Extended limits in z for camera target movements - Fix of #1589
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@ -3979,6 +3979,12 @@ BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
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{
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BoundingBoxf3 bb = volumes_bounding_box();
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bb.merge(m_bed.get_bounding_box());
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if (m_config != nullptr)
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{
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double h = m_config->opt_float("max_print_height");
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bb.min(2) = std::min(bb.min(2), -h);
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bb.max(2) = std::max(bb.max(2), h);
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}
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return bb;
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}
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