE_SVG_ICONS
, icons_size(Default_Icons_Size)
, scale(1.0f)
#else
, icons_scale(1.0f)
#endif // ENABLE_SVG_ICONS
, width(0.0f)
, height(0.0f)
, dirty(true)
@ -111,6 +125,9 @@ GLToolbar::Layout::Layout()
GLToolbar::GLToolbar(GLToolbar::EType type)
: m_type(type)
, m_enabled(false)
#if ENABLE_SVG_ICONS
, m_icons_texture_dirty(true)
#endif // ENABLE_SVG_ICONS
{
}
@ -122,8 +139,19 @@ GLToolbar::~GLToolbar()
}
}
#if ENABLE_SVG_ICONS
bool GLToolbar::init(const BackgroundTexture::Metadata& background_texture)
#else
bool GLToolbar::init(const ItemsIconsTexture::Metadata& icons_texture, const BackgroundTexture::Metadata& background_texture)
#endif // ENABLE_SVG_ICONS
{
#if ENABLE_SVG_ICONS
if (m_background_texture.texture.get_id() != 0)
return true;
std::string path = resources_dir() + "/icons/";
bool res = false;
#else
if (m_icons_texture.texture.get_id() != 0)
return true;
@ -131,6 +159,7 @@ bool GLToolbar::init(const ItemsIconsTexture::Metadata& icons_texture, const Bac
bool res = !icons_texture.filename.empty() && m_icons_texture.texture.load_from_file(path + icons_texture.filename, false);
if (res)
m_icons_texture.metadata = icons_texture;
#endif // ENABLE_SVG_ICONS
if (!background_texture.filename.empty())
res = m_background_texture.texture.load_from_file(path + background_texture.filename, false);
@ -186,11 +215,33 @@ void GLToolbar::set_gap_size(float size)
m_layout.dirty = true;
}
#if ENABLE_SVG_ICONS
void GLToolbar::set_icons_size(float size)
{
if (m_layout.icons_size != size)
{
m_layout.icons_size = size;
m_layout.dirty = true;
m_icons_texture_dirty = true;
}
}
void GLToolbar::set_scale(float scale)
{
if (m_layout.scale != scale)
{
m_layout.scale = scale;
m_layout.dirty = true;
m_icons_texture_dirty = true;
}
}
#else
void GLToolbar::set_icons_scale(float scale)
{
m_layout.icons_scale = scale;
m_layout.dirty = true;
}
#endif // ENABLE_SVG_ICONS
bool GLToolbar::is_enabled() const
{
@ -411,6 +462,11 @@ void GLToolbar::render(const GLCanvas3D& parent) const
if (!m_enabled || m_items.empty())
return;
#if ENABLE_SVG_ICONS
if (m_icons_texture_dirty)
generate_icons_texture();
#endif // ENABLE_SVG_ICONS
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
@ -455,12 +511,20 @@ float GLToolbar::get_width_horizontal() const
float GLToolbar::get_width_vertical() const
{
#if ENABLE_SVG_ICONS
return (2.0f * m_layout.border + m_layout.icons_size) * m_layout.scale;
#else
return 2.0f * m_layout.border * m_layout.icons_scale + m_icons_texture.metadata.icon_size * m_layout.icons_scale;
#endif // ENABLE_SVG_ICONS
}
float GLToolbar::get_height_horizontal() const
{
#if ENABLE_SVG_ICONS
return (2.0f * m_layout.border + m_layout.icons_size) * m_layout.scale;
#else
return 2.0f * m_layout.border * m_layout.icons_scale + m_icons_texture.metadata.icon_size * m_layout.icons_scale;
#endif // ENABLE_SVG_ICONS
}
float GLToolbar::get_height_vertical() const
@ -470,6 +534,26 @@ float GLToolbar::get_height_vertical() const
float GLToolbar::get_main_size() const
{
#if ENABLE_SVG_ICONS
float size = 2.0f * m_layout.border;
for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
{
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!m_items[i]->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (m_items[i]->is_separator())
size += m_layout.separator_size;
else
size += (float)m_layout.icons_size;
}
if (m_items.size() > 1)
size += ((float)m_items.size() - 1.0f) * m_layout.gap_size;
size *= m_layout.scale;
#else
float size = 2.0f * m_layout.border * m_layout.icons_scale;
for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
{
@ -486,6 +570,7 @@ float GLToolbar::get_main_size() const
if (m_items.size() > 1)
size += ((float)m_items.size() - 1.0f) * m_layout.gap_size * m_layout.icons_scale;
#endif // ENABLE_SVG_ICONS
return size;
}
@ -496,12 +581,20 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC
float zoom = parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = m_layout.scale * inv_zoom;
#else
float factor = m_layout.icons_scale * inv_zoom;
#endif // ENABLE_SVG_ICONS
Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_layout.icons_size * factor;
#else
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
#endif // ENABLE_SVG_ICONS
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
@ -595,12 +688,20 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan
float zoom = parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = m_layout.scale * inv_zoom;
#else
float factor = m_layout.icons_scale * inv_zoom;
#endif // ENABLE_SVG_ICONS
Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_layout.icons_size * factor;
#else
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
