Merge remote-tracking branch 'origin/dev_native' into tm_sla_supports_backend
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commit
0fcdc70327
22 changed files with 523 additions and 189 deletions
src/libslic3r
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@ -951,25 +951,54 @@ bool ModelObject::needed_repair() const
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return false;
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}
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void ModelObject::cut(coordf_t z, Model* model) const
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template<class T> static void cut_reset_transform(T *thing) {
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const Vec3d offset = thing->get_offset();
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thing->set_transformation(Geometry::Transformation());
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thing->set_offset(offset);
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}
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ModelObjectPtrs ModelObject::cut(size_t instance, coordf_t z)
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{
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// clone this one to duplicate instances, materials etc.
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ModelObject* upper = model->add_object(*this);
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ModelObject* lower = model->add_object(*this);
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// Clone the object to duplicate instances, materials etc.
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ModelObject* upper = ModelObject::new_clone(*this);
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ModelObject* lower = ModelObject::new_clone(*this);
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upper->set_model(nullptr);
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lower->set_model(nullptr);
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upper->sla_support_points.clear();
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lower->sla_support_points.clear();
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upper->clear_volumes();
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lower->clear_volumes();
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upper->input_file = "";
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lower->input_file = "";
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for (ModelVolume *volume : this->volumes) {
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const auto instance_matrix = instances[instance]->get_matrix(true);
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// Because transformations are going to be applied to meshes directly,
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// we reset transformation of all instances and volumes,
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// _except_ for translation, which is preserved in the transformation matrix
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// and not applied to the mesh transform.
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// TODO: Do the same for Z-rotation as well?
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// Convert z from relative to bb's base to object coordinates
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// FIXME: doesn't work well for rotated objects
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const auto bb = instance_bounding_box(instance, true);
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z -= bb.min(2);
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for (auto *instance : upper->instances) { cut_reset_transform(instance); }
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for (auto *instance : lower->instances) { cut_reset_transform(instance); }
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for (ModelVolume *volume : volumes) {
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if (! volume->is_model_part()) {
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// don't cut modifiers
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upper->add_volume(*volume);
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lower->add_volume(*volume);
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} else {
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TriangleMesh upper_mesh, lower_mesh;
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// Transform the mesh by the object transformation matrix
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volume->mesh.transform(instance_matrix * volume->get_matrix(true));
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cut_reset_transform(volume);
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TriangleMeshSlicer tms(&volume->mesh);
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tms.cut(z, &upper_mesh, &lower_mesh);
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@ -977,7 +1006,7 @@ void ModelObject::cut(coordf_t z, Model* model) const
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lower_mesh.repair();
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upper_mesh.reset_repair_stats();
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lower_mesh.reset_repair_stats();
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if (upper_mesh.facets_count() > 0) {
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ModelVolume* vol = upper->add_volume(upper_mesh);
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vol->name = volume->name;
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@ -992,6 +1021,15 @@ void ModelObject::cut(coordf_t z, Model* model) const
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}
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}
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}
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upper->invalidate_bounding_box();
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lower->invalidate_bounding_box();
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ModelObjectPtrs res;
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if (upper->volumes.size() > 0) { res.push_back(upper); }
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if (lower->volumes.size() > 0) { res.push_back(lower); }
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return res;
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}
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void ModelObject::split(ModelObjectPtrs* new_objects)
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@ -1011,7 +1049,8 @@ void ModelObject::split(ModelObjectPtrs* new_objects)
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mesh->repair();
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ModelObject* new_object = m_model->add_object();
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// XXX: this seems to be the only real usage of m_model, maybe refactor this so that it's not needed?
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ModelObject* new_object = m_model->add_object();
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new_object->name = this->name;
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new_object->config = this->config;
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new_object->instances.reserve(this->instances.size());
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