SLA backend refactored, except Hollowing
This commit is contained in:
parent
1c35dfe591
commit
1009f78862
22 changed files with 687 additions and 404 deletions
|
@ -149,9 +149,11 @@ struct indexed_triangle_set
|
|||
}
|
||||
|
||||
std::vector<stl_triangle_vertex_indices> indices;
|
||||
std::vector<stl_vertex> vertices;
|
||||
std::vector<stl_vertex> vertices;
|
||||
//FIXME add normals once we get rid of the stl_file from TriangleMesh completely.
|
||||
//std::vector<stl_normal> normals
|
||||
|
||||
bool empty() const { return indices.empty() || vertices.empty(); }
|
||||
};
|
||||
|
||||
extern bool stl_open(stl_file *stl, const char *file);
|
||||
|
|
|
@ -154,14 +154,14 @@ InteriorPtr generate_interior(const TriangleMesh & mesh,
|
|||
return interior;
|
||||
}
|
||||
|
||||
Contour3D DrainHole::to_mesh() const
|
||||
indexed_triangle_set DrainHole::to_mesh() const
|
||||
{
|
||||
auto r = double(radius);
|
||||
auto h = double(height);
|
||||
sla::Contour3D hole = sla::cylinder(r, h, steps);
|
||||
Eigen::Quaterniond q;
|
||||
q.setFromTwoVectors(Vec3d{0., 0., 1.}, normal.cast<double>());
|
||||
for(auto& p : hole.points) p = q * p + pos.cast<double>();
|
||||
indexed_triangle_set hole = sla::cylinder(r, h, steps);
|
||||
Eigen::Quaternionf q;
|
||||
q.setFromTwoVectors(Vec3f{0.f, 0.f, 1.f}, normal);
|
||||
for(auto& p : hole.vertices) p = q * p + pos;
|
||||
|
||||
return hole;
|
||||
}
|
||||
|
@ -292,7 +292,7 @@ void cut_drainholes(std::vector<ExPolygons> & obj_slices,
|
|||
{
|
||||
TriangleMesh mesh;
|
||||
for (const sla::DrainHole &holept : holes)
|
||||
mesh.merge(sla::to_triangle_mesh(holept.to_mesh()));
|
||||
mesh.merge(TriangleMesh{holept.to_mesh()});
|
||||
|
||||
if (mesh.empty()) return;
|
||||
|
||||
|
|
|
@ -58,7 +58,7 @@ struct DrainHole
|
|||
bool get_intersections(const Vec3f& s, const Vec3f& dir,
|
||||
std::array<std::pair<float, Vec3d>, 2>& out) const;
|
||||
|
||||
Contour3D to_mesh() const;
|
||||
indexed_triangle_set to_mesh() const;
|
||||
|
||||
template<class Archive> inline void serialize(Archive &ar)
|
||||
{
|
||||
|
|
|
@ -10,59 +10,75 @@
|
|||
#include <libslic3r/SLA/Hollowing.hpp>
|
||||
#endif
|
||||
|
||||
namespace Slic3r { namespace sla {
|
||||
namespace Slic3r {
|
||||
|
||||
namespace sla {
|
||||
|
||||
class IndexedMesh::AABBImpl {
|
||||
private:
|
||||
AABBTreeIndirect::Tree3f m_tree;
|
||||
|
||||
public:
|
||||
void init(const TriangleMesh& tm)
|
||||
void init(const indexed_triangle_set &its)
|
||||
{
|
||||
m_tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
|
||||
tm.its.vertices, tm.its.indices);
|
||||
its.vertices, its.indices);
|
||||
}
|
||||
|
||||
void intersect_ray(const TriangleMesh& tm,
|
||||
const Vec3d& s, const Vec3d& dir, igl::Hit& hit)
|
||||
void intersect_ray(const indexed_triangle_set &its,
|
||||
const Vec3d & s,
|
||||
const Vec3d & dir,
|
||||
igl::Hit & hit)
|
||||
{
|
||||
AABBTreeIndirect::intersect_ray_first_hit(tm.its.vertices,
|
||||
tm.its.indices,
|
||||
m_tree,
|
||||
s, dir, hit);
|
||||
AABBTreeIndirect::intersect_ray_first_hit(its.vertices, its.indices,
|
||||
m_tree, s, dir, hit);
|
||||
}
|
||||
|
||||
void intersect_ray(const TriangleMesh& tm,
|
||||
const Vec3d& s, const Vec3d& dir, std::vector<igl::Hit>& hits)
|
||||
void intersect_ray(const indexed_triangle_set &its,
|
||||
const Vec3d & s,
|
||||
const Vec3d & dir,
|
||||
std::vector<igl::Hit> & hits)
|
||||
{
|
||||
AABBTreeIndirect::intersect_ray_all_hits(tm.its.vertices,
|
||||
tm.its.indices,
|
||||
m_tree,
|
||||
s, dir, hits);
|
||||
AABBTreeIndirect::intersect_ray_all_hits(its.vertices, its.indices,
|
||||
m_tree, s, dir, hits);
|
||||
}
|
||||
|
||||
double squared_distance(const TriangleMesh& tm,
|
||||
const Vec3d& point, int& i, Eigen::Matrix<double, 1, 3>& closest) {
|
||||
double squared_distance(const indexed_triangle_set & its,
|
||||
const Vec3d & point,
|
||||
int & i,
|
||||
Eigen::Matrix<double, 1, 3> &closest)
|
||||
{
|
||||
size_t idx_unsigned = 0;
|
||||
Vec3d closest_vec3d(closest);
|
||||
double dist = AABBTreeIndirect::squared_distance_to_indexed_triangle_set(
|
||||
tm.its.vertices,
|
||||
tm.its.indices,
|
||||
m_tree, point, idx_unsigned, closest_vec3d);
|
||||
i = int(idx_unsigned);
|
||||
Vec3d closest_vec3d(closest);
|
||||
double dist =
|
||||
AABBTreeIndirect::squared_distance_to_indexed_triangle_set(
|
||||
its.vertices, its.indices, m_tree, point, idx_unsigned,
|
||||
closest_vec3d);
|
||||
i = int(idx_unsigned);
|
||||
closest = closest_vec3d;
|
||||
return dist;
|
||||
}
|
||||
};
|
||||
|
||||
IndexedMesh::IndexedMesh(const TriangleMesh& tmesh)
|
||||
: m_aabb(new AABBImpl()), m_tm(&tmesh)
|
||||
template<class M> void IndexedMesh::init(const M &mesh)
|
||||
{
|
||||
auto&& bb = tmesh.bounding_box();
|
||||
BoundingBoxf3 bb = bounding_box(mesh);
|
||||
m_ground_level += bb.min(Z);
|
||||
|
||||
// Build the AABB accelaration tree
|
||||
m_aabb->init(tmesh);
|
||||
m_aabb->init(*m_tm);
|
||||
}
|
||||
|
||||
IndexedMesh::IndexedMesh(const indexed_triangle_set& tmesh)
|
||||
: m_aabb(new AABBImpl()), m_tm(&tmesh)
|
||||
{
|
||||
init(tmesh);
|
||||
}
|
||||
|
||||
IndexedMesh::IndexedMesh(const TriangleMesh &mesh)
|
||||
: m_aabb(new AABBImpl()), m_tm(&mesh.its)
|
||||
{
|
||||
init(mesh);
|
||||
}
|
||||
|
||||
IndexedMesh::~IndexedMesh() {}
|
||||
|
@ -87,34 +103,34 @@ IndexedMesh::IndexedMesh(IndexedMesh &&other) = default;
|
|||
|
||||
const std::vector<Vec3f>& IndexedMesh::vertices() const
|
||||
{
|
||||
return m_tm->its.vertices;
|
||||
return m_tm->vertices;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const std::vector<Vec3i>& IndexedMesh::indices() const
|
||||
{
|
||||
return m_tm->its.indices;
|
||||
return m_tm->indices;
|
||||
}
|
||||
|
||||
|
||||
|
||||
const Vec3f& IndexedMesh::vertices(size_t idx) const
|
||||
{
|
||||
return m_tm->its.vertices[idx];
|
||||
return m_tm->vertices[idx];
|
||||
}
|
||||
|
||||
|
||||
|
||||
const Vec3i& IndexedMesh::indices(size_t idx) const
|
||||
{
|
||||
return m_tm->its.indices[idx];
|
||||
return m_tm->indices[idx];
|
||||
}
|
||||
|
||||
|
||||
|
||||
Vec3d IndexedMesh::normal_by_face_id(int face_id) const {
|
||||
return m_tm->stl.facet_start[face_id].normal.cast<double>();
|
||||
|
||||
return its_unnormalized_normal(*m_tm, face_id).cast<double>().normalized();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -15,6 +15,8 @@
|
|||
#include "libslic3r/SLA/Hollowing.hpp"
|
||||
#endif
|
||||
|
||||
struct indexed_triangle_set;
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class TriangleMesh;
|
||||
|
@ -29,7 +31,7 @@ using PointSet = Eigen::MatrixXd;
|
|||
class IndexedMesh {
|
||||
class AABBImpl;
|
||||
|
||||
const TriangleMesh* m_tm;
|
||||
const indexed_triangle_set* m_tm;
|
||||
double m_ground_level = 0, m_gnd_offset = 0;
|
||||
|
||||
std::unique_ptr<AABBImpl> m_aabb;
|
||||
|
@ -40,9 +42,12 @@ class IndexedMesh {
|
|||
std::vector<DrainHole> m_holes;
|
||||
#endif
|
||||
|
||||
template<class M> void init(const M &mesh);
|
||||
|
||||
public:
|
||||
|
||||
explicit IndexedMesh(const TriangleMesh&);
|
||||
explicit IndexedMesh(const indexed_triangle_set&);
|
||||
explicit IndexedMesh(const TriangleMesh &mesh);
|
||||
|
||||
IndexedMesh(const IndexedMesh& other);
|
||||
IndexedMesh& operator=(const IndexedMesh&);
|
||||
|
@ -130,7 +135,7 @@ public:
|
|||
|
||||
Vec3d normal_by_face_id(int face_id) const;
|
||||
|
||||
const TriangleMesh * get_triangle_mesh() const { return m_tm; }
|
||||
const indexed_triangle_set * get_triangle_mesh() const { return m_tm; }
|
||||
};
|
||||
|
||||
// Calculate the normals for the selected points (from 'points' set) on the
|
||||
|
|
|
@ -1,7 +1,7 @@
|
|||
#include <libslic3r/SLA/Pad.hpp>
|
||||
#include <libslic3r/SLA/SpatIndex.hpp>
|
||||
#include <libslic3r/SLA/BoostAdapter.hpp>
|
||||
#include <libslic3r/SLA/Contour3D.hpp>
|
||||
//#include <libslic3r/SLA/Contour3D.hpp>
|
||||
#include <libslic3r/TriangleMeshSlicer.hpp>
|
||||
|
||||
#include "ConcaveHull.hpp"
|
||||
|
@ -29,25 +29,23 @@ namespace Slic3r { namespace sla {
|
|||
|
||||
namespace {
|
||||
|
||||
Contour3D walls(
|
||||
indexed_triangle_set walls(
|
||||
const Polygon &lower,
|
||||
const Polygon &upper,
|
||||
double lower_z_mm,
|
||||
double upper_z_mm)
|
||||
{
|
||||
Wall w = triangulate_wall(lower, upper, lower_z_mm, upper_z_mm);
|
||||
|
||||
Contour3D ret;
|
||||
ret.points = std::move(w.first);
|
||||
ret.faces3 = std::move(w.second);
|
||||
indexed_triangle_set w;
|
||||
triangulate_wall(w.vertices, w.indices, lower, upper, lower_z_mm,
|
||||
upper_z_mm);
|
||||
|
||||
return ret;
|
||||
return w;
|
||||
}
|
||||
|
||||
// Same as walls() but with identical higher and lower polygons.
