Improved application recreation after language change
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6044be7793
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@ -274,6 +274,8 @@ void GUI_App::recreate_GUI()
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{
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std::cerr << "recreate_GUI" << std::endl;
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clear_tabs_list();
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MainFrame* topwindow = dynamic_cast<MainFrame*>(GetTopWindow());
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mainframe = new MainFrame();
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sidebar().obj_list()->init_objects(); // propagate model objects to object list
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@ -285,6 +287,8 @@ void GUI_App::recreate_GUI()
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m_printhost_job_queue.reset(new PrintHostJobQueue(mainframe->printhost_queue_dlg()));
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load_current_presets();
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mainframe->Show(true);
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// On OSX the UI was not initialized correctly if the wizard was called
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@ -669,13 +673,6 @@ bool GUI_App::checked_tab(Tab* tab)
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return ret;
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}
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void GUI_App::delete_tab_from_list(Tab* tab)
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{
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std::vector<Tab *>::iterator itr = find(tabs_list.begin(), tabs_list.end(), tab);
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if (itr != tabs_list.end())
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tabs_list.erase(itr);
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}
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// Update UI / Tabs to reflect changes in the currently loaded presets
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void GUI_App::load_current_presets()
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{
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@ -689,6 +686,15 @@ void GUI_App::load_current_presets()
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}
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}
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void GUI_App::clear_tabs_list()
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{
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for (auto tab : tabs_list) {
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tab->Destroy();
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tab = nullptr;
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}
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tabs_list.clear();
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}
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#ifdef __APPLE__
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// wxWidgets override to get an event on open files.
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void GUI_App::MacOpenFiles(const wxArrayString &fileNames)
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@ -133,8 +133,8 @@ public:
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void add_config_menu(wxMenuBar *menu);
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bool check_unsaved_changes();
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bool checked_tab(Tab* tab);
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void delete_tab_from_list(Tab* tab);
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void load_current_presets();
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void clear_tabs_list();
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#ifdef __APPLE__
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// wxWidgets override to get an event on open files.
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@ -121,6 +121,11 @@ void MainFrame::init_tabpanel()
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}
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});
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if (wxGetApp().plater_) {
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// before creating a new plater let's delete old one
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wxGetApp().plater_->Destroy();
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wxGetApp().plater_ = nullptr;
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}
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m_plater = new Slic3r::GUI::Plater(m_tabpanel, this);
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wxGetApp().plater_ = m_plater;
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m_tabpanel->AddPage(m_plater, _(L("Plater")));
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@ -213,9 +213,7 @@ public:
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public:
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Tab(wxNotebook* parent, const wxString& title, const char* name);
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~Tab() {
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wxGetApp().delete_tab_from_list(this);
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}
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~Tab() {}
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wxWindow* parent() const { return m_parent; }
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wxString title() const { return m_title; }
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