Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Thumbnails render
This commit is contained in:
parent
3003db411f
commit
14f4345389
7 changed files with 191 additions and 17 deletions
|
@ -139,8 +139,13 @@ public:
|
|||
bool contains(const Point& point) const;
|
||||
Point point_projection(const Point& point) const;
|
||||
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
void render(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor, bool show_axes, bool show_texture);
|
||||
void render_for_picking(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor);
|
||||
#else
|
||||
void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes, bool show_texture);
|
||||
void render_for_picking(GLCanvas3D& canvas, bool bottom, float scale_factor);
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
|
||||
private:
|
||||
// Calculate an extended bounding box from axes and current model for visualization purposes.
|
||||
|
@ -153,13 +158,27 @@ private:
|
|||
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
|
||||
#endif // ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
static std::tuple<Type, std::string, std::string> detect_type(const Pointfs& shape);
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
void render_internal(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, float scale_factor,
|
||||
bool show_axes, bool show_texture, bool picking);
|
||||
#else
|
||||
void render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
|
||||
bool show_axes, bool show_texture, bool picking);
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
void render_axes();
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
void render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture);
|
||||
#else
|
||||
void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture);
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
void render_texture(bool bottom, GLCanvas3D& canvas);
|
||||
#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
void render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix);
|
||||
void render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture, bool picking);
|
||||
#else
|
||||
void render_model();
|
||||
void render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking);
|
||||
#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
|
||||
void render_default(bool bottom, bool picking);
|
||||
#if !ENABLE_GLBEGIN_GLEND_REMOVAL
|
||||
void release_VBOs();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue