presorting seams before alignemnt

mesh decimation for speed up
This commit is contained in:
PavelMikus 2022-03-01 15:39:02 +01:00
parent f018160e72
commit 105b67c9a7
2 changed files with 130 additions and 110 deletions

View File

@ -18,6 +18,7 @@
#include "libslic3r/ClipperUtils.hpp"
#include "libslic3r/SVG.hpp"
#include "libslic3r/Layer.hpp"
#include "libslic3r/QuadricEdgeCollapse.hpp"
#define DEBUG_FILES
@ -79,26 +80,6 @@ Vec3f get_fitted_point(const std::vector<Vec2f> &coefficients, float z) {
return Vec3f { fitted_x, fitted_y, z };
}
// simple linear interpolation between two points
void lerp(Vec3f &dest, const Vec3f &a, const Vec3f &b, const float t)
{
dest.x() = a.x() + (b.x() - a.x()) * t;
dest.y() = a.y() + (b.y() - a.y()) * t;
}
// evaluate a point on a bezier-curve. t goes from 0 to 1.0
Vec3f bezier(const Vec3f &a, const Vec3f &b, const Vec3f &c, const Vec3f &d, const float t)
{
Vec3f ab, bc, cd, abbc, bccd, dest;
lerp(ab, a, b, t); // point between a and b (green)
lerp(bc, b, c, t); // point between b and c (green)
lerp(cd, c, d, t); // point between c and d (green)
lerp(abbc, ab, bc, t); // point between ab and bc (blue)
lerp(bccd, bc, cd, t); // point between bc and cd (blue)
lerp(dest, abbc, bccd, t); // point on the bezier-curve (black)
return dest;
}
/// Coordinate frame
class Frame {
public:
@ -188,7 +169,6 @@ std::vector<HitInfo> raycast_visibility(const AABBTreeIndirect::Tree<3, float> &
generate(begin(global_dir_random_samples), end(global_dir_random_samples), gen);
std::vector<Vec2f> local_dir_random_samples(ray_count);
generate(begin(local_dir_random_samples), end(local_dir_random_samples), gen);
BOOST_LOG_TRIVIAL(debug)
<< "SeamPlacer: generate random samples: end";
@ -339,12 +319,13 @@ struct GlobalModelInfo {
float visibility = 0;
for (const auto &hit_point_index : nearby_points) {
// The further away from the perimeter point,
// the less representative ray hit is
float distance =
(position - geometry_raycast_hits[hit_point_index].position).norm();
visibility += (SeamPlacer::considered_area_radius - distance) *
std::max(0.0f, local_normal.dot(geometry_raycast_hits[hit_point_index].surface_normal));
if (local_normal.dot(geometry_raycast_hits[hit_point_index].surface_normal) > 0) {
// The further away from the perimeter point,
// the less representative ray hit is
float distance =
(position - geometry_raycast_hits[hit_point_index].position).norm();
visibility += (SeamPlacer::considered_area_radius - distance);
}
}
return visibility;
@ -373,7 +354,7 @@ struct GlobalModelInfo {
for (size_t i = 0; i < divided_mesh.vertices.size(); ++i) {
float visibility = calculate_point_visibility(divided_mesh.vertices[i]);
float normalized = visibility
/ (SeamPlacer::expected_hits_per_area * SeamPlacer::considered_area_radius);
/ (SeamPlacer::expected_hits_per_area * PI * SeamPlacer::considered_area_radius);
Vec3f color = vis_to_rgb(normalized);
fprintf(fp, "v %f %f %f %f %f %f\n",
divided_mesh.vertices[i](0), divided_mesh.vertices[i](1), divided_mesh.vertices[i](2),
@ -531,8 +512,20 @@ template<typename Comparator>
void pick_seam_point(std::vector<SeamCandidate> &perimeter_points, size_t start_index,
const Comparator &comparator) {
size_t end_index = perimeter_points[start_index].perimeter->end_index;
size_t seam_index = start_index;
for (size_t index = start_index + 1; index <= end_index; ++index) {
std::vector<size_t> indices(end_index + 1 - start_index);
for (size_t index = start_index; index <= end_index; ++index) {
indices[index - start_index] = index;
}
std::sort(indices.begin(), indices.end(),
[&](size_t left, size_t right) {
return std::abs(perimeter_points[left].local_ccw_angle - 0.1 * PI)
