refactored local issues to use overhang distance
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@ -436,7 +436,7 @@ void PrintObject::generate_support_spots()
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Vec3f point = Vec3f(inv_transform * support_point.position);
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Vec3f origin = Vec3f(
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inv_transform * Vec3f(support_point.position.x(), support_point.position.y(), 0.0f));
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selector.enforce_spot(point, origin, 1.0f);
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selector.enforce_spot(point, origin, 0.6f);
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}
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model_volume->supported_facets.set(selector.selector);
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@ -354,10 +354,12 @@ void check_extrusion_entity_stability(const ExtrusionEntity *entity,
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const auto to_vec3f = [layer_z](const Vec2f &point) {
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return Vec3f(point.x(), point.y(), layer_z);
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};
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float overhang_dist = tan(params.overhang_angle_deg * PI / 180.0f)*layer_region->layer()->height;
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Points points { };
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entity->collect_points(points);
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std::vector<ExtrusionLine> lines;
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lines.reserve(points.size() * 1.5);
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lines.reserve(points.size() * 1.5f);
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lines.emplace_back(unscaled(points[0]).cast<float>(), unscaled(points[0]).cast<float>(), entity);
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for (int point_idx = 0; point_idx < int(points.size() - 1); ++point_idx) {
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Vec2f start = unscaled(points[point_idx]).cast<float>();
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@ -396,14 +398,18 @@ void check_extrusion_entity_stability(const ExtrusionEntity *entity,
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float dist_from_prev_layer = prev_layer_lines.signed_distance_from_lines(current_line.b, nearest_line_idx,
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nearest_point);
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if (fabs(dist_from_prev_layer) < flow_width) {
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if (fabs(dist_from_prev_layer) < overhang_dist) {
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bridging_acc.reset();
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} else {
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bridging_acc.add_distance(current_line.len);
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if (bridging_acc.distance // if unsupported distance is larger than bridge distance linearly decreased by curvature, enforce supports.
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> params.bridge_distance
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/ (1.0f + (bridging_acc.max_curvature
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* params.bridge_distance_decrease_by_curvature_factor / PI))) {
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// if unsupported distance is larger than bridge distance linearly decreased by curvature, enforce supports.
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bool in_layer_dist_condition = bridging_acc.distance
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> params.bridge_distance / (1.0f + (bridging_acc.max_curvature
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* params.bridge_distance_decrease_by_curvature_factor / PI));
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bool between_layers_condition = fabs(dist_from_prev_layer) > 5.0f*overhang_dist ||
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prev_layer_lines.get_line(nearest_line_idx).malformation > 0.3f;
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if (in_layer_dist_condition && between_layers_condition) {
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issues.support_points.emplace_back(to_vec3f(current_line.b), 0.0f, Vec3f(0.f, 0.0f, -1.0f));
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current_line.support_point_generated = true;
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bridging_acc.reset();
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@ -411,13 +417,13 @@ void check_extrusion_entity_stability(const ExtrusionEntity *entity,
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}
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//malformation
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if (fabs(dist_from_prev_layer) < flow_width * 2.0f) {
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if (fabs(dist_from_prev_layer) < overhang_dist * 5.0f) {
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const ExtrusionLine &nearest_line = prev_layer_lines.get_line(nearest_line_idx);
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current_line.malformation += 0.9 * nearest_line.malformation;
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}
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if (dist_from_prev_layer > flow_width * 0.3) {
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if (dist_from_prev_layer > overhang_dist) {
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malformation_acc.add_distance(current_line.len);
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current_line.malformation += 0.3f * layer_region->layer()->height
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current_line.malformation += 0.1f
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* (0.8f + 0.2f * malformation_acc.max_curvature / (1.0f + 0.5f * malformation_acc.distance));
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} else {
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malformation_acc.reset();
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@ -10,10 +10,11 @@ namespace SupportSpotsGenerator {
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struct Params {
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// the algorithm should use the following units for all computations: distance [mm], mass [g], time [s], force [g*mm/s^2]
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const float bridge_distance = 12.0f; //mm
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const float bridge_distance_decrease_by_curvature_factor = 3.0f; // allowed bridge distance = bridge_distance / (this factor * (curvature / PI) )
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const float bridge_distance_decrease_by_curvature_factor = 5.0f; // allowed bridge distance = bridge_distance / (this factor * (curvature / PI) )
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const float overhang_angle_deg = 55.0f;
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const float min_distance_between_support_points = 3.0f; //mm
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const float support_points_interface_radius = 1.0f; // mm
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const float support_points_interface_radius = 0.6f; // mm
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const float gravity_constant = 9806.65f; // mm/s^2; gravity acceleration on Earth's surface, algorithm assumes that printer is in upwards position.
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const float max_acceleration = 9*1000.0f; // mm/s^2 ; max acceleration of object (bed) in XY (NOTE: The max hit is received by the object in the jerk phase, so the usual machine limits are too low)
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