#endif // ENABLE_SVG_ICONS
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
@ -693,12 +794,20 @@ int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3
float zoom = parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = m_layout.scale * inv_zoom;
#else
float factor = m_layout.icons_scale * inv_zoom;
#endif // ENABLE_SVG_ICONS
Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_layout.icons_size * factor;
#else
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
#endif // ENABLE_SVG_ICONS
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
@ -742,12 +851,20 @@ int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D&
float zoom = parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = m_layout.scale * inv_zoom;
#else
float factor = m_layout.icons_scale * inv_zoom;
#endif // ENABLE_SVG_ICONS
Size cnv_size = parent.get_canvas_size();
Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_layout.icons_size * factor;
#else
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
#endif // ENABLE_SVG_ICONS
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
@ -788,17 +905,32 @@ int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D&
void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
{
#if ENABLE_SVG_ICONS
unsigned int tex_id = m_icons_texture.get_id();
int tex_size = m_icons_texture.get_width();
#else
unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_size = m_icons_texture.texture.get_width();
#endif // ENABLE_SVG_ICONS
#if !ENABLE_SVG_ICONS
if ((tex_id == 0) || (tex_size <= 0))
return;
#endif // !ENABLE_SVG_ICONS
float zoom = parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = inv_zoom * m_layout.scale;
#else
float factor = inv_zoom * m_layout.icons_scale;
#endif // ENABLE_SVG_ICONS
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_layout.icons_size * factor;
#else
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * factor;
#endif // ENABLE_SVG_ICONS
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
@ -899,6 +1031,11 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
left += scaled_border;
top -= scaled_border;
#if ENABLE_SVG_ICONS
if ((tex_id == 0) || (tex_size <= 0))
return;
#endif // ENABLE_SVG_ICONS
// renders icons
for (const GLToolbarItem* item : m_items)
{
@ -911,7 +1048,11 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
left += separator_stride;
else
{
#if ENABLE_SVG_ICONS
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, (unsigned int)m_layout.icons_size);
#else
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.metadata.icon_size);
#endif // ENABLE_SVG_ICONS
left += icon_stride;
}
}
@ -919,17 +1060,30 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
void GLToolbar::render_vertical(const GLCanvas3D& parent) const
{
#if ENABLE_SVG_ICONS
unsigned int tex_id = m_icons_texture.get_id();
int tex_size = m_icons_texture.get_width();
#else
unsigned int tex_id = m_icons_texture.texture.get_id();
int tex_size = m_icons_texture.texture.get_width();
#endif // ENABLE_SVG_ICONS
if ((tex_id == 0) || (tex_size <= 0))
return;
float zoom = parent.get_camera_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
#if ENABLE_SVG_ICONS
float factor = inv_zoom * m_layout.scale;
#else
float factor = inv_zoom * m_layout.icons_scale;
#endif // ENABLE_SVG_ICONS
#if ENABLE_SVG_ICONS
float scaled_icons_size = m_layout.icons_size * factor;
#else
float scaled_icons_size = (float)m_icons_texture.metadata.icon_size * m_layout.icons_scale * factor;
#endif // ENABLE_SVG_ICONS
float scaled_separator_size = m_layout.separator_size * factor;
float scaled_gap_size = m_layout.gap_size * factor;
float scaled_border = m_layout.border * factor;
@ -1042,11 +1196,35 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
top -= separator_stride;
else
{
#if ENABLE_SVG_ICONS
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, (unsigned int)(m_layout.icons_size * m_layout.scale));
#else
item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_size, m_icons_texture.metadata.icon_size);
#endif // ENABLE_SVG_ICONS
top -= icon_stride;
}
}
}
#if ENABLE_SVG_ICONS
bool GLToolbar::generate_icons_texture() const
{
std::string path = resources_dir() + "/icons/";
std::vector<std::string> filenames;
for (GLToolbarItem* item : m_items)
{
const std::string& svg_file = item->get_svg_file();
if (!svg_file.empty())
filenames.push_back(path + svg_file);
}
bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, GLToolbarItem::Num_States, (unsigned int)(m_layout.icons_size * m_layout.scale));
if (res)
m_icons_texture_dirty = false;
return res;
}
#endif // ENABLE_SVG_ICONS
} // namespace GUI
} // namespace Slic3r

