Fixed darker colors of objects inside multi-material gizmo when objects are mirrored.

This commit is contained in:
Lukáš Hejl 2021-10-25 08:41:41 +02:00
parent 9651ff19ef
commit 0f9a9de745
2 changed files with 6 additions and 0 deletions

View file

@ -203,6 +203,7 @@ void GLGizmoMmuSegmentation::render_triangles(const Selection &selection) const
glsafe(::glMultMatrixd(trafo_matrix.data()));
shader->set_uniform("volume_world_matrix", trafo_matrix);
shader->set_uniform("volume_mirrored", is_left_handed);
m_triangle_selectors[mesh_id]->render(m_imgui);
glsafe(::glPopMatrix());