diff --git a/src/libslic3r/SLA/EigenMesh3D.hpp b/src/libslic3r/SLA/EigenMesh3D.hpp index fd60c04ed..b932c0c18 100644 --- a/src/libslic3r/SLA/EigenMesh3D.hpp +++ b/src/libslic3r/SLA/EigenMesh3D.hpp @@ -7,7 +7,7 @@ // There is an implementation of a hole-aware raycaster that was eventually // not used in production version. It is now hidden under following define // for possible future use. -#define SLIC3R_HOLE_RAYCASTER +// #define SLIC3R_HOLE_RAYCASTER #ifdef SLIC3R_HOLE_RAYCASTER #include "libslic3r/SLA/Hollowing.hpp" diff --git a/tests/sla_print/sla_raycast_tests.cpp b/tests/sla_print/sla_raycast_tests.cpp index 74c799472..c82e4569a 100644 --- a/tests/sla_print/sla_raycast_tests.cpp +++ b/tests/sla_print/sla_raycast_tests.cpp @@ -39,7 +39,7 @@ TEST_CASE("Raycaster - find intersections of a line and cylinder") REQUIRE(std::abs(out[1].first - std::sqrt(72.f)) < 0.001f); } - +#ifdef SLIC3R_HOLE_RAYCASTER // Create a simple scene with a 20mm cube and a big hole in the front wall // with 5mm radius. Then shoot rays from interesting positions and see where // they land. @@ -94,3 +94,4 @@ TEST_CASE("Raycaster with loaded drillholes", "[sla_raycast]") // Check for support tree correctness test_support_model_collision("20mm_cube.obj", {}, hcfg, holes); } +#endif diff --git a/tests/sla_print/sla_test_utils.cpp b/tests/sla_print/sla_test_utils.cpp index 883e4268a..1eaf796c0 100644 --- a/tests/sla_print/sla_test_utils.cpp +++ b/tests/sla_print/sla_test_utils.cpp @@ -105,8 +105,13 @@ void test_supports(const std::string &obj_filename, // Create the special index-triangle mesh with spatial indexing which // is the input of the support point and support mesh generators sla::EigenMesh3D emesh{mesh}; + +#ifdef SLIC3R_HOLE_RAYCASTER if (hollowingcfg.enabled) emesh.load_holes(drainholes); +#endif + + // TODO: do the cgal hole cutting... // Create the support point generator sla::SupportPointGenerator::Config autogencfg;