View File

@ -51,6 +51,9 @@ public:
struct Data
{
std::string name;
#if ENABLE_SVG_ICONS
std::string svg_file;
#endif // ENABLE_SVG_ICONS
std::string tooltip;
unsigned int sprite_id;
bool is_toggable;
@ -74,6 +77,9 @@ public:
void set_state(EState state) { m_state = state; }
const std::string& get_name() const { return m_data.name; }
#if ENABLE_SVG_ICONS
const std::string& get_svg_file() const { return m_data.svg_file; }
#endif // ENABLE_SVG_ICONS
const std::string& get_tooltip() const { return m_data.tooltip; }
void do_action(wxEvtHandler *target);
@ -96,6 +102,7 @@ private:
GLTexture::Quad_UVs get_uvs(unsigned int texture_size, unsigned int icon_size) const;
};
#if !ENABLE_SVG_ICONS
// items icon textures are assumed to be square and all with the same size in pixels, no internal check is done
// icons are layed-out into the texture starting from the top-left corner in the same order as enum GLToolbarItem::EState
// from left to right
@ -114,6 +121,7 @@ struct ItemsIconsTexture
GLTexture texture;
Metadata metadata;
};
#endif // !ENABLE_SVG_ICONS
struct BackgroundTexture
{
@ -140,6 +148,10 @@ struct BackgroundTexture
class GLToolbar
{
public:
#if ENABLE_SVG_ICONS
static const float Default_Icons_Size;
#endif // ENABLE_SVG_ICONS
enum EType : unsigned char
{
Normal,
@ -173,7 +185,12 @@ public:
float border;
float separator_size;
float gap_size;
#if ENABLE_SVG_ICONS
float icons_size;
float scale;
#else
float icons_scale;
#endif // ENABLE_SVG_ICONS
float width;
float height;
@ -187,7 +204,12 @@ private:
EType m_type;
bool m_enabled;
#if ENABLE_SVG_ICONS
mutable GLTexture m_icons_texture;
mutable bool m_icons_texture_dirty;
#else
ItemsIconsTexture m_icons_texture;
#endif // ENABLE_SVG_ICONS
BackgroundTexture m_background_texture;
mutable Layout m_layout;
@ -197,7 +219,11 @@ public:
explicit GLToolbar(EType type);
~GLToolbar();
#if ENABLE_SVG_ICONS
bool init(const BackgroundTexture::Metadata& background_texture);
#else
bool init(const ItemsIconsTexture::Metadata& icons_texture, const BackgroundTexture::Metadata& background_texture);
#endif // ENABLE_SVG_ICONS
Layout::EType get_layout_type() const;
void set_layout_type(Layout::EType type);
@ -208,7 +234,12 @@ public:
void set_border(float border);
void set_separator_size(float size);
void set_gap_size(float size);
#if ENABLE_SVG_ICONS
void set_icons_size(float size);
void set_scale(float scale);
#else
void set_icons_scale(float scale);
#endif // ENABLE_SVG_ICONS
bool is_enabled() const;
void set_enabled(bool enable);
@ -253,6 +284,10 @@ private:
void render_horizontal(const GLCanvas3D& parent) const;
void render_vertical(const GLCanvas3D& parent) const;
#if ENABLE_SVG_ICONS
bool generate_icons_texture() const;
#endif // ENABLE_SVG_ICONS
};
} // namespace GUI

