Fix of rotations using sidebar fields

This commit is contained in:
Enrico Turri 2019-01-29 11:26:35 +01:00
parent 8e4934d91d
commit 14fe55d4b8
4 changed files with 22 additions and 10 deletions

View file

@ -345,16 +345,22 @@ void ObjectManipulation::update_if_dirty()
m_cache.size = m_new_size;
Vec3d deg_rotation;
for (size_t i = 0; i < 3; ++i)
{
deg_rotation(i) = Geometry::rad2deg(m_new_rotation(i));
}
if (m_cache.rotation(0) != m_new_rotation(0))
m_og->set_value("rotation_x", double_to_string(Geometry::rad2deg(m_new_rotation(0)), 2));
m_og->set_value("rotation_x", double_to_string(deg_rotation(0), 2));
if (m_cache.rotation(1) != m_new_rotation(1))
m_og->set_value("rotation_y", double_to_string(Geometry::rad2deg(m_new_rotation(1)), 2));
m_og->set_value("rotation_y", double_to_string(deg_rotation(1), 2));
if (m_cache.rotation(2) != m_new_rotation(2))
m_og->set_value("rotation_z", double_to_string(Geometry::rad2deg(m_new_rotation(2)), 2));
m_og->set_value("rotation_z", double_to_string(deg_rotation(2), 2));
m_cache.rotation = m_new_rotation;
m_cache.rotation = deg_rotation;
if (wxGetApp().plater()->canvas3D()->get_selection().requires_uniform_scale()) {
m_lock_bnt->SetLock(true);
@ -400,10 +406,12 @@ void ObjectManipulation::change_rotation_value(const Vec3d& rotation)
GLCanvas3D* canvas = wxGetApp().plater()->canvas3D();
const GLCanvas3D::Selection& selection = canvas->get_selection();
Vec3d delta_rotation = rotation - m_cache.rotation;
Vec3d rad_rotation;
for (size_t i = 0; i < 3; ++i)
{
rad_rotation(i) = Geometry::deg2rad(rotation(i));
rad_rotation(i) = Geometry::deg2rad(delta_rotation(i));
}
canvas->get_selection().start_dragging();