|
||||
Contour3D inline straight_walls(const Polygon &plate,
|
||||
double lo_z,
|
||||
double hi_z)
|
||||
inline indexed_triangle_set straight_walls(const Polygon &plate,
|
||||
double lo_z,
|
||||
double hi_z)
|
||||
{
|
||||
return walls(plate, plate, lo_z, hi_z);
|
||||
}
|
||||
|
@ -357,8 +355,10 @@ ExPolygon offset_contour_only(const ExPolygon &poly, coord_t delta, Args...args)
|
|||
return std::move(tmp2.front());
|
||||
}
|
||||
|
||||
bool add_cavity(Contour3D &pad, ExPolygon &top_poly, const PadConfig3D &cfg,
|
||||
ThrowOnCancel thr)
|
||||
bool add_cavity(indexed_triangle_set &pad,
|
||||
ExPolygon & top_poly,
|
||||
const PadConfig3D & cfg,
|
||||
ThrowOnCancel thr)
|
||||
{
|
||||
auto logerr = []{BOOST_LOG_TRIVIAL(error)<<"Could not create pad cavity";};
|
||||
|
||||
|
@ -377,18 +377,18 @@ bool add_cavity(Contour3D &pad, ExPolygon &top_poly, const PadConfig3D &cfg,
|
|||
top_poly = pdiff.front();
|
||||
|
||||
double z_min = -cfg.wing_height, z_max = 0;
|
||||
pad.merge(walls(inner_base.contour, middle_base.contour, z_min, z_max));
|
||||
its_merge(pad, walls(inner_base.contour, middle_base.contour, z_min, z_max));
|
||||
thr();
|
||||
pad.merge(triangulate_expolygon_3d(inner_base, z_min, NORMALS_UP));
|
||||
its_merge(pad, triangulate_expolygon_3d(inner_base, z_min, NORMALS_UP));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Contour3D create_outer_pad_geometry(const ExPolygons & skeleton,
|
||||
const PadConfig3D &cfg,
|
||||
ThrowOnCancel thr)
|
||||
indexed_triangle_set create_outer_pad_geometry(const ExPolygons & skeleton,
|
||||
const PadConfig3D &cfg,
|
||||
ThrowOnCancel thr)
|
||||
{
|
||||
Contour3D ret;
|
||||
indexed_triangle_set ret;
|
||||
|
||||
for (const ExPolygon &pad_part : skeleton) {
|
||||
ExPolygon top_poly{pad_part};
|
||||
|
@ -399,45 +399,45 @@ Contour3D create_outer_pad_geometry(const ExPolygons & skeleton,
|
|||
thr();
|
||||
|
||||
double z_min = -cfg.height, z_max = 0;
|
||||
ret.merge(walls(top_poly.contour, bottom_poly.contour, z_max, z_min));
|
||||
its_merge(ret, walls(top_poly.contour, bottom_poly.contour, z_max, z_min));
|
||||
|
||||
if (cfg.wing_height > 0. && add_cavity(ret, top_poly, cfg, thr))
|
||||
z_max = -cfg.wing_height;
|
||||
|
||||
for (auto &h : bottom_poly.holes)
|
||||
ret.merge(straight_walls(h, z_max, z_min));
|
||||
its_merge(ret, straight_walls(h, z_max, z_min));
|
||||
|
||||
ret.merge(triangulate_expolygon_3d(bottom_poly, z_min, NORMALS_DOWN));
|
||||
ret.merge(triangulate_expolygon_3d(top_poly, NORMALS_UP));
|
||||
its_merge(ret, triangulate_expolygon_3d(bottom_poly, z_min, NORMALS_DOWN));
|
||||
its_merge(ret, triangulate_expolygon_3d(top_poly, NORMALS_UP));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Contour3D create_inner_pad_geometry(const ExPolygons & skeleton,
|
||||
const PadConfig3D &cfg,
|
||||
ThrowOnCancel thr)
|
||||
indexed_triangle_set create_inner_pad_geometry(const ExPolygons & skeleton,
|
||||
const PadConfig3D &cfg,
|
||||
ThrowOnCancel thr)
|
||||
{
|
||||
Contour3D ret;
|
||||
indexed_triangle_set ret;
|
||||
|
||||
double z_max = 0., z_min = -cfg.height;
|
||||
for (const ExPolygon &pad_part : skeleton) {
|
||||
thr();
|
||||
ret.merge(straight_walls(pad_part.contour, z_max, z_min));
|
||||
its_merge(ret, straight_walls(pad_part.contour, z_max, z_min));
|
||||
|
||||
for (auto &h : pad_part.holes)
|
||||
ret.merge(straight_walls(h, z_max, z_min));
|
||||
its_merge(ret, straight_walls(h, z_max, z_min));
|
||||
|
||||
ret.merge(triangulate_expolygon_3d(pad_part, z_min, NORMALS_DOWN));
|
||||
ret.merge(triangulate_expolygon_3d(pad_part, z_max, NORMALS_UP));
|
||||
its_merge(ret, triangulate_expolygon_3d(pad_part, z_min, NORMALS_DOWN));
|
||||
its_merge(ret, triangulate_expolygon_3d(pad_part, z_max, NORMALS_UP));
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
Contour3D create_pad_geometry(const PadSkeleton &skelet,
|
||||
const PadConfig & cfg,
|
||||
ThrowOnCancel thr)
|
||||
indexed_triangle_set create_pad_geometry(const PadSkeleton &skelet,
|
||||
const PadConfig & cfg,
|
||||
ThrowOnCancel thr)
|
||||
{
|
||||
#ifndef NDEBUG
|
||||
SVG svg("pad_skeleton.svg");
|
||||
|
@ -447,14 +447,16 @@ Contour3D create_pad_geometry(const PadSkeleton &skelet,
|
|||
#endif
|
||||
|
||||
PadConfig3D cfg3d(cfg);
|
||||
return create_outer_pad_geometry(skelet.outer, cfg3d, thr)
|
||||
.merge(create_inner_pad_geometry(skelet.inner, cfg3d, thr));
|
||||
auto pg = create_outer_pad_geometry(skelet.outer, cfg3d, thr);
|
||||
its_merge(pg, create_inner_pad_geometry(skelet.inner, cfg3d, thr));
|
||||
|
||||
return pg;
|
||||
}
|
||||
|
||||
Contour3D create_pad_geometry(const ExPolygons &supp_bp,
|
||||
const ExPolygons &model_bp,
|
||||
const PadConfig & cfg,
|
||||
ThrowOnCancel thr)
|
||||
indexed_triangle_set create_pad_geometry(const ExPolygons &supp_bp,
|
||||
const ExPolygons &model_bp,
|
||||
const PadConfig & cfg,
|
||||
ThrowOnCancel thr)
|
||||
{
|
||||
PadSkeleton skelet;
|
||||
|
||||
|
@ -471,15 +473,15 @@ Contour3D create_pad_geometry(const ExPolygons &supp_bp,
|
|||
|
||||
} // namespace
|
||||
|
||||
void pad_blueprint(const TriangleMesh & mesh,
|
||||
ExPolygons & output,
|
||||
const std::vector<float> &heights,
|
||||
ThrowOnCancel thrfn)
|
||||
void pad_blueprint(const indexed_triangle_set &mesh,
|
||||
ExPolygons & output,
|
||||
const std::vector<float> & heights,
|
||||
ThrowOnCancel thrfn)
|
||||
{
|
||||
if (mesh.empty()) return;
|
||||
|
||||
assert(mesh.has_shared_vertices());
|
||||
std::vector<ExPolygons> out = slice_mesh_ex(mesh.its, heights, thrfn);
|
||||
std::vector<ExPolygons> out = slice_mesh_ex(mesh, heights, thrfn);
|
||||
|
||||
size_t count = 0;
|
||||
for(auto& o : out) count += o.size();
|
||||
|
@ -500,26 +502,26 @@ void pad_blueprint(const TriangleMesh & mesh,
|
|||
}
|
||||
}
|
||||
|
||||
void pad_blueprint(const TriangleMesh &mesh,
|
||||
ExPolygons & output,
|
||||
float h,
|
||||
float layerh,
|
||||
ThrowOnCancel thrfn)
|
||||
void pad_blueprint(const indexed_triangle_set &mesh,
|
||||
ExPolygons & output,
|
||||
float h,
|
||||
float layerh,
|
||||
ThrowOnCancel thrfn)
|
||||
{
|
||||
float gnd = float(mesh.bounding_box().min(Z));
|
||||
float gnd = float(bounding_box(mesh).min(Z));
|
||||
|
||||
std::vector<float> slicegrid = grid(gnd, gnd + h, layerh);
|
||||
pad_blueprint(mesh, output, slicegrid, thrfn);
|
||||
}
|
||||
|
||||
void create_pad(const ExPolygons &sup_blueprint,
|
||||
const ExPolygons &model_blueprint,
|
||||
TriangleMesh & out,
|
||||
const PadConfig & cfg,
|
||||
ThrowOnCancel thr)
|
||||
void create_pad(const ExPolygons & sup_blueprint,
|
||||
const ExPolygons & model_blueprint,
|
||||
indexed_triangle_set &out,
|
||||
const PadConfig & cfg,
|
||||
ThrowOnCancel thr)
|
||||
{
|
||||
Contour3D t = create_pad_geometry(sup_blueprint, model_blueprint, cfg, thr);
|
||||
out.merge(to_triangle_mesh(std::move(t)));
|
||||
auto t = create_pad_geometry(sup_blueprint, model_blueprint, cfg, thr);
|
||||
its_merge(out, t);
|
||||
}
|
||||
|
||||
std::string PadConfig::validate() const
|
||||
|
|
|
@ -6,6 +6,8 @@
|
|||
#include <cmath>
|
||||
#include <string>
|
||||
|
||||
struct indexed_triangle_set;
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class ExPolygon;
|
||||
|
@ -13,25 +15,23 @@ class Polygon;
|
|||
using ExPolygons = std::vector<ExPolygon>;
|
||||
using Polygons = std::vector<Polygon>;
|
||||
|
||||
class TriangleMesh;
|
||||
|
||||
namespace sla {
|
||||
|
||||
using ThrowOnCancel = std::function<void(void)>;
|
||||
|
||||
/// Calculate the polygon representing the silhouette.
