Tech ENABLE_ALLOW_NEGATIVE_Z -> Keep sinking objects as sinking after reload from disk
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1 changed files with 8 additions and 1 deletions
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@ -3183,6 +3183,10 @@ void Plater::priv::reload_from_disk()
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ModelObject* old_model_object = model.objects[sel_v.object_idx];
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ModelVolume* old_volume = old_model_object->volumes[sel_v.volume_idx];
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#if ENABLE_ALLOW_NEGATIVE_Z
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bool sinking = old_model_object->bounding_box().min.z() < 0.0;
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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bool has_source = !old_volume->source.input_file.empty() && boost::algorithm::iequals(fs::path(old_volume->source.input_file).filename().string(), fs::path(path).filename().string());
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bool has_name = !old_volume->name.empty() && boost::algorithm::iequals(old_volume->name, fs::path(path).filename().string());
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if (has_source || has_name) {
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@ -3237,6 +3241,9 @@ void Plater::priv::reload_from_disk()
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new_volume->seam_facets.assign(old_volume->seam_facets);
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std::swap(old_model_object->volumes[sel_v.volume_idx], old_model_object->volumes.back());
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old_model_object->delete_volume(old_model_object->volumes.size() - 1);
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#if ENABLE_ALLOW_NEGATIVE_Z
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if (!sinking)
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#endif // ENABLE_ALLOW_NEGATIVE_Z
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old_model_object->ensure_on_bed();
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sla::reproject_points_and_holes(old_model_object);
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