Parallelized PrintObject::bridge_over_infill()
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@ -1441,56 +1441,64 @@ void PrintObject::discover_vertical_shells()
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// PROFILE_OUTPUT(debug_out_path("discover_vertical_shells-profile.txt").c_str());
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}
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/* This method applies bridge flow to the first internal solid layer above
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sparse infill */
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// This method applies bridge flow to the first internal solid layer above sparse infill.
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void PrintObject::bridge_over_infill()
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{
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BOOST_LOG_TRIVIAL(info) << "Bridge over infill..." << log_memory_info();
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id) {
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const PrintRegion ®ion = this->printing_region(region_id);
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std::vector<int> sparse_infill_regions;
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for (size_t region_id = 0; region_id < this->num_printing_regions(); ++ region_id)
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if (const PrintRegion ®ion = this->printing_region(region_id); region.config().fill_density.value < 100)
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sparse_infill_regions.emplace_back(region_id);
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if (this->layer_count() < 2 || sparse_infill_regions.empty())
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return;
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// skip bridging in case there are no voids
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if (region.config().fill_density.value == 100)
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continue;
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// Collect sum of all internal (sparse infill) regions, because
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// 1) layerm->fill_surfaces.will be modified in parallel.
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// 2) the parallel loop works on a sum of surfaces over regions anyways, thus collecting the sparse infill surfaces
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// up front is an optimization.
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std::vector<Polygons> internals;
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internals.reserve(this->layer_count());
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for (Layer *layer : m_layers) {
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Polygons sum;
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for (const LayerRegion *layerm : layer->m_regions)
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layerm->fill_surfaces.filter_by_type(stInternal, &sum);
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internals.emplace_back(std::move(sum));
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}
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for (LayerPtrs::iterator layer_it = m_layers.begin(); layer_it != m_layers.end(); ++ layer_it) {
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// skip first layer
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if (layer_it == m_layers.begin())
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continue;
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Layer *layer = *layer_it;
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// Process all regions and layers in parallel.
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tbb::parallel_for(tbb::blocked_range<size_t>(0, sparse_infill_regions.size() * (this->layer_count() - 1), sparse_infill_regions.size()),
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[this, &sparse_infill_regions, &internals]
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(const tbb::blocked_range<size_t> &range) {
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for (size_t task_id = range.begin(); task_id != range.end(); ++ task_id) {
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const size_t layer_id = (task_id / sparse_infill_regions.size()) + 1;
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const size_t region_id = sparse_infill_regions[task_id % sparse_infill_regions.size()];
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Layer *layer = this->get_layer(layer_id);
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LayerRegion *layerm = layer->m_regions[region_id];
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Flow bridge_flow = layerm->bridging_flow(frSolidInfill);
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// extract the stInternalSolid surfaces that might be transformed into bridges
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Polygons internal_solid;
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layerm->fill_surfaces.filter_by_type(stInternalSolid, &internal_solid);
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// Extract the stInternalSolid surfaces that might be transformed into bridges.
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ExPolygons internal_solid;
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layerm->fill_surfaces.remove_type(stInternalSolid, &internal_solid);
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if (internal_solid.empty())
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// No internal solid -> no new bridges for this layer region.
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continue;
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// check whether the lower area is deep enough for absorbing the extra flow
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// (for obvious physical reasons but also for preventing the bridge extrudates
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// from overflowing in 3D preview)
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ExPolygons to_bridge;
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{
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Polygons to_bridge_pp = internal_solid;
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// iterate through lower layers spanned by bridge_flow
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Polygons to_bridge_pp = to_polygons(internal_solid);
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// Iterate through lower layers spanned by bridge_flow.
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double bottom_z = layer->print_z - bridge_flow.height() - EPSILON;
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for (int i = int(layer_it - m_layers.begin()) - 1; i >= 0; --i) {
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const Layer* lower_layer = m_layers[i];
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// stop iterating if layer is lower than bottom_z
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if (lower_layer->print_z < bottom_z) break;
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// iterate through regions and collect internal surfaces
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Polygons lower_internal;
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for (LayerRegion *lower_layerm : lower_layer->m_regions)
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lower_layerm->fill_surfaces.filter_by_type(stInternal, &lower_internal);
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// intersect such lower internal surfaces with the candidate solid surfaces
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to_bridge_pp = intersection(to_bridge_pp, lower_internal);
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for (auto i = int(layer_id) - 1; i >= 0; -- i) {
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// Stop iterating if layer is lower than bottom_z.