|
||||
void pad_blueprint(
|
||||
const TriangleMesh &mesh, // input mesh
|
||||
const indexed_triangle_set &mesh, // input mesh
|
||||
ExPolygons & output, // Output will be merged with
|
||||
const std::vector<float> &, // Exact Z levels to sample
|
||||
ThrowOnCancel thrfn = [] {}); // Function that throws if cancel was requested
|
||||
|
||||
void pad_blueprint(
|
||||
const TriangleMesh &mesh,
|
||||
ExPolygons & output,
|
||||
float samplingheight = 0.1f, // The height range to sample
|
||||
float layerheight = 0.05f, // The sampling height
|
||||
ThrowOnCancel thrfn = [] {});
|
||||
const indexed_triangle_set &mesh,
|
||||
ExPolygons & output,
|
||||
float samplingheight = 0.1f, // The height range to sample
|
||||
float layerheight = 0.05f, // The sampling height
|
||||
ThrowOnCancel thrfn = [] {});
|
||||
|
||||
struct PadConfig {
|
||||
double wall_thickness_mm = 1.;
|
||||
|
@ -82,11 +82,12 @@ struct PadConfig {
|
|||
std::string validate() const;
|
||||
};
|
||||
|
||||
void create_pad(const ExPolygons &support_contours,
|
||||
const ExPolygons &model_contours,
|
||||
TriangleMesh & output_mesh,
|
||||
const PadConfig & = PadConfig(),
|
||||
ThrowOnCancel throw_on_cancel = []{});
|
||||
void create_pad(
|
||||
const ExPolygons & support_contours,
|
||||
const ExPolygons & model_contours,
|
||||
indexed_triangle_set &output_mesh,
|
||||
const PadConfig & = PadConfig(),
|
||||
ThrowOnCancel throw_on_cancel = [] {});
|
||||
|
||||
} // namespace sla
|
||||
} // namespace Slic3r
|
||||
|
|
|
@ -29,16 +29,16 @@
|
|||
namespace Slic3r {
|
||||
namespace sla {
|
||||
|
||||
void SupportTree::retrieve_full_mesh(TriangleMesh &outmesh) const {
|
||||
outmesh.merge(retrieve_mesh(MeshType::Support));
|
||||
outmesh.merge(retrieve_mesh(MeshType::Pad));
|
||||
void SupportTree::retrieve_full_mesh(indexed_triangle_set &outmesh) const {
|
||||
its_merge(outmesh, retrieve_mesh(MeshType::Support));
|
||||
its_merge(outmesh, retrieve_mesh(MeshType::Pad));
|
||||
}
|
||||
|
||||
std::vector<ExPolygons> SupportTree::slice(
|
||||
const std::vector<float> &grid, float cr) const
|
||||
std::vector<ExPolygons> SupportTree::slice(const std::vector<float> &grid,
|
||||
float cr) const
|
||||
{
|
||||
const TriangleMesh &sup_mesh = retrieve_mesh(MeshType::Support);
|
||||
const TriangleMesh &pad_mesh = retrieve_mesh(MeshType::Pad);
|
||||
const indexed_triangle_set &sup_mesh = retrieve_mesh(MeshType::Support);
|
||||
const indexed_triangle_set &pad_mesh = retrieve_mesh(MeshType::Pad);
|
||||
|
||||
using Slices = std::vector<ExPolygons>;
|
||||
auto slices = reserve_vector<Slices>(2);
|
||||
|
@ -46,13 +46,13 @@ std::vector<ExPolygons> SupportTree::slice(
|
|||
if (!sup_mesh.empty()) {
|
||||
slices.emplace_back();
|
||||
assert(sup_mesh.has_shared_vertices());
|
||||
slices.back() = slice_mesh_ex(sup_mesh.its, grid, cr, ctl().cancelfn);
|
||||
slices.back() = slice_mesh_ex(sup_mesh, grid, cr, ctl().cancelfn);
|
||||
}
|
||||
|
||||
if (!pad_mesh.empty()) {
|
||||
slices.emplace_back();
|
||||
|
||||
auto bb = pad_mesh.bounding_box();
|
||||
auto bb = bounding_box(pad_mesh);
|
||||
auto maxzit = std::upper_bound(grid.begin(), grid.end(), bb.max.z());
|
||||
|
||||
auto cap = grid.end() - maxzit;
|
||||
|
@ -60,7 +60,7 @@ std::vector<ExPolygons> SupportTree::slice(
|
|||
std::copy(grid.begin(), maxzit, std::back_inserter(padgrid));
|
||||
|
||||
assert(pad_mesh.has_shared_vertices());
|
||||
slices.back() = slice_mesh_ex(pad_mesh.its, padgrid, cr, ctl().cancelfn);
|
||||
slices.back() = slice_mesh_ex(pad_mesh, padgrid, cr, ctl().cancelfn);
|
||||
}
|
||||
|
||||
size_t len = grid.size();
|
||||
|
|
|
@ -122,9 +122,9 @@ struct SupportableMesh
|
|||
IndexedMesh emesh;
|
||||
SupportPoints pts;
|
||||
SupportTreeConfig cfg;
|
||||
PadConfig pad_cfg;
|
||||
// PadConfig pad_cfg;
|
||||
|
||||
explicit SupportableMesh(const TriangleMesh & trmsh,
|
||||
explicit SupportableMesh(const indexed_triangle_set & trmsh,
|
||||
const SupportPoints &sp,
|
||||
const SupportTreeConfig &c)
|
||||
: emesh{trmsh}, pts{sp}, cfg{c}
|
||||
|
@ -149,22 +149,22 @@ public:
|
|||
|
||||
virtual ~SupportTree() = default;
|
||||
|
||||
virtual const TriangleMesh &retrieve_mesh(MeshType meshtype) const = 0;
|
||||
virtual const indexed_triangle_set &retrieve_mesh(MeshType meshtype) const = 0;
|
||||
|
||||
/// Adding the "pad" under the supports.
|
||||
/// modelbase will be used according to the embed_object flag in PoolConfig.
|
||||
/// If set, the plate will be interpreted as the model's intrinsic pad.
|
||||
/// Otherwise, the modelbase will be unified with the base plate calculated
|
||||
/// from the supports.
|
||||
virtual const TriangleMesh &add_pad(const ExPolygons &modelbase,
|
||||
const PadConfig & pcfg) = 0;
|
||||
|
||||
virtual const indexed_triangle_set &add_pad(const ExPolygons &modelbase,
|
||||
const PadConfig & pcfg) = 0;
|
||||
|
||||
virtual void remove_pad() = 0;
|
||||
|
||||
std::vector<ExPolygons> slice(const std::vector<float> &,
|
||||
float closing_radius) const;
|
||||
|
||||
void retrieve_full_mesh(TriangleMesh &outmesh) const;
|
||||
void retrieve_full_mesh(indexed_triangle_set &outmesh) const;
|
||||
|
||||
const JobController &ctl() const { return m_ctl; }
|
||||
};
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
#include <libslic3r/SLA/SupportTreeBuilder.hpp>
|
||||
#include <libslic3r/SLA/SupportTreeBuildsteps.hpp>
|
||||
#include <libslic3r/SLA/SupportTreeMesher.hpp>
|
||||
#include <libslic3r/SLA/Contour3D.hpp>
|
||||
//#include <libslic3r/SLA/Contour3D.hpp>
|
||||
|
||||
namespace Slic3r {
|
||||
namespace sla {
|
||||
|
@ -23,11 +23,11 @@ Head::Head(double r_big_mm,
|
|||
{
|
||||
}
|
||||
|
||||
Pad::Pad(const TriangleMesh &support_mesh,
|
||||
const ExPolygons & model_contours,
|
||||
double ground_level,
|
||||
const PadConfig & pcfg,
|
||||
ThrowOnCancel thr)
|
||||
Pad::Pad(const indexed_triangle_set &support_mesh,
|
||||
const ExPolygons & model_contours,
|
||||
double ground_level,
|
||||
const PadConfig & pcfg,
|
||||
ThrowOnCancel thr)
|
||||
: cfg(pcfg)
|
||||
, zlevel(ground_level + pcfg.full_height() - pcfg.required_elevation())
|
||||
{
|
||||
|
@ -41,12 +41,14 @@ Pad::Pad(const TriangleMesh &support_mesh,
|
|||
pad_blueprint(support_mesh, sup_contours, grid(zstart, zend, 0.1f), thr);
|
||||
create_pad(sup_contours, model_contours, tmesh, pcfg);
|
||||
|
||||
tmesh.translate(0, 0, float(zlevel));
|
||||
if (!tmesh.empty()) tmesh.require_shared_vertices();
|
||||
Vec3f offs{.0f, .0f, float(zlevel)};
|
||||
for (auto &p : tmesh.vertices) p += offs;
|
||||
|
||||
its_merge_vertices(tmesh);
|
||||
}
|
||||
|
||||
const TriangleMesh &SupportTreeBuilder::add_pad(const ExPolygons &modelbase,
|
||||
const PadConfig & cfg)
|
||||
const indexed_triangle_set &SupportTreeBuilder::add_pad(
|
||||
const ExPolygons &modelbase, const PadConfig &cfg)
|
||||
{
|
||||
m_pad = Pad{merged_mesh(), modelbase, ground_level, cfg, ctl().cancelfn};
|
||||
return m_pad.tmesh;
|
||||
|
@ -120,74 +122,74 @@ void SupportTreeBuilder::add_pillar_base(long pid, double baseheight, double rad
|
|||
m_meshcache_valid = false;
|
||||
}
|
||||
|
||||
const TriangleMesh &SupportTreeBuilder::merged_mesh(size_t steps) const
|
||||
const indexed_triangle_set &SupportTreeBuilder::merged_mesh(size_t steps) const
|
||||
{
|
||||
if (m_meshcache_valid) return m_meshcache;
|
||||
|
||||
Contour3D merged;
|
||||
indexed_triangle_set merged;
|
||||
|
||||
for (auto &head : m_heads) {
|
||||
if (ctl().stopcondition()) break;
|
||||
if (head.is_valid()) merged.merge(get_mesh(head, steps));
|
||||
if (head.is_valid()) its_merge(merged, get_mesh(head, steps));
|
||||
}
|
||||
|
||||
for (auto &pill : m_pillars) {
|
||||
if (ctl().stopcondition()) break;
|
||||
merged.merge(get_mesh(pill, steps));
|
||||
its_merge(merged, get_mesh(pill, steps));
|
||||
}
|
||||
|
||||
for (auto &pedest : m_pedestals) {
|
||||
if (ctl().stopcondition()) break;
|
||||
merged.merge(get_mesh(pedest, steps));
|
||||
its_merge(merged, get_mesh(pedest, steps));
|
||||
}
|
||||
|
||||
for (auto &j : m_junctions) {
|
||||
if (ctl().stopcondition()) break;
|
||||
merged.merge(get_mesh(j, steps));
|
||||
its_merge(merged, get_mesh(j, steps));
|
||||
}
|
||||
|
||||
for (auto &bs : m_bridges) {
|
||||
if (ctl().stopcondition()) break;
|
||||
merged.merge(get_mesh(bs, steps));
|
||||
its_merge(merged, get_mesh(bs, steps));
|
||||
}
|
||||
|
||||
for (auto &bs : m_crossbridges) {
|
||||
if (ctl().stopcondition()) break;
|
||||
merged.merge(get_mesh(bs, steps));
|
||||
its_merge(merged, get_mesh(bs, steps));
|
||||
}
|
||||
|
||||
for (auto &bs : m_diffbridges) {
|
||||
if (ctl().stopcondition()) break;
|
||||
merged.merge(get_mesh(bs, steps));
|
||||
its_merge(merged, get_mesh(bs, steps));
|
||||
}
|
||||
|
||||
for (auto &anch : m_anchors) {
|
||||
if (ctl().stopcondition()) break;
|
||||
merged.merge(get_mesh(anch, steps));
|
||||
its_merge(merged, get_mesh(anch, steps));
|
||||
}
|
||||
|
||||
if (ctl().stopcondition()) {
|
||||
// In case of failure we have to return an empty mesh
|
||||
m_meshcache = TriangleMesh();
|
||||
m_meshcache = {};
|
||||
return m_meshcache;
|
||||
}
|
||||
|
||||
m_meshcache = to_triangle_mesh(merged);
|
||||
m_meshcache = merged;
|
||||
|
||||
// The mesh will be passed by const-pointer to TriangleMeshSlicer,
|
||||
// which will need this.