> std::abs(perimeter_points[right].local_ccw_angle - 0.1 * PI);
});
size_t seam_index = indices[0];
for (size_t index : indices) {
if (comparator.is_first_better(perimeter_points[index], perimeter_points[seam_index])) {
seam_index = index;
}
@ -548,6 +541,8 @@ void gather_global_model_info(GlobalModelInfo &result, const PrintObject *po) {
auto obj_transform = po->trafo_centered();
auto triangle_set = po->model_object()->raw_indexed_triangle_set();
its_transform(triangle_set, obj_transform);
float target_error = SeamPlacer::raycasting_decimation_target_error;
its_quadric_edge_collapse(triangle_set, 0, &target_error, nullptr, nullptr);
auto raycasting_tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(triangle_set.vertices,
triangle_set.indices);
@ -585,7 +580,7 @@ void gather_global_model_info(GlobalModelInfo &result, const PrintObject *po) {
}
struct DefaultSeamComparator {
static constexpr float angle_clusters[] { -1.0, 0.6 * PI, 0.9 * PI };
static constexpr float angle_clusters[] { -1.0, 0.4 * PI, 0.65 * PI, 0.9 * PI };
const float get_angle_category(float ccw_angle) const {
float concave_bonus = ccw_angle < 0 ? 0.1 * PI : 0;
@ -625,6 +620,7 @@ struct DefaultSeamComparator {
}
return a.visibility < b.visibility;
}
bool is_first_not_much_worse(const SeamCandidate &a, const SeamCandidate &b) const {
@ -645,12 +641,16 @@ struct DefaultSeamComparator {
float a_local_category = get_angle_category(a.local_ccw_angle);
float b_local_category = get_angle_category(b.local_ccw_angle);
if (a_local_category > b_local_category) {
return true;
}
if (a_local_category < b_local_category) {
return false;
}
}
return a.visibility <= b.visibility*1.5;
return (a.visibility <= b.visibility
|| (std::abs(a.visibility - b.visibility) < SeamPlacer::expected_hits_per_area / 17.0f));
}
}
;
@ -798,72 +798,94 @@ void SeamPlacer::align_seam_points(const PrintObject *po, const Comparator &comp
}
#endif
//gahter vector of all seams - pair of layer_index and seam__index within that layer
std::vector<std::pair<size_t, size_t>> seams;
for (size_t layer_idx = 0; layer_idx < m_perimeter_points_per_object[po].size(); ++layer_idx) {
std::vector<SeamCandidate> &layer_perimeter_points =
m_perimeter_points_per_object[po][layer_idx];
size_t current_point_index = 0;
while (current_point_index < layer_perimeter_points.size()) {
if (layer_perimeter_points[current_point_index].perimeter->aligned) {
//skip
} else {
int skips = SeamPlacer::seam_align_tolerable_skips;
int next_layer = layer_idx + 1;
Vec3f last_point_pos = layer_perimeter_points[current_point_index].position;
seams.emplace_back(layer_idx, layer_perimeter_points[current_point_index].perimeter->seam_index);
current_point_index = layer_perimeter_points[current_point_index].perimeter->end_index + 1;
}
}
std::vector<std::pair<size_t, size_t>> seam_string;
std::vector<std::pair<size_t, size_t>> potential_string_seams;
//sort them by visiblity, before aligning
std::sort(seams.begin(), seams.end(),
[&](const std::pair<size_t, size_t> &left, const std::pair<size_t, size_t> &right) {
return m_perimeter_points_per_object[po][left.first][left.second].visibility
< m_perimeter_points_per_object[po][right.first][right.second].visibility;
}
);
//find close by points and outliers; there is a budget of skips allowed
while (skips >= 0 && next_layer < int(m_perimeter_points_per_object[po].size())) {
if (find_next_seam_in_string(po, last_point_pos, next_layer, comparator, seam_string,
//align them
for (const std::pair<size_t, size_t> &seam : seams) {
size_t layer_idx = seam.first;
size_t seam_index = seam.second;
std::vector<SeamCandidate> &layer_perimeter_points =
m_perimeter_points_per_object[po][layer_idx];
