Refactoring: move bridge angle detection to a separate class for easier unit testing
This commit is contained in:
parent
93a7d87fc6
commit
119778caa9
@ -59,6 +59,7 @@ use Slic3r::GCode::VibrationLimit;
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use Slic3r::Geometry qw(PI);
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use Slic3r::Geometry qw(PI);
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use Slic3r::Geometry::Clipper;
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use Slic3r::Geometry::Clipper;
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use Slic3r::Layer;
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use Slic3r::Layer;
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use Slic3r::Layer::BridgeDetector;
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use Slic3r::Layer::Region;
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use Slic3r::Layer::Region;
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use Slic3r::Line;
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use Slic3r::Line;
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use Slic3r::Model;
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use Slic3r::Model;
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126
lib/Slic3r/Layer/BridgeDetector.pm
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126
lib/Slic3r/Layer/BridgeDetector.pm
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@ -0,0 +1,126 @@
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package Slic3r::Layer::BridgeDetector;
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use Moo;
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use Slic3r::Geometry qw(PI);
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use Slic3r::Geometry::Clipper qw(intersection_pl);
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has 'lower_slices' => (is => 'ro', required => 1); # ExPolygons or ExPolygonCollection
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has 'perimeter_flow' => (is => 'ro', required => 1);
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has 'infill_flow' => (is => 'ro', required => 1);
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sub detect_angle {
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my ($self, $expolygon) = @_;
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my $grown = $expolygon->offset(+$self->perimeter_flow->scaled_width);
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my @lower = @{$self->lower_slices}; # expolygons
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# detect what edges lie on lower slices
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my @edges = (); # polylines
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foreach my $lower (@lower) {
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# turn bridge contour and holes into polylines and then clip them
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# with each lower slice's contour
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my @clipped = @{intersection_pl([ map $_->split_at_first_point, @$grown ], [$lower->contour])};
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if (@clipped == 2) {
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# If the split_at_first_point() call above happens to split the polygon inside the clipping area
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# we would get two consecutive polylines instead of a single one, so we use this ugly hack to
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# recombine them back into a single one in order to trigger the @edges == 2 logic below.
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# This needs to be replaced with something way better.
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if (points_coincide($clipped[0][0], $clipped[-1][-1])) {
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@clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]}));
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}
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if (points_coincide($clipped[-1][0], $clipped[0][-1])) {
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@clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]}));
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}
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}
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push @edges, @clipped;
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}
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Slic3r::debugf " bridge has %d support(s)\n", scalar(@edges);
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return undef if !@edges;
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my $bridge_angle = undef;
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("bridge_$expolygon.svg",
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expolygons => [ $expolygon ],
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red_expolygons => [ @lower ],
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polylines => [ @edges ],
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);
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}
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if (@edges == 2) {
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my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges;
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my @midpoints = map $_->midpoint, @chords;
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my $line_between_midpoints = Slic3r::Line->new(@midpoints);
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$bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction);
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} elsif (@edges == 1) {
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# TODO: this case includes both U-shaped bridges and plain overhangs;
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# we need a trapezoidation algorithm to detect the actual bridged area
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# and separate it from the overhang area.