View File

@ -56,7 +56,7 @@ wxString file_wildcards(FileType file_type, const std::string &custom_extension)
/* FT_INI */ "INI files (*.ini)|*.ini;*.INI",
/* FT_SVG */ "SVG files (*.svg)|*.svg;*.SVG",
/* FT_PNGZIP */"Zipped PNG files (*.dwz)|*.dwz;*.DWZ", // This is lame, but that's what we use for SLA
/* FT_PNGZIP */"Masked SLA files (*.sl1)|*.sl1;*.SL1",
};
std::string out = defaults[file_type];

View File

@ -405,8 +405,8 @@ void ImGuiWrapper::init_style()
static const unsigned COL_GREY_DARK = 0x444444ff;
static const unsigned COL_GREY_LIGHT = 0x666666ff;
static const unsigned COL_ORANGE_DARK = 0xba5418ff;
static const unsigned COL_ORANGE_LIGHT = 0xff6f22ff;
static const unsigned COL_ORANGE_DARK = 0xc16737ff;
static const unsigned COL_ORANGE_LIGHT = 0xff7d38ff;
// Generics
set_color(ImGuiCol_TitleBgActive, COL_ORANGE_DARK);

View File

@ -557,9 +557,6 @@ void MainFrame::quick_slice(const int qs)
}
else if (qs & qsSaveAs) {
// The following line may die if the output_filename_format template substitution fails.
// output_file = sprint->output_filepath;
// if (export_svg)
// output_file = ~s / \.[gG][cC][oO][dD][eE]$ / .svg /;
auto dlg = new wxFileDialog(this, _(L("Save ")) + (qs & qsExportSVG ? _(L("SVG")) : _(L("G-code"))) + _(L(" file as:")),
wxGetApp().app_config->get_last_output_dir(get_dir_name(output_file)), get_base_name(input_file),
qs & qsExportSVG ? file_wildcards(FT_SVG) : file_wildcards(FT_GCODE),
@ -575,11 +572,9 @@ void MainFrame::quick_slice(const int qs)
wxGetApp().app_config->update_last_output_dir(get_dir_name(output_file));
}
else if (qs & qsExportPNG) {
// output_file = sprint->output_filepath;
// output_file = ~s / \.[gG][cC][oO][dD][eE]$ / .zip / ;
auto dlg = new wxFileDialog(this, _(L("Save zip file as:")),
wxGetApp().app_config->get_last_output_dir(get_dir_name(output_file)),
get_base_name(output_file), "*.zip", wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
get_base_name(output_file), "*.sl1", wxFD_SAVE | wxFD_OVERWRITE_PROMPT);
if (dlg->ShowModal() != wxID_OK) {
dlg->Destroy();
return;