if (layer_perimeter_points[seam_index].perimeter->aligned) {
// This perimeter is already aligned, skip seam
continue;
} else {
int skips = SeamPlacer::seam_align_tolerable_skips;
int next_layer = layer_idx + 1;
Vec3f last_point_pos = layer_perimeter_points[seam_index].position;
std::vector<std::pair<size_t, size_t>> seam_string;
std::vector<std::pair<size_t, size_t>> potential_string_seams;
//find close by points and outliers; there is a budget of skips allowed
while (skips >= 0 && next_layer < int(m_perimeter_points_per_object[po].size())) {
if (find_next_seam_in_string(po, last_point_pos, next_layer, comparator, seam_string,
potential_string_seams)) {
//String added, last_point_pos updated, nothing to be done
} else {
// Layer skipped, reduce number of available skips
skips--;
}
next_layer++;
}
if (seam_string.size() + potential_string_seams.size() >= seam_align_minimum_string_seams) { //string long enough to be worth aligning
//do additional check in back direction
next_layer = layer_idx - 1;
skips = SeamPlacer::seam_align_tolerable_skips;
while (skips >= 0 && next_layer >= 0) {
if (find_next_seam_in_string(po, last_point_pos, next_layer, comparator,
seam_string,
potential_string_seams)) {
//String added, last_point_pos updated, nothing to be done
} else {
// Layer skipped, reduce number of available skips
skips--;
}
next_layer++;
next_layer--;
}
if (seam_string.size() + potential_string_seams.size() >= seam_align_minimum_string_seams) { //string long enough to be worth aligning
//do additional check in back direction
next_layer = layer_idx - 1;
skips = SeamPlacer::seam_align_tolerable_skips;
while (skips >= 0 && next_layer >= 0) {
if (find_next_seam_in_string(po, last_point_pos, next_layer, comparator,
seam_string,
potential_string_seams)) {
//String added, last_point_pos updated, nothing to be done
} else {
// Layer skipped, reduce number of available skips
skips--;
}
next_layer--;
}
// all string seams and potential string seams gathered, now do the alignment
seam_string.insert(seam_string.end(), potential_string_seams.begin(), potential_string_seams.end());
std::sort(seam_string.begin(), seam_string.end(),
[](const std::pair<size_t, size_t> &left, const std::pair<size_t, size_t> &right) {
return left.first < right.first;
});
// all string seams and potential string seams gathered, now do the alignment
seam_string.insert(seam_string.end(), potential_string_seams.begin(), potential_string_seams.end());
std::sort(seam_string.begin(), seam_string.end(),
[](const std::pair<size_t, size_t> &left, const std::pair<size_t, size_t> &right) {
return left.first < right.first;
});
std::vector<Vec3f> points(seam_string.size());
for (size_t index = 0; index < seam_string.size(); ++index) {
points[index] =
m_perimeter_points_per_object[po][seam_string[index].first][seam_string[index].second].position;
}
std::vector<Vec3f> points(seam_string.size());
for (size_t index = 0; index < seam_string.size(); ++index) {
points[index] =
m_perimeter_points_per_object[po][seam_string[index].first][seam_string[index].second].position;
}
std::vector<Vec2f> coefficients = polyfit(points, 4);
for (const auto &pair : seam_string) {
float current_height = m_perimeter_points_per_object[po][pair.first][pair.second].position.z();
Vec3f seam_pos = get_fitted_point(coefficients, current_height);
std::vector<Vec2f> coefficients = polyfit(points, 3);
for (const auto &pair : seam_string) {
float current_height = m_perimeter_points_per_object[po][pair.first][pair.second].position.z();
Vec3f seam_pos = get_fitted_point(coefficients, current_height);
Perimeter *perimeter =
m_perimeter_points_per_object[po][pair.first][pair.second].perimeter.get();
