Tech ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES - Use vertex attributes and matrices in shaders.
Shader: gouraud_light - Thumbnails render
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7 changed files with 191 additions and 17 deletions
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@ -944,8 +944,13 @@ private:
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void _picking_pass();
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void _rectangular_selection_picking_pass();
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void _render_background();
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#if ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void _render_bed(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_axes);
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void _render_bed_for_picking(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom);
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#else
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void _render_bed(bool bottom, bool show_axes);
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void _render_bed_for_picking(bool bottom);
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#endif // ENABLE_GLBEGIN_GLEND_SHADERS_ATTRIBUTES
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void _render_objects(GLVolumeCollection::ERenderType type);
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void _render_gcode();
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#if ENABLE_SHOW_TOOLPATHS_COG
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