|
||||
if (!m_meshcache.empty()) m_meshcache.require_shared_vertices();
|
||||
|
||||
BoundingBoxf3 &&bb = m_meshcache.bounding_box();
|
||||
m_model_height = bb.max(Z) - bb.min(Z);
|
||||
its_merge_vertices(m_meshcache);
|
||||
|
||||
BoundingBoxf3 bb = bounding_box(m_meshcache);
|
||||
m_model_height = bb.max(Z) - bb.min(Z);
|
||||
|
||||
m_meshcache_valid = true;
|
||||
return m_meshcache;
|
||||
}
|
||||
|
||||
double SupportTreeBuilder::full_height() const
|
||||
{
|
||||
if (merged_mesh().empty() && !pad().empty())
|
||||
if (merged_mesh().indices.empty() && !pad().empty())
|
||||
return pad().cfg.full_height();
|
||||
|
||||
double h = mesh_height();
|
||||
|
@ -195,7 +197,7 @@ double SupportTreeBuilder::full_height() const
|
|||
return h;
|
||||
}
|
||||
|
||||
const TriangleMesh &SupportTreeBuilder::merge_and_cleanup()
|
||||
const indexed_triangle_set &SupportTreeBuilder::merge_and_cleanup()
|
||||
{
|
||||
// in case the mesh is not generated, it should be...
|
||||
auto &ret = merged_mesh();
|
||||
|
@ -210,7 +212,7 @@ const TriangleMesh &SupportTreeBuilder::merge_and_cleanup()
|
|||
return ret;
|
||||
}
|
||||
|
||||
const TriangleMesh &SupportTreeBuilder::retrieve_mesh(MeshType meshtype) const
|
||||
const indexed_triangle_set &SupportTreeBuilder::retrieve_mesh(MeshType meshtype) const
|
||||
{
|
||||
switch(meshtype) {
|
||||
case MeshType::Support: return merged_mesh();
|
||||
|
|
|
@ -3,7 +3,8 @@
|
|||
|
||||
#include <libslic3r/SLA/Concurrency.hpp>
|
||||
#include <libslic3r/SLA/SupportTree.hpp>
|
||||
#include <libslic3r/SLA/Contour3D.hpp>
|
||||
//#include <libslic3r/SLA/Contour3D.hpp>
|
||||
#include <libslic3r/TriangleMesh.hpp>
|
||||
#include <libslic3r/SLA/Pad.hpp>
|
||||
#include <libslic3r/MTUtils.hpp>
|
||||
|
||||
|
@ -187,19 +188,19 @@ struct DiffBridge: public Bridge {
|
|||
|
||||
// A wrapper struct around the pad
|
||||
struct Pad {
|
||||
TriangleMesh tmesh;
|
||||
indexed_triangle_set tmesh;
|
||||
PadConfig cfg;
|
||||
double zlevel = 0;
|
||||
|
||||
Pad() = default;
|
||||
|
||||
Pad(const TriangleMesh &support_mesh,
|
||||
const ExPolygons & model_contours,
|
||||
double ground_level,
|
||||
const PadConfig & pcfg,
|
||||
ThrowOnCancel thr);
|
||||
|
||||
bool empty() const { return tmesh.facets_count() == 0; }
|
||||
|
||||
Pad(const indexed_triangle_set &support_mesh,
|
||||
const ExPolygons & model_contours,
|
||||
double ground_level,
|
||||
const PadConfig & pcfg,
|
||||
ThrowOnCancel thr);
|
||||
|
||||
bool empty() const { return tmesh.indices.size() == 0; }
|
||||
};
|
||||
|
||||
// This class will hold the support tree meshes with some additional
|
||||
|
@ -232,7 +233,7 @@ class SupportTreeBuilder: public SupportTree {
|
|||
|
||||
using Mutex = ccr::SpinningMutex;
|
||||
|
||||
mutable TriangleMesh m_meshcache;
|
||||
mutable indexed_triangle_set m_meshcache;
|
||||
mutable Mutex m_mutex;
|
||||
mutable bool m_meshcache_valid = false;
|
||||
mutable double m_model_height = 0; // the full height of the model
|
||||
|
@ -418,7 +419,7 @@ public:
|
|||
const Pad& pad() const { return m_pad; }
|
||||
|
||||
// WITHOUT THE PAD!!!
|
||||
const TriangleMesh &merged_mesh(size_t steps = 45) const;
|
||||
const indexed_triangle_set &merged_mesh(size_t steps = 45) const;
|
||||
|
||||
// WITH THE PAD
|
||||
double full_height() const;
|
||||
|
@ -431,16 +432,16 @@ public:
|
|||
}
|
||||
|
||||
// Intended to be called after the generation is fully complete
|
||||
const TriangleMesh & merge_and_cleanup();
|
||||
const indexed_triangle_set & merge_and_cleanup();
|
||||
|
||||
// Implement SupportTree interface:
|
||||
|
||||
const TriangleMesh &add_pad(const ExPolygons &modelbase,
|
||||
const PadConfig & pcfg) override;
|
||||
|
||||
const indexed_triangle_set &add_pad(const ExPolygons &modelbase,
|
||||
const PadConfig & pcfg) override;
|
||||
|
||||
void remove_pad() override { m_pad = Pad(); }
|
||||
|
||||
virtual const TriangleMesh &retrieve_mesh(
|
||||
|
||||
virtual const indexed_triangle_set &retrieve_mesh(
|
||||
MeshType meshtype = MeshType::Support) const override;
|
||||
};
|
||||
|
||||
|
|
|
@ -2,22 +2,22 @@
|
|||
|
||||
namespace Slic3r { namespace sla {
|
||||
|
||||
Contour3D sphere(double rho, Portion portion, double fa) {
|
||||
indexed_triangle_set sphere(double rho, Portion portion, double fa) {
|
||||
|
||||
Contour3D ret;
|
||||
indexed_triangle_set ret;
|
||||
|
||||
// prohibit close to zero radius
|
||||
if(rho <= 1e-6 && rho >= -1e-6) return ret;
|
||||
|
||||
auto& vertices = ret.points;
|
||||
auto& facets = ret.faces3;
|
||||
auto& vertices = ret.vertices;
|
||||
auto& facets = ret.indices;
|
||||
|
||||
// Algorithm:
|
||||
// Add points one-by-one to the sphere grid and form facets using relative
|
||||
// coordinates. Sphere is composed effectively of a mesh of stacked circles.
|
||||
|
||||
// adjust via rounding to get an even multiple for any provided angle.
|
||||
double angle = (2*PI / floor(2*PI / fa));
|
||||
double angle = (2 * PI / floor(2*PI / fa) );
|
||||
|
||||
// Ring to be scaled to generate the steps of the sphere
|
||||
std::vector<double> ring;
|
||||
|
@ -32,8 +32,9 @@ Contour3D sphere(double rho, Portion portion, double fa) {
|
|||
|
||||
// special case: first ring connects to 0,0,0
|
||||
// insert and form facets.
|
||||
if(sbegin == 0)
|
||||
vertices.emplace_back(Vec3d(0.0, 0.0, -rho + increment*sbegin*2.0*rho));
|
||||
if (sbegin == 0)
|
||||
vertices.emplace_back(
|
||||
Vec3f(0.f, 0.f, float(-rho + increment * sbegin * 2. * rho)));
|
||||
|
||||
auto id = coord_t(vertices.size());
|
||||
for (size_t i = 0; i < ring.size(); i++) {
|
||||
|
@ -42,7 +43,7 @@ Contour3D sphere(double rho, Portion portion, double fa) {
|
|||
// radius of the circle for this step.
|
||||
const double r = std::sqrt(std::abs(rho*rho - z*z));
|
||||
Vec2d b = Eigen::Rotation2Dd(ring[i]) * Eigen::Vector2d(0, r);
|
||||
vertices.emplace_back(Vec3d(b(0), b(1), z));
|
||||
vertices.emplace_back(Vec3d(b(0), b(1), z).cast<float>());
|
||||
|
||||
if (sbegin == 0)
|
||||
(i == 0) ? facets.emplace_back(coord_t(ring.size()), 0, 1) :
|
||||
|
@ -53,12 +54,12 @@ Contour3D sphere(double rho, Portion portion, double fa) {
|
|||
// General case: insert and form facets for each step,
|
||||
// joining it to the ring below it.
|
||||
for (size_t s = sbegin + 2; s < send - 1; s++) {
|
||||
const double z = -rho + increment*double(s*2.0*rho);
|
||||
const double z = -rho + increment * double(s * 2. * rho);
|
||||
const double r = std::sqrt(std::abs(rho*rho - z*z));
|
||||
|
||||
for (size_t i = 0; i < ring.size(); i++) {
|
||||
Vec2d b = Eigen::Rotation2Dd(ring[i]) * Eigen::Vector2d(0, r);
|
||||
vertices.emplace_back(Vec3d(b(0), b(1), z));
|
||||
vertices.emplace_back(Vec3d(b(0), b(1), z).cast<float>());
|
||||
auto id_ringsize = coord_t(id - int(ring.size()));
|
||||
if (i == 0) {
|
||||
// wrap around
|
||||
|
@ -75,7 +76,7 @@ Contour3D sphere(double rho, Portion portion, double fa) {
|
|||
// special case: last ring connects to 0,0,rho*2.0
|
||||
// only form facets.
|
||||
if(send >= size_t(2*PI / angle)) {
|
||||
vertices.emplace_back(Vec3d(0.0, 0.0, -rho + increment*send*2.0*rho));
|
||||
vertices.emplace_back(0.f, 0.f, float(-rho + increment*send*2.0*rho));
|
||||
for (size_t i = 0; i < ring.size(); i++) {
|
||||
auto id_ringsize = coord_t(id - int(ring.size()));
|
||||
if (i == 0) {
|
||||
|
@ -92,15 +93,15 @@ Contour3D sphere(double rho, Portion portion, double fa) {
|
|||
return ret;
|
||||
}
|
||||
|
||||
Contour3D cylinder(double r, double h, size_t ssteps, const Vec3d &sp)
|
||||
indexed_triangle_set cylinder(double r, double h, size_t ssteps, const Vec3d &sp)
|
||||
{
|
||||
assert(ssteps > 0);
|
||||
|
||||
Contour3D ret;
|
||||
indexed_triangle_set ret;
|
||||
|
||||
auto steps = int(ssteps);
|
||||
auto& points = ret.points;
|
||||
auto& indices = ret.faces3;
|
||||
auto& points = ret.vertices;
|
||||
auto& indices = ret.indices;
|
||||
points.reserve(2*ssteps);
|
||||
double a = 2*PI/steps;
|
||||
|
||||
|
@ -110,17 +111,17 @@ Contour3D cylinder(double r, double h, size_t ssteps, const Vec3d &sp)
|
|||
// Upper circle points
|
||||
for(int i = 0; i < steps; ++i) {
|
||||
double phi = i*a;
|
||||
double ex = endp(X) + r*std::cos(phi);
|
||||
double ey = endp(Y) + r*std::sin(phi);
|
||||
points.emplace_back(ex, ey, endp(Z));
|
||||
auto ex = float(endp(X) + r*std::cos(phi));
|
||||
auto ey = float(endp(Y) + r*std::sin(phi));
|
||||
points.emplace_back(ex, ey, float(endp(Z)));
|
||||
}
|
||||
|
||||
// Lower circle points
|
||||
for(int i = 0; i < steps; ++i) {
|
||||
double phi = i*a;
|
||||
double x = jp(X) + r*std::cos(phi);
|
||||
double y = jp(Y) + r*std::sin(phi);
|
||||
points.emplace_back(x, y, jp(Z));
|
||||
auto x = float(jp(X) + r*std::cos(phi));
|
||||
auto y = float(jp(Y) + r*std::sin(phi));
|
||||
points.emplace_back(x, y, float(jp(Z)));
|
||||
}
|
||||
|
||||
// Now create long triangles connecting upper and lower circles
|
||||
|
@ -139,13 +140,13 @@ Contour3D cylinder(double r, double h, size_t ssteps, const Vec3d &sp)
|
|||
// According to the slicing algorithms, we need to aid them with generating
|
||||
// a watertight body. So we create a triangle fan for the upper and lower
|
||||
// ending of the cylinder to close the geometry.