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if (m_layers[i]->print_z < bottom_z)
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break;
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// Intersect lower sparse infills with the candidate solid surfaces.
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to_bridge_pp = intersection(to_bridge_pp, internals[i]);
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}
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// there's no point in bridging too thin/short regions
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//FIXME Vojtech: The offset2 function is not a geometric offset,
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// therefore it may create 1) gaps, and 2) sharp corners, which are outside the original contour.
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@ -1500,8 +1508,12 @@ void PrintObject::bridge_over_infill()
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to_bridge_pp = opening(to_bridge_pp, min_width);
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}
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if (to_bridge_pp.empty()) continue;
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if (to_bridge_pp.empty()) {
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// Restore internal_solid surfaces.
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for (ExPolygon &ex : internal_solid)
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layerm->fill_surfaces.surfaces.push_back(Surface(stInternalSolid, std::move(ex)));
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continue;
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}
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// convert into ExPolygons
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to_bridge = union_ex(to_bridge_pp);
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}
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@ -1514,11 +1526,10 @@ void PrintObject::bridge_over_infill()
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ExPolygons not_to_bridge = diff_ex(internal_solid, to_bridge, ApplySafetyOffset::Yes);
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to_bridge = intersection_ex(to_bridge, internal_solid, ApplySafetyOffset::Yes);
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// build the new collection of fill_surfaces
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layerm->fill_surfaces.remove_type(stInternalSolid);
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for (ExPolygon &ex : to_bridge)
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layerm->fill_surfaces.surfaces.push_back(Surface(stInternalBridge, ex));
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layerm->fill_surfaces.surfaces.push_back(Surface(stInternalBridge, std::move(ex)));
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for (ExPolygon &ex : not_to_bridge)
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layerm->fill_surfaces.surfaces.push_back(Surface(stInternalSolid, ex));
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layerm->fill_surfaces.surfaces.push_back(Surface(stInternalSolid, std::move(ex)));
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/*
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# exclude infill from the layers below if needed
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# see discussion at https://github.com/alexrj/Slic3r/issues/240
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@ -1552,14 +1563,13 @@ void PrintObject::bridge_over_infill()
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}
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}
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*/
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#ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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layerm->export_region_slices_to_svg_debug("7_bridge_over_infill");
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layerm->export_region_fill_surfaces_to_svg_debug("7_bridge_over_infill");
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#endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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m_print->throw_if_canceled();
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}
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}
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});
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}
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static void clamp_exturder_to_default(ConfigOptionInt &opt, size_t num_extruders)
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@ -121,12 +121,12 @@ void SurfaceCollection::remove_type(const SurfaceType type)
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surfaces.erase(surfaces.begin() + j, surfaces.end());
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}
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void SurfaceCollection::remove_type(const SurfaceType type, Polygons *polygons)
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void SurfaceCollection::remove_type(const SurfaceType type, ExPolygons *polygons)
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{
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size_t j = 0;
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for (size_t i = 0; i < surfaces.size(); ++ i) {
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if (Surface &surface = surfaces[i]; surface.surface_type == type) {
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polygons_append(*polygons, to_polygons(std::move(surface.expolygon)));
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polygons->emplace_back(std::move(surface.expolygon));
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} else {
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if (j < i)
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std::swap(surfaces[i], surfaces[j]);
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@ -33,7 +33,7 @@ public:
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void remove_type(const SurfaceType type);
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void remove_types(const SurfaceType *types, int ntypes);
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void filter_by_type(SurfaceType type, Polygons *polygons) const;
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void remove_type(const SurfaceType type, Polygons *polygons);
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void remove_type(const SurfaceType type, ExPolygons *polygons);
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void set_type(SurfaceType type) {
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for (Surface &surface : this->surfaces)
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surface.surface_type = type;
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