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# in the mean time, we're treating as overhangs all cases where
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# our supporting edge is a straight line
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if (@{$edges[0]} > 2) {
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my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]);
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$bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction);
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}
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} elsif (@edges) {
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# inset the bridge expolygon; we'll use this one to clip our test lines
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my $inset = $expolygon->offset_ex($self->infill_flow->scaled_width);
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# detect anchors as intersection between our bridge expolygon and the lower slices
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my $anchors = intersection_ex(
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$grown,
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[ map @$_, @lower ],
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1, # safety offset required to avoid Clipper from detecting empty intersection while Boost actually found some @edges
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);
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if (@$anchors) {
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# we'll now try several directions using a rudimentary visibility check:
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# bridge in several directions and then sum the length of lines having both
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# endpoints within anchors
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my %directions = (); # angle => score
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my $angle_increment = PI/36; # 5°
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my $line_increment = $self->infill_flow->scaled_width;
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for (my $angle = 0; $angle <= PI; $angle += $angle_increment) {
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# rotate everything - the center point doesn't matter
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$_->rotate($angle, [0,0]) for @$inset, @$anchors;
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# generate lines in this direction
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my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, @$anchors ]);
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my @lines = ();
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for (my $x = $bounding_box->x_min; $x <= $bounding_box->x_max; $x += $line_increment) {
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push @lines, Slic3r::Polyline->new([$x, $bounding_box->y_min], [$x, $bounding_box->y_max]);
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}
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my @clipped_lines = map Slic3r::Line->new(@$_), @{ intersection_pl(\@lines, [ map @$_, @$inset ]) };
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# remove any line not having both endpoints within anchors
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# NOTE: these calls to contains_point() probably need to check whether the point
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# is on the anchor boundaries too
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@clipped_lines = grep {
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my $line = $_;
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!(first { $_->contains_point($line->a) } @$anchors)
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&& !(first { $_->contains_point($line->b) } @$anchors);
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} @clipped_lines;
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# sum length of bridged lines
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$directions{-$angle} = sum(map $_->length, @clipped_lines) // 0;
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}
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# this could be slightly optimized with a max search instead of the sort
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my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions;
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# the best direction is the one causing most lines to be bridged
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$bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]);
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}
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}
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Slic3r::debugf " Optimal infill angle is %d degrees\n", $bridge_angle
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if defined $bridge_angle;
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return $bridge_angle;
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}
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1;
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@ -7,7 +7,7 @@ use Slic3r::Flow ':roles';
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use Slic3r::Geometry qw(PI A B scale unscale chained_path points_coincide);
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use Slic3r::Geometry qw(PI A B scale unscale chained_path points_coincide);
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use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex
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use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex
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offset offset_ex offset2 offset2_ex union_pt diff intersection
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offset offset_ex offset2 offset2_ex union_pt diff intersection
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union diff intersection_pl);
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union diff);
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use Slic3r::Surface ':types';
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use Slic3r::Surface ':types';
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has 'layer' => (
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has 'layer' => (
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@ -343,6 +343,7 @@ sub process_external_surfaces {
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my $margin = scale &Slic3r::EXTERNAL_INFILL_MARGIN;
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my $margin = scale &Slic3r::EXTERNAL_INFILL_MARGIN;
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my @bottom = ();
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my @bottom = ();
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my $bridge_detector;
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foreach my $surface (grep $_->is_bottom, @surfaces) {
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foreach my $surface (grep $_->is_bottom, @surfaces) {
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my $grown = $surface->expolygon->offset_ex(+$margin);
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my $grown = $surface->expolygon->offset_ex(+$margin);
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@ -350,9 +351,16 @@ sub process_external_surfaces {
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# would get merged into a single one while they need different directions
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# would get merged into a single one while they need different directions
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# also, supply the original expolygon instead of the grown one, because in case
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# also, supply the original expolygon instead of the grown one, because in case
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# of very thin (but still working) anchors, the grown expolygon would go beyond them
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# of very thin (but still working) anchors, the grown expolygon would go beyond them
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my $angle = $lower_layer
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my $angle;
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? $self->_detect_bridge_direction($surface->expolygon, $lower_layer)
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if ($lower_layer) {
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: undef;
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$bridge_detector //= Slic3r::Layer::BridgeDetector->new(
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lower_slices => $lower_layer->slices,
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perimeter_flow => $self->flow(FLOW_ROLE_PERIMETER),
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infill_flow => $self->flow(FLOW_ROLE_INFILL),
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);
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Slic3r::debugf "Processing bridge at layer %d:\n", $self->id;
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$angle = $bridge_detector->detect_angle($surface->expolygon);
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}
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push @bottom, map $surface->clone(expolygon => $_, bridge_angle => $angle), @$grown;
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push @bottom, map $surface->clone(expolygon => $_, bridge_angle => $angle), @$grown;
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}
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}
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@ -397,122 +405,4 @@ sub process_external_surfaces {
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$self->fill_surfaces->append(@new_surfaces);
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$self->fill_surfaces->append(@new_surfaces);
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}
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}
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sub _detect_bridge_direction {
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my ($self, $expolygon, $lower_layer) = @_;
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my $perimeter_flow = $self->flow(FLOW_ROLE_PERIMETER);
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my $infill_flow = $self->flow(FLOW_ROLE_INFILL);
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my $grown = $expolygon->offset(+$perimeter_flow->scaled_width);
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my @lower = @{$lower_layer->slices}; # expolygons
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# detect what edges lie on lower slices
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my @edges = (); # polylines
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foreach my $lower (@lower) {
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# turn bridge contour and holes into polylines and then clip them
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# with each lower slice's contour
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my @clipped = @{intersection_pl([ map $_->split_at_first_point, @$grown ], [$lower->contour])};
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if (@clipped == 2) {
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# If the split_at_first_point() call above happens to split the polygon inside the clipping area
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# we would get two consecutive polylines instead of a single one, so we use this ugly hack to
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# recombine them back into a single one in order to trigger the @edges == 2 logic below.