|
||||
points.emplace_back(jp); int ci = int(points.size() - 1);
|
||||
points.emplace_back(jp.cast<float>()); int ci = int(points.size() - 1);
|
||||
for(int i = 0; i < steps - 1; ++i)
|
||||
indices.emplace_back(i + offs + 1, i + offs, ci);
|
||||
|
||||
indices.emplace_back(offs, steps + offs - 1, ci);
|
||||
|
||||
points.emplace_back(endp); ci = int(points.size() - 1);
|
||||
points.emplace_back(endp.cast<float>()); ci = int(points.size() - 1);
|
||||
for(int i = 0; i < steps - 1; ++i)
|
||||
indices.emplace_back(ci, i, i + 1);
|
||||
|
||||
|
@ -154,14 +155,17 @@ Contour3D cylinder(double r, double h, size_t ssteps, const Vec3d &sp)
|
|||
return ret;
|
||||
}
|
||||
|
||||
Contour3D pinhead(double r_pin, double r_back, double length, size_t steps)
|
||||
indexed_triangle_set pinhead(double r_pin,
|
||||
double r_back,
|
||||
double length,
|
||||
size_t steps)
|
||||
{
|
||||
assert(steps > 0);
|
||||
assert(length >= 0.);
|
||||
assert(r_back > 0.);
|
||||
assert(r_pin > 0.);
|
||||
|
||||
Contour3D mesh;
|
||||
indexed_triangle_set mesh;
|
||||
|
||||
// We create two spheres which will be connected with a robe that fits
|
||||
// both circles perfectly.
|
||||
|
@ -187,66 +191,66 @@ Contour3D pinhead(double r_pin, double r_back, double length, size_t steps)
|
|||
auto &&s1 = sphere(r_back, make_portion(0, PI / 2 + phi), detail);
|
||||
auto &&s2 = sphere(r_pin, make_portion(PI / 2 + phi, PI), detail);
|
||||
|
||||
for (auto &p : s2.points) p.z() += h;
|
||||
for (auto &p : s2.vertices) p.z() += h;
|
||||
|
||||
mesh.merge(s1);
|
||||
mesh.merge(s2);
|
||||
its_merge(mesh, s1);
|
||||
its_merge(mesh, s2);
|
||||
|
||||
for (size_t idx1 = s1.points.size() - steps, idx2 = s1.points.size();
|
||||
idx1 < s1.points.size() - 1; idx1++, idx2++) {
|
||||
for (size_t idx1 = s1.vertices.size() - steps, idx2 = s1.vertices.size();
|
||||
idx1 < s1.vertices.size() - 1; idx1++, idx2++) {
|
||||
coord_t i1s1 = coord_t(idx1), i1s2 = coord_t(idx2);
|
||||
coord_t i2s1 = i1s1 + 1, i2s2 = i1s2 + 1;
|
||||
|
||||
mesh.faces3.emplace_back(i1s1, i2s1, i2s2);
|
||||
mesh.faces3.emplace_back(i1s1, i2s2, i1s2);
|
||||
mesh.indices.emplace_back(i1s1, i2s1, i2s2);
|
||||
mesh.indices.emplace_back(i1s1, i2s2, i1s2);
|
||||
}
|
||||
|
||||
auto i1s1 = coord_t(s1.points.size()) - coord_t(steps);
|
||||
auto i2s1 = coord_t(s1.points.size()) - 1;
|
||||
auto i1s2 = coord_t(s1.points.size());
|
||||
auto i2s2 = coord_t(s1.points.size()) + coord_t(steps) - 1;
|
||||
auto i1s1 = coord_t(s1.vertices.size()) - coord_t(steps);
|
||||
auto i2s1 = coord_t(s1.vertices.size()) - 1;
|
||||
auto i1s2 = coord_t(s1.vertices.size());
|
||||
auto i2s2 = coord_t(s1.vertices.size()) + coord_t(steps) - 1;
|
||||
|
||||
mesh.faces3.emplace_back(i2s2, i2s1, i1s1);
|
||||
mesh.faces3.emplace_back(i1s2, i2s2, i1s1);
|
||||
mesh.indices.emplace_back(i2s2, i2s1, i1s1);
|
||||
mesh.indices.emplace_back(i1s2, i2s2, i1s1);
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
Contour3D halfcone(double baseheight,
|
||||
double r_bottom,
|
||||
double r_top,
|
||||
const Vec3d &pos,
|
||||
size_t steps)
|
||||
indexed_triangle_set halfcone(double baseheight,
|
||||
double r_bottom,
|
||||
double r_top,
|
||||
const Vec3d &pos,
|
||||
size_t steps)
|
||||
{
|
||||
assert(steps > 0);
|
||||
|
||||
if (baseheight <= 0 || steps <= 0) return {};
|
||||
|
||||
Contour3D base;
|
||||
indexed_triangle_set base;
|
||||
|
||||
double a = 2 * PI / steps;
|
||||
auto last = int(steps - 1);
|
||||
Vec3d ep{pos.x(), pos.y(), pos.z() + baseheight};
|
||||
for (size_t i = 0; i < steps; ++i) {
|
||||
double phi = i * a;
|
||||
double x = pos.x() + r_top * std::cos(phi);
|
||||
double y = pos.y() + r_top * std::sin(phi);
|
||||
base.points.emplace_back(x, y, ep.z());
|
||||
auto x = float(pos.x() + r_top * std::cos(phi));
|
||||
auto y = float(pos.y() + r_top * std::sin(phi));
|
||||
base.vertices.emplace_back(x, y, float(ep.z()));
|
||||
}
|
||||
|
||||
for (size_t i = 0; i < steps; ++i) {
|
||||
double phi = i * a;
|
||||
double x = pos.x() + r_bottom * std::cos(phi);
|
||||
double y = pos.y() + r_bottom * std::sin(phi);
|
||||
base.points.emplace_back(x, y, pos.z());
|
||||
auto x = float(pos.x() + r_bottom * std::cos(phi));
|
||||
auto y = float(pos.y() + r_bottom * std::sin(phi));
|
||||
base.vertices.emplace_back(x, y, float(pos.z()));
|
||||
}
|
||||
|
||||
base.points.emplace_back(pos);
|
||||
base.points.emplace_back(ep);
|
||||
base.vertices.emplace_back(pos.cast<float>());
|
||||
base.vertices.emplace_back(ep.cast<float>());
|
||||
|
||||
auto &indices = base.faces3;
|
||||
auto hcenter = int(base.points.size() - 1);
|
||||
auto lcenter = int(base.points.size() - 2);
|
||||
auto &indices = base.indices;
|
||||
auto hcenter = int(base.vertices.size() - 1);
|
||||
auto lcenter = int(base.vertices.size() - 2);
|
||||
auto offs = int(steps);
|
||||
for (int i = 0; i < last; ++i) {
|
||||
indices.emplace_back(i, i + offs, offs + i + 1);
|
||||
|
|
|
@ -4,7 +4,8 @@
|
|||
#include "libslic3r/Point.hpp"
|
||||
|
||||
#include "libslic3r/SLA/SupportTreeBuilder.hpp"
|
||||
#include "libslic3r/SLA/Contour3D.hpp"
|
||||
#include "libslic3r/TriangleMesh.hpp"
|
||||
//#include "libslic3r/SLA/Contour3D.hpp"
|
||||
|
||||
namespace Slic3r { namespace sla {
|
||||
|
||||
|
@ -15,48 +16,53 @@ inline Portion make_portion(double a, double b)
|
|||
return std::make_tuple(a, b);
|
||||
}
|
||||
|
||||
Contour3D sphere(double rho,
|
||||
Portion portion = make_portion(0., 2. * PI),
|
||||
double fa = (2. * PI / 360.));
|
||||
indexed_triangle_set sphere(double rho,
|
||||
Portion portion = make_portion(0., 2. * PI),
|
||||
double fa = (2. * PI / 360.));
|
||||
|
||||
// Down facing cylinder in Z direction with arguments:
|
||||
// r: radius
|
||||
// h: Height
|
||||
// ssteps: how many edges will create the base circle
|
||||
// sp: starting point
|
||||
Contour3D cylinder(double r,
|
||||
double h,
|
||||
size_t steps = 45,
|
||||
const Vec3d &sp = Vec3d::Zero());
|
||||
indexed_triangle_set cylinder(double r,
|
||||
double h,
|
||||
size_t steps = 45,
|
||||
const Vec3d &sp = Vec3d::Zero());
|
||||
|
||||
Contour3D pinhead(double r_pin, double r_back, double length, size_t steps = 45);
|
||||
indexed_triangle_set pinhead(double r_pin,
|
||||
double r_back,
|
||||
double length,
|
||||
size_t steps = 45);
|
||||
|
||||
Contour3D halfcone(double baseheight,
|
||||
double r_bottom,
|
||||
double r_top,
|
||||
const Vec3d &pt = Vec3d::Zero(),
|
||||
size_t steps = 45);
|
||||
indexed_triangle_set halfcone(double baseheight,
|
||||
double r_bottom,
|
||||
double r_top,
|
||||
const Vec3d &pt = Vec3d::Zero(),
|
||||
size_t steps = 45);
|
||||
|
||||
inline Contour3D get_mesh(const Head &h, size_t steps)
|
||||
inline indexed_triangle_set get_mesh(const Head &h, size_t steps)
|
||||
{
|
||||
Contour3D mesh = pinhead(h.r_pin_mm, h.r_back_mm, h.width_mm, steps);
|
||||
indexed_triangle_set mesh = pinhead(h.r_pin_mm, h.r_back_mm, h.width_mm, steps);
|
||||
|
||||
for(auto& p : mesh.points) p.z() -= (h.fullwidth() - h.r_back_mm);
|
||||
for (auto& p : mesh.vertices) p.z() -= (h.fullwidth() - h.r_back_mm);
|
||||
|
||||
using Quaternion = Eigen::Quaternion<double>;
|
||||
using Quaternion = Eigen::Quaternion<float>;
|
||||
|
||||
