Fix of rotations using sidebar fields
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@ -1182,8 +1182,6 @@ Vec3d extract_euler_angles(const Eigen::Matrix<double, 3, 3, Eigen::DontAlign>&
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{
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#if ENABLE_NEW_EULER_ANGLES
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// reference: http://www.gregslabaugh.net/publications/euler.pdf
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auto is_approx = [](double value, double test_value) -> bool { return std::abs(value - test_value) < EPSILON; };
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Vec3d angles1 = Vec3d::Zero();
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Vec3d angles2 = Vec3d::Zero();
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if (is_approx(std::abs(rotation_matrix(2, 0)), 1.0))
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@ -164,6 +164,12 @@ static inline T lerp(const T& a, const T& b, Number t)
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return (Number(1) - t) * a + t * b;
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}
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template <typename Number>
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static inline bool is_approx(Number value, Number test_value)
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{
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return std::abs(double(value) - double(test_value)) < double(EPSILON);
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};
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} // namespace Slic3r
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#endif
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@ -1820,7 +1820,7 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
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if (rot_axis_max != 2 && first_volume_idx != -1) {
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// Generic rotation, but no rotation around the Z axis.
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// Always do a local rotation (do not consider the selection to be a rigid body).
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assert(rotation.z() == 0);
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assert(is_approx(rotation.z(), 0.0));
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const GLVolume &first_volume = *(*m_volumes)[first_volume_idx];
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const Vec3d &rotation = first_volume.get_instance_rotation();
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double z_diff = rotation_diff_z(m_cache.volumes_data[first_volume_idx].get_instance_rotation(), m_cache.volumes_data[i].get_instance_rotation());
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@ -1845,7 +1845,7 @@ void GLCanvas3D::Selection::rotate(const Vec3d& rotation, bool local)
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else if (is_single_volume() || is_single_modifier())
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{
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if (local)
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volume.set_volume_rotation(rotation);
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volume.set_volume_rotation(volume.get_volume_rotation() + rotation);
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else
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{
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Transform3d m = Geometry::assemble_transform(Vec3d::Zero(), rotation);
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@ -2262,7 +2262,7 @@ void GLCanvas3D::Selection::render_sidebar_hints(const std::string& sidebar_fiel
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}
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else if (is_single_volume() || is_single_modifier())
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{
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Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true);
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Transform3d orient_matrix = (*m_volumes)[*m_list.begin()]->get_instance_transformation().get_matrix(true, false, true, true) * (*m_volumes)[*m_list.begin()]->get_volume_transformation().get_matrix(true, false, true, true);
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::glTranslated(center(0), center(1), center(2));
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::glMultMatrixd(orient_matrix.data());
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}
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@ -345,16 +345,22 @@ void ObjectManipulation::update_if_dirty()
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m_cache.size = m_new_size;
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Vec3d deg_rotation;
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for (size_t i = 0; i < 3; ++i)
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{
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deg_rotation(i) = Geometry::rad2deg(m_new_rotation(i));
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}
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if (m_cache.rotation(0) != m_new_rotation(0))
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m_og->set_value("rotation_x", double_to_string(Geometry::rad2deg(m_new_rotation(0)), 2));
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m_og->set_value("rotation_x", double_to_string(deg_rotation(0), 2));
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if (m_cache.rotation(1) != m_new_rotation(1))
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m_og->set_value("rotation_y", double_to_string(Geometry::rad2deg(m_new_rotation(1)), 2));
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m_og->set_value("rotation_y", double_to_string(deg_rotation(1), 2));
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if (m_cache.rotation(2) != m_new_rotation(2))
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m_og->set_value("rotation_z", double_to_string(Geometry::rad2deg(m_new_rotation(2)), 2));
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m_og->set_value("rotation_z", double_to_string(deg_rotation(2), 2));
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m_cache.rotation = m_new_rotation;
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m_cache.rotation = deg_rotation;
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if (wxGetApp().plater()->canvas3D()->get_selection().requires_uniform_scale()) {
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m_lock_bnt->SetLock(true);
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@ -400,10 +406,12 @@ void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
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GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
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const GLCanvas3D::Selection& selection = canvas->get_selection();
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Vec3d delta_rotation = rotation - m_cache.rotation;
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Vec3d rad_rotation;
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for (size_t i = 0; i < 3; ++i)
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{
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rad_rotation(i) = Geometry::deg2rad(rotation(i));
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rad_rotation(i) = Geometry::deg2rad(delta_rotation(i));
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}
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canvas->get_selection().start_dragging();
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