Code cleaning and last msw_rescale() improvements

This commit is contained in:
YuSanka 2019-06-19 11:38:42 +02:00
parent 415877d79e
commit 12133f9599
2 changed files with 14 additions and 22 deletions

View File

@ -64,6 +64,12 @@ public:
m_prev_scale_factor = m_scale_factor;
m_normal_font = get_default_font_for_dpi(dpi);
/* Because of default window font is a primary display font,
* We should set correct font for window before getting em_unit value.
*/
#ifndef __WXOSX__ // Don't call SetFont under OSX to avoid name cutting in ObjectList
this->SetFont(m_normal_font);
#endif
// initialize default width_unit according to the width of the one symbol ("m") of the currently active font of this window.
m_em_unit = std::max<size_t>(10, this->GetTextExtent("m").x - 1);
@ -139,19 +145,7 @@ private:
// check if new scale is differ from previous
bool is_new_scale_factor() const { return fabs(m_scale_factor - m_prev_scale_factor) > 0.001; }
// recursive function for scaling fonts for all controls in Window
void scale_controls_fonts(wxWindow *window, const float scale_f)
{
auto children = window->GetChildren();
for (auto child : children) {
scale_controls_fonts(child, scale_f);
child->SetFont(child->GetFont().Scaled(scale_f));
}
window->Layout();
}
// function for a font scaling of the window
void scale_win_font(wxWindow *window, const int font_point_size)
{
wxFont new_font(window->GetFont());
@ -175,22 +169,18 @@ private:
void rescale(const wxRect &suggested_rect)
{
this->Freeze();
// const float relative_scale_factor = m_scale_factor / m_prev_scale_factor;
// rescale fonts of all controls
// scale_controls_fonts(this, relative_scale_factor);
scale_controls_fonts(this, m_new_font_point_size);
// this->SetFont(this->GetFont().Scaled(relative_scale_factor));
// rescale current window font
scale_win_font(this, m_new_font_point_size);
// rescale normal_font value
// m_normal_font = m_normal_font.Scaled(relative_scale_factor);
// set normal application font as a current window font
m_normal_font = this->GetFont();
// An analog of em_unit value from GUI_App.
m_em_unit = std::max<size_t>(10, 10 * m_scale_factor);
// update em_unit value for new window font
m_em_unit = std::max<size_t>(10, this->GetTextExtent("m").x - 1);
// rescale missed controls sizes and images
on_dpi_changed(suggested_rect);

View File

@ -38,10 +38,12 @@ DPIFrame(NULL, wxID_ANY, "", wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_S
{
// Fonts were created by the DPIFrame constructor for the monitor, on which the window opened.
wxGetApp().update_fonts(this);
/*
#ifndef __WXOSX__ // Don't call SetFont under OSX to avoid name cutting in ObjectList
this->SetFont(this->normal_font());
#endif
// Font is already set in DPIFrame constructor
*/
// Load the icon either from the exe, or from the ico file.
#if _WIN32
{