// We rotate the head to the specified direction. The head's pointing
|
||||
// side is facing upwards so this means that it would hold a support
|
||||
// point with a normal pointing straight down. This is the reason of
|
||||
// the -1 z coordinate
|
||||
auto quatern = Quaternion::FromTwoVectors(Vec3d{0, 0, -1}, h.dir);
|
||||
auto quatern = Quaternion::FromTwoVectors(Vec3f{0.f, 0.f, -1.f},
|
||||
h.dir.cast<float>());
|
||||
|
||||
for(auto& p : mesh.points) p = quatern * p + h.pos;
|
||||
Vec3f pos = h.pos.cast<float>();
|
||||
for (auto& p : mesh.vertices) p = quatern * p + pos;
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
inline Contour3D get_mesh(const Pillar &p, size_t steps)
|
||||
inline indexed_triangle_set get_mesh(const Pillar &p, size_t steps)
|
||||
{
|
||||
if(p.height > EPSILON) { // Endpoint is below the starting point
|
||||
// We just create a bridge geometry with the pillar parameters and
|
||||
|
@ -67,47 +73,53 @@ inline Contour3D get_mesh(const Pillar &p, size_t steps)
|
|||
return {};
|
||||
}
|
||||
|
||||
inline Contour3D get_mesh(const Pedestal &p, size_t steps)
|
||||
inline indexed_triangle_set get_mesh(const Pedestal &p, size_t steps)
|
||||
{
|
||||
return halfcone(p.height, p.r_bottom, p.r_top, p.pos, steps);
|
||||
}
|
||||
|
||||
inline Contour3D get_mesh(const Junction &j, size_t steps)
|
||||
inline indexed_triangle_set get_mesh(const Junction &j, size_t steps)
|
||||
{
|
||||
Contour3D mesh = sphere(j.r, make_portion(0, PI), 2 *PI / steps);
|
||||
for(auto& p : mesh.points) p += j.pos;
|
||||
indexed_triangle_set mesh = sphere(j.r, make_portion(0, PI), 2 *PI / steps);
|
||||
Vec3f pos = j.pos.cast<float>();
|
||||
for(auto& p : mesh.vertices) p += pos;
|
||||
return mesh;
|
||||
}
|
||||
|
||||
inline Contour3D get_mesh(const Bridge &br, size_t steps)
|
||||
inline indexed_triangle_set get_mesh(const Bridge &br, size_t steps)
|
||||
{
|
||||
using Quaternion = Eigen::Quaternion<double>;
|
||||
using Quaternion = Eigen::Quaternion<float>;
|
||||
Vec3d v = (br.endp - br.startp);
|
||||
Vec3d dir = v.normalized();
|
||||
double d = v.norm();
|
||||
|
||||
Contour3D mesh = cylinder(br.r, d, steps);
|
||||
indexed_triangle_set mesh = cylinder(br.r, d, steps);
|
||||
|
||||
auto quater = Quaternion::FromTwoVectors(Vec3d{0,0,1}, dir);
|
||||
for(auto& p : mesh.points) p = quater * p + br.startp;
|
||||
auto quater = Quaternion::FromTwoVectors(Vec3f{0.f, 0.f, 1.f},
|
||||
dir.cast<float>());
|
||||
|
||||
Vec3f startp = br.startp.cast<float>();
|
||||
for(auto& p : mesh.vertices) p = quater * p + startp;
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
inline Contour3D get_mesh(const DiffBridge &br, size_t steps)
|
||||
inline indexed_triangle_set get_mesh(const DiffBridge &br, size_t steps)
|
||||
{
|
||||
double h = br.get_length();
|
||||
Contour3D mesh = halfcone(h, br.r, br.end_r, Vec3d::Zero(), steps);
|
||||
indexed_triangle_set mesh = halfcone(h, br.r, br.end_r, Vec3d::Zero(), steps);
|
||||
|
||||
using Quaternion = Eigen::Quaternion<double>;
|
||||
using Quaternion = Eigen::Quaternion<float>;
|
||||
|
||||
// We rotate the head to the specified direction. The head's pointing
|
||||
// side is facing upwards so this means that it would hold a support
|
||||
// point with a normal pointing straight down. This is the reason of
|
||||
// the -1 z coordinate
|
||||
auto quatern = Quaternion::FromTwoVectors(Vec3d{0, 0, 1}, br.get_dir());
|
||||
auto quatern = Quaternion::FromTwoVectors(Vec3f{0.f, 0.f, 1.f},
|
||||
br.get_dir().cast<float>());
|
||||
|
||||
for(auto& p : mesh.points) p = quatern * p + br.startp;
|
||||
Vec3f startp = br.startp.cast<float>();
|
||||
for(auto& p : mesh.vertices) p = quatern * p + startp;
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
|
|
@ -109,7 +109,7 @@ sla::PadConfig make_pad_cfg(const SLAPrintObjectConfig& c)
|
|||
return pcfg;
|
||||
}
|
||||
|
||||
bool validate_pad(const TriangleMesh &pad, const sla::PadConfig &pcfg)
|
||||
bool validate_pad(const indexed_triangle_set &pad, const sla::PadConfig &pcfg)
|
||||
{
|
||||
// An empty pad can only be created if embed_object mode is enabled
|
||||
// and the pad is not forced everywhere
|
||||
|
@ -1129,20 +1129,16 @@ TriangleMesh SLAPrintObject::get_mesh(SLAPrintObjectStep step) const
|
|||
|
||||
const TriangleMesh& SLAPrintObject::support_mesh() const
|
||||
{
|
||||
sla::SupportTree::UPtr &stree = m_supportdata->support_tree_ptr;
|
||||
|
||||
if(m_config.supports_enable.getBool() && m_supportdata && stree)
|
||||
return stree->retrieve_mesh(sla::MeshType::Support);
|
||||
if(m_config.supports_enable.getBool() && m_supportdata)
|
||||
return m_supportdata->tree_mesh;
|
||||
|
||||
return EMPTY_MESH;
|
||||
}
|
||||
|
||||
const TriangleMesh& SLAPrintObject::pad_mesh() const
|
||||
{
|
||||
sla::SupportTree::UPtr &stree = m_supportdata->support_tree_ptr;
|
||||
|
||||
if(m_config.pad_enable.getBool() && m_supportdata && stree)
|
||||
return stree->retrieve_mesh(sla::MeshType::Pad);
|
||||
if(m_config.pad_enable.getBool() && m_supportdata)
|
||||
return m_supportdata->pad_mesh;
|
||||
|
||||
return EMPTY_MESH;
|
||||
}
|
||||
|
|
|
@ -313,16 +313,27 @@ private:
|
|||
public:
|
||||
sla::SupportTree::UPtr support_tree_ptr; // the supports
|
||||
std::vector<ExPolygons> support_slices; // sliced supports
|
||||
TriangleMesh tree_mesh, pad_mesh, full_mesh;
|
||||
|
||||
inline SupportData(const TriangleMesh &t)
|
||||
: sla::SupportableMesh{t, {}, {}}
|
||||
: sla::SupportableMesh{t.its, {}, {}}
|
||||
{}
|
||||
|
||||
sla::SupportTree::UPtr &create_support_tree(const sla::JobController &ctl)
|
||||
{
|
||||
support_tree_ptr = sla::SupportTree::create(*this, ctl);
|
||||
tree_mesh = TriangleMesh{support_tree_ptr->retrieve_mesh(sla::MeshType::Support)};
|
||||
return support_tree_ptr;
|
||||
}
|
||||
|
||||
void create_pad(const ExPolygons &blueprint, const sla::PadConfig &pcfg)
|
||||
{
|
||||
if (!support_tree_ptr)
|
||||
return;
|
||||
|
||||
support_tree_ptr->add_pad(blueprint, pcfg);
|
||||
pad_mesh = TriangleMesh{support_tree_ptr->retrieve_mesh(sla::MeshType::Pad)};
|
||||
}
|
||||
};
|
||||
|
||||
std::unique_ptr<SupportData> m_supportdata;
|
||||
|
@ -569,7 +580,7 @@ sla::PadConfig::EmbedObject builtin_pad_cfg(const SLAPrintObjectConfig& c);
|
|||
|
||||
sla::PadConfig make_pad_cfg(const SLAPrintObjectConfig& c);
|
||||
|
||||
bool validate_pad(const TriangleMesh &pad, const sla::PadConfig &pcfg);
|
||||
bool validate_pad(const indexed_triangle_set &pad, const sla::PadConfig &pcfg);
|
||||
|
||||
|
||||
} // namespace Slic3r
|
||||
|
|
|
@ -360,7 +360,7 @@ void SLAPrint::Steps::drill_holes(SLAPrintObject &po)
|
|||
holept.normal += Vec3f{dist(m_rng), dist(m_rng), dist(m_rng)};
|
||||
holept.normal.normalize();
|
||||
holept.pos += Vec3f{dist(m_rng), dist(m_rng), dist(m_rng)};
|
||||
TriangleMesh m = sla::to_triangle_mesh(holept.to_mesh());
|
||||
TriangleMesh m{holept.to_mesh()};
|
||||
m.require_shared_vertices();
|
||||
|
||||
part_to_drill.indices.clear();
|
||||
|
@ -667,15 +667,14 @@ void SLAPrint::Steps::generate_pad(SLAPrintObject &po) {
|
|||
// we sometimes call it "builtin pad" is enabled so we will
|
||||
// get a sample from the bottom of the mesh and use it for pad
|
||||
// creation.
