Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - GLGizmoBase grabbers
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2 changed files with 15 additions and 7 deletions
src/slic3r/GUI
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@ -328,7 +328,6 @@ void GCodeViewer::SequentialView::Marker::render()
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shader->start_using();
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shader->set_uniform("emission_factor", 0.0f);
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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const Camera& camera = wxGetApp().plater()->get_camera();
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const Transform3d matrix = camera.get_view_matrix() * m_world_transform.cast<double>();
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