ENABLE_AUTO_CONSTRAINED_CAMERA set as default
This commit is contained in:
parent
3d6c9e54e9
commit
10eb954c7e
2 changed files with 0 additions and 20 deletions
|
@ -34,16 +34,6 @@
|
|||
#define ENABLE_HACK_CLOSING_ON_OSX_10_9_5 (1 && ENABLE_2_2_0_RC1)
|
||||
|
||||
|
||||
//============
|
||||
// 2.2.0 techs
|
||||
//============
|
||||
#define ENABLE_2_2_0 1
|
||||
|
||||
// Enable automatic switch to constrained camera when manipulating the scene using regular mouse
|
||||
// while 3D mouse is connected and free camera is not selected
|
||||
#define ENABLE_AUTO_CONSTRAINED_CAMERA (1 && ENABLE_2_2_0)
|
||||
|
||||
|
||||
//==================
|
||||
// 2.2.0.final techs
|
||||
//==================
|
||||
|
|
|
@ -3588,7 +3588,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
if (m_hover_volume_idxs.empty() && m_mouse.is_start_position_3D_defined())
|
||||
{
|
||||
const Vec3d rot = (Vec3d(pos.x(), pos.y(), 0.) - m_mouse.drag.start_position_3D) * (PI * TRACKBALLSIZE / 180.);
|
||||
#if ENABLE_AUTO_CONSTRAINED_CAMERA
|
||||
if (wxGetApp().app_config->get("use_free_camera") == "1")
|
||||
// Virtual track ball (similar to the 3DConnexion mouse).
|
||||
m_camera.rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
|
||||
|
@ -3601,13 +3600,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
m_camera.recover_from_free_camera();
|
||||
m_camera.rotate_on_sphere(rot.x(), rot.y(), wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
|
||||
}
|
||||
#else
|
||||
if (wxGetApp().plater()->get_mouse3d_controller().connected() || (wxGetApp().app_config->get("use_free_camera") == "1"))
|
||||
// Virtual track ball (similar to the 3DConnexion mouse).
|
||||
m_camera.rotate_local_around_target(Vec3d(rot.y(), rot.x(), 0.));
|
||||
else
|
||||
m_camera.rotate_on_sphere(rot.x(), rot.y(), wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA);
|
||||
#endif // ENABLE_AUTO_CONSTRAINED_CAMERA
|
||||
|
||||
m_dirty = true;
|
||||
}
|
||||
|
@ -3622,14 +3614,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
|
|||
float z = 0.0f;
|
||||
const Vec3d& cur_pos = _mouse_to_3d(pos, &z);
|
||||
Vec3d orig = _mouse_to_3d(m_mouse.drag.start_position_2D, &z);
|
||||
#if ENABLE_AUTO_CONSTRAINED_CAMERA
|
||||
if (wxGetApp().app_config->get("use_free_camera") != "1")
|
||||
// Forces camera right vector to be parallel to XY plane in case it has been misaligned using the 3D mouse free rotation.
|
||||
// It is cheaper to call this function right away instead of testing wxGetApp().plater()->get_mouse3d_controller().connected(),
|
||||
// which checks an atomics (flushes CPU caches).
|
||||
// See GH issue #3816.
|
||||
m_camera.recover_from_free_camera();
|
||||
#endif // ENABLE_AUTO_CONSTRAINED_CAMERA
|
||||
|
||||
m_camera.set_target(m_camera.get_target() + orig - cur_pos);
|
||||
m_dirty = true;
|
||||
|
|
Loading…
Reference in a new issue