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# This needs to be replaced with something way better.
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if (points_coincide($clipped[0][0], $clipped[-1][-1])) {
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@clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]}));
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}
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if (points_coincide($clipped[-1][0], $clipped[0][-1])) {
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@clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]}));
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}
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}
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push @edges, @clipped;
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}
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Slic3r::debugf "Found bridge on layer %d with %d support(s)\n", $self->id, scalar(@edges);
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return undef if !@edges;
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my $bridge_angle = undef;
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output("bridge_$expolygon.svg",
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expolygons => [ $expolygon ],
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red_expolygons => [ @lower ],
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polylines => [ @edges ],
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);
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}
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if (@edges == 2) {
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my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges;
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my @midpoints = map $_->midpoint, @chords;
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my $line_between_midpoints = Slic3r::Line->new(@midpoints);
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$bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction);
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} elsif (@edges == 1) {
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# TODO: this case includes both U-shaped bridges and plain overhangs;
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# we need a trapezoidation algorithm to detect the actual bridged area
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# and separate it from the overhang area.
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# in the mean time, we're treating as overhangs all cases where
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# our supporting edge is a straight line
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if (@{$edges[0]} > 2) {
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my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]);
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$bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction);
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}
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} elsif (@edges) {
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# inset the bridge expolygon; we'll use this one to clip our test lines
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my $inset = $expolygon->offset_ex($infill_flow->scaled_width);
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# detect anchors as intersection between our bridge expolygon and the lower slices
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my $anchors = intersection_ex(
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$grown,
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[ map @$_, @lower ],
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1, # safety offset required to avoid Clipper from detecting empty intersection while Boost actually found some @edges
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);
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if (@$anchors) {
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# we'll now try several directions using a rudimentary visibility check:
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# bridge in several directions and then sum the length of lines having both
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# endpoints within anchors
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my %directions = (); # angle => score
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my $angle_increment = PI/36; # 5°
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my $line_increment = $infill_flow->scaled_width;
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for (my $angle = 0; $angle <= PI; $angle += $angle_increment) {
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# rotate everything - the center point doesn't matter
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$_->rotate($angle, [0,0]) for @$inset, @$anchors;
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# generate lines in this direction
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my $bounding_box = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, @$anchors ]);
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my @lines = ();
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for (my $x = $bounding_box->x_min; $x <= $bounding_box->x_max; $x += $line_increment) {
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push @lines, Slic3r::Polyline->new([$x, $bounding_box->y_min], [$x, $bounding_box->y_max]);
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}
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my @clipped_lines = map Slic3r::Line->new(@$_), @{ intersection_pl(\@lines, [ map @$_, @$inset ]) };
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# remove any line not having both endpoints within anchors
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# NOTE: these calls to contains_point() probably need to check whether the point
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# is on the anchor boundaries too
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@clipped_lines = grep {
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my $line = $_;
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!(first { $_->contains_point($line->a) } @$anchors)
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&& !(first { $_->contains_point($line->b) } @$anchors);
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} @clipped_lines;
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# sum length of bridged lines
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$directions{-$angle} = sum(map $_->length, @clipped_lines) // 0;
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}
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# this could be slightly optimized with a max search instead of the sort
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my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions;
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# the best direction is the one causing most lines to be bridged
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$bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]);
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}
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}
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Slic3r::debugf " Optimal infill angle of bridge on layer %d is %d degrees\n",
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$self->id, $bridge_angle if defined $bridge_angle;
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return $bridge_angle;
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}
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1;
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1;
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