Changed the platte of the variable layer height visualization,
green shall indicate a thin layer.
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1 changed files with 12 additions and 1 deletions
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@ -572,6 +572,7 @@ int generate_layer_height_texture(
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{
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// https://github.com/aschn/gnuplot-colorbrewer
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std::vector<Point3> palette_raw;
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#if 0
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palette_raw.push_back(Point3(0x0B2, 0x018, 0x02B));
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palette_raw.push_back(Point3(0x0D6, 0x060, 0x04D));
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palette_raw.push_back(Point3(0x0F4, 0x0A5, 0x082));
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@ -580,6 +581,16 @@ int generate_layer_height_texture(
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palette_raw.push_back(Point3(0x092, 0x0C5, 0x0DE));
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palette_raw.push_back(Point3(0x043, 0x093, 0x0C3));
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palette_raw.push_back(Point3(0x021, 0x066, 0x0AC));
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#else
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palette_raw.push_back(Point3(0x01A, 0x098, 0x050));
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palette_raw.push_back(Point3(0x066, 0x0BD, 0x063));
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palette_raw.push_back(Point3(0x0A6, 0x0D9, 0x06A));
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palette_raw.push_back(Point3(0x0D9, 0x0F1, 0x0EB));
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palette_raw.push_back(Point3(0x0FE, 0x0E6, 0x0EB));
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palette_raw.push_back(Point3(0x0FD, 0x0AE, 0x061));
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palette_raw.push_back(Point3(0x0F4, 0x06D, 0x043));
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palette_raw.push_back(Point3(0x0D7, 0x030, 0x027));
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#endif
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// Clear the main texture and the 2nd LOD level.
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memset(data, 0, rows * cols * 5);
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@ -607,7 +618,7 @@ int generate_layer_height_texture(
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int cell_first = clamp(0, ncells-1, int(ceil(lo * z_to_cell)));
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int cell_last = clamp(0, ncells-1, int(floor(hi * z_to_cell)));
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for (int cell = cell_first; cell <= cell_last; ++ cell) {
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coordf_t idxf = (0.5 * hscale + (h - slicing_params.layer_height)) * coordf_t(palette_raw.size()) / hscale;
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coordf_t idxf = (0.5 * hscale + (h - slicing_params.layer_height)) * coordf_t(palette_raw.size()-1) / hscale;
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int idx1 = clamp(0, int(palette_raw.size() - 1), int(floor(idxf)));
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int idx2 = std::min(int(palette_raw.size() - 1), idx1 + 1);
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coordf_t t = idxf - coordf_t(idx1);
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