Added workaround into admesh stl_fix_normal_directions() function to prevent meshes to be broken by the repairing process (fixes #716, #574, #413, #269, #262, #259, #230, #228, #206)
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@ -107,6 +107,11 @@ stl_fix_normal_directions(stl_file *stl) {
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struct stl_normal *newn;
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struct stl_normal *temp;
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int* reversed_ids;
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int reversed_count = 0;
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int id;
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int force_exit = 0;
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if (stl->error) return;
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/* Initialize linked list. */
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@ -121,13 +126,18 @@ stl_fix_normal_directions(stl_file *stl) {
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norm_sw = (char*)calloc(stl->stats.number_of_facets, sizeof(char));
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if(norm_sw == NULL) perror("stl_fix_normal_directions");
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/* Initialize list that keeps track of reversed facets. */
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reversed_ids = (int*)calloc(stl->stats.number_of_facets, sizeof(int));
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if (reversed_ids == NULL) perror("stl_fix_normal_directions reversed_ids");
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facet_num = 0;
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/* If normal vector is not within tolerance and backwards:
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Arbitrarily starts at face 0. If this one is wrong, we're screwed. Thankfully, the chances
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of it being wrong randomly are low if most of the triangles are right: */
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if(stl_check_normal_vector(stl, 0, 0) == 2)
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stl_reverse_facet(stl, 0);
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if (stl_check_normal_vector(stl, 0, 0) == 2) {
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stl_reverse_facet(stl, 0);
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reversed_ids[reversed_count++] = 0;
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}
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/* Say that we've fixed this facet: */
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norm_sw[facet_num] = 1;
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@ -140,8 +150,19 @@ stl_fix_normal_directions(stl_file *stl) {
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/* Reverse the neighboring facets if necessary. */
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if(stl->neighbors_start[facet_num].which_vertex_not[j] > 2) {
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/* If the facet has a neighbor that is -1, it means that edge isn't shared by another facet */
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if(stl->neighbors_start[facet_num].neighbor[j] != -1)
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stl_reverse_facet(stl, stl->neighbors_start[facet_num].neighbor[j]);
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if(stl->neighbors_start[facet_num].neighbor[j] != -1) {
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if (norm_sw[stl->neighbors_start[facet_num].neighbor[j]] == 1) {
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/* trying to modify a facet already marked as fixed, revert all changes made until now and exit (fixes: #716, #574, #413, #269, #262, #259, #230, #228, #206) */
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for (id = reversed_count - 1; id >= 0; --id) {
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stl_reverse_facet(stl, reversed_ids[id]);
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}
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force_exit = 1;
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break;
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} else {
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stl_reverse_facet(stl, stl->neighbors_start[facet_num].neighbor[j]);
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reversed_ids[reversed_count++] = stl->neighbors_start[facet_num].neighbor[j];
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}
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}
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}
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/* If this edge of the facet is connected: */
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if(stl->neighbors_start[facet_num].neighbor[j] != -1) {
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@ -156,6 +177,10 @@ stl_fix_normal_directions(stl_file *stl) {
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}
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}
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}
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/* an error occourred, quit the for loop and exit */
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if (force_exit) break;
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/* Get next facet to fix from top of list. */
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if(head->next != tail) {
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facet_num = head->next->facet_num;
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@ -179,7 +204,8 @@ stl_fix_normal_directions(stl_file *stl) {
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/* This is the first facet of the next part. */
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facet_num = i;
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if(stl_check_normal_vector(stl, i, 0) == 2) {
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stl_reverse_facet(stl, i);
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stl_reverse_facet(stl, i);
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reversed_ids[reversed_count++] = i;
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}
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norm_sw[facet_num] = 1;
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@ -192,6 +218,7 @@ stl_fix_normal_directions(stl_file *stl) {
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}
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free(head);
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free(tail);
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free(reversed_ids);
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free(norm_sw);
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}
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@ -198,9 +198,8 @@ TriangleMesh::repair() {
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stl_clear_error(&stl);
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}
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// commenting out the following call fixes: #574, #413, #269, #262, #259, #230, #228, #206
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// // normal_directions
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// stl_fix_normal_directions(&stl);
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// normal_directions
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stl_fix_normal_directions(&stl);
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// normal_values
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stl_fix_normal_values(&stl);
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@ -210,7 +209,7 @@ TriangleMesh::repair() {
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// neighbors
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stl_verify_neighbors(&stl);
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this->repaired = true;
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BOOST_LOG_TRIVIAL(debug) << "TriangleMesh::repair() finished";
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