|
||||
sla::pad_blueprint(trmesh, bp, float(pad_h),
|
||||
sla::pad_blueprint(trmesh.its, bp, float(pad_h),
|
||||
float(po.m_config.layer_height.getFloat()),
|
||||
[this](){ throw_if_canceled(); });
|
||||
}
|
||||
|
||||
po.m_supportdata->support_tree_ptr->add_pad(bp, pcfg);
|
||||
auto &pad_mesh = po.m_supportdata->support_tree_ptr->retrieve_mesh(sla::MeshType::Pad);
|
||||
po.m_supportdata->create_pad(bp, pcfg);
|
||||
|
||||
if (!validate_pad(pad_mesh, pcfg))
|
||||
if (!validate_pad(po.m_supportdata->support_tree_ptr->retrieve_mesh(sla::MeshType::Pad), pcfg))
|
||||
throw Slic3r::SlicingError(
|
||||
L("No pad can be generated for this model with the "
|
||||
"current configuration"));
|
||||
|
|
|
@ -1130,4 +1130,35 @@ TriangleMesh make_sphere(double radius, double fa)
|
|||
return mesh;
|
||||
}
|
||||
|
||||
void its_merge(indexed_triangle_set &A, const indexed_triangle_set &B)
|
||||
{
|
||||
auto N = int(A.vertices.size());
|
||||
auto N_f = A.indices.size();
|
||||
|
||||
A.vertices.insert(A.vertices.end(), B.vertices.begin(), B.vertices.end());
|
||||
A.indices.insert(A.indices.end(), B.indices.begin(), B.indices.end());
|
||||
|
||||
for(size_t n = N_f; n < A.indices.size(); n++)
|
||||
A.indices[n] += Vec3i{N, N, N};
|
||||
}
|
||||
|
||||
void its_merge(indexed_triangle_set &A, const std::vector<Vec3f> &triangles)
|
||||
{
|
||||
const size_t offs = A.vertices.size();
|
||||
A.vertices.insert(A.vertices.end(), triangles.begin(), triangles.end());
|
||||
A.indices.reserve(A.indices.size() + A.vertices.size() / 3);
|
||||
|
||||
for(int i = int(offs); i < int(A.vertices.size()); i += 3)
|
||||
A.indices.emplace_back(i, i + 1, i + 2);
|
||||
}
|
||||
|
||||
void its_merge(indexed_triangle_set &A, const Pointf3s &triangles)
|
||||
{
|
||||
auto trianglesf = reserve_vector<Vec3f> (triangles.size());
|
||||
for (auto &t : triangles)
|
||||
trianglesf.emplace_back(t.cast<float>());
|
||||
|
||||
its_merge(A, trianglesf);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -147,11 +147,48 @@ void its_collect_mesh_projection_points_above(const indexed_triangle_set &its, c
|
|||
Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Matrix3f &m, const float z);
|
||||
Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Transform3f &t, const float z);
|
||||
|
||||
using its_triangle = std::array<stl_vertex, 3>;
|
||||
|
||||
inline its_triangle its_triangle_vertices(const indexed_triangle_set &its,
|
||||
size_t face_id)
|
||||
{
|
||||
return {its.vertices[its.indices[face_id](0)],
|
||||
its.vertices[its.indices[face_id](1)],
|
||||
its.vertices[its.indices[face_id](2)]};
|
||||
}
|
||||
|
||||
inline stl_normal its_unnormalized_normal(const indexed_triangle_set &its,
|
||||
size_t face_id)
|
||||
{
|
||||
its_triangle tri = its_triangle_vertices(its, face_id);
|
||||
return (tri[1] - tri[0]).cross(tri[2] - tri[0]);
|
||||
}
|
||||
|
||||
void its_merge(indexed_triangle_set &A, const indexed_triangle_set &B);
|
||||
void its_merge(indexed_triangle_set &A, const std::vector<Vec3f> &triangles);
|
||||
void its_merge(indexed_triangle_set &A, const Pointf3s &triangles);
|
||||
|
||||
TriangleMesh make_cube(double x, double y, double z);
|
||||
TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
|
||||
TriangleMesh make_cone(double r, double h, double fa=(2*PI/360));
|
||||
TriangleMesh make_sphere(double rho, double fa=(2*PI/360));
|
||||
|
||||
inline BoundingBoxf3 bounding_box(const TriangleMesh &m) { return m.bounding_box(); }
|
||||
inline BoundingBoxf3 bounding_box(const indexed_triangle_set& its)
|
||||
{
|
||||
if (its.vertices.empty())
|
||||
return {};
|
||||
|
||||
Vec3f bmin = its.vertices.front(), bmax = its.vertices.front();
|
||||
|
||||
for (const Vec3f &p : its.vertices) {
|
||||
bmin = p.cwiseMin(bmin);
|
||||
bmax = p.cwiseMax(bmax);
|
||||
}
|
||||
|
||||
return {bmin.cast<double>(), bmax.cast<double>()};
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Serialization through the Cereal library
|
||||
|
|
|
@ -3,131 +3,157 @@
|
|||
|
||||
namespace Slic3r {
|
||||
|
||||
class Ring {
|
||||
size_t idx = 0, nextidx = 1, startidx = 0, begin = 0, end = 0;
|
||||
//class Ring {
|
||||
// size_t idx = 0, nextidx = 1, startidx = 0, begin = 0, end = 0;
|
||||
|
||||
public:
|
||||
explicit Ring(size_t from, size_t to) : begin(from), end(to) { init(begin); }
|
||||
//public:
|
||||
// explicit Ring(size_t from, size_t to) : begin(from), end(to) { init(begin); }
|
||||
|
||||
size_t size() const { return end - begin; }
|
||||
std::pair<size_t, size_t> pos() const { return {idx, nextidx}; }
|
||||
bool is_lower() const { return idx < size(); }
|
||||
// size_t size() const { return end - begin; }
|
||||
// std::pair<size_t, size_t> pos() const { return {idx, nextidx}; }
|
||||
// bool is_lower() const { return idx < size(); }
|
||||
|
||||
void inc()
|
||||
{
|
||||
if (nextidx != startidx) nextidx++;
|
||||
if (nextidx == end) nextidx = begin;
|
||||
idx ++;
|
||||
if (idx == end) idx = begin;
|
||||
}
|
||||
// void inc()
|
||||
// {
|
||||
// if (nextidx != startidx) nextidx++;
|
||||
// if (nextidx == end) nextidx = begin;
|
||||
// idx ++;
|
||||
// if (idx == end) idx = begin;
|
||||
// }
|
||||
|
||||
void init(size_t pos)
|
||||
{
|
||||
startidx = begin + (pos - begin) % size();
|
||||
idx = startidx;
|
||||
nextidx = begin + (idx + 1 - begin) % size();
|
||||
}
|
||||
// void init(size_t pos)
|
||||
// {
|
||||
// startidx = begin + (pos - begin) % size();
|
||||
// idx = startidx;
|
||||
// nextidx = begin + (idx + 1 - begin) % size();
|
||||
// }
|
||||
|
||||
bool is_finished() const { return nextidx == idx; }
|
||||
};
|
||||
// bool is_finished() const { return nextidx == idx; }
|
||||
//};
|
||||
|
||||
static double sq_dst(const Vec3d &v1, const Vec3d& v2)
|
||||
{
|
||||
Vec3d v = v1 - v2;
|
||||
return v.x() * v.x() + v.y() * v.y() /*+ v.z() * v.z()*/;
|
||||
}
|
||||
//template<class Sc>
|
||||
//static Sc sq_dst(const Vec<3, Sc> &v1, const Vec<3, Sc>& v2)
|
||||
//{
|
||||
// Vec<3, Sc> v = v1 - v2;
|
||||
// return v.x() * v.x() + v.y() * v.y() /*+ v.z() * v.z()*/;
|
||||
//}
|
||||
|
||||
static double score(const Ring& onring, const Ring &offring,
|
||||
const std::vector<Vec3d> &pts)
|
||||
{
|
||||
double a = sq_dst(pts[onring.pos().first], pts[offring.pos().first]);
|
||||
double b = sq_dst(pts[onring.pos().second], pts[offring.pos().first]);
|
||||
return (std::abs(a) + std::abs(b)) / 2.;
|
||||
}
|
||||
//template<class Sc>
|
||||
//static Sc trscore(const Ring & onring,
|
||||
// const Ring & offring,
|
||||
// const std::vector<Vec<3, Sc>> &pts)
|
||||
//{
|
||||
// Sc a = sq_dst(pts[onring.pos().first], pts[offring.pos().first]);
|
||||
// Sc b = sq_dst(pts[onring.pos().second], pts[offring.pos().first]);
|
||||
// return (std::abs(a) + std::abs(b)) / 2.;
|
||||
//}
|
||||
|
||||
class Triangulator {
|
||||
const std::vector<Vec3d> *pts;
|
||||
Ring *onring, *offring;
|
||||
//template<class Sc>
|
||||
//class Triangulator {
|
||||
// const std::vector<Vec<3, Sc>> *pts;
|
||||
// Ring *onring, *offring;
|
||||
|
||||
double calc_score() const
|
||||
{
|
||||
return Slic3r::score(*onring, *offring, *pts);
|
||||
}
|
||||
// double calc_score() const
|
||||
// {
|
||||
// return trscore(*onring, *offring, *pts);
|
||||
// }
|
||||
|
||||
void synchronize_rings()
|
||||
{
|
||||
Ring lring = *offring;
|
||||
auto minsc = Slic3r::score(*onring, lring, *pts);
|
||||
size_t imin = lring.pos().first;
|
||||
// void synchronize_rings()
|
||||
// {
|
||||
// Ring lring = *offring;
|
||||
// auto minsc = trscore(*onring, lring, *pts);
|
||||
// size_t imin = lring.pos().first;
|
||||
|
||||
lring.inc();
|
||||
// lring.inc();
|
||||
|
||||
while(!lring.is_finished()) {
|
||||
double score = Slic3r::score(*onring, lring, *pts);
|
||||
if (score < minsc) { minsc = score; imin = lring.pos().first; }
|
||||
lring.inc();
|
||||
}
|
||||
// while(!lring.is_finished()) {
|
||||
// double score = trscore(*onring, lring, *pts);
|
||||
// if (score < minsc) { minsc = score; imin = lring.pos().first; }
|
||||
// lring.inc();
|
||||
// }
|
||||
|
||||
offring->init(imin);
|
||||
}
|
||||
// offring->init(imin);
|
||||
// }
|
||||
|
||||
void emplace_indices(std::vector<Vec3i> &indices)
|
||||
{
|
||||
Vec3i tr{int(onring->pos().first), int(onring->pos().second),
|
||||
int(offring->pos().first)};
|
||||
if (onring->is_lower()) std::swap(tr(0), tr(1));
|
||||
indices.emplace_back(tr);
|
||||
}
|
||||
// void emplace_indices(std::vector<Vec3i> &indices)
|
||||
// {
|
||||
// Vec3i tr{int(onring->pos().first), int(onring->pos().second),
|
||||
// int(offring->pos().first)};
|
||||
// if (onring->is_lower()) std::swap(tr(0), tr(1));
|
||||
// indices.emplace_back(tr);
|
||||
// }
|
||||
|
||||
public:
|
||||
void run(std::vector<Vec3i> &indices)
|
||||
{
|
||||
synchronize_rings();
|
||||
//public:
|
||||
// void run(std::vector<Vec3i> &indices)
|
||||
// {
|
||||
// synchronize_rings();
|
||||
|
||||
double score = 0, prev_score = 0;
|
||||
while (!onring->is_finished() || !offring->is_finished()) {
|
||||
prev_score = score;
|
||||
if (onring->is_finished() || (score = calc_score()) > prev_score) {
|
||||
std::swap(onring, offring);
|
||||
} else {
|
||||
emplace_indices(indices);
|
||||
onring->inc();
|
||||
}
|
||||
}
|
||||
}
|
||||
// double score = 0, prev_score = 0;
|
||||
// while (!onring->is_finished() || !offring->is_finished()) {
|
||||
// prev_score = score;
|
||||
// if (onring->is_finished() || (score = calc_score()) > prev_score) {
|
||||
// std::swap(onring, offring);
|
||||
// } else {
|
||||
// emplace_indices(indices);
|
||||
// onring->inc();
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
explicit Triangulator(const std::vector<Vec3d> *points,
|
||||