View File

@ -2142,6 +2142,8 @@ void Plater::priv::export_gcode(fs::path output_path, PrintHostJob upload_job)
background_process.schedule_upload(std::move(upload_job));
}
// If the SLA processing of just a single object's supports is running, restart slicing for the whole object.
this->background_process.set_task(PrintBase::TaskParams());
this->restart_background_process(priv::UPDATE_BACKGROUND_PROCESS_FORCE_EXPORT);
}
@ -2449,8 +2451,15 @@ void Plater::priv::on_right_click(Vec2dEvent& evt)
sidebar->obj_list()->append_menu_item_settings(menu);
if (q != nullptr)
if (q != nullptr) {
#ifdef __linux__
// For some reason on Linux the menu isn't displayed if position is specified
// (even though the position is sane).
q->PopupMenu(menu);
#else
q->PopupMenu(menu, (int)evt.data.x(), (int)evt.data.y());
#endif
}
}
void Plater::priv::on_wipetower_moved(Vec3dEvent &evt)
@ -2614,9 +2623,11 @@ bool Plater::priv::complit_init_part_menu()
void Plater::priv::init_view_toolbar()
{
#if !ENABLE_SVG_ICONS
ItemsIconsTexture::Metadata icons_data;
icons_data.filename = "view_toolbar.png";
icons_data.icon_size = 64;
#endif // !ENABLE_SVG_ICONS
BackgroundTexture::Metadata background_data;
background_data.filename = "toolbar_background.png";
@ -2625,7 +2636,11 @@ void Plater::priv::init_view_toolbar()
background_data.right = 16;
background_data.bottom = 16;
#if ENABLE_SVG_ICONS
if (!view_toolbar.init(background_data))
#else
if (!view_toolbar.init(icons_data, background_data))
#endif // ENABLE_SVG_ICONS
return;
view_toolbar.set_layout_orientation(GLToolbar::Layout::Bottom);
@ -2635,6 +2650,9 @@ void Plater::priv::init_view_toolbar()
GLToolbarItem::Data item;
item.name = "3D";
#if ENABLE_SVG_ICONS
item.svg_file = "add.svg";
#endif // ENABLE_SVG_ICONS
item.tooltip = GUI::L_str("3D editor view") + " [" + GUI::shortkey_ctrl_prefix() + "5]";
item.sprite_id = 0;
item.action_event = EVT_GLVIEWTOOLBAR_3D;
@ -2643,6 +2661,9 @@ void Plater::priv::init_view_toolbar()
return;
item.name = "Preview";
#if ENABLE_SVG_ICONS
item.svg_file = "remove.svg";
#endif // ENABLE_SVG_ICONS
item.tooltip = GUI::L_str("Preview") + " [" + GUI::shortkey_ctrl_prefix() + "6]";
item.sprite_id = 1;
item.action_event = EVT_GLVIEWTOOLBAR_PREVIEW;
@ -3066,6 +3087,8 @@ void Plater::reslice()
unsigned int state = this->p->update_background_process(true);
if (state & priv::UPDATE_BACKGROUND_PROCESS_REFRESH_SCENE)
this->p->view3D->reload_scene(false);
// If the SLA processing of just a single object's supports is running, restart slicing for the whole object.
this->p->background_process.set_task(PrintBase::TaskParams());
// Only restarts if the state is valid.
this->p->restart_background_process(state | priv::UPDATE_BACKGROUND_PROCESS_FORCE_RESTART);
}

View File

@ -465,6 +465,7 @@ const std::vector<std::string>& Preset::sla_print_options()
"pad_wall_height",
"pad_max_merge_distance",
"pad_edge_radius",
"pad_wall_slope",
"output_filename_format",
"default_sla_print_profile",
"compatible_printers",

View File

@ -3288,7 +3288,9 @@ void TabSLAPrint::build()
optgroup->append_single_option_line("pad_wall_thickness");
optgroup->append_single_option_line("pad_wall_height");
optgroup->append_single_option_line("pad_max_merge_distance");
optgroup->append_single_option_line("pad_edge_radius");
// TODO: Disabling this parameter for the beta release
// optgroup->append_single_option_line("pad_edge_radius");
optgroup->append_single_option_line("pad_wall_slope");
page = add_options_page(_(L("Output options")), "page_white_go.png");
optgroup = page->new_optgroup(_(L("Output file")));