ModelObject::instance_bounding_box() fixed to take in account for volumes' transforms

This commit is contained in:
Enrico Turri 2018-11-09 10:31:58 +01:00
parent 06a51f9ed3
commit 12ef6913d5
2 changed files with 16 additions and 4 deletions

View file

@ -787,7 +787,7 @@ BoundingBoxf3 ModelObject::raw_bounding_box() const
if (v->is_model_part()) {
if (this->instances.empty())
throw std::invalid_argument("Can't call raw_bounding_box() with no instances");
bb.merge(this->instances.front()->transform_mesh_bounding_box(&v->mesh, true));
bb.merge(this->instances.front()->transform_mesh_bounding_box(v->mesh, true));
}
return bb;
}
@ -796,9 +796,21 @@ BoundingBoxf3 ModelObject::raw_bounding_box() const
BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_translate) const
{
BoundingBoxf3 bb;
#if ENABLE_MODELVOLUME_TRANSFORM
for (ModelVolume *v : this->volumes)
{
if (v->is_model_part())
{
TriangleMesh mesh(v->mesh);
mesh.transform(v->get_matrix());
bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(mesh, dont_translate));
}
}
#else
for (ModelVolume *v : this->volumes)
if (v->is_model_part())
bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(&v->mesh, dont_translate));
#endif // ENABLE_MODELVOLUME_TRANSFORM
return bb;
}
@ -1368,10 +1380,10 @@ void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) cons
mesh->transform(get_matrix(dont_translate));
}
BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const
BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh& mesh, bool dont_translate) const
{
// Rotate around mesh origin.
TriangleMesh copy(*mesh);
TriangleMesh copy(mesh);
copy.transform(get_matrix(true, false, true, true));
BoundingBoxf3 bbox = copy.bounding_box();

View file

@ -516,7 +516,7 @@ public:
// To be called on an external mesh
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh& mesh, bool dont_translate = false) const;
// Transform an external bounding box.
BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
// Transform an external vector.