perimeter->final_seam_position = seam_pos;
perimeter->aligned = true;
}
Perimeter *perimeter =
m_perimeter_points_per_object[po][pair.first][pair.second].perimeter.get();
perimeter->final_seam_position = seam_pos;
perimeter->aligned = true;
}
// //https://en.wikipedia.org/wiki/Exponential_smoothing
// //inititalization
@ -885,32 +907,29 @@ void SeamPlacer::align_seam_points(const PrintObject *po, const Comparator &comp
// }
#ifdef DEBUG_FILES
auto randf = []() {
return float(rand()) / float(RAND_MAX);
};
Vec3f color { randf(), randf(), randf() };
for (size_t i = 0; i < seam_string.size(); ++i) {
auto orig_seam = m_perimeter_points_per_object[po][seam_string[i].first][seam_string[i].second];
fprintf(clusters, "v %f %f %f %f %f %f \n", orig_seam.position[0],
orig_seam.position[1],
orig_seam.position[2], color[0], color[1],
color[2]);
}
auto randf = []() {
return float(rand()) / float(RAND_MAX);
};
Vec3f color { randf(), randf(), randf() };
for (size_t i = 0; i < seam_string.size(); ++i) {
auto orig_seam = m_perimeter_points_per_object[po][seam_string[i].first][seam_string[i].second];
fprintf(clusters, "v %f %f %f %f %f %f \n", orig_seam.position[0],
orig_seam.position[1],
orig_seam.position[2], color[0], color[1],
color[2]);
}
color = Vec3f { randf(), randf(), randf() };
for (size_t i = 0; i < seam_string.size(); ++i) {
Perimeter *perimeter =
m_perimeter_points_per_object[po][seam_string[i].first][seam_string[i].second].perimeter.get();
fprintf(aligns, "v %f %f %f %f %f %f \n", perimeter->final_seam_position[0],
perimeter->final_seam_position[1],
perimeter->final_seam_position[2], color[0], color[1],
color[2]);
}
color = Vec3f { randf(), randf(), randf() };
for (size_t i = 0; i < seam_string.size(); ++i) {
Perimeter *perimeter =
m_perimeter_points_per_object[po][seam_string[i].first][seam_string[i].second].perimeter.get();
fprintf(aligns, "v %f %f %f %f %f %f \n", perimeter->final_seam_position[0],
perimeter->final_seam_position[1],
perimeter->final_seam_position[2], color[0], color[1],
color[2]);
}
#endif
} // else string is not long enough, so dont do anything
}
current_point_index = layer_perimeter_points[current_point_index].perimeter->end_index + 1;
}
}

View File

@ -36,7 +36,7 @@ enum class EnforcedBlockedSeamPoint {
struct Perimeter {
size_t start_index;
size_t end_index;
size_t end_index; //inclusive!
size_t seam_index;
bool aligned = false;
@ -90,18 +90,19 @@ class SeamPlacer {
public:
using SeamCandidatesTree =
KDTreeIndirect<3, float, SeamPlacerImpl::SeamCandidateCoordinateFunctor>;
static constexpr float expected_hits_per_area = 400.0f;
static constexpr float considered_area_radius = 1.6f;
static constexpr float expected_hits_per_area = 600.0f;
static constexpr float considered_area_radius = 3.0f;
static constexpr float raycasting_decimation_target_error = 0.6f;
static constexpr float cosine_hemisphere_sampling_power = 8.0f;
static constexpr float cosine_hemisphere_sampling_power = 4.0f;
static constexpr float polygon_local_angles_arm_distance = 0.6f;
static constexpr float enforcer_blocker_sqr_distance_tolerance = 0.2f;
static constexpr float seam_align_tolerable_dist = 2.0f;
static constexpr size_t seam_align_tolerable_skips = 10;
static constexpr size_t seam_align_minimum_string_seams = 4;
static constexpr float seam_align_tolerable_dist = 1.0f;
static constexpr size_t seam_align_tolerable_skips = 6;
static constexpr size_t seam_align_minimum_string_seams = 5;
//perimeter points per object per layer idx, and their corresponding KD trees
std::unordered_map<const PrintObject*, std::vector<std::vector<SeamPlacerImpl::SeamCandidate>>> m_perimeter_points_per_object;