Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.

Shader: gouraud_light - GLGizmoBase grabbers
This commit is contained in:
enricoturri1966 2022-03-03 13:04:00 +01:00
parent 14f4345389
commit 14c23a6526
2 changed files with 15 additions and 7 deletions
src/slic3r/GUI

View file

@ -328,7 +328,6 @@ void GCodeViewer::SequentialView::Marker::render()
shader->start_using();
shader->set_uniform("emission_factor", 0.0f);
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
const Camera& camera = wxGetApp().plater()->get_camera();
const Transform3d matrix = camera.get_view_matrix() * m_world_transform.cast<double>();