ModelObject::instance_bounding_box() fixed to take in account for volumes' transforms
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06a51f9ed3
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12ef6913d5
2 changed files with 16 additions and 4 deletions
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@ -787,7 +787,7 @@ BoundingBoxf3 ModelObject::raw_bounding_box() const
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if (v->is_model_part()) {
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if (this->instances.empty())
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throw std::invalid_argument("Can't call raw_bounding_box() with no instances");
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bb.merge(this->instances.front()->transform_mesh_bounding_box(&v->mesh, true));
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bb.merge(this->instances.front()->transform_mesh_bounding_box(v->mesh, true));
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}
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return bb;
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}
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@ -796,9 +796,21 @@ BoundingBoxf3 ModelObject::raw_bounding_box() const
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BoundingBoxf3 ModelObject::instance_bounding_box(size_t instance_idx, bool dont_translate) const
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{
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BoundingBoxf3 bb;
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#if ENABLE_MODELVOLUME_TRANSFORM
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for (ModelVolume *v : this->volumes)
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{
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if (v->is_model_part())
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{
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TriangleMesh mesh(v->mesh);
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mesh.transform(v->get_matrix());
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bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(mesh, dont_translate));
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}
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}
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#else
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for (ModelVolume *v : this->volumes)
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if (v->is_model_part())
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bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(&v->mesh, dont_translate));
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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return bb;
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}
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@ -1368,10 +1380,10 @@ void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) cons
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mesh->transform(get_matrix(dont_translate));
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}
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BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const
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BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh& mesh, bool dont_translate) const
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{
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// Rotate around mesh origin.
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TriangleMesh copy(*mesh);
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TriangleMesh copy(mesh);
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copy.transform(get_matrix(true, false, true, true));
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BoundingBoxf3 bbox = copy.bounding_box();
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@ -516,7 +516,7 @@ public:
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// To be called on an external mesh
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void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
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// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
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BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
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BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh& mesh, bool dont_translate = false) const;
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// Transform an external bounding box.
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BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
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// Transform an external vector.
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