osx 3dmouse change of rotation directions

This commit is contained in:
David Kocik 2020-01-21 15:55:59 +01:00
parent 1bbee1c5cc
commit 1392609c75

View File

@ -758,9 +758,9 @@ void Mouse3DController::handle_input_axis(const DataPacketAxis& packet)
}
//rotation
deadzone = m_state.get_rotation_deadzone();
Vec3f rotation(std::abs(packet[3]) > deadzone ? -(float)packet[3] : 0.0,
std::abs(packet[4]) > deadzone ? (float)packet[4] : 0.0,
std::abs(packet[5]) > deadzone ? -(float)packet[5] : 0.0);
Vec3f rotation(std::abs(packet[3]) > deadzone ? (float)packet[3] : 0.0,
std::abs(packet[4]) > deadzone ? (float)packet[4] : 0.0,
std::abs(packet[5]) > deadzone ? (float)packet[5] : 0.0);
if (!rotation.isApprox(Vec3f::Zero()))
{
m_state.append_rotation(rotation);