Ring & lower,
|
||||
Ring & upper)
|
||||
: pts{points}, onring{&upper}, offring{&lower}
|
||||
{}
|
||||
};
|
||||
// explicit Triangulator(const std::vector<Vec<3, Sc>> *points,
|
||||
// Ring & lower,
|
||||
// Ring & upper)
|
||||
// : pts{points}, onring{&upper}, offring{&lower}
|
||||
// {}
|
||||
//};
|
||||
|
||||
Wall triangulate_wall(
|
||||
const Polygon & lower,
|
||||
const Polygon & upper,
|
||||
double lower_z_mm,
|
||||
double upper_z_mm)
|
||||
{
|
||||
if (upper.points.size() < 3 || lower.points.size() < 3) return {};
|
||||
|
||||
Wall wall;
|
||||
auto &pts = wall.first;
|
||||
auto &ind = wall.second;
|
||||
//template<class Sc, class I>
|
||||
//void triangulate_wall(std::vector<Vec<3, Sc>> &pts,
|
||||
// std::vector<Vec<3, I>> & ind,
|
||||
// const Polygon & lower,
|
||||
// const Polygon & upper,
|
||||
// double lower_z_mm,
|
||||
// double upper_z_mm)
|
||||
//{
|
||||
// if (upper.points.size() < 3 || lower.points.size() < 3) return;
|
||||
|
||||
pts.reserve(lower.points.size() + upper.points.size());
|
||||
for (auto &p : lower.points)
|
||||
wall.first.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
|
||||
for (auto &p : upper.points)
|
||||
wall.first.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
|
||||
// pts.reserve(lower.points.size() + upper.points.size());
|
||||
// for (auto &p : lower.points)
|
||||
// pts.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
|
||||
// for (auto &p : upper.points)
|
||||
// pts.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
|
||||
|
||||
// ind.reserve(2 * (lower.size() + upper.size()));
|
||||
|
||||
// Ring lring{0, lower.points.size()}, uring{lower.points.size(), pts.size()};
|
||||
// Triangulator t{&pts, lring, uring};
|
||||
// t.run(ind);
|
||||
//}
|
||||
|
||||
//Wall triangulate_wall(const Polygon &lower,
|
||||
// const Polygon &upper,
|
||||
// double lower_z_mm,
|
||||
// double upper_z_mm)
|
||||
//{
|
||||
// if (upper.points.size() < 3 || lower.points.size() < 3) return {};
|
||||
|
||||
ind.reserve(2 * (lower.size() + upper.size()));
|
||||
// Wall wall;
|
||||
// auto &pts = wall.first;
|
||||
// auto &ind = wall.second;
|
||||
|
||||
// pts.reserve(lower.points.size() + upper.points.size());
|
||||
// for (auto &p : lower.points)
|
||||
// wall.first.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
|
||||
// for (auto &p : upper.points)
|
||||
// wall.first.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
|
||||
|
||||
Ring lring{0, lower.points.size()}, uring{lower.points.size(), pts.size()};
|
||||
Triangulator t{&pts, lring, uring};
|
||||
t.run(ind);
|
||||
// ind.reserve(2 * (lower.size() + upper.size()));
|
||||
|
||||
return wall;
|
||||
}
|
||||
// Ring lring{0, lower.points.size()}, uring{lower.points.size(), pts.size()};
|
||||
// Triangulator t{&pts, lring, uring};
|
||||
// t.run(ind);
|
||||
|
||||
// return wall;
|
||||
//}
|
||||
|
||||
} // namespace Slic3r
|
||||
|
|
|
@ -5,13 +5,148 @@
|
|||
|
||||
namespace Slic3r {
|
||||
|
||||
using Wall = std::pair<std::vector<Vec3d>, std::vector<Vec3i>>;
|
||||
namespace trianglulate_wall_detail {
|
||||
|
||||
Wall triangulate_wall(
|
||||
const Polygon & lower,
|
||||
const Polygon & upper,
|
||||
double lower_z_mm,
|
||||
double upper_z_mm);
|
||||
class Ring {
|
||||
size_t idx = 0, nextidx = 1, startidx = 0, begin = 0, end = 0;
|
||||
|
||||
public:
|
||||
explicit Ring(size_t from, size_t to) : begin(from), end(to) { init(begin); }
|
||||
|
||||
size_t size() const { return end - begin; }
|
||||
std::pair<size_t, size_t> pos() const { return {idx, nextidx}; }
|
||||
bool is_lower() const { return idx < size(); }
|
||||
|
||||
void inc()
|
||||
{
|
||||
if (nextidx != startidx) nextidx++;
|
||||
if (nextidx == end) nextidx = begin;
|
||||
idx ++;
|
||||
if (idx == end) idx = begin;
|
||||
}
|
||||
|
||||
void init(size_t pos)
|
||||
{
|
||||
startidx = begin + (pos - begin) % size();
|
||||
idx = startidx;
|
||||
nextidx = begin + (idx + 1 - begin) % size();
|
||||
}
|
||||
|
||||
bool is_finished() const { return nextidx == idx; }
|
||||
};
|
||||
|
||||
template<class Sc>
|
||||
static Sc sq_dst(const Vec<3, Sc> &v1, const Vec<3, Sc>& v2)
|
||||
{
|
||||
Vec<3, Sc> v = v1 - v2;
|
||||
return v.x() * v.x() + v.y() * v.y() /*+ v.z() * v.z()*/;
|
||||
}
|
||||
|
||||
template<class Sc>
|
||||
static Sc trscore(const Ring & onring,
|
||||
const Ring & offring,
|
||||
const std::vector<Vec<3, Sc>> &pts)
|
||||
{
|
||||
Sc a = sq_dst(pts[onring.pos().first], pts[offring.pos().first]);
|
||||
Sc b = sq_dst(pts[onring.pos().second], pts[offring.pos().first]);
|
||||
return (std::abs(a) + std::abs(b)) / 2.;
|
||||
}
|
||||
|
||||
template<class Sc>
|
||||
class Triangulator {
|
||||
const std::vector<Vec<3, Sc>> *pts;
|
||||
Ring *onring, *offring;
|
||||
|
||||
double calc_score() const
|
||||
{
|
||||
return trscore(*onring, *offring, *pts);
|
||||
}
|
||||
|
||||
void synchronize_rings()
|
||||
{
|
||||
Ring lring = *offring;
|
||||
auto minsc = trscore(*onring, lring, *pts);
|
||||
size_t imin = lring.pos().first;
|
||||
|
||||
lring.inc();
|
||||
|
||||
while(!lring.is_finished()) {
|
||||
double score = trscore(*onring, lring, *pts);
|
||||
if (score < minsc) { minsc = score; imin = lring.pos().first; }
|
||||
lring.inc();
|
||||
}
|
||||
|
||||
offring->init(imin);
|
||||
}
|
||||
|
||||
void emplace_indices(std::vector<Vec3i> &indices)
|
||||
{
|
||||
Vec3i tr{int(onring->pos().first), int(onring->pos().second),
|
||||
int(offring->pos().first)};
|
||||
if (onring->is_lower()) std::swap(tr(0), tr(1));
|
||||
indices.emplace_back(tr);
|
||||
}
|
||||
|
||||
public:
|
||||
void run(std::vector<Vec3i> &indices)
|
||||
{
|
||||
synchronize_rings();
|
||||
|
||||
double score = 0, prev_score = 0;
|
||||
while (!onring->is_finished() || !offring->is_finished()) {
|
||||
prev_score = score;
|
||||
if (onring->is_finished() || (score = calc_score()) > prev_score) {
|
||||
std::swap(onring, offring);
|
||||
} else {
|
||||
emplace_indices(indices);
|
||||
onring->inc();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
explicit Triangulator(const std::vector<Vec<3, Sc>> *points,
|
||||
Ring & lower,
|
||||
Ring & upper)
|
||||
: pts{points}, onring{&upper}, offring{&lower}
|
||||
{}
|
||||
};
|
||||
|
||||
} // namespace trianglulate_wall_detail
|
||||
|
||||
template<class Sc, class I>
|
||||
void triangulate_wall(std::vector<Vec<3, Sc>> &pts,
|
||||
std::vector<Vec<3, I>> & ind,
|
||||
const Polygon & lower,
|
||||
const Polygon & upper,
|
||||
double lower_z_mm,
|
||||
double upper_z_mm)
|
||||
{
|
||||
using namespace trianglulate_wall_detail;
|
||||
|
||||
if (upper.points.size() < 3 || lower.points.size() < 3) return;
|
||||
|
||||
pts.reserve(lower.points.size() + upper.points.size());
|
||||
for (auto &p : lower.points)
|
||||
pts.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
|
||||
for (auto &p : upper.points)
|
||||
pts.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
|
||||
|
||||
ind.reserve(2 * (lower.size() + upper.size()));
|
||||
|
||||
Ring lring{0, lower.points.size()}, uring{lower.points.size(), pts.size()};
|
||||
Triangulator t{&pts, lring, uring};
|
||||
t.run(ind);
|
||||
}
|
||||
|
||||
//using Wall = std::pair<std::vector<Vec3d>, std::vector<Vec3i>>;
|
||||
|
||||
//Wall triangulate_wall(
|
||||
// const Polygon & lower,
|
||||
// const Polygon & upper,
|
||||
// double lower_z_mm,
|
||||
// double upper_z_mm);
|
||||
//}
|
||||
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // TRIANGULATEWALL_HPP
|
||||
|
|
|
@ -236,10 +236,10 @@ TEST_CASE("Triangle mesh conversions should be correct", "[SLAConversions]")
|
|||
TEST_CASE("halfcone test", "[halfcone]") {
|
||||
sla::DiffBridge br{Vec3d{1., 1., 1.}, Vec3d{10., 10., 10.}, 0.25, 0.5};
|
||||
|
||||
TriangleMesh m = sla::to_triangle_mesh(sla::get_mesh(br, 45));
|
||||
indexed_triangle_set m = sla::get_mesh(br, 45);
|
||||
|
||||
m.require_shared_vertices();
|
||||
m.WriteOBJFile("Halfcone.obj");
|
||||
its_merge_vertices(m);
|
||||
its_write_obj(m, "Halfcone.obj");
|
||||
}
|
||||
|
||||
TEST_CASE("Test concurrency")
|
||||
|
|
|
@ -69,9 +69,10 @@ void export_failed_case(const std::vector<ExPolygons> &support_slices, const Sup
|
|||
svg.Close();
|
||||
}
|
||||
}
|
||||
|
||||
TriangleMesh m;
|
||||
byproducts.supporttree.retrieve_full_mesh(m);
|
||||
|
||||
indexed_triangle_set its;
|
||||
byproducts.supporttree.retrieve_full_mesh(its);
|
||||
TriangleMesh m{its};
|
||||
m.merge(byproducts.input_mesh);
|
||||
m.repair();
|
||||
m.require_shared_vertices();
|
||||
|
@ -151,7 +152,7 @@ void test_supports(const std::string &obj_filename,
|
|||
|
||||
check_support_tree_integrity(treebuilder, supportcfg);
|
||||
|
||||
const TriangleMesh &output_mesh = treebuilder.retrieve_mesh();
|
||||
TriangleMesh output_mesh{treebuilder.retrieve_mesh(sla::MeshType::Support)};
|
||||
|
||||
check_validity(output_mesh, validityflags);
|
||||
|
||||
|
@ -228,14 +229,16 @@ void test_pad(const std::string &obj_filename, const sla::PadConfig &padcfg, Pad
|
|||
REQUIRE_FALSE(mesh.empty());
|
||||
|
||||
// Create pad skeleton only from the model
|
||||
Slic3r::sla::pad_blueprint(mesh, out.model_contours);
|
||||
Slic3r::sla::pad_blueprint(mesh.its, out.model_contours);
|
||||
|
||||
test_concave_hull(out.model_contours);
|
||||
|
||||
REQUIRE_FALSE(out.model_contours.empty());
|
||||
|
||||
// Create the pad geometry for the model contours only
|
||||
Slic3r::sla::create_pad({}, out.model_contours, out.mesh, padcfg);
|
||||
indexed_triangle_set out_its;
|
||||
Slic3r::sla::create_pad({}, out.model_contours, out_its, padcfg);
|
||||
out.mesh = TriangleMesh{out_its};
|
||||
|
||||
check_validity(out.mesh);
|
||||
|
||||
|
|
Loading…
Reference in a new issue